/civ4xg/ - Strategy/4X General

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/

HAK HAK HAK edition

Last thread: >Endless Space 2
- Official Wiki wiki.endless-space.com/
- Soundtrack soundcloud.com/flybyno/sets/endless-space-2-soundtrack
- Community Hub games2gether.com/

>Stellaris
- Pastebin: pastebin.com/YHdisqem
- WIP Ship Design Guide for 1.5.1: pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5: reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki: stellariswiki.com/Stellaris_Wiki
- The Development of Stellaris gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php

>Endless Legend
- Manual: cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki: endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE): well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot: multiplayerrobot.com
- District Cheat Sheet: hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (unembed)

>Alpha Centauri
- Essential improvements: pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories: mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Other urls found in this thread:

youtu.be/exRFQXX3oeg
twitter.com/SFWRedditImages

>stellaris op
get with the times grandpa

Oh noooo, someone else made a thread. What a shaaaame.

>somehow unfallen guardians are on my planets (riftborn)
>don't know how they got there
>want them OUT
>burning the trees takes ten turns
>fuck that
>wait, chain gang is available
>alright I guess
>press them into service
>they didn't disappear
>neither did any of my robutts
>guardians provide literally infinite chain gangs for riftborn

>One good mark I will add that not enough people talk about: modding capability. This game is pure XML, which makes it more easily and thoroughly moddable than Skyrim or XCOM. The mods for the original Endless Space were pretty good, the mods for this are likely to be more epic than Requiem or Long War.
FUCKING GET TO IT YOU FUCKING FUCKERS

Didn't you hear? ES2 only sold 7 copies. The true patricians are still playing Stellaris™.

Speaking of which, how are your uber groß Fanatic Xenophobe Militarist empires fairing, my friends?

They look like this.

What was the first faction you played/are playing?

>Hey look guys, we did more than fixing bugs, we also changes a lot of stuff!

>Look, we totally added a bunch of stuff to factions!
>>many new faction demands completely broken (synths as slaves etc), governing ethics attraction doesn't work anymore, suppressing factions does nothing, ethos distribution mysteriously broken which causes improper factions
>And we also added this thing where peace increases pacifistic ethos!
>>make AIs unable to declare war, every single civilization becomes pacifistic always

>See, we reworked food!
>>starvation literally not working, you can have negative food with NO effect

>Added a radical new tech to terraform inhabited planets, you guys wanted that one!
>>terraforming inhabited planets completely rerolls their tile resources which fucks up your everything forever, also AI empires continuously terraform their planets as often as possible with no goal or reason

>We improved sectors guys!
>>draining sector resources randomly doesn't work for no reason, sectors broken and will never colonize no matter what they're set to, have heinously disproportionate preference for food income no matter what they're set to so they always produce more food than minerals

>And removed that exploit with trading planets!
>>trading planets COMPLETELY removed

>Look we even added new ruler rooms!
>>broke ruler rooms for any pre-1.6 save or saved empire

>Rebalanced the enigmatic fortress!
>>leviathans don't spawn in large games anymore somehow, also the rebalance was shit even if it worked properly

In a way, it's actually impressive just how thoroughly they managed to fuck up every single last thing they touched.

I played UE first but I'm trying out Unfallen now. Not sure who I like better, both are fun. Unfallen are ridiculously good at expansion though.

Horatio. The intro was too hype
youtu.be/exRFQXX3oeg
>For the longest time, I have been the only one who sees what lies beyond the mirror.

That artstyle is oddly familiar.

How do we fix this general?

Remove stellaris

The tutorial forced me to play the Empire of Boring Humans, but on my first proper game I went with frog tits.

...

>not devoting yourself to the ascendancy of man

Stellaris can't be saved because it was built on an engine that was obsolete while it was being developed and the original devs had no idea what the fuck they were doing (see: OP)

They should still keep developing it but only as a potboiler for Stellaris 2 and everyone who considers buying it should keep this in mind

I can't decide. They're just all so interesting.

Not only are boring humans boring, their game play gimmick in ES2 is the dullest of them all.

I tried playing Horatio but his ship layouts are confusing. They seem way too specialized for their own good

In EA, I first played as fishtits; I had a game with each of the factions as they were added - meaning once the game launched properly, I played as Unfallen.

>tfw three upgraded riftborn battleships decked out in pure lasers all firing in volley
>that glorious, coruscating "VWOMP" as filthy biotics are torn asunder
What's some of your favorite in game moments, thread?

>Horatio are specialized
Have you seen the layouts for other faction ships?

Unfallen are broken, they are always ecstatic

Not all of them.

Someone please make Sophon porn. I need to see them abused and humiliated. Make it one of those dog sex group rapes or something.

>their game play gimmick in ES2 is the dullest of them all.
fish tits called

Have you tried riftborn battleships with full beam against arks?

Wouldn't you be if you were a space tree?

fug

card combat system could work

Here's a quick brainstorm:
Ships and abilities are now cards

Fleet limit does two things:
1. Limits number of ships in the fleet
2. Limits your hand size

Tactic cards + ability cards (new), are drawn from a draw pile.
Reserves are drawn from the reserve pile.
Reserves: You can place some fleet cards aside as reserves. Each ship set aside as reserve frees up space for a tactic/ability card; e.g. Fleet limit is 7, I have 5 ships, I put 1 ship in reserve pile. I start with 4 ships and 3 tactic/ability cards. Or I could go with 5 and 2, or 2 and 5 respectively.

First/Last is determined by an initiative dice roll (modified by your hero of course). Winner decides if they want to go first or last.

During initial deployment/match start, all ships are deployed on the field, all ability/tactic cards are randomly drawn and placed in hand. The board now has all deployed ships, and both players have their tactic/ability cards in their hands. Initiative winner now chooses whether to take first turn or pass.

First Turn: The player going first draws a card from either his tactic/ability draw pile, or his reserve draw pile.
Maybe environment card randomly drawn at the start of a turn, effects whole field?
Cards played from hand may or may not have a deployment cost.

Combat between ships is idk I haven't thought that far yet. Things need to be short so it should be resolved in 3-5 phases/turns, less than 5-10min. Gwent might work as inspiration.

Goal shouldn't just be "destroy all the enemy ships", but I haven't put to mind what/how that would work yet.

I guess at the end of match use their cinematic experience thingy to watch the card fight if you want to, or just skip it.
Also an autoresolve for use in multiplayer and ADHD players.

I'd answer, but I know I can't afford her rates.

Discarding the Tutorial, I was Unfallen. I really enjoyed them.

It may even be worth abstracting away the fleets and just more generally being like, "I want a battle against y player"; so strategically you start with border skirmish, next battle would be a push down the lane to the enemy system, next battle would be control of enemy system; repeat down each lane connecting your system nodes to their system nodes. Do away with the actual fleet movement entirely. Then your fleets are listed on the military page and the more of them you have the faster you can respond to an incursion or something.

Basically completely revamp the stereotypical combat system in 4x because honestly its kind of ass and these old games kind of miss the forest for the trees with what they're doing. (Which is being engaging, making the player think and make decisions, give the player room to lose without losing everything, giving the player strategic/tactical options, etc.)

No, but that sounds fucking glorious.

>16 small beams
>1 large beam, which is equivalent to 4 small

Only problem with that is that, as far as mediums go, Riftborn battleships are the squishiest. Even upgraded, they only have two defensive slots.

Now, that can of course be mitigated by filling that with armor and using fleet shields, but the latter are inefficient compared to mounted shields.

Oh well
Thats what i was afraid of i guess
Literal 50's aliens

Just a fleet full of beam battleships, dedicated to destroying arks. Get antimatter beam weapons too as they penetrate shields.

I still haven't bought the Utopia expansion, is it worth or naw

Aren't sheilds supposed to stop energy weapons?

They're more effective against energy, but antimatter energy weapons do 100% more damage to shields.

Actually, wait, only antimatter beams do that. Antimatter lasers just have a higher crit chance.

>its another ES2 fans get upset that Stellaris is more popular episode
Yawn

Cant you faggots just talk about games like a proper Veeky Forums without being such a bunch of insufferable twats. No one gives a shit you're upset [insert your favorite 4x here] is not popular.

You absolute madman.

Also, thread, what's the commonly accepted shorthand for the various ships?

>Small attack
>Small support
Frigate? Corvette? Destroyer?

>Medium attack
>Medium support
Cruiser? Battleship?

>large
Carrier? Flagship?

do you get pity upgrades for your military units for new research eras in ES2 like you do in Endless Legend?

No, you upgrade your land shit through the military screen. It's nothing interesting, just numerical upgrades.

You mean modules to put on the ships or other things? The only thing you get with military eras are more empire manpower capacity and fleets start at a higher level from military era 3.

I worded it weirdly, I meant like your ships in stuff. I remember in EL you would get basic armor and weapons for your units just for moving up an era that could carry you for a while.

>It's nothing interesting
Sums up ES2 pretty well honestly

THICCC FISH WITH STUBBY FEET J-J-JAMMED INTO HIGH HEELS tho lad

No, you have to research or find those.

Nope, there are specific techs for the generic weapons and defenses in the military quadrant. It used to be that way in the beta, but not anymore.

It's not that big a deal, since the techs the generic weapons come attached to are also generally useful.

Fuck off cunt

>Look at all these unique interesting factions and features!
>You can literally smear shit on your keyboard and smack your face on it over and over and still beat this AI
I dunno user. A 4x game isnt really a 4x game if there is no reason to you know, 4x. You could go afk for a few hours and still win in ES2.

Shit, you never really understand how a 4X game can get boring late game until you actually play it that long. I thought everyone was full of shit with Stellaris because I was having a blast, but now I'm just in the phase where I have limitless resources pretty much and I just keep colonizing when there's enough influence. Maybe I should just crank up the speed to the max.

>>One good mark I will add that not enough people talk about: modding capability
Modders are populist creatures. If ES2 doesnt start moving more copies no one is going to bother modding it anyway.

Endless Space 2 has piqued my interest in the franchise
>Do I start with 1?
>Or do I start playing 2?

Start with 2.

Saying 'late game' in Stellaris is hard to define, and often leads to people confusing themselves and others about what they are talking about.

I wouldnt say you're in true late game until you basically finish teching up, planet colonization is now impossible outside your borders and a crisis has spawned.

Its the mid game thats awful. That long period between the scramble for africa and the late game galactic wars where you can just sit back for 200 years teching up.

UE for my tutorial game
Playing Horatio now because you faggots memed him so hard I have to see what all the fuss is about

...

There's very little reason to play ES1. If you want a cheap, less buggy version of the endless experience, see if Endless Legend piques your interest.

Steam had ES1 on sale for 1$ a few weeks ago

I'd GIB them some rights if you know what I meme

Every single game in Stellaris is basically

-early game is fun the first time, on subsequent runs bit of a slog due to no automatic exploration because fuck you
-non-expansionist mid-game: stare at the screen forever and ever while slowly watching research / unity go up because no diplomacy, no trade, no internal politics, no way to expand without war, nothing interesting at all, events dried out due to anomalies disappearing
-expansionist mid-game: blob like hell while enjoying Paradox certified cat and mouse doomstack space combat and pop-a-mole planetary invasions
-late game: boredom stops because of galactic crises, awakening FEs and War in Heaven until you deal with them

>taking modder's free work for granted

Even copies sold don't generate mods, FO4 modding is d e d

>exploration being the only really, really strong part of the game
Is he talking aboit Stellaris?

>FO4 modding is d e d

To be fair that was Bethesdas fault for releasing the CECK so late. Also the script extender took a while to make.

i love the sound of kinetic artillery in the morning
also when has a game run for too long?

The games already have shorthand for all the ship classes

Small
>Attacker
>Support
Medium
>Coordinator
>Hunter
Large
>Carrier

But if you called attackers corvettes i'd still know what you meant.

wew how many stars systems are in that galaxy ?

Is Horatio basically a hivemind?

roll

Rip me, I'm retarded.

No. Each one is their own self, and they run into problems when they realize the perfect Horatio clones are just as ambitious as the original. So some are made deliberately imperfect so they're content with being laborers.

i think it's the standard amount maybe 1 step up at most

Seems efficient.

No, they're all unique egos, it's just that they're REALLY, REALLY similar in terms of personality.

Two horatio will compete against each other, but they're also extremely empathetic (although not necessarily sympathetic) because they, to an extent, -ARE- each other.

Where the FUCK is the crack that I need so the game actually fucking runs?

God damn I'm getting pissed I suck at this

>tfw Distant Worlds 2 will save 4X

that's a thing? what i'd like is distant worlds with a usable UI

Open the disc image file you retard.

Yeah its been confirmed for happening. Shame its probably not going to be out until like fucking 2020 though.

post link to download videogame

>having file extensions hidden

>"Open the disc image file you retard."
>it's a disc file, how tf do I open?
>open with
>winrar
>I spent burning it onto a disc instead of just extracting with winrar

Jesus christ I don't even deserve this game no matter how shit it is, thank you man

>>having file extensions hidden
>tfw I don't even know what that means

google daemontools you special boy

with malware 10 you dont need that

windows has the mount option in the right click menu of the disc image file

On a scale of 1-10 how casual scum friendly is ES2?

I have fun with 4x games but if there is too much stuff to manage at once it stops being comfy to play to me.

check this box
then stop communicating exclusively through memes
then kill yourself

Sorry..
where's view?

i repeat
kill yourself

How do I colonize systems in distant constellations as Unfallen? Can I raise the range on the vineships?

Can you guys help me think of a punchier name for my human government than 'United Solar Republic?'

United Solar Wrestling Federation

Great Mankind Empire

Corvette: A boat that stays near your port and never goes into the open sea unless you want to die

Frigate: A boat with tiny ineffective guns, it exists only to wave your flag at people hundreds to thousands of miles away from your homeland, supposed to be fast and maneuverable

Destroyer: A frigate but it actually has real weapons

Cruiser: An upsized frigate that's made for touring the world instead of touring the Mediterranean. It cruises around, hence cruiser. It's got more guns but not tons

Battlecruiser: Cruiser but even more guns and no armor

Battleship: A bigger cruiser with even more fuckhuger guns and lots of armor

Flagship: Can literally be any of these dumb boat things, it just carries the guy commanding the fleet, which is usually the carrier

Carrier: big boat that launches jets, bombers and helicopters instead of using guns

Shit's been in use for so long that all of the above can be thrown out and ignored because nobody's ever actually consistent either in ship design or nomenclature. Like someone making a frigate armed with a battleship turret and as fast as a battleship, and everyone calls it a frigate but maybe more accurately it would be called a monitor or whatever.

Großes Deutsches Reich, of course.

I don't have that dummie