Any of you homos making Android games? Preferably low requirement because my phone is ass.
I checked the play store but all the games there look like they just want to have a sweet sweet go at your wallet.
Also it has to be free cause im poor
Camden Robinson
Reminder that an idea doesnt need to be 100% original to work. It's all in the execution.
Jack Robinson
Someone make 'not' Animal Crossing for mobile please.
Robert Walker
>>>/india/
Jordan Bailey
>free >doesn't want to give even ad money to creators That's hard.
I know a few good freemium games, but they have options to buy things and will show ads.
Thomas Taylor
I said poor not kapoor
Luis Kelly
>>>/huehueland/
Ian Cox
I plan to make a free Android game without ads and with an option to donate to me.
Jordan Perry
You are a good person. I can't stand ads but I understand where they're coming from though. For /aggydaggy/ I could probably get used to it even if I'd grind my teeth a little.
When I make my game, it won't have any ads though.
Isaiah Reyes
making games is hell
Ethan Anderson
Dying now sends player back to tent. Right now it just loads the last save on death, so all progress since last tent is lost. Will change that later to a more fair system that keeps some stuff, don't want to go tryhard.
Aaron Anderson
Tips on how to make a casual platformer like Kirby's Epic Yarn or a Super Mario game fun?
I'm worried that trying to design levels to be kinda casual will result in a boring level. I'd obviously like some challenge but I'm not really going for a SMB: Lost Levels or Super Meat Boy design here.
Nathan Wright
>steadily make progress >afraid to have no progress to show on social medias once I make an account because I made too much progress before
Why can't I find a bloody dev/game name ?
Gavin Turner
Neat!
Lucas Foster
Reminder that following "game design guidelines" like the bible is what ruins games today and you're better off disregarding most of it.
Justin Foster
Added attributes and defense move, skills next but I'm afraid to proceed.
Angel Mitchell
Your devname is now... "Antoriil" Whats your game like
Matthew Edwards
from the last thread
I'll probably put an ad in on the title screen to see what dosh (if any) I'll get. Plus, I just want a super simple game I can play on the bus without getting bombarded with ads and REVIVE NOW BY WATCHING A VIDEO and shit like that. Sometimes you just gotta make game yourself
Brayden Davis
Also an important reminder is to analyse existing videogames for what you want your one to have and how they use something similar. Old magazine interviews with developers sometimes glean interesting thought processes;
Why re-invent the wheel after all.
Tyler Davis
No. That's like saying you need to disregard anatomy for drawing. That said, you need to think around it and not follow it to be creative.
You should make it so that it reads "X defends him/herself" instead, it's a little more comprehensible. More so if enemies do it too.
>Your devname is now... "Antoriil" But that has nothing to do with me or my game. And it doesn't sound very good
>Whats your game like rooty tooty point 'n shooty with very fast
Luke Rodriguez
it's a pretty good nickname user
Zachary Thompson
It sounds like a russian kid on DOTA I'm getting flashbacks
Kayden Hernandez
Let's throw shit at the wall and see what sticks then. Your new name is QTboidev
Angel Cook
>QTboidev Now that's something I can get behind.
Michael Ross
Do you know of any games with the matching mechanics from Puzzles&Dragons other than it and its Korean clone?
Parker Roberts
rtpdev
Jordan Gonzalez
How is it different to the thousands of matching games?
Logan Wright
>QTboidev user pls that's embarassing
you can't just put "dev" after random letters
Nathan Long
>That's like saying you need to disregard anatomy for drawing. That's true too, following anatomy like the bible ruins art.
Luis Rogers
You basically get to make any number of swaps within 10 seconds but you must always swap the same gem. Matches are checked only after you're done swapping. This leads to some pretty elaborate combos.
Jaxson Lewis
shut the fuck up antoriil
Dominic Cox
That sounds like a really heavy-handed way to force big combos and "epic moments".
Brayden Brown
Copying what works is why 95% of indie devs will make games that are barely engaging at best. It's not even the convention necessarily; it's the lack of understanding behind it. Even classic games will often be good in spite of their flaws, not because that's the ideal way to make a game in that genre.
Ayden Richardson
>You should make it so that it reads "X defends him/herself" instead You could actually defend any party member but defending yourself is easy enough to fix.
Carson Evans
fug
Justin Cook
it's not random
it's rooty tooty point
Cooper Wilson
my main game controller has 40 variables am I a real dev yet
give me matching rules for a block-stacking puzzle game that aren't from something else
Jaxon King
>get told to make social media account >make twitter >post few gifs >next day 542 followers already Is this normal?
Nolan Reed
unmatch three
Charles Jackson
>Things that didn't happen.
Landon Peterson
Match 20.
Ethan Perez
>That's true too, following anatomy like the bible ruins art. LaughingRodin.jpg
I guessed it was the case. That's a really pragmatic way to fix it, but it works, good job.
Oh, right. I still don't like it.
How many bots though ?
Adam Lopez
>tfw have too many fucking variables just for the gun templates but i reference them all over the fucking place so i can't just make them into an array
o fug
Mason Kelly
You're the 2D mecha dev, right? Just followed you. It's not normal, but mecha are sexy, so maybe that helps.
Grayson Bennett
>Todo: Level Design
Adam Stewart
How? Tell me your secrets.
Josiah Robinson
it literally just happened to that dude with blaster master/cybernator type of game his twitter handle is @axleboxdev it's not normal
Dylan Myers
what are your specs?
Zachary Morris
if I put my controller all into 1 big jumbo script, it'd probably have over 200 variables.
Camden Morris
Got me. What's your twitter? I try to follow as many fellow AGDG devs as possible.
>How? post video games
Dominic Fisher
It's a juicy fucking game, user
Jaxon Williams
>have an interesting-looking and polished game that looks good and fun >people are interested
>progress showing doors which work exactly the same as metro id got 1k likes
what the fuck?
Jayden Hernandez
Mine is @CowThing
Julian Rodriguez
break down that bulletpoint into smaller parts and steps 1,2,3,4 and 5 are all art related.
Oliver Bennett
Have a look at the retweets, odds are that someone big retweeted you.
Jordan Anderson
People are starved for metroid
Camden Jackson
this once someone with many followers finds your shit by chance it's a one-way street to success town this is exactly why twitter is so important, it's literally free exposition and marketing
Daniel Sullivan
what does this pic have to do with agdg?
Sebastian Flores
weird, no-one questioned it when i posted anime
Easton Bell
you made me laugh very good user
Blake Ortiz
i follow PixelProspector which is a nice account that retweets others' screenshots. i notice they've posted axleboxdev's stuff too.
Michael Hughes
Probably the guy with 16k followers
Hunter Hill
Chickens have more to do with gamedev than nodevs who don't have games.
Elijah Perry
Because anime is related
Alexander Miller
Are you new here?
Andrew Carter
Yes
Then don't use nodev or chicken pics?
Wyatt Murphy
>32k followers >retweeted both of his progress posts Yeah, the guy hit a jackpot. All he have to do now is to finish the damn game.
Jordan Baker
dev api question: if you have a function that returns true if an event happened on this frame and false otherwise you can do something like this
if eventHappened() { do things }
but now say that this event also has more information about it instead of just a boolean, and so lets say that the eventHappened function returns a boolean and then some data structure about the event. you could now do something like
event, event_data = eventHappened(); if event { do things with event_data }
does anyone see any way in which you can keep using only if eventHappened() but then inside the if still have access to the event data returned by eventHappened() but without declaring it as another variable explicitly?
Lucas Murphy
I need game ideas for a web/mobile game. I don't want to deal with too much physics and would be better if it didn't need too much art polish.
Caleb Evans
Realm of the mad god, except piloting mecha and fighting aliens and space pirates.
Logan Lee
Spore first stage
Dylan Gray
HEY SNEKDEV I FIGURED IT OUT
The direction you should have taken with your game was actually a Faeria style card/board game.
>collect "files"(cards) that have different effects like any card battler >make "folders"(decks) with synergies and combos and what not, like a card battler >every turn you get "bytes"(mana) to play your "files" with, which accumulate if you don't use them >some "files" are scripts (spells) and some are programs (creatures). >both players are represented by a physical object on the board, which creatures can attack like it were another creature >the object has a health pool, once the health pool is gone you're dead >the actual mechanics once creatures are on the board are essentially what you had going (spybots the nightfall incident style), just with more creatures to pick from
Michael Morgan
>been out of agdg for more than a year >still haven't finished/released my game
c-can you guess who I am
Brayden Green
applies to 99% of this "community"
Jeremiah Sanchez
Nodev frogposter
Isaac Kelly
I have a good excuse not to dev today. This little shit walks around like a headcrab with his front legs in the air and FUCKING JUMPS AROUND. I think it has decided to make a web and claim my desktop now.
I'll miss you, anons.
Carter Myers
Me
Liam King
Added VR support.
Not sure if I want to keep this a multiplayer fort building game. I originally wanted to copy SourceForts because I loved that mod, but relying on a multiplayer playercounter is pretty awful. I'll never get a userbase unless I spam market or something.
So I'm thinking maybe I'll make it a PVE builder with co-op multiplayer. IE build a fort then zombies / enemies attack or something. I dunno. I'm open to ideas. Or just dropping it.
Logan Ross
>being afraid of nonpoisonous spiders really nigga
Logan Hernandez
This. Just eat it nigga
Ethan Johnson
Both PVP and PVE sound good. I'd focus a little bit on building and destruction personally, like being able to dig moats would be cool.
That kind of game always pleases let's players anyway
Christopher Torres
they can still bite you
Michael Lee
Spiders are friends. They're chill, and kill all of the gross bugs for you.
Jayden Barnes
>thinks not all (almost) spiders are venomous >doesn't know the difference between poison and venom
Liam Williams
Actually I meant more like genre
Isaac Gonzalez
Fuck spiders, they're cunts and probably had a bad childhood
t. not a wasp
Leo Rivera
Best way to catch up on who you can follow is to reference a Recap Monday picture. Usually if a dev has social links it will be there.