Godot noob problem: the hud is a child of the camera node, but even with smoothing and drag margin disabled the minimap does not remain aligned with the view.
I even tried manually setting the hud's position to the camera's but the problem persists.
What's the correct way to make a hud?
Aiden Sanchez
So this..is the power..of Godot
Liam Parker
Looks like you might be rendering before updating positions.
Nolan Lopez
To the developer of World of Horror: I noticed quite a few grammatical errors in your screenshots.
Your game looks great but some of the grammar is bad, if you'd like someone to proof-read your text then let me know.
Jacob Thompson
we'll work around the issue through making strongly controversial games that will get articles on the mainstream general topic media
Justin Ramirez
If I know nothing about coding at all but want to make a top-down 2d game, am I better off going with game maker/&c. or spending a bunch of time learning to code?
Basically, is game maker/&c. really good enough for an inept monkey to make a good game with, or do its limitations make it not worthwhile?
I'm sure this has been asked countless times but I don't see any pastebin.
Lincoln Carter
It's a better idea to make the HUD a child of a CanvasLayer node. But you can try force_update_scroll() after moving the camera and it might fix it.
Julian James
...
Thomas Adams
Is he doing the Harlem Shake?
Eli Hill
Ok, I will take opportunity and post in new thread.
GrandFaker here, some of you might remember me from 23/Prometheus game, but probably most of you won't know me. Anyway, I had to take a break from deving for some time (uni and shit like that). After thinking for some time, I have decided to take a really long break from 23/Prometheus, because I feel like I'm too shitty dev to make it as big, as I plan to. Instead I took up new, smaller project that is called EggEgo. I have already posted some sprites asking for opinions, so some of you might already know it.
tl;dr Another shitty dev is coming back with new project.
Sorry for blog. I missed you guys
Nicholas Perez
Added the stacey action select screen
!!!QUALITY VARIES!!!
Gavin Jackson
What's a good primer for C#? Something that goes over the gotchas and the unique features of the language more than "So we'll start off with what an array is: " sort of basic tutorials. I know Java and a few other beginner languages, so I imagine the transition will be pretty simple. I just need someplace to start.
I'm in this weird middling phase of programming where beginner tutorials are too simple and crash courses through the documentation aren't enough. I guess it's a sign that I'm getting better, but fuck if it isn't frustrating. /blog
John Lee
shut up gojew.
Jace Taylor
money seems dumb, meme wrong, either avoid
Isaiah Perez
MSDN. Whatever it is related to C# MSDN is the answer.
John Evans
How does it look so far?
Blake Anderson
>no pastebin We love arguing.
It's not really a simple question anyway.
>game engine or code If you want to do anything unique or interesting you'll have to code in a game engine anyway, so you're just postponing learning to code AND you'll have to deal with interfacing with the game engine which is much more difficult than doing your own stuff from scratch. You will see results quicker though.
Is this a hobby for fun or do you want to release a game for profit?
If it's a hobby learning to code is more worthwhile. If you want to make money pick something else. Somewhere in the middle? Make up your own damn mind.
Hunter Richardson
progress will need successful PNG pipeline
Parker Morales
TheOnian's Necrobot model is looking pretty good in game. Just need to figure out why the gun isn't showing.
Lucas Campbell
Duh just shit game
can get going
make something, gameplay, anything
Charles Robinson
You piqued my interest.
Jose Campbell
Well you've got the PS1 look down thats for sure.
Just needs some low-poly, low res-non anti-alias'd monsters to pop out and you're set.
Ethan Reed
Are you targeting i80386 processors? You do know that there are already plenty of i80486 processors on the market?
Nolan Anderson
Framerate is way too high for the PS2 render aesthetic.
Probs add some fog too. And make the blacks a bit blue or grey or whatever.
Parker James
Glad to see you aren't dead! I was getting worried.
I honestly think the art looks really nice. Is this going to be a RPG where you can capture/use enemies as party members?
Kayden Hall
Why does Chad look like Fight Knight
Zachary Watson
G A [literal fun] M E
Blake Lewis
This looks great. Like King's Field.
more info?
Christian Reed
>PS2 aesthetic What the fuck PS2 games have you been playing that looks like that?
Kevin Powell
You could try reading herbert schildt's books on C#, just skip the stuff you already know.
Brayden Stewart
>mixels
Thomas Perez
Amazing.
Elijah Miller
get going work make something anything
Owen White
just remember that Unity still uses .Net 3.5 if that's your goal
Levi Perez
fucking become perfect
Luke Clark
>he thinking what old games looked like has anything to do with the neoretro aesthetic lmaoing at your life
Christopher Perry
How's this:
A world where nothing bad ever happens and no one ever dies or gets injured. But an horrific accident happens and you almost die, you can see the mangled bodies of several other people. How can this be? A black van shows up and starts cleaning the bodies, you pass out.
You wake up in what looks like a huge landfill, with bodies everywhere in different stages of composition. You can't move, you look down and only see bloody stumps in place of your legs, you pass out again.
You wake up in a run-down lab of sorts, your former legs have been replaced by robot stuff, a weird scientist guy tells you what happened.
Yadda yadda exposition bla bla bla, you find out that the world isn't actually perfect and the government has been brainwashing and killing people who see bad things happen, you try to go back to the city and tell your family that you're still alive but naturally the government is after you since you're a crazy cyborg mutant. Later on you reach your house, but all pictures of you are gone, you try talking to your family members but they don't recognize you and are afraid of you, they call the cops and more chasing ensues.
Your next goal is to find out where the government stores all erased data and memories, typical existential crisis stuff happens to you and you slowly learn more about yourself and your memories that have been erased etc etc.
Leo Perry
You guys really like ps1 grafix, huh.
Jason Reed
I love your game famalam, just played the DD14 version now. Nodev question: how do you get animations to work in your C++/SDL2 engine?
Landon Russell
>shit-ass texture filtering >low poly >low res how is it not ps2?
Joseph Turner
what about the gameplay
Gavin Ortiz
I'd heard that MSDN was solid, but holy fuck, I found exactly the sort of thing I was looking for almost immediately. Thanks for the nudge, user.
I'll check this out too.
Nah, going for Monogame. The whole point of this is that I'm tired of all the individual quirks and stupid shit in all the game engines, so I'm just going to do it myself. I know enginedev is a meme around here, but I'd rather go this route. But if it turns out to be horribly painful, Unity is a decent fallback. At least the documentation is good.
Carter Peterson
>looking pretty good in game really?
Joseph Bailey
it's a passing out simulator.
Chase Morris
Cyberpunk Thief
Cooper Jackson
I do. There's a real lack of PS1-tier 3D games though.
Tyler Howard
voxels
Joseph Flores
...
Ryan Martinez
>animations Make a sprite class. Juggle textures, render pixels
Gabriel Cruz
I get excited just thinking about working on my game!
Justin Johnson
Glad to know somebody remembers me and cares. I didn't meant to worry anyone! Sorry for that!
When it comes to game - I'm going more to approach, where you start always with the same creature (that dies after some time, depending how well you treated it and how high is your tamer lvl), but it can evolve in mamy ways depending on how you raise it (what attacks you use, how much you feed it, what it eats etc.). When it comes to enemies, defeating them will allow to better know them - learning their weights, fighting styles etc., so it will be easier to evolve your creature into specific monsters. Generally it's going to be kinda like mix of Digimon World 1, Digimon World 2 (both are my childhood games) with a lot of my own ideas and other inspirations.
Joseph Parker
someone made over 8k$ for godot tutorials while people meme about it with no actual game
Angel Cook
So you basically took that old arnie movie and added a little bit of portal 2 into it?
Aiden Wilson
Certainly for hobby it's difficult to think of a worse way to make money. Interesting that learning to code is your suggestion for hobbyists.
Do you have any tutorials recommendations? The, uh, AGDG website's still under construction.
Grayson Harris
It's at 13k euros now.
Tyler Jackson
>the documentation is good Hell yeah it's good.
Henry Anderson
>a world where nothing bad happens >yet something bad happens
just be patient and email the journos every once in a while. they'll bite eventually if you believe in yourself 100%
Jordan Wright
PLEASE I WANT MORE INFO ON THIS! LINK?
Luis Jones
Sounds reddit-tier af. It's the kind of shit that'd be on /r/writingprompts.
Jordan Gomez
I convert from Blender to IQM (sauerbraten.org/iqm/) and follow traditional skeletal animation, which is getting a blend transformation matrix for a frame and multiplying it to all of a model's bones by following a joint hierarchy.
Good enough for me.
Austin Hernandez
i don't recognize this video game
Jordan Turner
>it's your exact idea for a game well thank goodness i was too lazy to do anything
Joseph Price
You must be 18 or older to post on this site.
Michael Butler
They do though, at least to a certain extent. Trying to do "oldschool" aesthetic thinking otherwise is how eyesores like Strafe are created.
Juan Campbell
I am 18
I have never played on a PS2 in my life
Aiden Roberts
Not that user, but if you want to learn to code, I'd suggest starting with Codecademy's Python tutorial.
It's a good overview of basic concepts, and Python is a good place to start because it demands good formatting, which is something I see a lot of beginners fucking up on.
Complete that, and then either pick up GameMaker for 2D or Unity for 3D.
If the transition is rough, you can try learning JavaScript for GameMaker (the syntax and style is very very similar to GML), or C# for Unity. Codecademy has a decenr JavaScript course, but you'll probably want to get a decent book for C#. Google it and use your beat judgement.
Also, don't use UnityScript, it's shit.
But good luck, user. Remember to practice every single day, even if it's only a little. Doing it every day is the only way to get better.
Isaac Sullivan
>implying you're not 16 or 17
Isaiah Hill
i never thought tutorials on kickstarter are actually a thing, i was amazed that it succeeded in record time
Robert Johnson
emulators don't count
Charles Miller
No I'm actually explicitly saying I'm 18.
I only played on my gamecube so much because it was way cheaper to get one -- what with the Wii out, and everything.
Bentley Smith
It's the "I'll surely use this eventually!" effect.
Brandon Bell
strafe looks nice
the problem is the gameplay
Lincoln Garcia
>There are people under 21 who post on agdg Explains a lot.
I need a place where only devs my age hang out at.
Dominic Ortiz
>my gf's little brother is 17 >has been able to drive for a year >he was born after the PS2 came out Makes me feel like an old man, god damn.
Austin Perry
Any idea how long of a game you are aiming for?
Joseph Martin
I disagree. I feel like the artstyle really falls short as well. It's like it can't decide if it wants to be flat-coloured memepoly or proper, gritty oldschool.
Cameron Miller
How old are you m8?
Jason Morgan
Total noob question here, how do I make my enemies move in these patterns? Right now I'm just using sin and cos to move them in an ellipse.
i was going for a psx-look. i was thinking of limiting the fps to 25 or under, i just don't want people to be to put off by the low framerate
Horror game set in an abandoned gold mine, probably gonna release for free
Nicholas Ross
Wtf is up with the fps? It's painful to watch
Isaac Evans
>duh just use people >shit fucking become perfect >like make something probably
Nolan Morgan
Do you need music ?
Cooper Williams
Hey guys, programmer looking for an artist here.
Nathaniel Rodriguez
Hey guys, writer looking for programmer and also artist and musician probably here.
Aiden Rogers
It's hard to tell at the moment. It all depends on how much fun doing it I will have, how much people will be interested in this and how time consuming this game will be to make it. I don't mind making it longer game, but I would rather do something shorter and more fun, than make it only boring grind.
Sebastian Russell
you feel wrong, there's no memepoly, the textures have a fairly consistent style
Christian Davis
Hey guys, hobo looking for spare change here.
Caleb Watson
Hey guys, cute girl(male) looking for a dev team.
Cooper Sanchez
"Writer" is only half a step up from "idea guy." Story is redundant in a game.
Bentley Evans
Hey guys, amnesiac looking for my lost memories here.
Caleb Gray
Hold up I thought the reason was saying I should learn2program was so I didn't need to use game maker.
Matthew Stewart
how often do you wear panties?
Angel Phillips
This is what makes agdg really not worthwhile. Just saying. This is exhausting to read everyday and buries progress and it's not like there is great feedback or exposure here to begin with.
Nathaniel Adams
Toby Fox' massive cock sold a gabillion more games than whatever DEEP GAMEPLAY autism simulator with literally no story becuz it's bloat thing you made.
Jaxon Collins
menu is almost ready and I've found a highlight pattern that works fine with text
Logan Howard
Join the Discord if you want a shitpost free environment.