>Example welcome games: Steel Division: Normandy 44 Wargame: Red Dragon Combat Mission Call to Arms Flashpoint Campaigns Graviteam Tactics Theatre of War Men of War Command: Modern Air Naval Operations Armored Brigade Close Combat Steel Panthers MBT
>mfw I hear eurobeat in the distance and the enemy is the 116th
Oliver Miller
Posting this again as well as my 112. to see what people think. I had a lot of trouble playing against Panzer Lehr early game AT because of their recon AT guns, but due to the flexibility of the crafty poles, I was able to go heavy infantry until I was able to pull out some heavier stuff.
I really like the bomber Hurricane the poles have, since once it drops it's bombs it's still a fighter, just a slow one.
Austin Jenkins
Those recce stuarts are a huge pain in the arse to deal with at first
Eli Brown
sorry, meant 116th Panzers.
I'm really surprised at how well the AT plane performs. It really is a beast, though the low infantry count does suck and the Panzer III only have 1 HE, but I can see where they'd be useful, but I personally haven't had a lot of success with this deck just yet.
Friendly reminder to always have a deck ready for each faction so that you can always fill in where needed.
Michael Jenkins
The Pz IIIs are there to pop tanks and halftracks for your vet inf. Use the inf to hold a town or wood as far in as you can get and make use of the abundance of 20mm to support them
Parker Rivera
How fast did you manage to do Pegasus Bridge?
17 minutes here, but might have managed 15 if focused a bit harder
Aiden Clark
Pretty dope
Landon Turner
beat it with 2 mins to spare on my first and only playthrough
Lincoln Johnson
>1 (ONE) fighter > poor anti-air tab
Are you a masochist or something?
Gavin Carter
>that one division that has no tanks other than French ones
Cracks me the fuck up.
Kayden Ramirez
what's the tier list for steel division so far?
Oliver Kelly
fresh oc
Adrian Reed
Leafs best allied division Hitler's Boyscouts best Axis
Samuel Sanchez
>not the 6th and 116th
Jonathan Jackson
>no Panzer III M
Jonathan Morgan
Can someone post their cancuck deck and give tips on them? I don't do too well with them
Parker Allen
Add another card of wasps to the deck Repeat until you win
Justin Cruz
>best division >relying on bren
Brody Nguyen
That's fitting considering how much those 2 divisions beat the shit out of each other during COBRA. (It was COBRA, right?)
Adrian Bailey
No, it was Cobra.
Ryan Butler
Best 80s action movie ever.
Lucas Garcia
Have you done mission 8? it's fucking brutal. it only gets worse from there desu, just finished mission 10 and i'm so fucking done with this shit.
Michael King
Am I doing this correctly?
Sebastian Gutierrez
Just done 1,5&6
Kevin Evans
No we aren't /gsg/ fuck off
Isaiah Roberts
>No Luftwaffe Jager
No idea how you play but you might run out of infantry. I would also drop the non vet L6s and fill out antitank or infantry
Thomas Reyes
I wish SD was as well optimized as wargame. Trying to decide if it's worth playing with the worst graphics. It's truly ugly.
Jayden Bailey
most of the time you're zoomed out looking at icons, shitty meeples don't really matter.
Hunter James
Simpler decks, worse optimization, there's a few things here marring the game. Graphics who cares
Hunter Collins
heres mine, it's served me pretty well so far
Jason Perry
Honest question, do you really go through that much supply in a game?
Adam Turner
Kubelwagons only have half the supply trucks do, plus it's more about covering multiple areas; AB troops run out of rockets pretty quick and I have em scattered all over usually. If nothing else in big games I can send them to allies and shit
Joshua Jenkins
This is honestly one of my most deficient areas as a commander. Good to know
Caleb Nelson
if you're asking for your own deck, you could probably get away with just one card. I just like to use as many as I can and keep em busy. also they can tow guns and I think move troops
Zachary Roberts
Try disabling unit scaling, it makes for way better effects.
Noah Diaz
I generally through one card in and then never use it
I didn't know that they could tow/taxi
Logan Anderson
do you find the puppchen to be useful?
Benjamin Rogers
not but, yes. Accuracy, veterancy and airborne help make up for the lack of range. That massive AP doesn't hurt either.
Evan Young
>start 10v10 >buy one tank cv >buy two heavy tanks >buy two autocannon ifvs >buy aa >buy 2 shock inf >buy 2 elite inf >buy lots of ground logistics >move this entire group through the jungle of the edge of the map >by the time they're just behind the enemy spawn spend the points you earned while moving there on airplanes >take over enemy spawn >win In the last 5 or so games I have done this, and in the last 5 or so games this has worked.
Aaron Perry
oh god yes the range takes some getting used to but that thing is incredible
also, is beating116 Windhund medium AI on Colombelles with 101st AB considered good
Logan Campbell
Probs not. Windhund get like no phase A infantry so if you cover open ground with AT well enough you're gucci
Cameron Cook
How useful are the artillery observer units?
Ryder Brown
Just finished my last classes, just finished my delicious toast and milk. I'm ready to luftspam.
Nicholas Lopez
it's pretty nice to have one or two. On decks with limited space for artillery I skipthem tho
Leo Powell
If it's not over 200mm, I don't bother.
Luis Mitchell
oh this too probably
also, is there no random map button for solo skirmishes?
Parker Sanders
oops meant to reply to
Liam Allen
Not user I'm replying to but is there a limited number of artillery salvos you can use? I did a skirmish where I had some phase B observers and after a few salvos I couldn't use the artillery anymore so I was stuck with a useless unit. It was after Phase C when it stopped working though, so maybe it was just a phase thing?
Alexander Torres
Someone explain for me how to do the second German campaign mission.
>move recon forward through bush >somehow get spotted and killed by Vickers
>cant use storch as fuckloads of aa scares it off
>cant move tanks forward without getting fucked by a 6pdr through a 1/2 metre gap in the fucking hedge
Jeremiah Gonzalez
Each spotter comes with three salvos, after which you run out. The observers tend to have above average optics and can be used as recon after the artillery runs out.
James King
I see. That's kind of dumb
Kayden Ramirez
Less dumb than calling down naval artillery every 40 seconds for an entire match, I'd say.
Daniel Murphy
3 seems like an arbitrary number though and seemingly underwhelming for unit price.
Jace Reyes
>underwhelming for unit price. Off-map artillery can crack entire defensive fronts, or completely stop an assault column.
Jaxson Gomez
Any limited barrage number is inherently arbitrary, and a recharging barrage system isn't viable because buying a unit for a fixed price that has that much destructive potential cannot be priced at a level where it is both balanced and viable to use.
Camden Reyes
One well placed strike can win games, no bullshit.
if you're aggressive and the enemy blobs even one time, you can break their back and end the game
Asher Ramirez
Open up the limit past the point of no return You've reached the top but still you gotta learn how to keep it Hit the wheel and double the stakes throttle wide open like a bat out of hell and you crash the gates (crash the gates) Going for the back of beyond Nothing gonna stop you there's nothing that strong So close now you're nearly at the brink so, push it (Ooo yeah) Welcome to the limit (The limit)
Mostly going off the fact that its Rommels Zirkus, as the 7th isn't really an option
Joshua Russell
sorry my autism forced me to post
Jacob Sanchez
>playing warm up match against bots as canuks >end up against 21 panzer >they throw nothing but TDs against me >manage to hold the line but with huge losses
All armored divisions are garbage, no exception. The terrain of maps mean that AT guns, infantry, and Air power is always going to be the superior option. Strongest divisions will be Infantry/Airborne ones since they bring the strongest infantry and airpower, as well as usually strong AT guns. Also allied armored divisions are superior to Axis divisions for the same reason, being terrain. Axis has better armor usually and more firepower, but this only matters in a straight slugfest, which with the maps is not possible, or is easy to avoid. Allied tanks are generally faster, turn faster, and aim faster, meaning they are stronger in hedge row country. I am kind of curious to see what SD44 would play like without changing the mechanics on very open maps, but it probably wouldn't be that interesting. Power divisions: Luft, Falschrim, 101st Airborne, 2nd Infantry.
John Ortiz
WAKE ME UP INSIDE
Michael Sanchez
this film is stupid af. Grow up.
Evan Phillips
I'm fucking dying Why are wehraboos so awful
Leo Jenkins
cry everytime
Jordan Parker
Damn, the last german mission is no joke when you didn't bring enough phase A units. I only barely regained enough ground to win, and almost got fucked by their last push down the middle that broke through a fuckload of allied units that I thought had it on lockdown.
Lucas Jenkins
>Campaign is literally just multiplayer skirmishes howcan you defend this
That's how it was IRL so it's no surprise it's the same here. Plus most of the responding German panzer divisions, like the Das Reich were ground down by allied air power.
Jose Peterson
...
Sebastian King
>That's how it was IRL so it's no surprise it's the same here. Well I wouldn't say no surprise. But it is rational .
Christian Martinez
What is the best division to play defensively?
Aiden Barnes
Absolutely none. The best offensive divisions are also the best defensive divisions.