/agdg/ - Amateur Game Dev General

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Current Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

youtube.com/watch?v=bYN09QI1ONY
memeskole.bandcamp.com/track/fucking-normies
youtube.com/watch?v=xSuqKzs27sM
twitter.com/SFWRedditGifs

...

>wanna make a survival horror game
>already balls deep in another project

I love these ironically bad tuts

Why the fuck are just and like always so big?

just like make game

I hate modeling

>people saying 'just like make game'
>someone asks a question, reply is "just do this"
>"what if it was something like..."
>"I like it"

To make them more readable.

>the shitposters name is in there
You people are still talking about him? No wonder there was some gaps of no posting last thread.

>entire day of progress was fixing a bug by inserting a ()
Fucking Visual Studio didn't even bark at the error

The more projects you have going at once, the more likely it is you'll finish one of them.

It's basic math.

It even has a crucifix

uhm.. guys, I think this might be a bit controversial

I miss the recap guy so much.

How did he die?

this is bad advice

>How did he die?
Alone.

Just make sure to include a rope item for the player :^)

How many bosses is too many for the final act?

Very carefully.

>fucking money management tutorials

4.

Nice, I was planning on 3

bottom run looks bad.

Just keep it below triple digits and it'll be fine.

You can't stick to a single project because you don't have a work ethic.
That's what makes you a pretender, like a furry dressing up as a wolf instead of a real wolf.
You're just pretending to be a game developer.

>youtube.com/watch?v=bYN09QI1ONY
>tl;dr dark souls BUT 2d

how did they get away with this?

>gogem.pro creating women

>experience women programming
>fucking money management
>meme audience .. retarded bunch
>feeldev kill

They rushed their game to be one of the first 2d dark souls clones.

So it didn't even need to be good.

>how did they get away with this?
By finishing a game.
Maybe one day you too will finish a game.

what's the appeal of zombies?

>fuck trying
>experience women programming
>money management tutorials
>gogem.pro creating women
>>>>assuming 1920x1080
don't do that you shits

>tfw your final boss is 3 consecutive fights in a row with no saves

players can get fucked

The AI is easy.

Huge amounts.

Individual zombies are boring.

>no saves
be kind to your players. give them a save before the start of the first fight, and an automatic save between each fight. (it's ok to forbid getting new items between fights, of course).

>being mad at someone for liking a thing and making something similar

relax.

>Final Sequence introduces entirely new gameplay

It works for Kirby r-right?

It's a way to kill people without worrying about empathy.

>all this projection
Holy shit.

casuals not welcome

I'm mad at someone for making money off someone elses idea.

Like a filthy parasite.

a true test of skill

Isn't that pretty standard? Are people that pussified now?

Literally every boss in modern games is a cutscene, so yeah.

dark soulls is a king's field knockoff. miyazaki is a hack.

Have you seen modern games? They play themselves.

Ehh, bosses are too video gamey.

Every good game takes ideas from someone else. It's because those ideas have proven to work.

Arcane Knight? Spellsword?

This 100%. Also, people who don't have English as a main language have a MUCH easier time following a text tutorial.

Also, fuck having to pause/rewind every five seconds because you can't hear what the guy is saying or understand what he's doing.

Trust me user, you and I, we're more fluent than at least 25% of Americans.
Personally I'm going to get some of my (competent) fic-writing internet buddies to beta my dialog. They're more trustworthy and professional about writing mistakes than your average player.
Speaking of which: remember to keep all your game text in one place, to make it easier to fix/translate.

They are making some good points here although I just skipped to 20:00.

As for "stealing ideas" fuck off.
Everyone steals from everyone.

>Responding 7 hours after the post was made

?

skynet engineers got drunk.

>People here tell everyone not to make games that are "It's like X with Y!"
>These are always popular and sell well

????

The anime acca 13 looks like what googum art would be like if he wasn't a meme.

>Like a filthy parasite.
A parasite would be a bootlegger something that doesn't exist anymore. Take a game and copy it and resell it. It used to be an entire underground industry. Those are parasites.

Indie devs who naturally aspire to and have to compare their games to AAA titles in some way aren't parasites. You should stop hate-jerking to GDC videos and try making a game instead.

Maybe he's still browsing the thread.
Anyway, I've got more of these late replies to shit out:

What are those graphics from?

What's the appeal of MSPaint vs. GM's room editor? I'm genuinely curious.

You should make the cannon flash white before it fires.

>press X to beat the boss
remind me again why Halo 2 was the only game in the series to have a proper bossfight

I guess guilty spark in halo 3 kinda?

>he doesn't set up his competition to fail

Anything unity made need good

It's also trash, so just like everything Googem ever made.

Stop speaking memes as if they are literal you fucking spastics. God this general is the worst.

>not checking your (You)s after coming back to the thread, even after a day
memeskole.bandcamp.com/track/fucking-normies

Post dev music

>modelling stuff to put in a town
youtube.com/watch?v=xSuqKzs27sM

>thief thinks everyone steals

>MUH CASUALS
>BOSSES PLAY THEMSELVES AND ARE JUST CUTSCENES
Do you even play videogames or do you just watch let's plays and reviews? It's easy to go on about how casual games are when you literally don't play them anymore and an appalling number of devs and wannabe devs don't play games they just read opinions and watch videos.

That was a pleasant 4 minutes of hell, thanks.

Please stop stealing my language and speaking words at me that you stole.

I've been playing games ever since home consoles were invented, i have more authority on this subject than you. Modern games are casual shit.

>Modern games are casual shit.
You are casual shit. Learn to formulate original opinions and play good games you faggot pleb

yOu WoUlDn'T dOwNlOaD a DaRk SoUl

>not playing modern games that still have bosses

Name some good games

I found this pasta. Enjoy.

If my girlfriend was drawing lewd shit I'd already be on it.

if I had a girlfriend that is

Now here is how I would do it.
You need to find the right communities first.
This involves especially (but isn't limited to)

>g.e-hentai
>/d/
>hentai foundry
>deviant art
>certain groups on tumblr
>certain sub-reddits

And most most importantly

>small websites on niche fetishes

See small websites not as dead ends. Small websites normally have a relatively loyal user base that also post on other sites.
"Conquer" these communities. You don't even need to be good at what you are doing, just better than a small bunch of people (most of which are consumers, not creators).

Post on ALL of these.
Get a list. and run through it.

However: Have ONE homebase. For example how modeseven or mike inel do it with tumblr and deviantart.

And here is a little tip:
Don't do original stuff. This is actually really important. You will get WAAAAAY more followers by drawing Adventure Time or Stevens Universe R34 instead of your OC. And the best part is: Lots of these shows are relatively low effort and have huge followings.
So take a big bite out of that autist cake.

So after a couple of months, if your quality and content is consistent you should have quite a bit of attention.

Now it's time for the big hit. You can already set up that patreon but don't expect to cash in immediately.

And in this case this is just your game. Which is already quite a thing cause it's interactive and everything. Throw out a relatively feature complete demo and wherever you post now, don't forget to point at your patreon. Have a youtube channel even. Make use of clickbait thumbnails. Take advantage of every dirty trick in the book (but always deliver on tits or your ratings will go down).

After that just continue producing and wait.

Belive me user: I've seen this so many times. This normally works out. Breeding Quest was a pretty great example for this. Yandere simulator too.

making a dark souls inspired metroidvania

>he plays games with hierarchical structures

#1 yours~

>implying I don't
I would base my entire argument on DOOM alone. Retards who play "modern" games on baby mode (or more accurately don't play games at all) can fuck off with armchair opinions. It's like listening to virgins talk about sex.

my game gets lots of downloads but next to no comments, my conclusion is that it's shit

it did make it on a news site though so

It's not bad for someone with no experience with programming to use Love to get the feel of it right? I want to try doing a little game project in Love.

No. I'm not here to push my subjective opinion like you or generalize like a faggot who hates videogames.

not at all, lua is love.

Ideas Guy Here, Today's Brainstorming Session Wen't Perfectly Well. Enjoy Being a Devcuck While I Spend My Parent's Money On My NEET Life.

Video games are shit.

Reminder that gogem doesn't play videogames.

If you're not playing videogames something is very wrong and you have no right to be a gamedev.

No comments and tons of views means it's good. People are more eager to express hate than love.

people who don't play video games will be more creative because they're not being influenced by other games

notice how most devs here talk in terms of "fps" or "shmup" or "Rpg". They plan the genre first and the gameplay second.

>people who don't play video games will be more creative because they're not being influenced by other games
that's neat gogem. so how's things? you successful yet?

Optional pixelated effect: good idea or too bizarre?

>'tis but a flesh wound

AFAIK that's because people want to make the video games they would like to play.

>optional

Yeah it's fine for a silly optional thing. I just don't know who would ever use it is all. If you want to be a sneaky dev just put it in your options menu to make it look bigger and more filled out then it really is.

>Megaman
>Earthbound
>????
>Cave Story
>????
>Swords and Sworcery
>????
>????
> Final Fantasy Tactics
>????
>Ragnarok Online(?)
>????

Ruined your aesthetic.

>people who don't play video games will be more creative because they're not being influenced by other games
Is that why you make board games?

bad

3 is FF5
5 must be hyper light drifter, I guess
Last is CUTE

Does the rain look all right? Also its not too zoomed in is it?

>Wen't

looks like the pixelation is before the blurring and hud, it should be on the whole screen