Reposting from last thread.
>General changes
Light attacks don't rebound, parrying is harder to do in the middle of chains, parries don't confirm guardbreak.
>Character changes from best to worst
>Shinobi
Gut that stupid fucking kick.
>Warlord
Remove his running charge mixup and reduce his throw range.
>Peacekeeper
Nerf light attack damage, slightly buff heavy attack speed. Zone is punishable on block and is 500ms.
>Warden
Shoulder Bash can only be done off of a forward or backward dodge. Shoulder Bash can be guardbroken during the first 8-10 frames of startup.
>Raider
Why Stunning Tap was added to his zone is beyond me. Remove that shit. His dash guardbreak already makes him better than half the cast.
This is where it falls off and characters are either shit or marginally better than shit.
>Lawbringer
Remove his block shove shit and make impaling riposte only work on light attacks again.
>Valkyrie
In a decent spot. I don't think she needs nerfs or buffs.
>Centurion
Nerf his pinning potential in 4v4, buff his mixup potential in 1v1 slightly.
>Orochi
Zone is punishable on block, top light damage reduced to 20. Riptide Strike can be feinted and has startup invincibility.
>Nobushi
Another character in a decent spot.
>Shugouki
Still fulfills a niche role. His armor is amazing for trading and Demon's Embrace can get health back in a 1v1. Maybe give him a new move or something.
>Berserker
Zone can't be parried/blocked on the last couple hits.
>Kensei
Helm Splitter and Swift Strike don't rebound on block.
>Conqueror
Light attacks speed up to 500ms after two swings, don't rebound on block. Make Shield Bash a "charge" move like Valkyrie's. Can feint Shield Bash towards the end if the charge is held.