Decided to try and slap something together for Monster Jam - a simple little procgen dungeon crawler where you fight monsters. That fits the theme sufficiently, hopefully.
Jason Davis
quick, give me something to draw!
Landon Cruz
Why aren't you making a 3d game?
Benjamin Lopez
but i am
Benjamin Kelly
A big-chested woman with a lab coat holding a box
Matthew Rodriguez
gensokyoradio.net
I blended the original locked gold hearts I asked about 2 or 3 threads back with the grey scheme an user suggested and I think I like the compromise.
This whole week has been nothing but art progress for the new character specific HUDs so I won't feel comfortable posting to the Recap and will skip it this week. I am trying to bring up my production values to something that might actually make players interested. Will recap again when I have gameplay or stage progress to show
Caleb James
that guy being launched from the spring in the chair exploding while holding his ass and screaming while coming at the viewer from an extreme foreshortened angle
Kayden Allen
youtube.com/watch?v=Lz0BGyq8Utw I'm going through right now and redesigning the placeholder rooms we've been using to test the generation algorithm. Hopefully I'll be able to post the redesigned rooms tomorrow.
Mason Cox
Rate this on a scale of one to cute
Jackson Scott
Todays progress: -Put Blender on the taskbar -Saw 3 minutes of a 10 minute video vaguely related to 3d modelling -Posted on agdg
Who /successfulgamedev/ here? I cant wait to roll in the money from this successful game im going to make eventually. Not today though. Maybe tomorrow I'll open up Blender. But trust me, I have a lot of ideas!
Jayden Thompson
The problem I could see with this is that you would end up running around random people without interacting with them most of the time. There would need to be non-player related functions that can cause negative effects if the player does the wrong thing. Like civilians in an area can't see your face, or lots of destructible terrain that can make it easy to accidently kill the wrong person. Maybe cops that try to hunt you down and kill you if they see you shoot.
Though if there's a respawn mechanic, then it solves the problem of "Large buildup time to sudden game over" that battleground games have
Jace Allen
this combined with the new notes system is going to give me a lot more slack for revamping the combat section
now the following things are going into what the player can do in combat: >items >notes >wounds inflicted
so it should provide for some interesting setups
Hudson Cruz
Bookmarked your comment so that I could read it after I'm done working for the day. Lots of stuff being done today so I may be too tired to go through it and may leave it until the morning, but I hope it's news of how good your game development is going!
James Ward
I know that making a game is unlikely, so I try to build all my game parts in Unity as generic as possible, then I sell them as assets.
I'm working on #4 and make about 2.5K a year from them. Though 95% of that is from 1 asset. My next one is related to networking and making it easy, plus I'll put a game example in it, so I'm hoping that is more likely to sell.
Isaiah Sullivan
Sometimes I feel unmotivated and don't want to work on the story of my game or dev, but then I come to /agdg/ and see anons posting progress and working hard on their games and it motivates me to work on mine as well.
Keep up the good work, I always look forward to seeing all of your progress you guys make. It's very inspirational.
Bentley Hernandez
I'm sick of art. I want to go back to making my game. Got three more robots I need to make after this dude, too.
Are there ever valid reasons to use doubles of longs in gamedev Anons?
Mason Lopez
I only use long doubles
Jonathan Roberts
1
Christian Wood
>making my final boss >it has 5 phases >no saving in between phases >no healing either >the fight lasts 30+ minutes over all >if you die you have to start from the beginning >mfw
Nathan Davis
For what purpose? That's fucking badass if your game is really good and fun, and really shitty and lame if it's bad. Hopefully the former.
Camden Miller
>For what purpose? I was just memeing, it would add more precision, but you obviously want to code in a way precision doesn't matter that much. If possible.
Joshua Rodriguez
Here's your 4cc VG league update of the day. It's an important one! --- We got match times!
/agdg/ v. /civ4xg/ (Civilization/General Four X Games) June 2nd at 18:20 UTC (2:20 PM EST)
/agdg/ v. /egg/ (Engineering Games) June 3rd at 19:00 UTC (3:00 PM EST)
/agdg/ v. /pg/ (Persona Games) June 4th at 18:20 UTC (2:20 PM EST)
More details on the qualifiers at implyingrigged.info/wiki/Veeky Forums_League_8_Qualifiers If you don't have the time to see the actual matches don't worry, they should be archived somewhere afterwards. I'll point it out afterwards --- Not much else to say, all the work is in, hope to see you there. Thank you so much for the support we've gotten as well as the shitposts!
Daniel Peterson
have another shitpost
Carson Murphy
>doubles of longs the fuck is a double of long? Doubles have precision loss, Longs do not and are integers. Any integer value above 2,147,483,647 needs a long. If you need more precision than a float and are okay with memory usage, you can use a double.
You can also interpret doubles as longs in structs if you read them from the same memory location. I use this when encrypting my doubles in C#. You can do the same thing for Decimal value which has no precision loss despite being a floating point number. Good for money, and is 2 long values long.
Matthew Clark
>refunded aerannis a bittersweet feeling really wanted to like it
Noah Martin
Added in wire trace particle effects I really like how it looks but cant decide on a color
Evan Johnson
doubles or* longs
I know how they work fundamentally, I'm more wondering if they have any practical uses in gamedev. I feel like in any possible use, you could get away with floats or ints by programming more cleverly, to save the memory. Money is, I guess you should account for players getting more than 2 billion dollars.
Evan Campbell
I like the orange ones
Carter Hill
Precision. You can't store all integer numbers with doubles. This effect is especially visible with large numbers.
Asher Robinson
I guess try not to think too much about the countless dead games
Gabriel Rivera
I can't stand the loneliness anymore. I want to sweat with a team. Where do I go to find serious collaborators? Every time I asked here nobody actually replied except saying "nice art."
Camden Peterson
as said If you need more precision, or if you need more digits.
Though you don't use shorts as you would use ints because the CPU can process int's easier than shorts. I use shorts for networking since you send 2 less bytes.
WoW has an issue with gold and precision. They originally represented money with a integer, which capped gold at like 2 million per character. Youtube had to change their view count to a long because Gangnam Style reached over the limit.
Asher Russell
i don't see no nice art
draw a squishy thing one would want to shoot into a bloody blood puddle
Eli Kelly
nice art
Cameron Diaz
>Youtube had to change their view count to a long because Gangnam Style reached over the limit.
I didnt think that was possible until I just went to look at it. Jesus fucking christ.
-what experience do you have gamedeving? tools, programs, languages, art, etc -what kind of game do you want to make?
the biggest problem is everyone want to become a millionaire selling ideas
Anthony Thomas
You can get away with a lot, but not everything, even with long doubles.
I recommend checking out competitive programming to get a good feel for that, since a good chunk of problems are based around precision.
Blake Diaz
javascript handles numbers differently than other languages. >w3schools.com/js/js_numbers.asp ints are 15 digits, decimals are 17 digits
Anthony Wood
3D is a fad.
Joseph Mitchell
How do I get out of the copy/paste tutorial phase?
Isaiah Ramirez
Why aren't you making a VR game?
Cameron Taylor
that or they're not that serious and just want to shoot the shit and tinker around. something like tigsource would probably be better if you're really serious.
Xavier Lee
Added thumb tracking to my Elphelt VR thing!
Ethan Jackson
Did you see what those things cost? 500 bucks!
Aaron Taylor
Fill your brain with enough copypastes then combine those copypastes.
Jacob Ward
I'm still afraid that one day you'll just decide to keep living the rest of your life as Elphelt
Jaxson Murphy
I've been around these threads for years and have never heard of tigsource, so probably not a great idea. Also I'm not accusing him I'm asking him the questions and also stating a common reason for teams not working.
If you wanna work on a team project with little experience, then do a free open source project. Don't try to profit from it because you'll never find a way to do so with random people over the internet
William Sullivan
Quick progress vid before bed - I only had a couple hours to work today but I decided to start on a Monster Jam game. Dungeon generation is functioning so far in terms of pathing and room connections. I also figured out a nice trick for normalizing diagonal movement that doesn't involve and partial pixel movement or jittering - whenever the player is moving diagonally, every 4 frames, they don't move it all. It's basically imperceptible unless you're looking for it, and the net movement speed is extremely close to just hor/vert movement.
There is also about 4 pixels of "corner forgiveness" that slides the player around edges instead of getting hung up on them.
Michael Diaz
What if I'm a brainlet?
Adam Davis
>He didn't look at his tits today. Why the fuck am I even watching those fucking webms, god fucking damnit. Keep it coming.
Joseph Hughes
I dont see the problem here
John Smith
Looks cool user! What did you make it in?
Owen Butler
Flush those anime memories out and make room for code learnings.
Joseph Long
garbage collect
Hudson James
delet this picture
Tyler Cook
>tfw your game is literally a copy of 4 other games and it's obvious as fuck
Will people bully me?
Charles Green
But seriously, how does one learn. Do people just read through the documentation and experiment, or do they follow books, or what?
Thomas Campbell
Thanks user
Game Maker: Studio
Jason Stewart
Once I add jiggly tit physics and grabbable hands I'll give you the webm you deserve
Evan Sullivan
They always bully user
Cameron Bell
Schools! You can enter schools again, and instead of being an empty black vortex like last demo, they're actually decorated inside and have multiple levels now, gif related
Lolis are registered in a specific school (the one with the closest untaken desk right now) and have their own specific desk in a classroom. So instead of standing inside the middle of the school-vortex like in last demo, they standby their very own desk. I'll have them do an animation of them working once that's drawn later, and going to the washrooms if they have to go, etc. (which could be an opportunity for kidnapping! or just watching the cuties pee...)
James Fisher
just study until you have a basic understanding of a single concept you isolated, then apply it to a small project. something you can do in a sitting or two.
Luke Nelson
Have you ever learned anything in your life? You fucking do it and look up shit when necessary until you have that shit memorized and then you either look up even more complicated shit or use your building blocks to solve it on your own. Following books and courses can ostensibly help you discover which building blocks are the most fundamental or help you to learn them, but the way you learn is by doing.
Xavier Butler
MOOOOODSSSSSS!!!!!
Henry Robinson
Start with Pong, read the documentation and play around with stuff until you know the basics, then it's just a matter of googling specific problems until you have no more problems to google.
Nolan Wood
>mfw thinking "wouldn't it be cool if I could X in my game" and then code a buggy and mostly useless feature for the next 12 hours as I'm fighting against gamemaker
Jonathan Allen
N- nice
Daniel Brown
He actually did it the madman. How come the school gives free entry to molesters?
Jaxson Rivera
I went to college and did personal gamedev projects the entire time where I applied everything I was learning. I loved it and still do, so I do it all the time, thus have tons of practice.
Love what you're doing and do it all the time (practice). Identify patterns and improve how you build things. Puzzle and problem solving has to be enjoyable to you. Do you like programming?
Kevin Butler
What are you trying to do?
Benjamin Sanchez
Because there's no teachers (yet) to stop hm. When I add in teachers they'll confront him (or more likely, for the time being, just report him to the cops.... who will then come over and shoot him on sight since they have no other reaction right now and can't into severity.)
I'll do a proper suspicion system later.
No rules are broken.
Xavier Watson
>Do you like programming Some aspects. My favourite part is probably AI. I'm trying to do a turnbased RPG and creating challenging bosses is like a chess game. I just get bored with the really basic things like creating the GUI
James Walker
will you ever finish this? is this your life's work?
Evan Garcia
>who will then come over and shoot him on sight since they have no other reaction right now and can't into severity.)
pedophiles should be shot on sight so I dont see a problem
Alexander Watson
a game
Julian Rodriguez
I'm doing a sci-fi game.
I'm trying to simulate the airflow when a spaceship window gets breached. The player and NPCs get dragged outside automatically. Once the player is outside in space, he can't walk but he can push himself back towards the spaceship by firing his gun in the opposite direction. The player can enter back the spaceship.
Asher Long
worked on the balance system some more.
Bentley Adams
That's some A Team shit right there
Cool idea
Ian Lopez
>12 hours Isn't that normal for amateurs? Took me about that long to implement my lock on ability.
Landon Reed
HOLY SHIT YOU ARE STILL ALIVE
Bentley Carter
why are we here just to suffer
Daniel Morales
>GUI >basic even with all the practice I have, I hate UI with all my being. I don't consider that to be the fun part
Ian Sanchez
Listening to Feuer Frei. Oddly comforting.
Robert Scott
>man slips on ice Classic comedy gold!
Owen Moore
In case anyone missed the other thread, I extended the dialogue system a lot so you can inline control flow within a message block (it executes the message block interpreting thread as if it was a coroutine, so it stops at msg() then waits until the user in the main thread clicks advance dialogue, then it continues reading. same with fork, but with a choice. thus allowing you to inline minor choices without wirting entirely different scenario files.
As I've said many times before, it's slated for a 2023 release.
Yeah I was really busy with work the past half a year or so, but I'm having a bit of free time now.
Andrew Campbell
free game idea: a game where you report pedosim to the canadian police and they catch him and he gets life in jail
its a metroidvania
Jose Hughes
Thanks man
I just graduated CS in college but this is a pretty old project. My main problem is that I'm not doing any planning before coding. I often have to re-write things I didn't think through and short-term solutions.
Working on remaking my old text game to be less ambitious and more maintainable while my friend and I take a break from our main project Still looks like garbo though I think. I'm not a good designer
Eli Baker
>tfw people tell you that your game should suit their tastes or it's bad >"developers" that think adding AAA features is trivial