/indie/ - Indie and Obscure Games General

Last thread : >What the fuck is this
/indie/ is the general for all indie games, such as LISA, Yume Nikki, OFF, Middens, Underrail, OneShot, Machinarium, DashBored, Vampire of the Sands, Braid, Limbo, Axiom Verge, Guacamelee, The Desolate Hope, Burrito Galaxy, Gone Home, Stardew Valley, etc. as well as other games that just don't fit in any other general such as Atelier, Rayman, Pillars Of Eternity, Rise Of Nations, and Valkyria Chronicles. Absorbed the /lite/ general some time ago.

Mobile or consoles, flash or unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads (since they have no other home in Veeky Forums), however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>How can I contribute?
All we need right now is people to talk about their loved indie and miscellaneous games, so don't be afraid to post, bump and reply your fellow anons. Also we're looking for anons to make new pastebins/wikis/images and update the ones already made. And please give lots of feel, love, kind and nice to everyone, except namefags. And be sure to make a new thread if nobody else does.

>Recommendations
pastebin.com/ZbG0JPSn

>Booru
indiegame.booru.org

>Steam Group
steamcommunity.com/groups/indiegamesgeneral

Other urls found in this thread:

chrono.gg/ziggyd
twitter.com/NSFWRedditImage

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I'm pretty sure alchemy 10 is actually stronger than crafting 10. Crafting gives you constant big bonuses at no additional cost, but +50% damage berserk and 10 damage poison are excellent without even getting into the absolutely insane shit like 6 AP extended stimulants.

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How do I not get raped by archers as a squishy character?

After 200 hours in the game I would say that all things considered they are pretty much equal but one can be better than the other depending on the build.

10 crafting means +5 damage from whetstones, compared to just +1 with no crafting.

The best gear you can find is mostly blue steel with level 4 upgrades. 10 crafting lets you makes sky metal stuff with level 5 upgrades. There is some stuff made from sky metal and blue steel with level 5 upgrades but those are extremaly rare and won't be of any use to most builds.

Crafting is especially good for crossbows because it allows you to craft pic related (unique hand crossbow, only 1 AP to shoot and only 2 AP to reload) and it's the only way to get a scoped crossbow with any upgrades.

Crafting is also very good for bows- best arrows you can find without crafting are steel with +3 damage, with 10 crafting you can make sky metal arrows with +5 damage.

What you said about alchemy is true, high level stuff is amazing, but not as amazing as it seems at first glance.

>+50% damage berserk
With a significant THC penalty. THC is usually a bigger concern. Enemies that are easy to hit are usually easy to kill anyways.

>10 damage poison
You can make 4 damage poisons with only 4 alchemy or loot them from scorpions/scolopendras. If you joined Boatmen and managed to keep Colton alive he gives you a 6 damage vial as a reward.

While poison is great 90% of the time, there are cases where it's almost useless. Al-Sahir has so many antidotes poison does almost nothing to him, demons from Inferiae/Zamedi, constructs and final boss are immune to poison, etc.

> 6 AP extended stimulants
Widowmaker from the Arena holds a 5 AP 25% THC stimulant. Thieves can find AP 5 25% THC one is Ganezzar tunnels. You can find quite a bit of +4 ones, too.


Another thing- crafting is much more useful fro interacting with pre-war tech. Alchemy gets checks to blow stuff up or poison someone from time to time, but it's not nearly as significant.

Does Alchemy 10's poison really do 10 damage? That doesn't sound like a great upgrade over Alchemy 8's 9 damage.

Alchemy 2: 3 damage, 9 total, 5 SP to unlock
Alchemy 4: 5 damage, 15 total, 20 SP to upgrade
Alchemy 6: 7 damage, 21 total, 30 SP to upgrade
Alchemy 8: 9 damage, 27 total, 40 SP to upgrade
Alchemy 9: potent, 9 damage, 45 total, 25 SP to upgrade

8 to 9 is a huge jump, but even compared to the rest this:
Alchemy 10: 10 damage, 30 total, potent 50 total, 35 SP to upgrade
doesn't sound like such a fantastic improvement.

I thought Age of Decadence was about romans?

It is.

With fantasy/sci-fi elements, but they are generally very low-key.

The factions are mostly Roman, but many of the characters, the locations, the weapons, the mythology are Arabian inspired. And then at the core there is some science fiction, but you won't encounter it often.