Previous Thread: >What? Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space. Outdated but still relevant introduction video: youtube.com/watch?v=UTCpVY80Bpc
Circumstances where tactical lasers are effective: >Enemy doesn't have shields >Enemy has bad DMG/flux shield ratio >Enemy has worse flux stats >Enemy can't reach you
Lucas Thompson
NO U
Leo Brooks
mutli-ship focus fire
which they're also good at setting up since they have 1k range
Ian Hernandez
damn, this thing is overpowering the Dom-D's shields with just the fucking HILs
70 BV worth of pirates and they haven't even scratched the hull
Ryan Bell
Anti fighter weapon
Parker Rodriguez
Other circumstances where tactical lasers are effective: >The enemy is outnumbered.
Sounds about right.
Nathaniel James
forgot mah pic
setting up local superiority is pretty important m8
Julian Rodriguez
You're going to lose that flux battle, you know.
Liam Foster
turns out that this stupid thing trivially overpowers an onslaught if you add in a few officer skills
Zachary Allen
>Paragon >taking damage to anything but its shields
Levi Gonzalez
i had it on auto, dumb thing decided to vent
Blake James
...
Brandon Fisher
Was nerfed.
Ow sorry, thought this was Crawl.
Anthony Murphy
>already page 10 FUCK YOU GUYS
Leo Rogers
well, there is nothing left to say. We all complained about 8.1 enough already.
Ian Myers
Okay. See you guys in 2020
Gavin Martin
Hey Alex there should be a list of weapons on the side of this loadout screen So people who don't know all the icons by sight can see what weapons are loaded
Evan Sanchez
But weapon groups button already does that
Justin Williams
No
Ayden Price
but these cunts don't have the weapon group button up on their screen shots
Gavin Brooks
how often do you encounter a screenshot inside Starsector?
Nolan Bennett
I encountered ur mother(and fked her)
Julian King
What mod are those ships between the XIV Onslaught and the Paragon from
Jaxson Long
OmniCorp Universal Systems
Carter Wright
thanks
Samuel Sanders
*besieges your planet*
Juan Howard
God that's fucking retarded. When Alex adds industry in 2020 I hope he makes AI fleets consume supply and fuel as well
Lucas Powell
assuming an average complement of ~500 that's 50 000 dudes coming to fuck your shit up
not too shabby
something i should probably release, my latest rc seems fine.
adding more shit is more fun than actually putting out a release though.
Carson Brooks
Mein Gott....
Colton Torres
I hope is config toggleable because joining in one of such furballs with a single frigate (or something that can mount Pilums) and watching as the insanity unfolds is one the things that tickles my fancy
Parker Scott
Which (((IBB))) ship is your favorite?
Robert Bell
the doom variant with temporal shell and a large universal slot
Brody Roberts
aww it found a friend to play with I´m more bothered by the fact that the player has a default limit of 30. I don´t really see a reason for it, and it forces me to go for the most broken shit to be able to face things like that pic. went to config to change it, but why put it in the first place? I don´t really get it
Nathan Nelson
I don't have the webm but AMERICA FUCK YEAH
Nolan Carter
Jesus fucking Wept
Ryder Smith
idgi
Jacob Scott
Those guys were labeled as "Scavenger Fleet" and came and burned after me once they had eaten all the nearby Hegemony detachments
William Rodriguez
r8
Cameron Martinez
i didn't think it was possible to make a genuinely bad paragon, but you managed it. congratulations.
Alexander Nelson
The only thing that it can't beat is another Paragon.
Dominic Peterson
>beams If you've meant "tacticals are inefficient and thus loose most of the time" - then ok, I understand, I didn't know you were talking about efficiency. HOWEVER, tacticals most of the time are mostly to shorten the time it's needed to overpower an enemy. Besides, due to beam high range they can be fired with enemy unable to retaliate (not reliable against capitals, though). Generally beams don't work always and against every ship, but when you spam them enough, they become safe and reliable option to destroy enemy.
Not Paragon with phase teleporter/10
Lincoln Wood
hm, yes. final destination, bitch.
Jonathan Evans
Give me the gesundheit on imperial ships and weapons
Christopher Gutierrez
no
William Wilson
beam guido: the simple beams (tac, graviton) are GOOD on their own against two things ONLY: unshielded small ships, and fighters on approach
BUT they are also good against anything that has less flux dissipation than the total beam DPS vs shields that is being put out
however, even if beams don't ride up flux on their own, as soon as a ship starts shooting and building its own soft flux it will start feeling the pressure. as the beam dps tanked can be viewed as a debuff to the ship's flux dissipation as long as it has shields up - this can often mean a ship becomes vulnerable way sooner than it otherwise would, or loses the flux war it would otherwise win
its generally good to have at least one beam ship per fleet!
Mason King
just like to add that the part about deceptive beam strength is REALLY underrated - if a ship has 350 flux dissipation and 50 shield upkeep and its being hit by 280 beam dps, even if that ship wont build flux from being beamed and just shielding, almost all its flux dissipation is effectively gone once it comes to dissipating any soft flux built by weapons. it will NEED to drop shields in order to dissipate any flux at all.
this is why graviton beams are good, they cost nothing to fire and tend to cause this effect against a wide range of targets, especially destroyers and frigates. and also why you combo beams with other weapons, so that once ships drop shields you can punish them for it. Or you know you just use HILs and kill everything
Eli Diaz
I have a shorter beam guide: Less than 400 combined DPS: only good against frigates. Less than 800 combined DPS: good against destroyers and smaller. Less than 1000 combined DPS: sufficient against cruisers and smaller. Less than 1250 combined DPS: you can defeat anything but Paragon.
Your advice to have at least one beam ship per fleet is bad. Unless you make them support only, you should have at least a pair of beam boats in order to make them efficient.
Jace Rodriguez
>its generally good to have at least one beam ship per fleet!
lmao
James Bailey
To be fair, though: this is about beams defeating an enemy on their own, without any other weapon.
Gabriel Russell
I can't wait for AI fleets to sustain burn so I can run into shit like that at high burn.
Colton Russell
>Less than 1250 combined DPS: you can defeat anything but Paragon. You can still defeat a paragon by taking advantage of its slow shield raising speed. Induce the AI's "flicker shields on and off to dissipate flux" behavior by stop firing for a second, and then aim at the exposed sides and get a split second of unshielded damage in.
Owen Jenkins
That is a thicc ship. more?
Connor Miller
>sweet picture >"starsector"? never heard of it >M&B in Space? >Beaglerush playing it?? >in 2015??? what's the fucking catch?!
Lucas Adams
we're trying to have it die to lasers, not old age
Brayden James
It doesn't take long at all to chew through that armor, even with a split second of exposure.
Adrian Gomez
Ok, so I've been thinking of ways to make ship losses more impactful (I'm that guy) on the player, without having to muck about with changing the economy. In a very broad view, I think crew experience should be brought back, BUT crew should be assigned to ships (instead of ALL the crew being in the general pool in the cargo hold like it is now). As a crew gains "experience" in battle, they slowly learn the quirks of their ships/equipment/fellow crew members ect, and gain very small increasing bonuses to OP, flux, ect. If you strip a ship (i.e. mothball, destruction) of its crew, they go back into the generic pool in the cargo hold (think of crew coming on-board a new ship, have to acclimate to the new controls, ect). Thoughts /stsg/?
Brandon Gomez
I like the idea of crew experience, especially if they gain "levels" in whatever ship they crew. If you've got a Hammerhead that has had the same crew compliment for multiple battles, they'd gain experience working the ship systems. If the Hammerhead gets blown up, the survivors would still have their Hammerhead-specific experience, but they'd be a bit more crap at flying whatever replacement spaceship you stuff the surviving crew into. At least for maybe the first fight. Have crew give other bonuses that aren't ship-specific as well.
Adrian Jackson
paragons have 1500 armor. even a HIL takes several seconds of sustained fire to get through that.
Jayden Stewart
sounds like a lot of miserable and largely pointless micromanagement. alex is much smarter than you.
Bentley Price
??? so where is the weapon grouop tab? I don't know what weapons are loaded
Hudson Ross
Hey buddy, you forgot to name your ship before showing everybody.
Julian Jackson
4x Plasma cannon 2x Pillum LRM
>never been out of corvus
Evan Watson
aren't plasma cannons low range
Christian Russell
no
Jackson Sullivan
In a Paragon, they get double range.
They're normally 700 range. With unstable injector, that gets cut down to 525.
So, about 1050 range not including officer bonuses.
Kevin Sanchez
i clicked random name once and changed nothing else i swear to god
Brayden Watson
r8
Logan Brooks
>ITU >go manfight at point blank
fix this Also put better weaponns on that onslaughter
Lincoln Murphy
sabots are balanced/10
Nicholas Peterson
ITU is the core of the build. The Vulcan cannons don't even shoot at anything but touching distance without it.
Jason Collins
>Paragon and Astral from the same battle Now if only I could get my hands on an Onslaught XIV for collection's sake.
Jackson James
sounds like you need one of these
Nathaniel Harris
there is hope
James Ross
Not quite true. Paragon's built-in multiplies the range by 2.0, but UI reduces that bonus to 1.75, which results in 1225 total range. Most percentage bonuses in-game are additive, not multiplicative.
Jace Carter
>area saturation.
Aiden Myers
+% = additive -% = multiplicative So it should be autistic 50% range increase (2*0,75)
Tyler Brown
well it certainly ain't point defense
Asher Anderson
I've never seen that gun
Brody Cox
have an action shot
i think this is from when it still had 800 range though
Xavier Wood
So I find a mothership floating around while I was off in the middle of nowhere with a destroyer fleet to save supplies and fuel, and decide to fuck with it just to see what happens
>It and friends don't do fuck all to my half triple (D) modded destroyer fleet
That was a little disappointing
Adrian Long
yeah the mothership isn't supposed to be a top-tier threat but i think it's still a bit undertuned
Andrew Rivera
>Devastator Dominator. My fucking nigga. I would highly recommend replacing the ITU with armored weapon mounts, some other mods you might want to consider as well are missile racks and insulated engine assembly. The one thing I've found about manfighting ships is that you cannot afford to have weapons or engines down.
You think that's bad, imagine my disappointment when I went at a mothership for the first time with enough firepower to kill a fully operational battlestation. At least I didn't have to worry about supplying the trip back.
Camden Ortiz
Honestly I'd be able to defeat all this with a single hammerhead... Mothership isn't supposed to be strong, just like the rest of metal boxes
Easton Morales
>search abandoned station >find like 2000+ stuff >don't have any room for it >leave >station disappears fk
William Adams
Also is it just me or are massed Salamanders actually pretty good Especially with a Captain that improves the turn speed of missiles
Zachary Gonzalez
Salamanders are good for making AI pilots freak out.
Jason Bell
>Neutrino Research Lab only spawns on black holes >There are only 2 black holes in my entire map >Neither of them have the lab
FUCKING REEEEEEEE
Austin Parker
well i mean, there's absotely a point where you have enough salamanders
they're nice. but sabot pods are also nice. very nice.
Alexander Jenkins
>actually put in the effort to raise stability of my most frequented system >it goes up from 4 to 6 >feelsgud >go on a bounty mission and come back >it's right back to 4
Why even bother.
Nicholas White
did you check the entirety of both systems? they could have spawned in the middle of nowhere
Daniel Price
How do bounties scale in size?
Is it level or something else?
Henry Lee
how many you've done, iirc
Adam Bell
Is it worth joining a faction?
Kevin Mitchell
Only if you really want access to the ships and weapons from the military markets. It'll make everyone hostile to that faction hostile to you, so you'll be locked out of a nice number of other markets unless you abuse AI core turnins for rep. Keep in mind that you can get ships that show up on restricted markets through deserter bounties.