>tfw in the 10% level design 90% playtest phase of development I don't hate playing my game but goddamn.
Aiden Nelson
>tfw spent hours trying to match my mesh to the ue4 mannequin but this is all I can do
I just can't do it. I've built the ue4 skeleton from scratch, copied it from the guy, used automatic weights, manual weights but this is the best I've gotten and I just can't be fucked anymore.
Should I just make all my models and my game, then at the end pay someone to rig them to be retargetable to the UE4 mannequin (so I can just buy animations off the marketplace because too poor to commission that many)? Is that even a service people offer?
Jayden Sanders
Willing to do art for the right project, tell me about your game
Grayson Anderson
What painting engine do you use?
Zachary Scott
Just make your own animations dude, it's not that hard.
Eli Ramirez
...
Ian Perez
is this your model?
Henry Watson
It's from a tutorial I followed on meme poly but yeah. I plan to put a little more effort smoothing out the face when I make my actual models
Jacob Anderson
this looks bad
Dominic Parker
I'm not here to meme, I'm here to work on a game. If you're not interested, just move along.
Kevin Butler
How do you figure out exactly what the "core" gameplay of your game project is and how to improve it?
If you're making something more complex then a simple puzzle game or platformer, how do you know what element is most important to focus on?
Luke Moore
Anyone got some good GDC talks or other vids? They're comfy to listen to while learning for exams instead of making games ;_;
Ethan Hall
what kinda game are you making model looks cute
Jordan Roberts
I'm not pretending it looks good. But it took about ten minutes fucking around without any references.
Ian Fisher
>acting like hes got his shit down
lean that torso forward at least
Benjamin Jackson
well dont say its not hard because youre clearly half assing it in the first place man
Carson Taylor
a adventure game with gay furry girls (female) with realtime fluid sim for the water park it takes place in do you do 2.5d
Nathan Bailey
>this isnt so hard look at my example >its SHIIIIIIIIIIIIIIIIIIIIIIT
every time
Chase Wright
>making a 3D game
Joseph Taylor
>I'm not here to meme >no portfolio, not even a single pic
Asher Wilson
>playtesting
this will make you hate your game, i can't stand to look at it anymore
the whole "making a game because it's what i want to play" thing is a meme said by people that haven't been there
Nathaniel Richardson
Do you have a game and looking for an artist or are you just being obnoxious?
Matthew Turner
It's not my design, I just followed this tutorial youtube.com/watch?v=RflLHYcrDmw but kept the coat as a separate object because I'm practising an equipment system. I don't think it's meant for use with the smooth shader though which is partly the reason why her face looks fucked up (alongside my skills).
For my game I'm making Skyrim 2
Joseph Harris
lol what, i had a game i almost couldnt finish because it was so fun to play
Mason Adams
Which sprite style do you prefer? Or are they both dogshit?
Christopher Sanchez
right
Sebastian Lopez
why does a t-rex even have arms when they're so tiny and ineffectual
Nathaniel Foster
>Update right
Aaron Evans
literally can't work on my game because playing it is so much more fun even though its shit
Nolan Robinson
>he doesn't enjoy playing his own game not
Kevin Cox
>couldn't finish
you haven't been there, playing for fun and playing for debugging/stress testing are different things
Oliver Carter
are you going to post your art or are you just here to shitpost and wonder why nobody cares?
Brayden Richardson
are you not interested in my game they can be gay furry girls (male) if that's more up your ally
Thomas Nelson
>you haven't got fucked by a tranny
you're right i haven't, what are you trying to say?
Jaxon Sullivan
>still thinking I posted this webm as if it was a serious thing Read the bloody filename. Basic walk/interaction animations aren't hard, there are thousands of references, all it takes is patience and attention.
>I've built the ue4 skeleton from scratch Built or imported from a trustworthy source ? It can make a huge difference
As it is, right. But if it was done better (shading, outlines), Left would be more interesting.
Charles Bennett
Not if you're going to be so hostile. But I also think you are just picking a fight, and don't even have a game, let alone looking for an artist, so no skin off my back.
Ethan Jackson
Not him but you are a retard.
>Hey I'm an artist, here's no evidence whatsoever, waste your time trying to court me even though you have no idea if I can actually even draw.
Guaranteed you are shit at it by the way if you didn't immediately post pictures.
Brandon Flores
I exported the ue4 third person mesh from UE4 and imported it into blender. Then first I tried by building the bones myself in the same way as the UE4 one, then when that didn't work I tried deleting the mannequin mesh and moving the bones to mine. For both methods I tried with automatic weights and assigning the vertexes myself
Thomas Gutierrez
>hostile dude I literally just asked you to post your art I mean if you're not going to that's fine, but don't act like you're being serious then
Luke Wright
these
Luke Diaz
>still falling for the "artist looking for programmer" meme holy shit fuck you guys
Brayden Evans
I haven't posted in these threads for like a year. Fuck you too.
James Ross
I want to make sure someone actually has a game and isn't just wasting my time, like you are currently
>hey I'm a programmer and I'm seriously actually working on a game but here's no evidence whatsoever, trust me I've made pong before
Xavier Price
If you do it that way, there's no guarentee you're placing the bones at the right place. So when you're using some animations made for the UE4 mannequin, they're using a skeleton that probably mismatches your skeleton you built.
I'm not sure but try to see if you can import the skeleton asset from ue4 to blender, that way you can delete the mesh and parent your character to the armature.
Zachary Powell
I never asked for help on my game you daft cunt. I have nothing to prove to you.
Josiah Brown
>I want to make sure someone actually has a game and isn't just wasting my time, like you are currently yet you ignore this gem of a game
Wyatt Cook
Thus validating my need to learn a bit about a game before wasting my time with people like you
Remember when I asked about GDC speeches? Didn't like this one. Will keep you updated.
Nolan Hall
>tfw too many ideas
Nicholas Stewart
>i havent made a game for like a year
stay gone amigo, its not for you
Jeremiah Adams
Should I remap the vertex groups too? Automatic makes it a bit fucked
Alexander King
>you can't dev if you don't post in these threads
Thomas Hill
Josh Sawyer on balancing
Elijah Rodriguez
Thanks user! Will check it out. Link for those who die when they have to leave /agdg/ or talk to girls: youtube.com/watch?v=ZGv_-a8GBhY
Thomas Harris
Anyone here actually enjoy making small, short, actually feasible games instead of ridiculous huge projects?
Jose Allen
For all the problems I hear people have with making pixel games look accurate, why not just make them at their native resolution then scale them up? Is that really difficult?
Adam Perry
I wouldn't ask a retard who won't even show his art to make anything for me in the first place dipshit.
Levi Watson
Only people not using engines designed for 2D have this problem.
but I think he's got good thoughts in general so I've enjoyed his youtube stuff too
Hudson Reed
What could be better about the right style?
Nathan Young
I wish. No matter how small I try to make a game, it never takes less than a couple years
Jaxson Cooper
Been spending the entire night on this, but it's finally working. Got the destructible blocks to obey saving.
So here I have already destroyed the wall and saved the game. What you see in this webm is me going up to that wall and then loading that previous save.
Noah Bailey
what the fuck are you doing to my waifu
Aaron Carter
will you ever fix the horrible tearing
Austin Roberts
>my waifu steam greenlight game is not actually dead I'm so happy.
Jack Davis
Listen, I'm not interested in working with you and you clearly don't need art anyhow, so I wish you the best. Take it easy my man
Zachary Smith
I have to design a 5 character RPG party. So far I've got their basic forms:
HAHAHA, YOUR WAIFU WILL FOREVER BE FEATURED IN MY CRINGY GAME s- sorry
Brayden Taylor
I think it's from disabling vsync. So no. I'll have an option for turning vsync on again though.
Jordan Nguyen
whats that
Hudson Russell
Cool Old Guy Warrior
Jeremiah Scott
>guy : incompetent >girl : snobby and naive >robot : mechanically poetic and honest >alien : friendly and wise >animal : cynical and unimpressed
Eli Watson
It's not vsync, I'm talking about the textures being fucked up. Aren't you seeing it?
Jace Thompson
Wizards need hats, I guess
Gavin Walker
meant for
Josiah Barnes
You clearly have never used Game Maker
Liam Ortiz
>sunken gibbering outsider/merchant who is deathly cynical >femme fatal >killmachine discovering its own humanity, becoming a hero >dying urth alien-angel so far past Clarke's third law that they are pretty much divinity >an actual animal.
Jordan Kelly
>render at low res >scale viewport wow that was hard
Jack Hughes
It's not, you have just taught them how it's done.
Brody Turner
it depends what kind of game you are making but I guess shading
Jason Miller
I sped up her slash animation and played around with her movement a bit, hopefully it looks better now
Tyler Torres
Are you talking about that slight tear on the player? If so, then it's vsync. If not, then I have no clue what you're talking about
Matthew Price
>vertical tear >vsync
Juan Rogers
You didn't solve a single problem. Is this the during kruger effect in action?
Jack Hughes
In a sim tycoon building type game, should the sound of you placing a building be localised so you don't hear anything when you place one far away, or be the same volume regardless.
Jack Peterson
it should be twice as loud
Anthony Reed
Shitty RPG thing, probably topdown graphics with simple sprite sets that only look left/right with the sprite just being flipped and animations for basic things.
Because it's unlikely I'll convince any of my friends to really work on the project I wanted a style I could shit out sprites with quick.
Caleb Garcia
>player goes fullscreen on a monitor whose resolution a non-integer multiple of base resolution Oops, I hope you didn't care about your graphics looking how you intended.
Michael Sanders
That will fix any mixel problem, what are you talking about?
Gabriel Harris
It looks acceptable. If you want to make it look a little better, add one more frame where it overshoots and has no no sword trail. Will make it smoother. As of right now though it looks "retro" so it's fine.
Xavier Taylor
You are obviously supposed to only scale it by whole integers, it's not a fucking issue at all.
Leo Thompson
Yes that would happen at a high frame rate as the tear moves along the screen.
Jacob Wood
who the fuck cares? it won't look different at all
Jacob Adams
It's an issue if Game Maker has anything to say about it. It will scale to whatever the monitor's resolution is, and you can't do anything about it.