/rpgmg/ - Rpg Maker General #208

Measure Up Edition

Previously on /rpgmg/ RPG Maker MV 1.4 Repack
mega.nz/#!CgESnSzb!ZBeyWAWbLE5qQOsKAe3Y5WU5BFC0BQXtfBJOoiWiWsg
RPG Maker MV Season 4 Pass
www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H
Katakura Hibiki Resources
drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV9GemiW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

Latest SteelZeroes Demo! mediafire.com/?7j353lkhfpnnx27
Tomb of Friends demo: pep.itch.io/tomb-of-friends-demo
The Long Road demo: gamejolt.com/games/thelongroad/236740

/rpgmg/ Discord: discord.gg/CPvWzJK

rpgmg Collab project ch2: mediafire.com/file/czw9v8wd0d5h8a9/CollabProj-2_Backup.rar
Chapter 3 in progress | Latrans

Other urls found in this thread:

pastebin.com/21Yi6vnt
mega.nz/fm/tcFWEBJb
mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog
twitter.com/NSFWRedditVideo

>It was fun, but too short.
>Can you make it longer?

Last thread

I look away for just a second and you die.
Shame on you.

Had to jump through hoops to change the battle background on the world.

See, on the world map it changes automatically based on the tile the player is on. You can change set it via events to "Ship + clouds", but you'd have to change it again when you're on land. So I made a parallel process that changes the battle back based on the Region ID.

play any good games recently?

For research you mean?
I started playing Dragons Dogma online yesterday and it's pretty good.

Is this the place to discuss the NTRPG games? Those are my favorite.

Currently replaying Lunar for research. I cried at the opening, which wasn't completely unexpected. Last heard it half my life ago

I'm going to assume that's a hentai game

Found plenty of information on MV damage formulae but i can't identify actor ids no matter what i try.

Went for this at first
>b.id == 2 ? b.add_state(35) : 100
then i tried this
>v[1] = b.actorid() ; v[1] == 2 ? b.add_state(35) : 100

It just heals everyone for 100, including actor 2.

And while i'm at it, will something like
>v[x] = y;
change a variable's number? If not then it'd explain my second snippet not working but pretty sure i read that it does that.

>b.actorid()
Try it without the "()", it should just be a number and not an array right?

Forgot to mention but i tried that too and yeah. It is an item that is usable on allies only so should be fine on that end.

It's no big deal if it's impossible i guess, just wanted to spice things up with allergies and what not, plenty of little things you can do with ids.

>Dying a few posts in
Wew lads
Post pictures of your towns

>allergies
That's a cute detail.

bump

Hey guys, I'm an user from /hgg2d/, I made a little guide for setting up Linux to run RPG Maker and Wolf RPG games.
pastebin.com/21Yi6vnt

Feel free to check it out, I could need some of you guys' experience or technical expertise regarding the engine. I've also stuck the RTPs, fonts and decrypters in one handy file, plus uploaded some tools on a public folder: mega.nz/fm/tcFWEBJb but that's mainly for my own convenience than anything.

Even if you're a Windows user feel free to check out the MISC SECTION, maybe it could help, thanks. All feedback welcome!

There are some who use Linux here, I'm sure they will appreciate it.
Your guide seems to be really detailed. Good work user.

whoops, wrong link for the MEGA folder, it should be mega.nz/#F!IZEiAYoI!ymRRyhWQKc0L6dC7ASsfog

Bump me gently user

I made some more progress in my chapter. Added a few items for crafting.
Still, the hardest part is the writing. Setting up scenes. Formatting the dialogue and cinematic effects.

Still don't know how I'm going to end the chapter. I'll pull something out of my ass if I have too.

Go full Kojima on us

Quickreading some MV damage formula guides, you forgot the ";" at the end.
>statement ? formula1 : formula2;
I don't use MV so I can't help further.

no

First, you should use === instead of == (I don't think it's the case here, but JS type coercion can produce some hard-to-troubleshoot bugs)
Try `b.actorId === 2` and `b.addState(35)` (nb letter case)
Just took a quick look through the code, so I'm not 100% confident that's the solution.

Work on your game

Don't tell me my business, woman

ok. i think i'll do programming today.

bump

But puzzles are hard.

...

Does the room of the MC matter?

Oh shit, thanks. It was a problem of using the wrong command for states and case sensitivity in actorId. The (') around stuff returned an error, do remember it being used in Ace though.

Here are 2 finished drafts in case anyone stumbles upon the same problem:
>if (b.actorId() === 2) {b.addState(4)} else {100};
>b.actorId() == 2 ? b.addState(4) : 100
They do the same thing but bottom one is shorter and you probably won't fuck up writing else as eles like i did at first so whichever you prefer. Sure glad i don't have to store the Id in a variable.

I really should learn java someday to get more in-depth with customization.

Found it weird myself how the shortened version doesn't have ";" at the end but it actually does work without it.

Guides as in plural? I only managed to find one. Hook me up if so.

Depending on what kind of game you make, yes.

Sorry, I'm used to using backticks to mark code, I should have mentioned they shouldn't be included.
Javascript isn't super hard to learn, it just has some concepts that aren't really typical to other languages (first-class functions, prototype-based, async, etc)
It's a pretty neat language, and it can be fun and useful to learn. If you can torrent Understanding The Weird Parts, it's a great guide.

Instead of failing with an error, JS interpreters will quietly try to place semicolons according to a set of rules, and this usually works.
Honestly, it's a matter of choice if you want to end lines with semicolons or not. They won't fix automatic semicolon insertion errors, but some still consider it best practice. Go with what you like, just be consistent, and maybe look into the cases where automatic semicolon insertion will cause unexpected behavior.

If you make it, it should matter. Never waste an opportunity for worldbuilding.

The thing is I'm not sure what I want to make I kind of wanted it to be a rpg with monster fights but at the same time I want it to be a magic simulator where you collect this and that and make potions and spells.

I'm still thinking out the fine tunes

you need to answer those questions first user

True but I'm not sure how many people who would want to play a simulator like that. I'll work something out.

How many cute girls does your game have /rpgmg/?

None. But we do have some cute boys.

I just can't convince myself to use MV, and it all comes down to the fact that the tiles are 48x48 wide. Years and years of custom resources made for 32x32 tiles; none of them work with the new resolution.

What the hell were they thinking?

Please post them.

The second Humble Bundle link in the DLC pastebin is dead. Any of you kind souls want to re-upload it?

T-they're not drawn yet, user...

34

Just use legacy captcha

O-oh.

What's your game about?

It's kinda formulaic, but. There's seven dungeons and each one is themed on a DEADLY SIN, and then there's an eighth dungeon where you fight God and make him apologize for creation or something. Gotta work on my philosophy.

Each dungeon is headed up by a Dark Prince of that sin. I kinda wanna make it so you can date them.

Bump.

Please tell me you thought about doing the Seven Virtues as well.

That sounds pretty interesting, do you have anything I can follow your progress on? Also how long do you think it'll be?

>Dark Prince
I hope that at least one of them has white hair, dark purple lipstick and red eyes with eyeshadow.

I've actually only gotten started in these past couple of days, so... not a lot of progress yet. I'll be posting more in here, so please wish me luck!

>Virtues
I want to include them somehow. Maybe the princes will turn good when you kick their asses, or maybe you'll be recruiting the virtues as party members. I'm not sure yet.

Good luck user, I'll be looking forward to it.

Is this your first game?

I've finished a couple of smaller projects, but nothing this big before. My last one was a pretty generic little game I made in 2k3; three little-ass dungeons and one town. I was still pretty thrilled with it, though. I'd actually like to release this one on Steam, but... we'll see.

Do you work by yourself or do you have a partner/small team?

Do you have any screenshots of your previous games?

That feel when you dare to venture beyond 'just hit things until they're dead and heal when necessary' game play to 'certain approaches will objectively fail in certain situations'.

It's weird to have to think about that from a design perspective.

Right now I'm just trying to make something that works, and I think it'll be a good challenge.

Is Game Maker games allowed here? asking for a friend haha

haha i'd probably say no, but is it at least an rpg? this thread prematurely dies on its own often.

Game Maker usually goes on /agdg/, but if you're making an RPG go ahead and give us a free bump. We probably know more than them about the genre

here's a bump you requested

I wrote the start of the scenario today.

What did you kids do?

Plotted out the structure of towns and dungeons and decided on themes for each.

I made a puzzle and am procrastinating testing it.

Didn't these threads used to be more active?

Why are you procrastinating! You only get so many years to be alive!

Probably. I imagine it was when I came to the threads first. The universe sensed that I needed the help to learn how to do things and was like 'fuck that'.

Do you guys use premade sprites or do you make your own?

We probably lost an user or five to Summer Vacation

i came back here after a year, and it's felt much more ded.

though i have seen a lot of familiar faces/projects.

I'm using premade for my placeholder but I plan on commissioning/creating my own once I finish the demo and decide whether this project is something I want to pursue or if it's just something that I can set aside in the demo stage, ask myself 'what did you learn from this', and then move on.

How do you handle the appearance of much larger sprites?

I'm still in the 'conception' stage and so far the character in question doesn't have a sprite representative of her size (because I've got to choose from the sprites available in the engine for the time being while I'm still in the 'EVERYONE GETS A PLACEHOLDER' stage), but I've realized that I have no idea how to go about this, not even in the 'thinking about it' stage of things.

Premade for now. If all goes well I'll make my own (or pay somebody)

...

Played any good RPGM games lately?

Bumping with my attempts at creating my own assets. Any tips?

The roof on the second one has angles but the house is round. Why?

It's because I'm not that good at designing houses.
The bottom one was supposed to be "simple but more". Now that I think about it the top of the roof should me at a single point instead.

OneShot, it is pretty good

he said 'lately', user. I don't think the Solstice update counts

Not him, but....
Yeah im new to this kojima meme. What do you mean?

It means hyping up endings and finales only to shit on it and deliver unfinished, unresolved garbage that doesn't even bring closure to the plot and in fact only opens up more questions

Well, he asked if we played a good RPG Maker game lately. The release date of the game has nothing to do with the question.

Doing chapter 3. I'm not in a position to resolve anything.
Just flesh out character histories and motivations a little more.

But goddamn it, Orihs is really really hard to explain. The biggest issue is the fact that she speaks a foreign language.

Good night bump

Stop slacking off

But it's 5am and I haven't truly finished bugfixing.

Programming quirk:
var firstObj = [1,2,3]
var secondObj = firstObj
secondObj[0] = 5

console.log(firstObj)
>5,2,3

What's stored in secondObj is actually a reference to the first array. That's why the firstObj gets changed. To create an actual copy for a simple array like this, you should use .slice().

And now that that's solved (really, relearned), each summoned instance has its own stat array that can be individually upgraded.

good night @ 6am

I haven't played a Tower Defense game in a long time, so I'm kinda looking forward to your game.

where's the porn

It's not pretty, but it'll work in a pinch.

I keep stopping and and starting over bros, help me

>Elves
I have a bad feeling about this one, Sarge

First step is figuring out you do that.
Second step is doing something every day. Preferably several sometimes. But if you do one ten thousandth of the job every day that you 'don't feel like working', you'll get done a lot sooner than someone who doesn't force himself to work.

A foreign / alien / forgotten language could mean a lot of things. Pick something that you feel works and run with it.

I'm almost certain that's why the prologue set her up as such an outsider type of person.

I know, I guess I keep changing my mind about what kind of game I want to make

bump

What a subtle OFF reference.

How would I go about creating an "Itemfinder" tool for my game?

I never used the original, but this would be a "Are there hidden items?" item:

>Every map has a variable: HIdden_Items
>When you find one, reduce Hidden_Items by 1
>If Itemfinder is used, check the Hidden_Items variable
>If greater than zero, "There's an item hidden nearby!"
>If zero, "Itemfinder didn't find anything..."

This thread seems pretty okay with non-RM RPG projects (OHRRPGCE for example)