>It was fun, but too short. >Can you make it longer?
Jonathan Ortiz
Last thread
Jose Turner
I look away for just a second and you die. Shame on you.
Caleb Rivera
Had to jump through hoops to change the battle background on the world.
See, on the world map it changes automatically based on the tile the player is on. You can change set it via events to "Ship + clouds", but you'd have to change it again when you're on land. So I made a parallel process that changes the battle back based on the Region ID.
Jace Phillips
play any good games recently?
Joshua Peterson
For research you mean? I started playing Dragons Dogma online yesterday and it's pretty good.
Eli Butler
Is this the place to discuss the NTRPG games? Those are my favorite.
Blake Rogers
Currently replaying Lunar for research. I cried at the opening, which wasn't completely unexpected. Last heard it half my life ago
I'm going to assume that's a hentai game
Justin Sanchez
Found plenty of information on MV damage formulae but i can't identify actor ids no matter what i try.
Went for this at first >b.id == 2 ? b.add_state(35) : 100 then i tried this >v[1] = b.actorid() ; v[1] == 2 ? b.add_state(35) : 100
It just heals everyone for 100, including actor 2.
And while i'm at it, will something like >v[x] = y; change a variable's number? If not then it'd explain my second snippet not working but pretty sure i read that it does that.
Christian Cox
>b.actorid() Try it without the "()", it should just be a number and not an array right?
Xavier Cook
Forgot to mention but i tried that too and yeah. It is an item that is usable on allies only so should be fine on that end.
It's no big deal if it's impossible i guess, just wanted to spice things up with allergies and what not, plenty of little things you can do with ids.
Dylan Thomas
>Dying a few posts in Wew lads Post pictures of your towns
William Campbell
>allergies That's a cute detail.
Brody Ortiz
bump
Gavin Harris
Hey guys, I'm an user from /hgg2d/, I made a little guide for setting up Linux to run RPG Maker and Wolf RPG games. pastebin.com/21Yi6vnt
Feel free to check it out, I could need some of you guys' experience or technical expertise regarding the engine. I've also stuck the RTPs, fonts and decrypters in one handy file, plus uploaded some tools on a public folder: mega.nz/fm/tcFWEBJb but that's mainly for my own convenience than anything.
Even if you're a Windows user feel free to check out the MISC SECTION, maybe it could help, thanks. All feedback welcome!
Robert Myers
There are some who use Linux here, I'm sure they will appreciate it. Your guide seems to be really detailed. Good work user.
I made some more progress in my chapter. Added a few items for crafting. Still, the hardest part is the writing. Setting up scenes. Formatting the dialogue and cinematic effects.
Still don't know how I'm going to end the chapter. I'll pull something out of my ass if I have too.
Gabriel Wood
Go full Kojima on us
Asher Nguyen
Quickreading some MV damage formula guides, you forgot the ";" at the end. >statement ? formula1 : formula2; I don't use MV so I can't help further.
Jace Wright
no
Owen Gomez
First, you should use === instead of == (I don't think it's the case here, but JS type coercion can produce some hard-to-troubleshoot bugs) Try `b.actorId === 2` and `b.addState(35)` (nb letter case) Just took a quick look through the code, so I'm not 100% confident that's the solution.
Isaac King
Work on your game
Jack Howard
Don't tell me my business, woman
Nathaniel Edwards
ok. i think i'll do programming today.
Jason Harris
bump
Brayden Barnes
But puzzles are hard.
Levi Baker
...
Benjamin Ortiz
Does the room of the MC matter?
Jace Thompson
Oh shit, thanks. It was a problem of using the wrong command for states and case sensitivity in actorId. The (') around stuff returned an error, do remember it being used in Ace though.
Here are 2 finished drafts in case anyone stumbles upon the same problem: >if (b.actorId() === 2) {b.addState(4)} else {100}; >b.actorId() == 2 ? b.addState(4) : 100 They do the same thing but bottom one is shorter and you probably won't fuck up writing else as eles like i did at first so whichever you prefer. Sure glad i don't have to store the Id in a variable.
I really should learn java someday to get more in-depth with customization.
Carson Harris
Found it weird myself how the shortened version doesn't have ";" at the end but it actually does work without it.
Guides as in plural? I only managed to find one. Hook me up if so.
Hudson Martinez
Depending on what kind of game you make, yes.
Dominic Parker
Sorry, I'm used to using backticks to mark code, I should have mentioned they shouldn't be included. Javascript isn't super hard to learn, it just has some concepts that aren't really typical to other languages (first-class functions, prototype-based, async, etc) It's a pretty neat language, and it can be fun and useful to learn. If you can torrent Understanding The Weird Parts, it's a great guide.
Cooper Diaz
Instead of failing with an error, JS interpreters will quietly try to place semicolons according to a set of rules, and this usually works. Honestly, it's a matter of choice if you want to end lines with semicolons or not. They won't fix automatic semicolon insertion errors, but some still consider it best practice. Go with what you like, just be consistent, and maybe look into the cases where automatic semicolon insertion will cause unexpected behavior.
Aiden Brooks
If you make it, it should matter. Never waste an opportunity for worldbuilding.
Gavin Robinson
The thing is I'm not sure what I want to make I kind of wanted it to be a rpg with monster fights but at the same time I want it to be a magic simulator where you collect this and that and make potions and spells.
I'm still thinking out the fine tunes
Ryder Roberts
you need to answer those questions first user
Matthew Cruz
True but I'm not sure how many people who would want to play a simulator like that. I'll work something out.
William Price
How many cute girls does your game have /rpgmg/?
Jordan Smith
None. But we do have some cute boys.
Jacob Bell
I just can't convince myself to use MV, and it all comes down to the fact that the tiles are 48x48 wide. Years and years of custom resources made for 32x32 tiles; none of them work with the new resolution.
What the hell were they thinking?
Samuel Morris
Please post them.
Colton Nelson
The second Humble Bundle link in the DLC pastebin is dead. Any of you kind souls want to re-upload it?
T-they're not drawn yet, user...
Ian Ramirez
34
Hunter Hall
Just use legacy captcha
Oliver Jones
O-oh.
What's your game about?
Josiah Torres
It's kinda formulaic, but. There's seven dungeons and each one is themed on a DEADLY SIN, and then there's an eighth dungeon where you fight God and make him apologize for creation or something. Gotta work on my philosophy.
Each dungeon is headed up by a Dark Prince of that sin. I kinda wanna make it so you can date them.
Parker Anderson
Bump.
Asher Flores
Please tell me you thought about doing the Seven Virtues as well.
That sounds pretty interesting, do you have anything I can follow your progress on? Also how long do you think it'll be?
Lincoln Sanders
>Dark Prince I hope that at least one of them has white hair, dark purple lipstick and red eyes with eyeshadow.
Luke Morales
I've actually only gotten started in these past couple of days, so... not a lot of progress yet. I'll be posting more in here, so please wish me luck!
>Virtues I want to include them somehow. Maybe the princes will turn good when you kick their asses, or maybe you'll be recruiting the virtues as party members. I'm not sure yet.
Jaxon Bell
Good luck user, I'll be looking forward to it.
Is this your first game?
Nathan Cooper
I've finished a couple of smaller projects, but nothing this big before. My last one was a pretty generic little game I made in 2k3; three little-ass dungeons and one town. I was still pretty thrilled with it, though. I'd actually like to release this one on Steam, but... we'll see.
Xavier Robinson
Do you work by yourself or do you have a partner/small team?
Do you have any screenshots of your previous games?
Noah Garcia
That feel when you dare to venture beyond 'just hit things until they're dead and heal when necessary' game play to 'certain approaches will objectively fail in certain situations'.
It's weird to have to think about that from a design perspective.
Right now I'm just trying to make something that works, and I think it'll be a good challenge.
Joseph Bailey
Is Game Maker games allowed here? asking for a friend haha
Juan Ward
haha i'd probably say no, but is it at least an rpg? this thread prematurely dies on its own often.
Leo Bailey
Game Maker usually goes on /agdg/, but if you're making an RPG go ahead and give us a free bump. We probably know more than them about the genre
Julian Jones
here's a bump you requested
Kevin Bennett
I wrote the start of the scenario today.
What did you kids do?
Tyler James
Plotted out the structure of towns and dungeons and decided on themes for each.
Adam Fisher
I made a puzzle and am procrastinating testing it.
Christopher Morris
Didn't these threads used to be more active?
Hunter Ortiz
Why are you procrastinating! You only get so many years to be alive!
Probably. I imagine it was when I came to the threads first. The universe sensed that I needed the help to learn how to do things and was like 'fuck that'.
Eli Torres
Do you guys use premade sprites or do you make your own?
Nathan Adams
We probably lost an user or five to Summer Vacation
Adrian Morales
i came back here after a year, and it's felt much more ded.
though i have seen a lot of familiar faces/projects.
Nathan Flores
I'm using premade for my placeholder but I plan on commissioning/creating my own once I finish the demo and decide whether this project is something I want to pursue or if it's just something that I can set aside in the demo stage, ask myself 'what did you learn from this', and then move on.
Jack Diaz
How do you handle the appearance of much larger sprites?
I'm still in the 'conception' stage and so far the character in question doesn't have a sprite representative of her size (because I've got to choose from the sprites available in the engine for the time being while I'm still in the 'EVERYONE GETS A PLACEHOLDER' stage), but I've realized that I have no idea how to go about this, not even in the 'thinking about it' stage of things.
Jose Kelly
Premade for now. If all goes well I'll make my own (or pay somebody)
Jason Ward
...
Gabriel Hernandez
Played any good RPGM games lately?
Colton Price
Bumping with my attempts at creating my own assets. Any tips?
James Parker
The roof on the second one has angles but the house is round. Why?
Julian Wood
It's because I'm not that good at designing houses. The bottom one was supposed to be "simple but more". Now that I think about it the top of the roof should me at a single point instead.
Xavier Russell
OneShot, it is pretty good
Cooper Ortiz
he said 'lately', user. I don't think the Solstice update counts
Oliver Rodriguez
Not him, but.... Yeah im new to this kojima meme. What do you mean?
Luke Perez
It means hyping up endings and finales only to shit on it and deliver unfinished, unresolved garbage that doesn't even bring closure to the plot and in fact only opens up more questions
Gavin Taylor
Well, he asked if we played a good RPG Maker game lately. The release date of the game has nothing to do with the question.
Owen Howard
Doing chapter 3. I'm not in a position to resolve anything. Just flesh out character histories and motivations a little more.
But goddamn it, Orihs is really really hard to explain. The biggest issue is the fact that she speaks a foreign language.
Bentley Long
Good night bump
Luke Baker
Stop slacking off
Adam Powell
But it's 5am and I haven't truly finished bugfixing.
Jacob Barnes
Programming quirk: var firstObj = [1,2,3] var secondObj = firstObj secondObj[0] = 5
console.log(firstObj) >5,2,3
What's stored in secondObj is actually a reference to the first array. That's why the firstObj gets changed. To create an actual copy for a simple array like this, you should use .slice().
Dylan Price
And now that that's solved (really, relearned), each summoned instance has its own stat array that can be individually upgraded.
good night @ 6am
Alexander Murphy
I haven't played a Tower Defense game in a long time, so I'm kinda looking forward to your game.
William Sanders
where's the porn
Kevin Morris
It's not pretty, but it'll work in a pinch.
Brayden Harris
I keep stopping and and starting over bros, help me
Lincoln Russell
>Elves I have a bad feeling about this one, Sarge
First step is figuring out you do that. Second step is doing something every day. Preferably several sometimes. But if you do one ten thousandth of the job every day that you 'don't feel like working', you'll get done a lot sooner than someone who doesn't force himself to work.
Eli Clark
A foreign / alien / forgotten language could mean a lot of things. Pick something that you feel works and run with it.
I'm almost certain that's why the prologue set her up as such an outsider type of person.
John Lewis
I know, I guess I keep changing my mind about what kind of game I want to make
Thomas Sullivan
bump
William Sanchez
What a subtle OFF reference.
Caleb Green
How would I go about creating an "Itemfinder" tool for my game?
Ryan Reyes
I never used the original, but this would be a "Are there hidden items?" item:
>Every map has a variable: HIdden_Items >When you find one, reduce Hidden_Items by 1 >If Itemfinder is used, check the Hidden_Items variable >If greater than zero, "There's an item hidden nearby!" >If zero, "Itemfinder didn't find anything..."
Josiah Wood
This thread seems pretty okay with non-RM RPG projects (OHRRPGCE for example)