Older bread: For all newcomers, Armored Core and all JP mecha discussion here. You are welcome to shill western stuff with JP influence. We can talk about Ace combat as well and puchi posting is fine too.
BEFORE YOU PROCEED LISTEN TO OUR THEME SONG!!! instaud.io/jzI
AC pastebin: pastebin.com/z1bJS9gF Read that if you have any questions. If the pastebin doesn't answer whatever question you may have feel free to ask us in the thread.
They're still using Dark Souls / BB header images but they all say AC is likely.
Michael Roberts
I have taken this terrible MSPaint hackjob and improved it.
Oliver Perez
Bump.
Jonathan Campbell
Working on a big spreadsheet of credits for various games.
A lot of people think that the armored core developers were separate from the souls developers, but looking at the two games the management for AC is consistent throughout the company, and most of the non-AC souls staff were hired around 2004-2005ish for Shadow Tower Abyss and games like that.
Evan Bailey
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Noah Reed
E3 soon unrealistic dream: miyazaki-directed tenchu reboot slightly more sensible dream: miyazaki-directed AC6 what will likely happen: miyazaki-directed new IP
Isaiah Peterson
>unrealistic dream: miyazaki-directed tenchu reboot Christ son, you need help.
I don't really see a need for Miyazaki to direct AC. There's plenty of other people at the company that would be equivalent and better. Naotoshi Jin, for example.
Gavin Cox
also, when making this: I noticed a LOT of From's developers actually came over from the original Tenchu team. I should go back through and mark which ones, but basically the entirety of Ninja Blade (many of whom worked on AC4/ACFA) were from Tenchu
James King
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Luke Bailey
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Isaiah James
>Christ son, you need help. i SAID unrealistic besides, there was talk of a "reboot" of sorts, AC being the obvious potential one of course but they still own the tenchu brand and there hasn't been a decent period ninja game in recent memory - tenchu is a classic series and wrath of heaven (tenchu 3) is still a truly great game. central yharnam made me think of how cool a stealth game in an environment similar to that (level design-wise) would be, running along rooftops and such and playing with the spook spell in dark souls 3 almost makes it feel like a stealth game at times a stealth ninja game on that engine could work wonders but in all honesty it's probably not a smart move nioh felt like a good substitute for now, though. while not stealthy, it had good combat and was unabashedly japanese, incorporating a lot of architecture and folklore of the time. jesus christ though i just want a new armored core game. or at least a peak at the mecha aesthetic. i'm hoping it's somewhere between 4 & 5, aesthetically: NEXTs were super varied (some even ridiculous) but they all had personality. VD's parts were meticulously ultra-detailed (just take a look at the heads' design sketches) but looked "samey" at the macro scale. hopefully each frame will have that distinct personality from 4-era combined with the incredible industrial detail of 5-era. i want more emphasis on moving/transforming parts. VD's weapon arm animations are still some of the coolest things i've ever seen.
Christian Torres
>but they still own the tenchu brand Do they?
I thought From just published a few of their games. They don't develop them and the worldwide releases are handled by other publishers.
Wouldn't Acquire own Tenchu, sort of like how From owns AC but Bandai publishes it?
Xavier Jackson
they bought publishing rights from activision in 2004, but further research reveals that yes acquire has developed tenchu entries since then. >I thought From just published a few of their games that is true; i don't think from as a developer has actually created a a full tenchu title other than ports. >Wouldn't Acquire own Tenchu here's where it gets confusing. everywhere online now states that from "owns" the franchise, but it's hard to tell if that is true or not what with acquire having developed entries since 2004. hm. i wonder who the actual intellectual property belongs to. ie., whose permission you actually need to make a game with the "tenchu" title. i remember acquire making that shinobido game, which was essentially a tenchu clone. because of that i had just assumed they'd lost IP rights but wanted to continue making games of that style, but i think it's more complicated than that.
Samuel Adams
Updated version.
I think it's interesting that most of the AC1-AC3 and ACV devs are still there, but a lot of AC4 devs were fired.
Gavin Rivera
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Elijah Martinez
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Elijah Cox
vamp.
Juan Jenkins
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Ayden Williams
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Dylan Ward
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Matthew Roberts
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Justin Walker
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Adrian Jenkins
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Julian Turner
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Lucas Price
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Levi Collins
What are the worst and best parts about the previous Armored Core games up until this point?
Chase Myers
Like weapons and body parts or gameplay sections?
Gavin Johnson
I'd say gameplay sections. I think V's version of quick boosting was a good addition since it provides a simpler alternative than flying up and down and moving left and right to dodge from the older games. It also can't be spammed as much nor go as far as 4's version.
Christopher Foster
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Christopher Flores
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Tyler Edwards
>best >worst AC: >still the only game I can think of with a mission of HEY DEFEND THIS PART and you can just turn around and steal the part >holy crap the maze-like levels and the platforming who thought this was a good idea PP: >DISCO INFERNO >no hidden parts MoA: >an entire second disc of arena fights >the way the various arenas are padded out with random crap to make them feel more full AC2: >shields >missiles AA: >DISCO INFERNO 2: ELECTRIC BOOGALOO and two other hit movies combo pak >no overarching purpose 3: >not having to fail five hundred missions just to cheat >losing nearly half your AP for overheating SL: >AI pet >extremely random weapon break system NX: >updated controls >losing all your energy for overheating NB: >awesome VS >everything else FF: >programming your AI >programming your AI LR: >everything except the music >the music 4: >the explosions >the translation FA: >the maps that aren't Parabolic Grove and Desert >ENERGY FLOW IS REVERSING FROM THE AMS V: >conquest in theory >conquest in practice VD: >hardcore mode >the maps
Charles Cook
>ENERGY FLOW IS REVERSING FROM THE AMS
After all this years, I can still hear it
Austin Turner
>still the only game I can think of with a mission of HEY DEFEND THIS PART and you can just turn around and steal the part Are you serious? That sounds pretty amazing.
Daniel Roberts
>>still the only game I can think of with a mission of HEY DEFEND THIS PART and you can just turn around and steal the part
You dont get a game over or something?
Jeremiah Moore
If they not only announce Armored Core 6, but it turns out to be a great game, I will paint an image of nineball on my chest and flaunt it around wildly.
James Green
you just doomed the game.
Isaac Russell
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Adrian Smith
I don't think it's happening at e3 They're going to prioritize the dark fantasy meme because that's what makes the money now
Jacob Morgan
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Jaxon Peterson
They are prioritizing dark fantasy but that doesn't mean they aren't working on AC.
At this point, if they don't release AC6 sometime this year, it means that they backtracked on their original statements and miyazaki straight-up lied to the press.
Jordan Green
You fail the mission and lose money but you get the part.
If you don't do it, the part eventually becomes available for sale but costs more than you lose in that mission.
Older AC games let you lose missions and it would just cost you money, only a few missions were mandatory. If you watch speedruns of games like AC2 it's about 90% quitting missions. In AC2 purposely failing missions until you run down to -50000c causes you to restart the game but unlocks the Human Plus abilities.
Asher Thomas
>AC: >still the only game I can think of with a mission of HEY DEFEND THIS PART and you can just turn around and steal the part
AC2:AA.
Ian Richardson
I agree with all the following except for:
AC2: >unlocking H+ by going negative cash >framrate during ta few missions
AA: >First game with seriously hard side missions (3-man gank squad, secret bosses, etc.) >Only 2 or 3 story missions
3: >72 person arena, great mail system >platforming and missile dodge missions over water
LR: >all the story/endings. >trying to find all the missions without a guide. Trying to beat all the missions WITH a guide.
FA: >Orca Path >the amount of overpowered weapons that make the game boring
Adam Parker
My guess is that they have a severely underplayed AC announcement (just a name and title teaser) alongside an actual full trailer for a new IP as a bait and switch.
David Clark
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Adam Sanders
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Brody Evans
not really, no
Xavier Ramirez
Bump.
Eli Russell
Rise.
Alexander Thompson
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Juan Jackson
>it means that they backtracked on their original statements and miyazaki straight-up lied to the press.
How do you figure? Literally the only thing that has been said about AC in the past couple years, was last September, and was "We are working on one, but it is very early in development. So early, we cannot talk about how early it is."
Nothing about that statement suggests a 2017 release. In fact, quite the opposite. Given that it was said mid-2016, and emphasizes how little actual game there was to talk about at the time, suggests that it probably won't be ready until at least mid-2018, at the very earliest. But, given that they have other projects that they're likely focusing on more, due to publisher deadlines, I wouldn't expect to see this new AC until maybe 2019, after they've wrapped up with all their other current projects.
Matthew Taylor
Bump.
Parker Flores
AC doesnt make them alot of money, as it's more of a passion project for them.
Could this mean the next AC will be PS4 exclusive? There aren't more games more Japanese than AC and I was wondering which publisher at this point would even bother with AC.
Benjamin Cooper
Not looking forward to dropping $360 to play AC6 but I will if I have too. Also, I could play Kingdom Hearts 3 later so that would be nice.
Jackson Richardson
I'd assume it does bring in money, because why would they carry it on for two decades of it didn't work well?
Alexander Ross
I'd assume all consoles in general, or on consoles initially.
Jordan Gray
A lot of speculation, nothing really interesting. But a PS4 exclusive AC makes more sense than a PC or even XB1/PS4 one, given that >they want to move away from bandai >they already said they are developing for PSVR (AC would be a good choice) >Sony could use it to get a more exclusive publishing deal with From to prevent them from developing for competitive platforms (like DS3 vs BB).
AC sold really well during the 2nd gen and 4th gen, mostly because Japanese sales were huge. It was 3.5 gen and 5th gen that it started to sell poorly. It's still fairly popular in Japan. AC2 sold more copies than Demon's Souls until Dark Souls 1 hit PC and got popular here in the west.
Colton Nguyen
>they already said they are developing for PSVR (AC would be a good choice)
James Peterson
>they already said they are developing for PSVR (AC would be a good choice)
Don't make me shoot you.
Hunter Sanders
Hey, as long as they still let you play in third person I'm okay with it.
A PSVR-supported AC is a good choice. A PSVR EXCLUSIVE AC is bad.
Brandon Carter
Is there somewhere to preview the voices from the DLC before I pay for one?
Jason Brown
There are some youtube videos online where they're featured.