It IS revisionism. /civ4g/ literally died until Stellaris revived it long before civ6, you colossal retard. The genre is too time-consuming to play and post in the thread at the same time.
If you haven't finished a single game, don't bother with that.
Elijah Campbell
>losing to /pg/
Austin Price
Is anyone's game running like shit after 1.6? I can't even get past the early game due to the lag.
Jacob Peterson
>he said meanie words so he is wrong BAAAAAAAAAAAAAAAAW t. commie who can't resist rewriting something as small as the story of a general
Andrew Long
Oh boi
Angel Garcia
If you're having lag issues, don't play online.
Problem solved.
Jacob Torres
Unfallen shit out food so fill their planets fast and that luxury gives bonus production per pop so that home system fills up super quick and had ridiculous production. This is ontop of them being almost always at 100 happiness for MORE bonuses
Jose Sullivan
Neat, thanks.
Juan Williams
Unfallen are always at the top of the score what the fuck
Adam Ramirez
I only ever play SP. Game ran fine in 1.5.
Liam Smith
>Rule 6 : The quality of posts is extremely important to this community. Contributors are encouraged to provide high-quality images and informative comments.
Then you're not having lag issues. Lag means you're not synchronized with other players. What's your problem, just slow? Stuttering?
>there's one /civ4xg/ player who's invisible I'll laugh if he's called "paradox customer support".
Brody Barnes
W O R S T T H E M E
James Roberts
I can reach the main menu and start a game now. Seems to be the case. Doesn't like being left alt-tabbed though.
John Lee
Hi Wiz. When will you realize that shitting on other games won't magically make Stellaris good?
Ryan Murphy
>everyone is talking about Endless Space 2 >meanwhile I'm sitting here playing Endless Space 1 S... So, if I pick "close-ranged missiles", they're shit at long and middle range, right?
Leo Jackson
Mate I'm being serious. I know it's had a lot of launch issues and I don't want to start it up until the critical ones have been fixed.
John Russell
That shoahlepoof guy look like an underage retard.
Samuel Anderson
probably lol
long range kinetics are the way to go anyway
James Thomas
are you retarded?
Angel Parker
Well, I know that, when the game started, it was: - missiles = long range - lasers (or plasma) = mid range - kinetic = short range
But apparently they changed it recently so that you can have short ranged missiles...
>Rule 6 : The quality of posts is extremely important to this community. Contributors are encouraged to provide high-quality images and informative comments.
Jackson Adams
No, close range missiles are the best long-range weapon in the game.
Why is this a question?
Jack Powell
So these tiny blue guys in the bottom right of the galaxy want me to take on the bright pink fuckers to my north and the big ass combine to my south.
I've already decimated the bright pink guy's fleet in a previous war but i'm kind of scared of the massive blob to my south. What are the odds that i'll be able to focus entirely on the bright pink without having the blob rape me from behind?
Joshua Wilson
What's the point of the planet cracker in ES2. It only destroys one planet, takes 5 turns to charge once you make the jump to the system, and is an era five tech and costs an insane amount of industry.
Why not just siege and take over the system?
Bentley Rivera
HAK HAK HAK
Angel Murphy
You're a fucking shit player and you belong in the Gulag
t. totally Hyperlanes only
William Hall
It runs fine. Nothing game breaking, few annying ones like minor quests getting stuck, but none major.
Landon Murphy
Its >No Bio
Ayden Rogers
I like hyperlanes. They make the galaxy look like a giant web.
Well, they shoulda changed it.
Jackson White
save us manlet
Carson Williams
How would you make missiles to be actually worthwhile in Stellaris?
Tyler Gonzalez
FUCK, COME ON DUDE
I once had Deserted Cities and Huygens Rings in my starting system
the game went poorly
Charles Martinez
manlet cabbage needs to save us
Elijah Edwards
FUCK
Mason Evans
SOMEHOW I'M THE WIDE GUY
Ryan Lewis
OH SHAKA will come on and save us.
Oliver Bailey
somehow I'M the foul guy
Alexander Perez
COME ON
Eli Cook
>win 8-1 >lose 1-0
I'm ashamed to browse this thread
Aaron Powell
Well we lost that much but we still qualified for the main Veeky Forums league anyway.
So we have at least 3 matches over the next two weekends.
Gabriel Gonzalez
Dear /civ4xg/,
You got fucking owned.
Love, /egg/.
Nicholas Morales
it's not fair
Ryan White
it was 1-0
Parker Cox
Unfallen are just OP
Christian Clark
>tfw gonna get gulag'd
Austin Morgan
Yeah, you LOST.
Julian Morris
>doesn't qualify
Parker Cook
How do I into fortress in Stellaris?
Josiah Morales
>didn't qualify for the VGL
Elijah Smith
The only thing I had was the battle turn bug and that's gone now. Even fixed it for an in progress match, which i was crossing my fingers on.
Connor Foster
The choke guy really blew it
Thomas Jackson
There are no gulags, you will simply perform voluntary labour in Siberia out of love for your great Motherland.
Wyatt Rivera
>I got up for this
Brody Martin
Reset your patch to 1.5
Gavin Reyes
You don't, they're a waste of resources. >can only build one in an entire system >their weapon ranges won't even cover half a system >so pathetically weak even a shitty 2 system empire can destroy your fortress their badly optimized fleet >not that it matters because enemies will just ignore fortified systems and go after soft targets because fortresses are so pointless and stupid there's no point in even destroying them
>moving goalposts Sad and pathetic! But typical from sore losers.
Camden Carter
>can only build one in an entire system what, you can build like 8 can't you? You just got to position them properly, the build area restriction from one isn't that big. They are still shit tho
Nicholas Perez
>increase hp more >remove the power necessity >add 1 more special slot to all bases >increase damage by around 6-8x on each >add an all small slots part to each instead of split PD/small >make their special effects be a galaxy-map AOE instead of in-system only
Brandon Brooks
You clearly haven't played since the 1.6 patch. They changed it so that you can only build one defensive structure per system by making their exclusion zone take up the entire buildable space of a system. God knows why they did that since even multiple forts and bases were just one step above useless.
Daniel White
>ES2 >Playing Vodyani >Staring sector had 2 planets from turn 1 >1st to find academy and shit >3 minor races under thumb >2nd ark out kind of late >Sector right next to my 1st has 4 usable planets >Plant it down >Never able to build shit from it though >Just says there is no factory present Did my shit bug out or did I mess up something?
Brandon Brooks
>haven't played since the 1.6 patch I just haven't built them since 1.6. >one defensive structure per system what a fucking meme
William Rodriguez
It's not exactly one per system, but the AOE is so large that in the vast majority of systems, 1 is the limit, since most are so small. You can still cram fortress in some extra large systems, but still, utterly useless.
Blake Reed
Increase HP by factor of 10. Increase damage by factor of 4. Extend sensor range so they give you vision of many systems in a wide radius. Fortresses can now garrison and repair fleets. They can also build corvettes and destroyers, but not larger ships. Admirals can be stationed at fortresses, bonuses they provide are to fire rate, ship repair/build, tracking, and upkeep reduction.
Also rework XL weapons to not be total garbage then make fortresses capable of equipping a single XL weapon.
There, I just made fortresses formidable and worth constructing.
Thomas Wright
Make it so they can be fired from outside engagement zone. So, for example, you can warp a fleet in and have them fire missiles at Spaceports, etc. without actually engaging in combat and moving into their firing range.
Also, make it so that fired missiles reroll to hit another target after the first dies.
Benjamin Gomez
>just go around the fortress
still doesn't help them secure "strategic" locations due to engines. If the FTL inhibitor pulled fleets from nearby systems into the station, then it'd be great. Like how you have the circle for sensor range, that can be the ftl inhibitor's range, for example.
Colton Scott
I was asked to make fortresses good, the game itself is still shit when it comes to strategic warfare but that's not the fault of fortresses, it's just shitty game design
Carson Smith
What the fuck is this gay shit? If I can plant only 1 station of whatever size in my system, it better be able to fuck up 200k stack
Joseph Morales
I want to turn all wars into slogfests, the post.
Jace Turner
If you want that then it needs to cost as much as a 200k stack. Not saying that the current state of defensive structures is acceptable mind you.
Sebastian Perez
For shits and giggles.
Colton Allen
Okay, I just finished game with Riftborn, won by Dominance. Previously won with Sophons with Science and custom with Wonder.
I want to play on Normal or even Hard now but since Im not a good player, I will play custom again, just different one.
What visuals, trait (omniscience, gene splicing, etc) and galaxy settings would you suggest for me for maximum comfy game?
Thanks for replies!
Connor Nelson
A single defensive structure shouldn't be able to hold off an almighty doomstack, but it should be enough to deter small raiding parties. A fortress though should be strong enough to fuck up anything under 20k power. It can still lose to 20k> fleets, but it will absolutely maul anything that doesn't have at least that amount.
Isaac Torres
That still wouldn't make fortresses good, though. Fortresses have no reason to exist; their whole FTL trap thing is useless since Spaceports effectively have a giant zone of control. If you engage ANYTHING in a Spaceport system, your Fleet is just going to resort to fighting that Spaceport which is ridiculously cost-effective compared to Fortresses and gives you plenty of time to bring in a backup Fleet.
Brody Allen
DUDE
Isaac Adams
>design problem horatio >better play stellaris
Camden Sanders
>be asked to make fortresses good >don't address the fundamental issues that make them worthless try again