/agdg/ - Amateur Game Development General

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: (why would you want to browse this one though, it's terrible, filled with shit and almost no progress)
Previous Demo Days: pastebin.com/rmiZV5yX
Previous Jams: pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

Other urls found in this thread:

steamcommunity.com/games/593110/announcements/detail/1265922321514182595
twitter.com/SFWRedditVideos

Getting good at art.

please rate my animated art (also posted in last thread)

I had fun making the monster jam game so I'm gonna keep working on it for a little bit more.
Started adding a map editor. So far I've made a custom map resource that stores all the tiles, and placing tiles on the map works.

I'm making pong

Fly me to E3 and let me show my game among industry stars... Let me see what progress looks like between solid snake and ethan mars....

How do I make my models not look shiny in Unity. I want them to look matte.

Whats the best screen recording software for making sexy webm videos?

In other words, please draw their hands
In other words, baby kill me

is it a trap to fall into to rewrite your code over and over again FOREVER? or does it reach a point of near-perfection eventually?

it is just logic and math after all, so maybe it isn't such a bad idea to continually rewrite it until it's good

...

DELETE

>unity users btfo
Remember to pay your Unity subscriptions in order to remove the cuck stamp from your games!

>and we just license their engine
heheh

He's right though. Look at all the shit games now. Gotta have some barrier of entry to filter out the shittiest of the shit.

Plus you gotta deal with restrictions on your licensing, like with Unity you can't publish using copyleft licenses. So you're 100% a cuck basically.

is there even a single person here that posts progress on a game made in a custom engine?

not gonna let you steal my intellectual property bro

NO
STOP
NO MORE ENGINEPOSTING FOR TODAY

nah

I think you could get a huge improvement just by banning asset flips.

the ride never ends

The cyberpunk FPS

I'm procrastinating.
I know how to fix it.
But I procrastinate the fix.

I use a graphics library and a few other libraries for stuff like networking and sound, so I guess I'm halfway towards being an enginedev? Can you use anything other than opengl/directx and still be considered an enginedev?

I don't post progress all that often though.

just like pull trigger

You're procrastinating the fix because you're afraid it won't work.

google "the witness"

Once I do all the basic unity tutorials; when do I get good enough to make game?

You are good enough right now.

I just finished roll a ball by following the instructions. I don't actually know how to code or what it means unless somebody told me. I really wish I knew why some lines start with void and some don't, or why some lines need () or ; or they don't work.

Couldn't you just work on a game in Unity until you're ready to release, then but a license, though?

learn to program

Because then all development is based on closed source tools. You can release your own code under copyleft but for people to use it they'd have to work with Unity which is closed source.

Why three arms?

Because xe has three arms

Any good tutorials on how to implement 2D tiles on a top-down view of a 3D project in Unity? My maps are heavy as fuck and now I have to work around tiles to make it lighter.

Also, is this style of scenario good or would it look better pixelated (as the NPC)?

He lost one in the great war.

progress

I don't use Unity and haven't actually read any of the articles so this might be a shit lead, but I know there's documentation regarding the process you're considering in some of the Enter the Gungeon devlog type stuff that's floating around.

currently working on a fantasy rpg game. how do I stop myself from wanting to meddle around and start another project?

Unity is the ONLY WAY to make a game!!

wtf.........

Remember to pay your subscription in order to remove the cuck stamp from your games! Only $35 per sear per month!

>be cigar maker
>make cigars
>cigars are pretty damn good
>some faggot "ingenier" or however the fuck you spell it comes up with some "machine"
>it makes cigars
>theyre pretty good. But no cigar. Heh
>people start making their own cigars
>some are actually better than yours
>they start by doing shit cigars but they learn from their mistakes and keep going until they make good cigars
>tfw youre not relevant anymore
>tfw now that people understand how to make cigars youre no longer some mystical figure
>tfw you considered yourself a cigar god but now youre just another cigar man
Yeah man. Fuck making things accesible to everyone. Who the fuck even decided to "explain" things to people. I like to be the only one that understands how a thing works and no one else.

Looks like a Canadian venue. Canadians don't matter. Fucking maple niggers. What a stupid bunch of maple cucks. They don't even know how to make games. Canada has never made a game. :^)

The world would be a better place without cigars, you know.

Reminder that if you use someone else's libraries or language you don't have full control over your game and should feel ashamed.

...

The only important part there was 'have game'. As long as you have one who cares.

Lol. Stupid fucking poorfag. You may as well use Source. :^)

Triggered :o)

Will look into it. Thanks, user!

why is this here

its Unity

Write down all of your ideas for the new project and then put them away for another time. Keep adding to it and occasionally refining it but let the process of documenting/idea guying it be enough to sate your desire until you actually finish your main project. By then you will have a nice chunk of ideas, thoughts and story to go through and see if you still think it will be a good idea to start.

>being a poorfag
Oh? What's that sound? It's certainly not one of your games... Unity is the only way to make a game...

This.

I just love when people don't have the monopoly on something anymore, they get salty as fuck. I'm an unity dev but even I know that they unity devs have always been jews.
They just drop more and more shit since we're getting more and more alternatives to their engine.

> look at all of our features!! pro only boys!!!
> what's that..? ue4 went free you say? um.
> h-hey, look guys, we have enabled most of our pro features in the free version!! awesome
> you still have the splashscreen but it's fair you know?
> what's this again..? unreal gives good prices?
> .....
> oh hey, you're not forced to buy our engine anymore, just subscribe!!
> what the fuck do you want again? ue4 got good lighting and no deprecated framework?
> ...............
> huuu... hey, we reworked the lighting framework in Unity5.
> btw I don't think we're going to release any Unity6 because.. because.

I can't wait for the next episode.

Why is this kind of shit even allowed? This isn't even Unity

this is good practice and its what Ive been doing for the most part. its just that as I work on this project I realize this other idea is much more simple and would require less time and work to get more of it into working order so it becomes more and more tempting

Can you turn static lighting on and off in Unity yet?

don't tempt him you fool

I hate this thing, this is a thing that I hate.

It's his own engine in Java.

What is this garbage?

how can you post this when I am out of cigars because Cigars International is holding my Man o Wars hostage for the last month?

>object oriented programming

just like make cigar

Delete this.

the world would be a better place without you, you know

are functions oop

No.

Anyone willing to share his filters for the samefagging source shitposter?

Don't mind me, just making some art for a game that doesn't exist. Won't even bother asking if anyone is looking for art because I'll just get memed at again.

if i name a variable "apple" is it oop

just enable recursive hiding on 4chanx

No.

There's nothing, this guy is a genuine retard changing the style of his post to avoid filters.
When you see his signature post just use recursive filtering and hope that a mod come to clean the thread.

So if apple isn't object-oriented, what is?

>Closing Greenlight Today, Steam Direct Launches June 13

>As of now, we are no longer accepting new game or software submissions via Steam Greenlight and voting has been disabled. One week from today, on June 13th, we'll be turning on Steam Direct.

steamcommunity.com/games/593110/announcements/detail/1265922321514182595

OHHHH SHIT IT'S HAPPENING

After completing the paperwork, the developer will be asked to pay a $ _100 recoupable fee for each game they wish to release on Steam. This fee is returned in the payment period after the game has sold $ 1,000.

Encapsulation.

socialist states

Reduce specular or metalicness or whatever it is in your material. Is it really that hard to figure out?

Give me reasons not to make a browser-based game with WebGL and JavaScript

This, but for

Peng lad, I really want to make editor tools. Has it made your design process any faster?

compared to what else?

Woo

Not object oriented programming.

0AQG7-ITT4J-QKGMT

I was told that if I didn't hand out steam keys there'd be bitching.

Spreading them out across multiple posts over the next few days so one guy doesn't just take them all or something similarly stupid.

Did I scare ya?

The changes sound pretty good to me.

Bitching by whom?

Finally made a design for an old enemy that had been placeholder until now

Also got myself a cheap Wacom tablet which is pretty fun

i dunno. assholes I guess.

How much is your game going to cost?

Woo as in woo-hoo, user. This is exciting. Maybe this way steam won't be shit.

After people practically demanded keys from you I would've told 'em to fuck off.

Cheers on the game.

Don't ever post here ever again.

you should write the codes on an image so they don't get grabbed by bots

FUCK TOO SLOW

thanks for doing this, now pm me a key

Fear not, that's how I interpreted your post, user. I just thought I'd have a little fun hiding the fee, people here were worried about what it would be.

Can't wait to buy a copy and tell my friends, congrats on making game, and a fucking good one at that