previous ded The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread. Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/
WebM for physicians: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Algodoo >Avorion >Besiege >Chode - Children of a Dead Earth >Crossout >Empyrion - Galactic Survival >Factorio >From the Depths >GearBlocks >Garry's mod >Homebrew - Vehicle Sandbox >Infinifactory >Intersteller Rift >KOHCTPYKTOP: Engineer of the People >Machinecraft >REM >Robocraft >Robot Arena 2 >Scrap Mechanic >SHENZEN I/O >Space Engineers >SpaceChem >StarMaden b >Skywanderers
Games that are definitely not /egg/: >Minecraft >The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off. >Hearthstone, found in the hearthstone general, /hsg/, not in this general >Shadowverse, found in the shadowverse general, /svg/, not in this general >Persona games, found in the persona general, /pg/ not in this general
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
How would one go about building this in Space Engineers without it being jiggly and slow.
Justin Collins
option 1: rotors + pistons + blast doors for safety option 2: mod in hinges option 3: use submarine hatch mod option 4: cry
Carson James
you cant
William Adams
Gunbuster, I love it how every so often people ask about that anime and how to build it's weaponry.
Nevermind that it's a mecha anime but the ships are better.
If someone could figure out how to build it in Starmade, I'd happily join the faction that could do it.
Well, Actually they would need to build a few things for me to join.
Owen Gutierrez
...
Anthony Richardson
I have gunbuster here somehwere. there's a lot of room for improvement with this gif stand by.
Easton Price
Thank you, I used to have the laser gif's saved but lost them.
If you could get the missile tubes and any other weapons on the ships that would be swell!
Bentley Taylor
SPACE ENGINEERS
Looking for a good Dry Dock / Repair / Construction Station or Ship.
I used to have a good one saved that was a hollow metal box with the repair arms inside.
Logan Diaz
the one you make yourself.
Alexander Morgan
>the one you make yourself. But, user. >the one i make myself. Isn't as good as those on workshop.
Dominic Turner
There's a few minutes of footage between the hatches opening and the guns firing. I'll have to fuck around with formats or find a video editor that isn't gay don't wait up.
Samuel Edwards
that's a quitter's attitude my guy step it up
Jaxson Reyes
Tried my best and it ain't good enough, I can't speed up repairs anymore than it currently does.
Eli Reyes
>Inverse kinematics isn't all that complicated. Explain it then
Joshua Lewis
redo it from the grounds up then oh and don't forget to get gud
Nolan Cooper
It's like kinematics, but inverse.
Jayden Mitchell
blender?
Nathaniel Howard
getting now. windows movie maker is so shitty oh god why
Ryan Russell
There's an easier solution, It's describe in the episode of Star trek: Voyager "Think Tank"
Cheat, In this context just use the workshop as people have already done the leg work on creating a better design than i could ever come up with.
Joshua Sanchez
Can one discuss Oxygen Not Included here?
Camden Cox
Why isn't construction in space engineers like this?
Grayson Gutierrez
not /egg/ same genre as doft fortress or rimjob
Jace Hernandez
>factory approaching 400 MW of consumption >nuclear reactor doing just fine
Samuel Clark
KEEEEEEEEEEEEEEEEEEEN
Alexander Brown
>assumption: workshop designs are the best designs >conclusion: ask belter ore identification community for designs Should just fuck off to the workshop or discussion pages, really.
Matthew Reed
good luck with it, it's powerful, but not intuitive you switch to video editing mode in the top left dropdown (will be on default by default)
Luis Baker
why not just use webm for retards
Joseph Williams
>in op >webm for you son, you just have to use trim and click start end end. no rocket science!
Elijah Cook
Hmm, Your right.
Damn shame as the design, I was subbed from before was built on /egg/
Christian Diaz
Can't do hatches but here are some lasers.
It's a shame SE doesn't have lasers, otherwise i'd be cutting into enemy ships in MP for sure.
Isaac Turner
Why is Crossout so popular when it's figuratively just Robocraft but with less creativity and all of the bullshit that ruined Robocraft like those goddamn crates? I gave it 12 hours, and both times I got a crate that was supposed to be a "high chance of rare part" it slapped me with white decorative headlights. It's bullshit. It's the same bullshit that killed Robocraft.
Michael Turner
Trying to spawn a repair station to study it's design, but this keeps coming up.
Single with max block for world.
Carson Peterson
set your block limits to 0 you dingus
Carter Wood
>add movie to blender >it loops the first 10 seconds of videos despite acknowledging that the full length of the clip is nearly 2 mins
Yeah this isn't for me
Ian Wilson
You have the option of avoiding crates. Sell them on for other numpties to waste money on.
Christian Hughes
Do you wanna know why?
It's simple, because it came with the crates unlike robocraft.
Gabriel King
>start shifting to decentralised construction with train delivery >still can't decide if I should make green circuits locally or not kill me
John Jenkins
WEBM FOR RETARDS it's in the damn OP gitgud.io/nixx/WebMConverter.git
Evan Gomez
Fuck go yourself
Jayden Adams
Just upload it as a webm to imgur
Colton James
I set it to disable and i still get the error.
Jordan Hill
>Why is Crossout so popular Because it is new. That's how flavour of the month works.
Leo Morales
Why would you want to make them locally? As I see it, the stack size of 200 makes them an item well suited for train freight.
Took the opportunity to learn a more about ffmpeg. Blender is a bit much.
Christopher Adams
try unchecking that gay block limits box
Mason James
I really need to start reading this (Battle Angel Alita), from what I've heard it sounds awesome and very /egg/. Anyone know a good source for it?
Ian Hughes
Oh, Sweet.
Thank you!
Charles Diaz
this seems to be working magnet:?xt=urn:btih:25bf50a8ccf567b4b8da735056ee9645b27727cc&dn=Battle+Angel+Alita+1-9+%2B+Last+Order+1-19+%2B+Mars+Chronicle+c001&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
Kevin Cooper
I think i've found without a doubt the best looking design to use for a repair drone.
Carter Foster
finally found a use for hell lamps
Joseph Ortiz
Thanks /egg/bro
Ryan King
>ping 207
Adrian Garcia
OK now that I'm actually here and have a second Inverse kinematics is the use of simple geometry (triangles) to black-box the operation of a robotic limb in order to place an end effector, in our case a foot. What you end up doing is hard coding the length of the limbs, and then figure out through whatever means wherever you actually need that foot to be in relation to its origin. Let's say you need it to be two units below the mounting point and one ahead, as the start of a walk cycle. Plug this in. The software takes this location and, knowing both the length of the leg segments and the direct distance between the mounting point and the target location, determines what angle the rotor on each joint needs to be at to form that triangle. It then turns on the rotors and spins them to match. Essentially, little more than applied 5th grade geometry. This can be nested within itself any number of times to control a limb of any arbitrary number of segments. The target can be varied as you see fit on the fly, allowing for both full, smooth walk cycles and dynamic balance by monitoring the hull orientation.
James Baker
You could make that refittable and just put different tools into it.
Anthony Russell
this thread needs more webms of starmade & space engineer battles
Carter Roberts
How to identify shitters in crossout 1. Painted pink/green 2. Using default weapons at 2000+ 3. Not stopping a cap or starting a cap
Evan Gray
spengo fights were so disappointing. They never live up to your expectations when you're building the vehicle.
Camden Scott
...
Ayden Mitchell
the problem with spagnies is that guns fucking shred everything and only have 800 meter range which is boring as fuck turrets have very good tracking and laser accuracy meaning fighters vs. turrets are pretty much useless
Christian Flores
Agreed except weapons. Didn't have any luck in the lootgrind.
By the way, is the matchmaking based on PS or levels ?
Christian Ross
because the "preview" is defaulting on 10s, there are little clippers that you can extend at the bottom. told you it's fuggen unintuitive do what user tells, look OP, use it
rotors and merge blocks, rotors and merge block
Adrian Cruz
Opend my first Loot Crate for 14hrs and got the fucking kakhi spray, what happend to a high chance at a rare?
Joshua Lewis
khaki*
Nolan Watson
On paper ftd should deliver decent space battles since there's no apparent range limit for manual targeting and AI can shoot shit up to 5km away but neither spacecraft nor multiplayer really took off. Spesshaps mainly get used in single player to take a shit on the npc factions.
Nathan Baker
Is there any particular reason why the spengies server is always abandoned(ie everyone playing elsewhere or awful simspeed), or it's just indicative of the playerbase?
Robert Barnes
fug
Jack Turner
But Spengies no longer has range restrictions. There's built in detection hardware now and nobody can hide from recon satellites. You can missile and modcannon from 5km all day.
Kayden Ramirez
Say. Using this as an example how hard would it be to construct a repair dock that expands and then closes when not in use?
Matthew Walker
In starmade if everyone is using small weapons to shoot at each other isn't it more practical to build a massive ship with tons of small weapons to spam them to death?
As a rapid fire gun beats a bolt action rifle.
Nolan Green
The 800m range being removed is interesting but off-the-shelf weapons would suck a lot of the fun out of it for me. Wouldn't everyone just use whatever gun had the least spread? If SE even has spread.
Jackson Sanchez
turrets still are confined to 600 and 800m, but you can detect and track targets on almost unlimited distances, only thing limiting you is lag PMWs are the only way to go, except point defence
nimble fighters with decoy-tails will still reign supreme
Luke Thompson
In what game?
Also, that example is dumb because a repair dock would require an open space in the center, that thing there has stalks to attach cargo containers intead of an area for things to be repaired.
Jack Powell
Let me fix that up a bit for you.
Space Engineers.
William Turner
still bad, still no space inside. why have an extendable setup if you are gonna zip around the guy you are repairing after that? just have a whole wall of welders if you wanna fly around and fix parts. I recommend go with spider legs, they are nicely tucked in beneath the belly, later they extend to make a welding cage, ship just passes through and that's all
or you mean a repair setup to weld yourself, then it's better to just have welders behind armour than have an extended spine with little repair arms but it's a cool idea
Chase Phillips
No? The weapon with the least possible spread is an anti-ship missile. Anti-ship missiles in Spengies are large, requiring either large ships or many smaller ones to carry an effective load of warheads. The presence of large ships means that if you've not got many missiles you're gonna need big guns to kill the ships. Smaller destroyer and frigate class ships can't fit the fuck huge triples so they'll git the single and double turrets to compliment their small missile payloads. Torpedo bombers will be hell against large ships because they're hard to hit, needing faster firing weapons or smaller anti-starfighter missiles to effectively kill.
Essentially if everyone actually used what Spengies now affords it's players everything would look like Soviet missile and aviation cruisers.
Nathaniel Martinez
That's only an example, Keep in mind it would be more like this but those ribs would collapse on one another into a single rib and the ship in this.
picture would close up and be without the massive pole.
Justin Lopez
Whoops forgot image.
Logan Lopez
That's boring. Everything is about missiles and missile defense in real life I don't want it in my escapism.
Eli Taylor
you're talking about some weapons that don't exist
there's missile spammers and bullet spammers, and warhead clangers
William Garcia
Space Engineers needs more defensive and offensive stuff.
Shields, Deflectors.
Denser hull material.
Better power sources
More engine systems
Point defense systems that aren't just bullets
autocannons
mass drivers
railguns
lasers
torpedos
nukes
plasma
Andrew Rivera
>[Team] wwwwwwwwwwwwwwwa
Ryder Gonzalez
he's talking about PMWs and they exist why limit yourself to vanilla tourettes, when you can clangineer warheards with gyroscopes and thrusters when you can remote control missile fleets when you can make camera detection arrays when you can make clangbombs
Matthew Powell
>Shields, Deflectors. no space magic
>Denser hull material. is heavy armor not good enough? an even more massive option would be bad for maneuverability
>More engine systems why? I think they got the bases covered
>nukes would be op
>plasma space magic again
Wyatt White
how do you play crossout?
i cant download it on steam page
Lincoln Anderson
>Space Engineers needs more defensive and offensive stuff. yes but half of the thing you listed are already in, you just have to build them yourself, not rely on "i'm dumb" - 1 block solutions. more things except boom / small boom / boolit would be awesome power and thrust systems that have to be build from multiple blocks that word differently if placed in different manners would be awesome >denser hull this is the one I disagree with, less dense armour is better in spengos pneumatic-wheel-heavy composite
Julian Watson
The problem with shields is it goes against the whole reason space engineers exists. SE is a spaceship wrecking simulator tech demo that has been nigger rigged into a semi-playable full game.
Juan Peterson
>semi-playable not playable >full game XD and other emoticons
Matthew Peterson
>you just have to build them yourself >in clangineers
1 block solutions are required
Samuel Ortiz
>being opposed to the notion of clangbomb wew
Isaac Lewis
no, you don't go away
Landon Williams
>no space magic
I disagree, You can still smash a ship against shields and you'll simulate compacting your ship into a flat pancake at least where you've smashed into the shield and how fast you were traveling at.
Now the thing about shields is, you could potentially design a dagger craft to penetrate shields.
Cooper Sanders
muh sekrit club :^)
Thomas Mitchell
>Now the thing about shields is, you could potentially design a dagger craft to penetrate shields. it's not how shield mod currently operates, but I'm interested carry on have you ever thought of googling the game?
Bentley Gomez
No it isn't, first you get the opening stage where spacecraft are launched on an attack vector followed by the first salvo of heavy AShMs. Following this is, hopefully, a dogfight between each sides torpedo bombers and interceptors. As the first waves near the fleets, the second wave of missiles is fired from the missile cruisers and terminal defense missiles are launched against fighters and missiles. By the nature of Spengies probably 40% of all of each sides missile stocks have been expended and they are now within heavy gun range. The Torpedo bombers begin making their attack run as heavy gunfire begins to erupt between the fleets. If ships are equipped with evasive jumpdrives, they will begin to initiate microjumps. Shortly later, terminal SHORAD begins to fire on the remaining missiles. As the torpedo bombers return to the aviation cruisers, the battlefleets will either begin to disengage or continue closing to medium weapons range, and begin attempting to use spinal mass packet accelerator cannons to remove the capital ships from the fight definitively and quickly. Roughly 85% of missiles, including both AShM and terminal defense, have been expended. If the fleets have not yet disengaged, the fight will not last long beyond this point as either the fleets continue to close or open back to medium weapons range. The second and final torpedo bombers run is either underway or complete. Beyond this point, the remaining ships still moving under their own power will still be shot completely full of holes. Any capital ships, carriers or flagships will have taken multiple terminal missile strikes or a hit from a gravity cannon, rendering them little more than scrap. Anything capable of jumping away will now do so.
By now the landing fleet should be conducting operations to establish or contest ground control or tackling enemy shipyards.
Liam Cooper
literally impossible because of the engine
Elijah Wood
abusable by strafejump gravsniper/missilesniper ship with nothing except a huge gun and 8 or so jump drives it's low mass allows for constant jumps, it can infedinitely manage its preferable engagement range, while spamming gravgun or torpedos. repeats untill cargo holds are empty (in 1 variant it's stone / gravel, in 2nd it's parts to weld a missile) it then jumps to resupply, jump back