/dfg/ - Dwarf Fortress General

Lost manhood edition
Previous thread
>Download the basic game here. Current version is Dwarf Fortress 0.43.05
bay12games.com/dwarves/

>Official forums:
bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
boards.fireden.net/vg/search/subject/Dwarf Fortress/

>Dwarf Therapist (Standalone is out of date, use Starter Pack for 43.05):
bay12forums.com/smf/index.php?topic=122968.0
github.com/splintermind/Dwarf-Therapist/releases/

>DFHack:
bay12forums.com/smf/index.php?topic=139553.0
github.com/DFHack/dfhack/releases

>Starter Pack:
bay12forums.com/smf/index.php?topic=126076.0
dffd.bay12games.com/file.php?id=7622

>More DF stuff:
pastebin.com/AnsHjQ40
Modanon's Mods: dffd.bay12games.com/who.php?id=3558

>Dwarf Fortress General IRC chat:
en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn

Strike the earth!

first for love

Second for Jabberers are the best pets

elfposting?

What does a jabberer even look like?

Its not gay if logolas wears a dress.

...

They're basically dinosaurs. Picture a T-rex with a giant beak and you have it.

Cute, if I didn't play on a toaster I'd dig down to the caverns more often.

>logolas

Dwarves and Elves are NOT friends!

reminder

...

AUSTISTIC GRUDGE WRITING INTENSIFIES

STOP POSTING FORBIDDEN LOVE

...

Dorf fort elves are cannibals. This makes perfect sense.

...

hes gunna get it
in the butt

So, can giant bats still use axes or has that been patched?

...

Help me out please friends.

A human hammerman asked to be a residency, which I accepted since I need mercenaries.

He brought with him a bronze maul, but when he arrived he dropped it on the floor of the Mayors office and when I try to make him equip it again it doesn't show up on the list of available weapons.

Its on the floor of my office, I know its there, but no-ones carrying it to a stockpile and I can't make him equip it - what troubleshooting can I do to figure out whats going on? I know theres a bug that dwarves cant equip mauls, but this guy is a human so that shouldnt matter.

Is there any downside to not having more than one guy in my fortress guard? I'd rather just put them in a regular military squad, considering how absolutely rare it is for any of my dwarves to commit a crime

bunch of degenerate elves have taken the thread if ya ask me

Good thing no one asked you.

didn't knew elves had politeness as their dump facet stat
Always took yer kind for a bunch of ball-lickers

>he
Uh, pretty sure that beard is a she, the treefucker might be too, hard to say.

Cut down trees
Kill Elves
Kill animals
Fuck sunlight

Anything worthwhile is beneath the mountain.

>Kill animals
I dunno man, you can keep birds and pigs underground

Any downside to accepting Goblin mercenaries?

Are they going to start shit in my fort or do they act civilised when they become a resident?

Elves were just a stupid meme they said...

Look where we are now!

Hmmm

Swords, spears, or axes, /dfg/?

Yeah until a troll comes and smashes their shit in

Hammers
and nigga how are sieges real like just raise the drawbridge

the latter for the most part
I don't really know for sure, but I suspect if they've kept their goblin values there's a chance they'll start shitty arguments in the tavern or wherever they chill out when they're off-duty, which could (minorly) upset some dwarves. but it probably won't amount to anything

If you were to be placed in that coffin would you be boned or have your bone inside someone else?
Or both

>can't build marble or limestone houses because the deposits are sparse and I need that sweet steel.

I need an expertise.
I plan to make a pic related magma shower trap. The idea is to pump magma from reservoir below onto floor grates, so it can freely fall back to reservoir without staying on floors and evaporating, thus allowing the shower to work indefinitely, eliminating the need of refilling and allowing safe passage as soon as the trap is turned off.

Now my questions are:
1. Would it even work as intended? Are there any glaring issues with this design?
2. Would invaders try to path through it when it's on?
3. What's the estimated lethality of this trap?
4. Any improvements?

I meant wild trolls in the cavern
Also walling yourself off with bridges by the time goblin sieges are coming is pussy shit, the game isn't hard so why would you want to remove even more challenge and deprive yourself of glorious blood

Hammers, a few lashers for variety + a few axedwarves in an anti-armor squad

Spears + axes for megabeasts and the like

You never know until you try it user
Just make sure the pumps are powered by some generator, rather than manual power

20 pumps is waaaaaaay overkill man. I don't see any reason why it shouldn't work though

You wont be able to scavenge any weapons or amor from this trap, don't know if you care about that

>tfw resident Hunters bring like 100+ bolts with them and I can just get dwarves to steal them the moment they've been fired for my own stockpile

Got 251 bolts this way so far

I *think* this has to do with ownership. I think the parens mean an object is owned by a person. Since the new merc probably doesn't have a place to store his shit, he's just gonna leave it there. Once he has a room with a coffer he can use, I think he'll put it away
source: my ass

>I think the parens mean an object is owned by a person
It means that the object was not made by your fort

Yeah, I want to power them from above.

I believe that with magma freely falling through the grates all pumps are needed to make entire 2x5 area lethal.
Also at least my glassmaker won't be bored.

It looks like my embark has everything I need, so that's just less clutter to deal with.

Do ramps have any benefits over stairs?

Dont worry, found a workaround.

I scheduled a building to be built where the mail was lying, forcing a dwarf to pick it up and move it out of the way. Then I cancelled the building.

Once it had been moved just outside the Mayors office for somereason it became visible on all my menus and a dwarf came along to haul it to the weapons stockpile fairly quickly

>be cross-training marksdwarves as hammerdwarves
>a vile force of darkness has arrived!
>change uniforms back to the one with crossbows
>whole squad proceeds to strip down completely just to change the warhammer for a crossbow

god this game is so fucking stupid sometimes

Do dwarves need to be in the water to fish? So like do i need to make a ramp in a pond if there are none?

You can put tracks on them, in some situations they are faster than stairs (when using ramps dorfs move vertically and horizontally at the same time in one step) and stairs don't stop falling creatures.

did the uniforms use the same armour?

Exactly the same except for the weapon, that was half the point of the excercise

They don't need ramps, they just need to stand next to the water. They can even fish through floor grates.

>embark in terrifying tundra
>no other wildlife than raven corpses
>and giant raven corpses
>and raven man corpses

That makes sense then

I've been playing dorf fort for 18 hours and I have to go to work in 4 hours but I'm scared of wasting time sleeping when I could be playing DF. This has been going on for several days and my sleep schedules all fucked up. I'm like a blind person with non-24. I never get good sleep because I'm going to sleep at 10 AM and waking up in 4 hours. I'm hurting myself but I still want to just keep playing DF. In this fort I have a 6 dorf axe military in full iron gear combat training.

Sorry for the blogpost but I feel like as long as I post this it will be like a final terminal action that will let me sleep instead of the dwarf fortress tasks that just keep making more tasks. Fuck my eyes hurt and my mouth is super dry. I haven't been eating or drinking anything either.

>playing for 18 hours
>20 dorfs

hmmmmmm

>no farmers
Are you roleplaying as tolkien dwarves?

You don't really need farmers until you get like ~50 dwarves.
Caravan food + slaughtering animals they bring is enough.

>not just using eggs plus honey for food, and helm plumps for booze

Inform me on labour structure. Generalized labor pool where everyone does everything, or specialized assignments where certain dorfs do certain things?

Dorf forts go on forever, and specialists can be trained later. But high quality stuff now means that there is no need to remake high quality stuff later. But remaking quality stuff means you can trade away low quality stuff, or just atom smash it.

What is the value of an idler?

Why the flying fuck is it red? I have seeds, and the summer time pig tail highlight isn't red. What the fuck Toady.

Inform me on workshop design. Why should I make Mason's and Carpenter's workshops anywhere but where the raw resources are produced? Surely, it is much more valuable to haul finished goods than to haul the resources. The workshops themselves can be made from the very same materials with which they work.

someone is probably using the barrel the seeds are in at the moment, which means that the seeds will be temporarily unavailable

It might mean that the pig tails won't be able to grow before they're destroyed by the season change.

Nah that ain't it.

I guess so.


Doesn't matter though, soon I'll be able to build my city.

Can you still get petitions for residency once you've hit the population limit?

Gobbos dindu nuffin

Because the raw materials for carpenter's workshops are produced outside, and the raw materials for mason's workshops are all over your fort

My manager keeps harvesting plants and doing other things rather than actually validating orders.
How do I get them to do their job?

disable unneeded labors on him

Disable hauling.

>start a new fort
>fort name is Ineth "Whorecity"

All that really matters is that your worker is safe and can work. The less time your High Master Carpenter spends retrieving logs or storing furniture, the better. Another thing to note, the source of raw materials is likely to change. Eventually your mason will use all the stone nearby and will be marching into your strip mine and carrying stones super far. Or with wood I usually shift from cutting down trees outdoors to having an indoor tree farm at some point. If you are fine with moving your workshop and stockpiles around, go for it.

Eventually all my shops get moved into a designated workshop space with input and output stockpiles near each shop. Then I can assign peasants and useless professions to hauling duty.

If you haven't told only farmers to harvest (o-h) then you're playing the game wrong

If your manager also is a farmer then you are most definitely playing the game wrong

Behold!

TowerTechs newest breakthrough in "Dawarven Engineering.
This is the new and improved Mine cart that's powered by eight miniature atom smashers operated by one i say ONE hamster man.

After several trials and error we have finally managed to get our new eight cell hammy engine down to a size were its good enough to push the mine cart up a fairly steep hill

This baby will make transporting all those silly stones and barrels a so much smoother and faster. it comes with its own zebra racing leather seat for the passenger and a nice skull hamster poking stick for maximizing atom mashing power for speed and power.
With this you will be the king of downcave tunnels and a thorn in the side of the hammerer,.

Buy as a private citizen or perhaps order bulk for the entire fortress for that bone rattling discount.

>Due to stress the hamster man must be replaced after some time, its advised to change before it breaks down and causes a atom smashing destabilizing in the engine, that could lead to overheating and explosion of some magnitude.
>Hamster men are bought separately.

what the FUCK

My captain of the guard was apparently an B-rank master swordsman this whole time, and he just fucking crippled a fully armored skilled hammerman with a silver hammer for not making enough toy boats for my shitheel mayor

why the fuck does 'justice' = 'beating dwarves almost to death for minor infractions with lethal weaponry' in this game?

also: the captain of the guard did all that with nothing but a wooden sword

christ

Well wood is quite heavy and justice does not wait or linger

Alright, so my bowyer has a strange mood. I'm giving him the following:
- 2 Blood Thorn logs
- 1 cut Emerald
- 2 Marble boulders
- 1 rough Emerald

Will the crossbow look schway?

Also the gem cutter was cheeky.

Owww, the edge.

I divide dwarfs into two categories - specialists and gophers.
Specialists are dedicated dwarfs for important jobs: smiths, engravers, masons, crafters, cooks, miners, mechanics etc. They have enabled only one labor, unless they will have nothing to do for longer periods of time or I REALLY need them to do something else.
Gophers are the pool of generally unskilled dwarfs or dwarfs with such important abilities like lye making. They are haulers, military candidates and reserve workforce if some industry needs more hands as soon as possible. They also have enabled labors that don't really require specialist like lye making, gelding, butchering, wood cutting.

Training legendary dwarfs takes forever and even miners and engravers require time to git gud if they start from the lowest level. If I enable all labors on all dwarfs, each dwarf will still do only one thing at the same time, so it's more beneficial for one dwarf to do same thing repeatedly and get all the experience in his field instead of dividing it among 20 dwarfs. To train dwarf from no skill to legendary+5 you need 29000 exp. If you divide those points between 10 dwarfs, they will be merely skilled. Adequate if 20 dwarfs. Novices if 50 dwarfs.

Get hype. That barrel of (Viper Poison Extract) will no longer be useless.

Do any of your bootleg merchandise EVER sell Mr Shambone?

An abandoned shop left a hole in the neighbouring tavern when it fell into ruin.

neat

Sadly the item itself is kinda boring.

post description, that sounds like an actually cool fantasy weapon.

Top salesman for 4 years at the Yearly Tower Prize Award and no customer complains or returns

>None that ever survived to complain at least

Am I the only one here who jumps at people until they dodge into a well, and then drop things on them from above as they desperately try to climb out?

I have a squad exploring the caverns.

The leader has been injured, and although hes been all splinted/bandaged up, I don't want him on the mission because he is still weakened.

How do I send the leader back home without also sending the rest of the squad home?

Can I?

How the fuck do you build pump stacks? I get the design, but since pump stacks on top deconstruct if they get built before pump stacks below, do you just have to build them one at a time? Seems tedious for pump stacks dozens of levels tall

Yep, on the squad command menu, you can select single soldiers and set him to "inactive", then select the 9 other soldiers and send them exploring. Your leader will return to the fort, and the other guys can continue. That or you could simply remove your leader from the squad and replace him with a different soldier, then add him back in later.

Ahah too late unfortunately.
Just got killed after a Troglodyte crushed his windpipe and the doctors couldnt get to him before he suffocated to death

Now, is there a way to view the relations of a dead dorf? I want to give his family some compensation.

Just go to your dead menu and select the dead guy. Should be able to view his relatives there.

Has anyone experimented with spiral central staircases? Trying to make something pretty, this is the ugly shit I come up with.

I'm probably being really stupid.

Wheres the option?

>not tackling them into a well on purpose
>not climbing up on nearby buildings afterwards
>not jumping into the well to land on your foe
WHAT ARE YOU GONNA DO, BRUTHA