/civ4xg/

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/

>Endless Space 2
- Official Wiki wiki.endless-space.com/
- Community Hub games2gether.com/
- Soundtrack - Soundtrack soundcloud.com/flybyno/sets/endless-space-2-soundtrack
- Wiki wiki.endless-space.com/
- Planets Stats pastebin.com/3huefXGy
- Ships Stats pastebin.com/aabCNGau

>Stellaris
- Pastebin: pastebin.com/YHdisqem
- WIP Ship Design Guide for 1.5.1: pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5: reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki: stellariswiki.com/Stellaris_Wiki
- The Development of Stellaris gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php

>Endless Legend
- Manual: cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki: endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE): well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot: multiplayerrobot.com
- District Cheat Sheet: hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements: pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories: mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread:

Other urls found in this thread:

youtube.com/watch?v=-OgxTQkbL0c
twitter.com/NSFWRedditGif

First for Morgawr

Please do not bully the Riftborn.

youtube.com/watch?v=-OgxTQkbL0c
goddamn, why is it that the cravers have the best ambient theme?

I conquer them every game.

Rude

Brb buying Cities Skylines.

Nah, last time I made a thread, people whined about Kumo.
People hate spiders for a reason that eludes me.

Ha, you messed up the general's name.

planet chart for anyone that might need it

When was the op made so much less clear btw?

Now: A
Earlier, something like: B

how do i into civ? ive only played civ V a bit from a sale. i feel like maybe im just too dumb to play. i dunno what to do and i feel like i waste my turns.

should i get VI or stick with V + all dlcs

>People hate spiders for a reason that eludes me.
I for one find your facination with them and attempts to bring them into a thread that has nothing to do with them utterly amusing.

Probably takes time to format that.

"Earlier" was a piece of shit to copy and used too many characters, which meant that SMAC and Civ had to fuck off.

Smac and civ were in it though

>pressing Tab takes time
Durrrrr

In a lot of peoples browsers hitting tab will take them to the next field/button on the page.

What would make an engineering/megastructure ascension line actually worth it, assuming it stopped you going bio/robo/psycho?

For them not to take 50 years to build

Endless Space 2 was, and a lot of the stuff was missing.
Beside, the OP appears differently to people using 4chanX, so recovering the original URLs instead of the links already take time.

Holy shit you're retarded.

Tab jumps you to the captcha, you fucking retard.

So I want to do a Terran Federation game in Stellaris.
Not sure what to do about Primitives though. Obviously I can just observe the really unadvanced ones, but say I've got one that's about to reach FTL?
Should I just Vassalize them and deny them all rights?

Any of the dangerous ones, or ones living in my rightful clay, are getting Mobile Infantry boots up their ass.

>Laughing at cravers all game sending endless, massive short-range only fleets all game
>They finally switch weapons
>My military almost instantly dies

Also, how the FUCK do they have a 45pop system when my highest is a 10 pop one?

Got it. event nomad.6, but the dialogue is bugged and as far as I can tell, no nomads in my territory, which the dialogue says. I'll try more stuff

>won't fit
This is what google's link shorteners are for.

Screencap of the system? What biome and what size are the planets?

Deplete > Chaingang is stronK
Should have beaten them into submission early game, you're not gonna catch up to that Rapetrain now
Also
GIBZMEDUST

>Endless Space 2 was, and a lot of the stuff was missing.
Yeah the old one I have saved from 2016 doesn't have anything on ES2, but that could've been added to the same format.

Civ had 13 lines in that one and 4 in this one, shouldn't be a space issue, could've cut down on civ lines and added the endless space lines and still made everything easier to read with the aligned links.

>Beside, the OP appears differently to people using 4chanX, so recovering the original URLs instead of the links already take time.
Yeah sure, for the probable minority who make the choice to use 4chanX. If it makes it easier to read for some it's still a boon.

Is this a new bug? This is like the 5th time I've had it freeze at this part of the loading screen on start up.

When I force quit and try it again it works fine. Stupid workaround though.

Didn't they ban shitload of unicode space symbols and repeating spacebar symbols since that time? I don't even know if spacing possible anymore.

Carves are zerg, quite seriously, they are designed to be a wall of cybermeat with giant pop numbers and extremely strong navy.

The best way to counter them is to go on the offensive.

oh it wasn't exactly empty
more like

Mod - - - http/..
wiki - - - http/..

I could only just about manage defense, killing their fleets over and over since I had them and Riftborn warring (also sending short range fleets) me at the same time. Also I have no manpower to invade with.

Hilariously my economy has basically been kept afloat by spoils of war due to the sheer amount of fleets I have destroyed.

This pic is a few turns before my fleet gets gibbed (yes I savescummed)

Basically I should have lost this game ages ago if not for AI being stupid

Meant for
As well

>that tiny population in wake of the Craver menace
You're fucked m8. Should've destroyed them early.

Time to remove some ayyys
*Strong accordeon man.mp3*

>I could only just about manage defense
I know what you mean but if you want to win you have to improvise, but asspull an offensive. Use manpower law, research and build manpower building, do anything and everything but go on the offensive. Because they will outlast you in an attrition match.

Honestly I think once the game is lost the game is lost, few turns won't make a difference, but in future - fighting defensively against carvers is suicide, it's better even to just trade systems than holding the line. Your goal should be to make them offer a truce, build out an army and than hit them extra hard once the truce is over.

Also, Treebro? Hello?

What the fuck? They can instantly colonize systems within your influence?

This. Cravers expand incredibly fast, you need to basically beat them over the head until they ally with you, and then prepare to beat them over the head immediately again as soon as the alliance ends.
In your game, your alternative may be to ally with everyone else who hates the Cravers

Good advice. Every time I border cravers I get creamed. Holding the line hasn't been working.

What's the ideal troop ratio in ES2?

Isn't alliance a T4 tech? Not exactly something that can be rushed.

100% yours/0% theirs.

>when no one has aircraft
100% armor
>when your opponent has all 3 types researched
whatever counters them

There is no ideal troop ratio, it's whatever counters the invaders or conquers the enemies. If you have Airforce before them, I use 80% Airforce and 20% armor since AI likes using armor over infantry in my experience.

Yeah I'm currently dealing with just such a problem. Carvers and Riftborn Jumped me, I decided to focuse out riftborn since they were weaker but by the time they were done for carvers were throwing large ships at my small ones. Than pretty much everyone decided to jump on me. The only things that kept me alive was an over designed Corvette/Escort combo led by seeker that could dive into enemy territory and attack them whilst they were seiging my worlds. Well that and the eventual alliance with the sophons.

Yeah, but a good alliance is an instant game changer. Whilst most techs take time to payoff, ally comes to your aid immideatly.

Our games sound similar.

For some reason Cravers signed a truce with me and now the Sophos are sending fresh teched up fleets to the fight

Sophos have been yellin at me to ally all game but I haven't got the tech yet

Does the Master Builder decrease the cost of megastructures? Doesn't say so in the ascension perk page of the wiki, but it does under the ringworld in the megastructure page

Does megastructures include ringworlds, dysonspheres, habitats, science nexus?

It used to reduce cost and add speed, but got changed to a larger boost to speed alone.

kk thanks, that explains the difference of the wiki pages

___DUDE____

>you know those completely useless megastructures
>lets make them even worse
PARADOX

>alliance is a tech in ES2
wut le fug
Can you at least do NAPs from the start? That sounds like a huge gimp to Diplomacy

SUPERSPUDS

____SCIENCE___

Its the same in EL, diplomatic proposals needs a tech

HAHA

At least they're now finished before the end of the game.

minor faction diplomacy is T1 tech, peace treaties and all that stuff are a T2 tech, alliances are a T3 tech

Peace moves you out of cold war

> i know
>let's remove the thing that reduces influence cost by 75 for each structure
>at that point in the game that's probably 1 megastructure every 6 years
>oh wait lol can only make one at a time anyway

I hate the megastructure implementation. It's utter shit.

NaP in endless games are not a thing. The standard status between nations is cold war. Peace&Trade can be signed from the get go. Minor faction diplomacy is T1, Alliance&Sci is T3. It really makes for a fun diplo game, the only pity that games sometimes end to quickly at T5.

Yeah they don't seem very cost effective, but imo they don't have to be, they give another out if you can't expand.

Habitats seem fine.

Didn't take into account -% build cost stuff, and probably some other stuff.

Haven't played utopia yet, but I guess I'd use ringworlds for Food and Minerals if I got to the point where I wanted to build them.


Science nexuses can probably fun in coop, if you have a buddy who's going memetall and you can aid him in building them.

It feels like Habitats were added to Utopia to replace Megastructures. There's literally no reason to even build Megastructures, especially since by the time they're finished you're at Endgame and may as well just kick Awakened Empires' teeth in and steal theirs.

>>oh wait lol can only make one at a time anyway
That's pretty shit.
Influence alone is a better soft limit that you can see make some sense.

I had a mildly fun game where I removed almost all the restrictions on megastructures and then built science nexuses constantly until my cruisers capped armour with their base amount + repeatable techs.

They're still shit though.

The only good one is the Sentry Array.

Habitats too if you count them as a megastructure (I don't, since they aren't "huge" nor do they have other MS restrictions)

>Ringworld

Shit, takes too long to construct, too much to construct, have to grow 25 pops 4 times, then build all 24 buildings 4 times, then upgrading all of those 24 buildings 4 times. Oh, you've won the game about 60 years ago, by the way.

>Science Nexus

Doesn't do near enough to notice 90/90/90. That's probably 7% of your science by the time you build it, when you're researching repeatables.

>Dyshit Sphere

>4 fucking hundred energy credits a month
>already making thousands from habitats/planets anyway
>210k minerals

Utter shit, don't build one. Ever.

Mega-engineering is the biggest problem. Takes WAY too long to research, has too strict requirements, takes too long for it to appear unless you have every single chance multiplier (better hope you have Cybrex Alpha lol else get fucked). Someone here suggested Voidborne granting Mega-engineering as a research choice, which is a start, I think. It'd still take ages to go and you are forgoing weapons techs (unless you're lasers).

The biggest MS problem is that by the time you can build them, you don't need to, and by the time you have built them, they don't do anything noticeable, barring the Sentry Array.

Habitats allow you to very effectively increase your energy production and are semi-effective at increasing science

aside from them though, the only megastructure that's worth building is the sensor array as it provides an advantage that's unobtainable through any other means (perfect sensor coverage) which is actually pretty damn useful for fighting the various crisises
also helps it's the cheapest of the big megastructures and requires a reasonable 20 years to complete which can be brought down to about 8 years if you've got the master builders perk and living metal

I believe that Megastructures should either have more ruined versions scattered across the galaxy that you can restore for a fraction of the full price of a brand new one.
At the very least make them part of the tech tree and not the ascension tree and make them a hell of a lot cheaper.

the only benefit the science nexus brings is that it's a flat 90/90/90, while a planet that produces the same amount also increases your total research cost by about 25%

>Habitats too if you count them as a megastructure (I don't, since they aren't "huge" nor do they have other MS restrictions)
Ah I didn't know they followed those restrictions.
5k for a new 12size planet ain't so bad.
Especially since the labs and energy plants are a bit more pop efficient.

>then build all 24 buildings 4 times
Yeah included the costs of those in the chart, but growing the pops you mention is the real problem.

>Sentry Array
It doesn't really have anything comparable so I can see that it's good, but I don't like the concept of it.
I'd rather have people rely on the repeatable tech and scout fleets for sensoring.

If Stellaris had civ style wonders then the sentry array would be a good fit for that imo.

Oh man you're fucked

that or make their benefits more unique
take the dyson sphere, it should open up some amazing potential but all it does is give you the energy output of around 3 habitats for 100 times the price

now if instead the dyson sphere was only a single part of a larger megastructure that required stupid amounts of energy to operate, that'd be fun.
Maybe they're powering a network of ship sized stargates allowing your fleets to move instantly between certain systems, maybe they're protecting some super-shields around certain planets making them impossible to assault as long as the sphere itself hasn't been conquered etc.

stuff that isn't attainable through normal means, it's what makes the sentry array actually worthwhile

another new megastructure could be say, a Titanforge which allows you to occasionally build Titan or Dreadnought class ships or maybe have a ship as a megastructure allowing you to build your own death star capable of glassing planets from orbit

Shame you can't get sentient AI assistant upon lvlup.

don't forget it's not 5k for a new planet, it's 5k for a gaia world, migration heavy empires can fill those suckers up within a year after they're built

anyone know of a good mod for stellaris that allows you to add the cyborg trait to new migrants after you've already ascended to synthetics or else just a repeatable synth project?

it's driving me nuts that the game doesn't allow you to upgrade new species when it's exactly the sort of thing a militaristic materialist society would do with it's newly conquered people

I managed to build 6 of them by 2350. Feels nice to be able to research techs in 3 months.

Or make them that little bit harder to get and then make them actually mega.

The resource generation ones could generate a stupid amount to the point that a sphere can more than double your fleet cap. A Ringworld could either have bonuses to everything a pop could possibly want to do or be a fucking crazy amount of habitable planets.

I mean, they're completely fucking ridiculous projects anyway, why not make them seem like it?

question: how big is your fleet?
because the prethoryn have been massively boosted and if it's anywhere south of 500k, no amount of tech is gonna save you

Weird. I've been able to upgrade new species by genemoding them with a 0 cost cybernetic upgrade and I'm playing vanilla.

> Titanforge which allows you to occasionally build Titan or Dreadnought class ships

oh my god yes please.

Is the United Empire fascist or communist?

HAK HAK HAK

As fun as that is, unfortunately the late game is so damn laggy.

something a ringworld should DEFINITELY have is a massive reduction in building cost and speed
like 95% reduction at the very least

in addition to that maybe add the option to pre-emptively specialize ringworld sections giving each tile at least 1 of your chosen resource

You can't do that once you go synthetic evolution. You can with the first one, not the second one.

Dyson Spheres should fulfill all the Energy needs of every installation in XYZ radius (i.e. fucking HUEG) in addition to the flat Energy bonus. That's what Dyson Spheres are FOR.
Ringworlds should just come with automatically built buildings, equal to tier 4 buildings and of the Precursor style. You'd still have to micro them somewhat, but not nearly as much.
Also give them an automatic Fleet power or at least have them come with free Armies (not sure if they already do).

I play on huge maps, my fleet was about 200k, so when the 2million fleet came out of the unbidden portal I just quit. I was on repeatable leader +5 extend life tech #11 when they arrived and considering I play on 0.25% planets with 30 aggressive AI empires, a bigger fleet would have required a way bigger industrial base than that galaxy could support in the first place. I was colonizing size 10 worlds because they were literally the only thing available within dozens of stars.

as long as your primary species is still cybernetic you can upgrade all species
once you go full synthetic you lose that option because of how the trait is coded (your species needs to have the cyborg trait for you to be able to add it to another species, synths don't have the cyborg trait)

it's very stupid

would you?

If you're doing 0.25% planets then I feel like you're required to take Voidborn ascension just for this reason as well as others.

yup the energy fulfillment seems like it'd be fun (encouraging you to build the sphere at the heart of your empire is another bonus)
but something like a stargate/mass relay system allowing for near instant transportation between systems could also be fun for a progressive megastructure

You could even just call having a ringworld within reach of a dyson sphere and sentry array a win condition.

Yes

Update on the plague. Its hit the awakened empire but the fallen are still safe. I've lost about half my population as you can see from my food income. I'm going to attempt to transition into having mostly synthetic pops but I don't know if my energy production can handle it. Turning all those farms to power plats will help though.

I've found a cure but I don't have gene tailoring so I cant fucking use it FUCK.

Why does it cost you a shit ton of influence to refuse a truce?

What are unbidden and how do I disable them? All I ever hear about them is how they ruin games are generally a nuisance more than anything

Oh. I avoided upgrading to full synth because I hate the whole geth look they have.

Vodyani grills best grills.

I think it's because at that point the enemy has spent their influence to try to force it on you

Play a game as long as you can and watch the same stupidly powerful glitched end-game crisis spawn every time.