/Civ4xg/ Strategy/4x General

Experimental OP edition
Triple click lines with http

>Endless Space 2
- Official Wiki and Unofficial Wiki
wiki.endless-space.com/
endless-space-2.wikia.com/wiki/Endless_Space_2_Wiki
- Community Hub
games2gether.com/
- Planets Stats
pastebin.com/3huefXGy
- Ships Stats
pastebin.com/aabCNGau

>Stellaris
- Pastebin:
pastebin.com/YHdisqem
- WIP Ship Design Guide for 1.5.1:
pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5:
reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki:
stellariswiki.com/Stellaris_Wiki
- The Development of Stellaris
gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
- Steamgruppe
steamcommunity.com/groups/vgstellaris

>Endless Legend
- Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki:
endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
> Browser Civ Game, plays like civ2
play.freeciv.org
- Fix for Civ IV BTS XML errors:
dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot:
multiplayerrobot.com
- District Cheat Sheet:
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba
- /civ4xg/ steam group
steamcommunity.com/groups/civ4xg
- Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
> Civ 5 Recommended Mods by some guy
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/

>Alpha Centauri
- Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories:
mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Thread:

Other urls found in this thread:

pastebin.com/5ANRmRur
play.freeciv.org
dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
well-of-souls.com/civ/index.html
multiplayerrobot.com
www
twitter.com/NSFWRedditGif

Please do not bully the Riftborn.

I like this formatting better.

*bully*

Use >greentext instead of the - next time to show headlines better imo.

How border friction even works

I'm pretty sure we must be very close to the characters limit with that OP.

...

He does, - is for bullet points.

*BULLY*

I wasn't sure if I should add meme arrows on the lines between the links, like

"> Civ 5 Recommended Mods by some guy
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/"
for readability

Might make things clearer

It looks shitty though, a green line makes it look more separated instead of all blobbed up shit.

But 4x's are built for web-browsing while playing

Try

" Civ V:
>Wiki
Link
>etc
Link

SMAC:
"

allcaps for the game title would probably look much better

nah, unless you can fit something along this lines, the current format is as good as it gets.


>Civilization
- Browser Civ Game, plays like civ2
play.freeciv.org

- Fix for Civ IV BTS XML errors:
dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0

- Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html

- Civ V Giant Multiplayer Robot:
multiplayerrobot.com

Yeah, I know, I know, reddit formating, but it does look better does it not?

...

Yeah very close, had to last second slash some more stuff, otherwise I would've had the thread up earlier and avoided duplicates.

Some user mention google url shorterners, which may be an idea for some links. Some people may be wary of those though, so finding alternative links like "civ6.gamepedia.com/District" for the civ6 cheat sheet is an option

Some things may be redundant or outdated which is every now and then the case.

It's not going to fit character limit

Pretty sure if we remove

>Experimental OP edition
>Triple click lines with http

There will be enough room.

You forgot the tags.


What, you mean playing in window mode?
Maybe that's why they always bore me.
Distant Worlds is better anyway. It's comfy, relaxing, and you get to see your people moving around.

Yeah, I noticed the tags disappeared.
In the worst case, we can still have pastebins hosting the links for the various games.

Have we considered making an Imgur album for some of the links, if they can fit neatly into a screencap?

>images
>links
Pick one and only one.

*BULLIES LOUDER*

Does that really affect the character limit much?
Skipping a line?

Borderless windowed, 4x on one monitor, browser on the other.

>Maybe that's why they always bore me.
You don't even like 4x games?

>remove 2 lines
>this makes space for lines between each line
Uhhhhhhhhhhh

You could remove the www on a lot of the links, that'd free up lots of space.

Is there really a LINE limit or are you just trolling me?

So to recap what has been said last time, it works like that, right?
And to determine how much you can steer or collect, it depends from your trade value in that node, correct?

I like 4X games. Just not turn-based ones. I love DW:U, I love RTS, but Civilizations and the Endless games bore me. Thea is tolerable because it let me minmax my stocks and productions to take the minimum needed for an expedition.

Hey patrick whats worse than one galactic plague seeking to wipe out all life in the galaxy?

Wait wait I got this spungebob TWO galactic plagues seeking to wipe out all life in the galaxy!

I just can not catch a break. A month before this happened another fallen empire awoke as well.

Good point.

There's none. Veeky Forums will delete empty lines if there are more than one, thought.


Like just now. I jumped two lines, and Veeky Forums will remove one.

Screencap of what the links go to, if they're small enough to fit, you mongoloid

That too. That's sure to irk tech minded folk, but is a really good idea.
Yes that is an accurate representation if no merchants are affecting the node's outgoing trade.
>And to determine how much you can steer or collect, it depends from your trade value in that node, correct?
No, Trade power determines how much you can affect the node. Trade value is the sumtotal of all goods in the node/stream. Value does not directly affect power, tho there is a correlation due to provinces offering both.

Riftborn are the best faction.

To conquer.

How embarrassing

Who are you conquering with the Riftborn?

Ehhh.
Not seeing the deleiton from over here. Are you sure you aren't using an extension or an app?


Are you sure you aren't high/drunk/retarded how the hell are you gonna align the two?

Custom Riftborn.

eu4? try /gsg/

...

Is this cropped furry porn?

Oh, I see. So you increase Trade value by building factories and improving your production, while you increase your trade power by waging war and taking over counties.
Correct?

How do you get other merchants to fuck off your nodes? Just raise you trade power until they can barely do jack shit?

Have I got my numbers wrong? I'll try with three lines.
Here. It should fall down to two.

No, no, I think I fucked up. Lines only count as one character anyway.

It's how several other generals have their shit set up, a "Resources" link that goes to an imgur album of screencaps, guides and etc.
It may not work as well for /civ4xg/ because we have a lot of games with a lot of long form guides and resources

Fuck no, it's Banner Saga.

Oh good.

Time for the wisdom of The Cloud!

Images are terrible for links, but better for guides.
Just set up a pastebin if we have too many problems.

Also, just proved that "three empty lines" are turned in "wow it's fucking nothing".

DUDE

So, how do I prevent militrans from taking over any type of goverment different than dictatorship in ES2 by spaceports? Does moving people around magically makes them forget about their war tendencies?

Because so far I noticed that it often mean that every other option is losing and war-guys grow stronger.

There are also trade power buildings like the marketplace, but the single best source of trade power is spamming light ships everywhere.

SCIENCE

THE IMAGES DO NOT CONTAIN THE LINKS YOU UTTER RETARD
THEY ARE SCREENCAPS OF WHAT THE LINKS LEAD TO, SORTED INTO ALBUMS SO WE CAN CONDENSE ALL THOSE RESOURCES INTO ONE IMGUR LINK
I'M GONNA HAVE A GODDAMN ANEURYSM

>produced enough production worlds systems user
Bio-Fuel testing is officially over I guess.

>value es2 ship system
>thanks stupid
>produced enough production worlds
>player terraforming mezari
>terraform imperial become lava
>move old map
>cost per kill cap
>wish ue turn fun

How do you make these? I'd like to try making one for another general.
Anyway, I'll fuck up the next one : penis penis penis penis penis penis penis penis.

I remember trying making light ships once, and the game said that sending them on protecting node missions would put me in debt as I would be losing more than I would win.

But you can't click on a image to load a link, user.

>oh idea stuff sure
t. Wiz

>Correct?
That and using your trade ship to protect trade, which while offering no change to to Value, grant you Power. There is a number of other ways, such as controlling centers of trade (they together give more trade power than the entire rest of the node w/o them) and caravan power. But if you want to understand caravan power you should go read a wiki, because explaining it on the fly will lead to nothig productive. Short version: merchant stirring towards inlands trade node (they have a special marker and can't be affected by trade ships) gets free tradepower.

>How do you get other merchants to fuck off your nodes? Just raise you trade power until they can barely do jack shit?
Yes, pretty much.

Ah, see what you mean, given that more than half the links here aren't short guides but full blown websites I don't see that happening.

>How do you make these?

1) Right click on thread and select "show source"
2) Copy all that
3) Go to catalog.neet.tv/harlequin.html
4) Paste the source into "data" section
5) Select parameters and click "render"
6) Done!

I'd like to, but I already tried that. I have issues understanding when it's just text, I have to draw things like to understand.

>merchant stirring towards inlands trade node
Wait there are trade nodes that behaves differently?

Okay, thanks.

>Wait there are trade nodes that behaves differently?
They don't exactly behave differently, they just have different way of calculating trade power. They are unaffected by ships since they are well, inland, and as such importance of merchants and provinces increases. As i said, it is best to read a wiki on caravan power, it was added to let landlocked countries a way to influence trade. Frankly I can't explain them off the top of my head because I don't often play inland games and usually categorise them as annoyance rather than a benefit, and as such never bothered to momorise their mechanics. You can try /gsg/ or hope that another user can help you, but as I said, basically whenever merchant is steering towards inlands node he gets an extra boost based on how much land his liege owns in that node.

Did you throw all of your ships at the same node? They have diminishing returns so initially just throwing a few at everything that directly feeds your capital works out.

>You can try /gsg/ or hope that another user can help you,
He really should go to the designated general for eu4 talk. Some off comment every now and then sure

>You can try /gsg/
I tried that once.


I'll just read the wiki.

Threw 5 lights ships. I'm still in the middle of figuring how things work. Taxations and war is pretty simple, but trade is complicated.
It doesn't help that translations change a lot of things.

Thanks for the help, you two.

Ha ha ha ha

Wait why are they doing this when they are about to send a rape train to my home planet? multiple 20 stack fleets against 2 of my 7 stacks

Is it because they are facing an even bigger thread on another front?

As an on and off /gsg/ visitor I can't begrudge anyone for not wanting to go there. It takes a special kind of characte to enjoy that general.

Definitely bigger fish to fry, they probably need the fleets on their other border

>Threw 5 lights ships.
When you are just beggining the game it is a good idea to focus your trade ships on your capital. When you have about 50% of trade in the capital under control you should start experimenting with splitting off small portions of your fleet to upstream nodes.

I'll do that next time.

While hoping Stellaris will get a revamped trade.

Oh and I forgot to mention - Embargoes are important. If you own a lot of land in a trade node you can severely harm someonte's trade power in that node by hitting them with an embargo. Do make sure that they don't have much land in the nodes you care about because embargoes tend to provoke embargoes. When using embargo on someone who is not your rival you will recieve a trade income penalty, but as the conventional wisdom goes if you hate someone enough to embargo, chances are you should rival them. But remember that this is a tool to fight powerful trade rivals, not to deal with small nations cutting off 1% of your income.

I'm flabbergasted by how complex this is getting.
And how casual Stellaris is, in comparaison.

Too casual for the fans, too complex for the casuals. No wonder it flopped.

Meh.

If the combat was more than doomstack versus doomstack and there was shit to do mid and late game besides wait for techs to finish so your doomstacks can deal with the 2 late game crises you will encounter, it would have more staying power.

Stellaris was the fastest selling Paradox game at launch, iirc
And it was intentionally simplified, so they could reach new audiences.
The problem is that they didn't grow the game alongside the fanbase (or charged exorbitant amounts for piecemeal improvements), and when ES2 came out with the more user-friendly turn based interface and striking graphical style it ate up a lot of Stellaris' potential audience.

I just hope Paradox realizes this and goes for a complete overhaul/expansion after Bradbury launches.

>I'm flabbergasted by how complex this is getting.
It is not hard to understand, it really isn't, it's just a lot of information, which is why when explaining I try to cut explanation down to essencials. Once you get a hang of it it becomes no more difficult than picking a good place to build a city in civ. The distinction is pretty much every mechanic in gsg is like that, so they have a bitch of a learning curve.

>And how casual Stellaris is, in comparaison.
That would be the reason why /gsg/ threw a fit and kicked it out.

>No wonder it flopped.
Oh, that's the worst part, it didn't, it sold like fucking pancakes. It just has a sour aftertaste for many like myself who bought it on day one.

Is there q technology that gives buffs to per population yields? I'm looking at my Industry data and I can't figure out why my Imperials are adding +2 of every yield when they should only have +1 influence. I have no SI's that buff population, they have no collection bonus that buffs this. Is this just a modifier for every population? I'm about to make a custom Riftborn faction with no yields per population just to see what's making the math funky.

Could you rephrase your question w/o use of abbriverations? There is a shitton of techs, hero skills, events and other things that affect per pop yelds what are you looking for?

That's because there's no strategy involved.

Granted, it's difficult to have actual strategy when the maps are basically as flat as Trump's IQ, but still, Sins of the Solar Empire managed to have artillery ships (the missile launchers one), and made fighters interesting.
Even if you were still supposed to spam the starting ships and only keep a handful of specialized ships to destroy defenses and besiege planets.

But I still think asteroid fields could count as space mountains : can't be crossed except by very small ships.

Yeah, Paradox tried to get out of their comfort zone and reach a new audience, but they naively believed that simplying the game would work. And also that normies would spend money to fix a game they already grew tired of.

The problem with Paradox's games is that they throw everything at you and barely explain anything. Or explained it badly.
There's nothing wrong with making DLCs that actually add to the game, but the way Paradox does it, every DLC is another layer of complexity to understand.
So if, like you, you arrive too late and pick a game that has 7 different DLCs (not counting the cosmetics), you're overwhelmed with stuff that the tutorial never covered.

With Stellaris, they changed their methods, there's not even a tutorial. Good thing the game isn't that complicated.

i mean you say this but i'm not convinced
don't get me wrong, i love the endless games, but they have so little marketing that i doubt es2 has gobbled up anyone who would be looking into the genre for the first time

Why are my Imperials adding +2 of every yield when they have no population collection bonuses, no System Improvements that buff anything outside of Industry per population unit, and no heroes on the systems? Maybe it was a UE quest? Or maybe there's a technology that boosts your original population yields I overlooked?

Paradox tutorials are amazing. I think they fixed it, but for a while the CK2 tutorial didn't actually work - they changed some mechanics around and didn't update it, so it told you to do something impossible and you couldn't advance.

Just met my first "skull" entity. How much firepower do these fuckers need? I sent a 800 power corvette fleet and it gave them a love tap and now they're like this senten

Yeah. "Amazing".
I remember playing vanilla CK2, and wondering why I couldn't have any retinue. The option to form them was here, but it was greyed out.

When I learned it was a tease, I was pretty annoyed.

>The problem with Paradox's games is that they throw everything at you and barely explain anything. Or explained it badly.
They get away with it because a significant part of their user base enjoys figuring them out, even when presented with them all at once. That would be the reason why most people who play one gsg play them all.

But as I said, I totally get that it's a bitch to deal with even if you are invested in figuring it out. All I can advice is to take it one step at a time and try to enjoy the process of figuring it out itself. Well that or find a game that isn't designed for and by autists.

Precisely 2 to every yield sounds suspect. Is this a custom faction? If not check out F1 for empire bonuses and F7 for active events. Also check the planet bonuses, Raia - the imperial capital gives +2 dust and +1 industry for example.
Paradox in a nutshell, yeah.

HAK HAK HAK

...

Sad but true, I think I have more fun trying to figure out how the games work rather than playing them.
>tried Sengoku
>once you get vassalized, you can't do anything
>you can almost never rebel because there's always a moron to spill the beans out

>tried CK2
>get rekt ALWAYS IN ONE FUCKING YEAR because apparently I can't assassine people just because they're joining a faction

>tried EU4
>get rekt, but actually have fun

>tried Stellaris
>even after modding the fuck out of it (which is something I usually only do when I'm done with a game), still got bored

I wish they made a Seven Kingdoms 3 game already.

Should I buy endless space 2 now or wait for summer sale and buy endless legend?

>800 power
Try 30k

Ecstatic = 25% more Food/Influence. There are no System Improvements built except for +Approval. It's the base UE faction. No active events, Industrialists are in power and no laws enacted besides the Industrialist one. No active events, no assimilation bonuses. I'll take a look through the Empire Development tech tree for Empire Improvements.

EL is a better game, ES2 has a lot of interesting ideas that EL never touched and is currently a hot topic for discussion. Pick your poison.

>Ecstatic
Is this bonus still broken?

pick between: the hot new shit that has some fresh features that the earlier title never touched upon, but is still rough, or the older title that is solid and has a ton more content

Yeah, if it was working the yields would be 10 Food, 3.75 Influence.

What's the most fun faction in EL?

EL is a finished game, ES2 is not.

...

Entirely subjective. I think sheer "fun" is BDSM fairies.

Morgawr, control the seas and slowly build into cthuluings swarming out of the sea and driving minor factions mad.

...