how many downloads do your games even get googumems legit curious, not part of whatever convo you were just having share some numbers?
Dylan Martinez
>gamedevs vs enginedevs
Austin Moore
Fifth for not having any progress to post because you've been debugging forever/adding little quirks and the only tangible development is through a noose.
Hudson Adams
>tfw the thought of working on your game is starting to sound revolting >can't even imagine anyone would want to play it >maybe someone will see it on twitch and get a laugh out of it
Eli Johnson
which game/platform do you want?
Dominic Lewis
the better ones.
Jacob Howard
Basically, fuck C#'s 3rd part renderers. I'll make my goddamned terminal out of M$'s shitparts because at least those are documented.
Adam Price
why are you trying to reinvent the wheel?
Henry Hernandez
how about the old columbine flash thing if you have stats for that, versus your newer stuff RRPS and social interaction thing come to mind, I don't recall much about your one hand game stuff but if that's still going it would be neat to hear comparisons for those things too
Isaiah Anderson
>inb4 it's an eternal recursion >inb4 you rewrite the OS
Chase Cox
Firstly, because literally all I need is a proper text-like interface that supports arbitrary colors and characters. Secondly because it's a fun challenge. Thirdly because even though this thing is made of whatever godawful crap M$ threw together it's still less heavy than XNA.
Luis Morgan
Outline or No Outline
Tyler Gray
Fuck dude, I'd better go get my metastability disruptor, the only way this ends is just making a whole new reality.
Asher Reed
those are reasonable reasons
Julian Flores
...
Brody Allen
Since I stole DF's tilesets I also inadvertently added support for tilesets too. Pretty neato IMO. I still have to actually implement something besides just "Place a given character" but it's late as fuck here and I don't work weekends so I'll do it tomorrow.
Bentley Bailey
how many objects can Game Maker handle
Logan Torres
Depends on the complexity of said objects. GM:S isn't the most performant thing in the world.
Kevin Davis
>Black haired, tanned beauty. >Noisy and useless, pale, morally controversial , bony little girl.
Gamedev-onee chan
Robert Ward
example
Lincoln Butler
A best.
Evan Torres
Can I learn to dev 3d before first learning to dev 2d or would that be like trying to learn to run before you can walk?
Jacob Hernandez
roughly? they would be immobile (although it would be cool if they moved around, but that would be much more complicated), no collisions (all mouse based), though ideally animated
Aaron Jones
We're still working on the desert area.
I can only hope people go DEEPEST LORE over sandbox rakes, although probably won't happen
Aiden Cox
depends on how much of a retard you are
Kevin Walker
If they're literally just sprites, don't implement them as objects. Just use a bunch of draw calls from one object to draw them all. If we were going to use objects for all of them, it depends on your PC. I'd say 10000 objects would cause problems for just about anyone.
Christopher Lee
It was placed there by the elder gods after their internal battle which was won by the heat god which is why this is a desert he wanted to use a sword but it broke so he wanted to use a spear but it broke so he used a rake and the ice god was impaled on the 3km pointy rake thingies and legend has it the frost god is still impaled deep under the sand (this is also why the rake is blue, it's cold despite being in the desert)
you know the deal, still looking for a project to spend 2 days a week on.
Carson Evans
they need different values for each though
Christian Miller
But I already bought a midi keyboard
Robert Jones
Ok guys..
I'm finally ready to start my project after doing some prep work.
Now...
The eternal question...
Godot... or GMS2....
Alexander Morris
...
Alexander Harris
Either way, 10k is the cap I'd use, depending on target platform it may be a lot less. What are you actually trying to do and on what?
Adrian Kelly
>Desert Area is just a big sandbox Well, then.
Jaxon Russell
are cigarettes and coffee good gamedev fuel?
Matthew Brooks
>you know the deal, still looking for a project to spend 2 days a week on. ? I don't know the deal, are you looking for work? details?
Ayden Robinson
HoMM, PC
Eli Butler
Literally don't worry about it, that's maybe ~1000 objects in a room if you're literally stress testing the game. Assuming you aren't retarded about it and only instantiate the actual actors when they're needed (store their relevant info when they're not in some kind of holder) you probably won't have any issues at all.
Julian Allen
I'm one step ahead of you, with infinite terrain gen/chunk loading and tile manipulation. Working on terraforming atm but I'm lazy as fuck and suffering implementation dilemma; I know exactly what needs to be done, thus can't be assed doing it.
Gavin Martinez
Is there a market for topdown space games?
Dylan Adams
one is free and good the other is paid and bad
Andrew Evans
>I don't work weekends
well la did da
Cooper Fisher
composer here, i do mostly orchestral music if anyone is looking. i'm looking for some side projects to keep me busy. if you have no budget i can be negotiable.
Only for a short burst of concentration and getting back on track with momentum, and you can only get that burst really once a day, so you might as well avoid the cigarettes if you can and just drink coffee when you really need the boost, then you will most feel it and only have 1 crash to survive instead of the perpetual crash a chain smoker or coffee addict feels (which definitely is not gamedev conducive)
Christian White
...
Chase Ramirez
Bug fixing time this weekend
Nathaniel Bailey
>I don't recall much about your one hand game stuff 10/10 uppercut to gogem's jaw there well done
Grayson Wright
very comfy.
Ryder Long
Sure, just interested in a side project to spend 2 days a week on and get some credits and history out there.
Which poster is the most triggered by 3d games in agdg?
Caleb Reed
I already did that in another project a while back, perlin noise with cellular automata for caves is neat. This game just uses a test interface, the actual gameplay is totally different from most roguelike/procedural games. Shit, it's basically a node-based room text adventure with a ton more stuff and a combat system piled on. I'd work them if I got paid for it, but being salaried at a major tech company means I can basically work the absolute minimum number of hours and get paid the same amount of cash.
Sometime its about randomgen, sometime its about 1 life stuff, etc.
Wyatt Garcia
Nice concept, godspeed user. My pet project isn't a roguelike either, more a simearth/evolution sandbox. I like simulations, and I'm really just working on this one to improve the complexity of my coding.
Jeremiah Gutierrez
Are you fucking drunk? What the fuck is this shit?
Benjamin Reed
It's a set of qualities: bp.io/howroguelike/. Classic roguelikes exhibit all of them. Modern roguelikes and roguelites show fewer. And like you said, sometimes procgen is enough to slap the label on now. Also look up the "Berlin Interpretation".
Gavin Cruz
Usually >Random levels >Permadeath >Turn-based combat
That's the essence of a rogue-like. Often they just take it as Randomly Generated levels and Permadeath, but turn-based combat is a fundamental part of the experience that people choose to ignore.
Colton Wood
Here's something kinda funny to me The developer of INK helped develop/published Hacky Zack, which is a good game that sold poorly (779 ± 1,526 on steamspy) But he prided himself on INK having been such a fucking massive hit that he was clearly confident in his ability to sell games. And when it was floundering, he seemed to get desperate on Twitter for people to leave reviews and such. I don't wish the guy poorly, but it's nervously funny to watch people who had been on the good side of the indie luck machine see it for what it really is
Camden Butler
[agitated canadian terrorism intensifies]
Carson Foster
Sounds neat. Maybe take a look at Gridworld or something for some ideas.
Logan Cook
Where is your game, sourcefaggot?
Ayden Clark
Total Biscuit just did an autistic 50 minutes rant on defining "roguelike" and "roguelite".
>accused of being sourcefag It feels like I've finally made it
Isaac Gutierrez
>he watches the autist who's every video is 50 minutes of autism >surprised when he gets what he subscribed to ruglife
Henry Miller
It looks alright, but I'm no expert. I just wanted to ask someone who might know: why do the edges look so jagged all the time in progress models posted here? Is it the program they are using?
Hunter Clark
whERE TEH FUCK IS YOUR GAME
Ryan Morgan
there's no reason to antialias the working environment
Samuel Morgan
thanks
Ryder Nelson
>i-its ok if u dont have anti aliasing, i-i work on this toaster on purpose Lol. Still working on your mom's Acer, sourcenigger? Fucking retard tranny. :)
Levi Bennett
what's the difference between making something difficult yet fun, and outright annoying?
I somewhat know the answer, but I want to check to see if I'm right.
Samuel Lee
the difference is playtesting
Carson Young
Who said I don't enjoy autistic rants about videogames?
Jason Cook
particle effects
Zachary Perez
unskipable cutscenes
Luis Watson
my apologies, cancer on
Kayden Barnes
Juice. Not being remotely ironic.
Henry Rivera
close almost the answer was, adequate feedback and no RNG so the player knows where they went wrong
Grayson Hill
explain how Godot is better than Game Maker
Josiah Peterson
Godot has an actual 3D engine. Godot can use delta time without breaking everything, Gamemaker games always seem to be broken as fuck if they let the user choose their own framerate. Godot is free.
But for the most part it comes down to personal preference, there are things which you may or may not like. Godot allows more flexibility but it comes at the cost of you needing to code and structure your game more. Gamemaker does more stuff for you, but you have to follow their way. The way scenes are set up are different, Godot uses a node tree system. The scripting languages are different.
Caleb Hernandez
it actually facilitates game development instead of constraining you like GM does
I think I'm gonna just finish all the battle stuff before I move on to spells
Oliver Price
Has bokube's game been vastly optimized in the past 6 months or is he just deving with a beast machine? Because I tried to play it and couldn't with an average computer.
Aaron Collins
Trying my hand at procedural texture generation. It should be easier to get something decent looking than it would be using example based synthesis like I was before. And easier to make a smooth transition between areas as well.