/xcg/ - XCOM General

This kills the fake war Edition

Previous Operation: News:
1)Jake is finally fucking fixing his game

2)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1
>[YouTube] Phoenix Point Fig Movie

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Other urls found in this thread:

pastebin.com/yH1jeMgL
gaming.youtube.com/watch?v=P9BB0ambDQw
twitter.com/SFWRedditImages

...

this is why you should never invest in gold

>not rigging an X4 piece to blow when he opens his door

Two more days

I can't take it boyos

Can't believe I have to go to work too

I've got this bad feeling I'll be called into work over the PC Gaming Show.

Just keep in mind that nothing's actually going to come out for like 4 or 5 months.

I have lived off tidbits before.

Obviously, release might be September at the earliest, but October or November is more likely.

>Jake is done showing the demo
>And when can we expect it?
>IT'S OUT RIGHT NOW!

We'll get a trailer or something. That's all I need.

Up until 2 launched I watch the retaliation trailer nearly every day. I can wait.

>page 10

>tfw this wasn't real enough for Jake
What fresh horrors await us in the Real War?

Oh god, why do they have that much movement? Overwatch wall is the only way to deal with that shit. Fuck the burrowed ones. At least if it's a patrol I can just send my Psy at it and Mind control some of them since their Will is absolute shit.

>posting WW1

my nigga

wrong thread?

Not unless you are planning to do porn. The mostly male audience usually prefer to hear the woman over the man.
Otherwise it's fine as long as your partner doesn't complain.

Now I really want to know what you're replying to

not really

>Should I feel self conscious about moaning and grunting during sex? No girl has ever objected but it sounds weird in my head.

I.. see. Definitely the wrong thread, but the guy I originally replied to has the right of it.

In fact, especially if you're on the receiving end of something, women like to hear that it is being enjoyed.

>Overwatch wall is the only way to deal with that shit. Fuck the burrowed ones.

Literally just bring medkits and shotguns, and use Scanning Protocol/Battle Scanners to flush out the burrowers. Or send a SPARK in first since they're tough enough to take the hit and don't care about poison. Chryssalids are a meme enemy.

I do, but the odd one always escapes and I never use Sparks, waste of resources for the most part, not worth fielding when I can take another Psy and use him to control the field. The threat of Chrysalids is small, which is why their movement is just stupid. It exists not to be a threat, but to appear to be a threat. They went from a horrible thing that could spiral out of control if left alone, to something that was better left alone in most cases as the Burrowed ones would eventually move and almost always move towards you.

Their very existence is in counter with the way that they wanted you to play this game, which is pretty fast and loose, rather then overwatch creep. If they were on missions that were being timed, then they would be a much bigger threat, as running isn't a viable option against them, which means digging in against your opponent and making the Chrysalid a priority target. As they are now, you can almost always take a hit, as it's very unlikely that more then one is in range unless you move into range of a few burrowed, but you have too many tools to counter that. What even is their purpose that other enemies don't already do better?

So gents how do you compare Spectrum Green & LW2? Is there a real significant difference? And if so what are they? I'm getting a more combat heavy vibe from Spectrum Green.

Haven't played it

still pushing forward in 1.3

/xcg/ will be playing soon in the VGL against /aog/

Streamlink:
pastebin.com/yH1jeMgL

Would like to know this too. May as well play a campaign before the expansion comes out.

Are you ready for RLW2 (Really Long War 2)?

Will they update for the expansion, I wonder?

They might, late game LW2 is a slog.

Late game xcom always feels like a slog

Good luck, commander.

hit it up to +1

I'm referring to how late game lacks the feeling of progression even XCOM2 vanilla has.

Post your main crew

WHAT THE FUCK

Good job, commander.

Good job Delta

>reapplied thermal paste
>installed a 660gtx
>game is still full price after 1+years of its release which is 1/6 of a monthly pay here (due to currency conversion) when the other 3-4/6 goes to rent and shit

FUCK, wheres my eyepatch?

Summer sale is right around the corner dude

Is Long War 2 good? I remember LW1 being fucky, but worth the added content.

this. Felt this in EU as well. Why is it that the first few months of a campaign are the fun parts with laser/mags /gauss and then the endgame just shits itself?

I always got incredibly bored of both the Templeship and waterworld after my first playthrough of it, doesn't help that there's the Elder PSAs blaring throughout the whole missions.

Was not quite what i wanted but we got the win.

The next game is Friday same time against /lzg/

Sort of. It lacks that feeling of reward you'd get after a long LW session, since XCOM 2 isn't as feature-complete as EW.

Long War 2 is worth it just for the extra depth it adds to the geoscape. If you feel it ramps the difficulty up too much, there's a number of other mods which tone it back down in various ways. It's worth playing around with these - the stock game punishes you brutally for trying to fight the aliens as opposed to sneaking/running past them on most missions.

Wasn't it part of humble monthly as the promotion game recently?

EU was too easy. When you unlock laser it feels like progress because you're finally catching up, carapace makes you safe. But after that you're stomping and even incredibly broken unlocks like ghost grenades are just another tool that's not worth getting excited about, because you don't actually need them.

>>game is still full price after

It's been on sale for pennies a dozen times a year senpai

Right when LW2 released, which back then made me think an expansion is imminent.

What fucking weapons are those.

I think that's Coil

Human.

I need to get coil then because I like the looks unless its not coil.

That's coil senpai.

>unless its not coil.
user, it literally says "COIL" in the barrel.

>trusting everything you read
What if it's a mimic?

>That one guy who is facing backwards

Viper wives when?

Oh for fuck sake, Mimics are a myth made up by veteran dungeoners to scare novices and by blacksmith so they can profit repair weapons. There is no evolutionary advantage over growing a chest shell. You should stop hitting every chest or your weapon would break

...

>You can't save them all commander

>Overwatch in Phoenix Point costs willpower
haha fuck you beagle

Will Beags survive till the end of 2018?

>Jake adds timers
>Gollop ties things to willpower
Beagle was a mistake

Actually Gallop added the original timers

>implying a 20 turn limit before aliens get universal LOS on you is the same thing as a hard timer

why do you make /xcg/ into a HOUSE of LIES

Well it's the truth. The need for some sort of limiting mechanism on players just camping was recognized then, but missing in XCOM EW.

You couldn't camp in OldCom. I mean, technically you could, but reaction fire wasn't reliable enough. The 20 turn limit was just so anyone playing after 20 turns wouldn't have to hunt down the last alien.

>You couldn't camp in OldCom. I mean, technically you could, but reaction fire wasn't reliable enough.
Without the 20 turn time limit, camping outside of the UFO instead of breaching it would be completely superior.

No, because they don't come out.

The vast majority do. I know that I wait outside of UFOs and only breach them once I need to beat out the 20 turns.

gaming.youtube.com/watch?v=P9BB0ambDQw

Let me know if there is anything interesting

BF1 ports WHEN

THEY JUST SHOWED FUCKING LANCES

Hi guys

back with the others

>tfw we can never ride down ayys Deus Vult style

>July Legendary


>Zerkers archons and dickheads

I should have rushed coil.

What about "no", my dear?

The 20 turn limit would just make them come out faster. It shouldn't somehow trigger mutual surprise and affect reaction fire either. The time limit just makes sure the aliens get on with it if there's one guy hiding in a cupboard or something, I think the rule isn't in TFTD which leads to 300 turn cruise ship missions.

>The 20 turn limit would just make them come out faster. It shouldn't somehow trigger mutual surprise and affect reaction fire either.
Alien will step out of the ufo with full TUs and a primed alien grenade post turn-20. That's why I stop any camping activities.

you'll never win

The AI isn't advanced enough to plan it like that, they can walk out and just grenade your guys way before getting maphacks if they feel like it.

It isn't advanced AI. What happens is that AI only throws nades in x-com when they see at least two people grouped together. But once aliens get LOS on everybody, it triggers there "I see x-com soldier grouped together" behaviour, and so they prime the nade before walking out of the UFO to throw it, instead of having to walk outside and see the guys for real first.

Is there a way to pirate the DLC in Xcom2 if I have the steam version of XCom2?

Pathetic. All your planet is belong to us.

and yet so many fall with a single blow

>advent facilities on rendezvous
must be a glitch

Battlefront 2 ports when

>adding Polis Massa tier chokepoints to XCOM 2

rip huge manatee

Whatever, I'm never liked those guys.

>It's just a remake of the original Battlefront
WAS THAT SO FUCKING HARD EA?

Battle droid ports with their funny as fuck voices would make for a great XCOM mod

the bodies of your friends continue to pile up

it's only a matter of time

>tfw watching the vod
>that landed medium

jesus christ

pay back every grudge

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KHAZUKAN KHAZAKIT-HAAAAAA

Who /xcg/, /bfg/ and /twg/?

Are Mutons Orcs?

Are Floaters Gobbos?

Friends? Nothing but some bitches.