/rpgmg/ - Rpg Maker General #209

White Mage Edition

Previous Thread RPG Maker MV 1.4 Repack
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RPG Maker MV Season 4 Pass
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/rpgmg/ Wikia
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Getting started
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Art Resources
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Even More Updated DLC Pastebin
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Katakura Hibiki Resources
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drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
yanfly.moe/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV9GemiW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

Latest SteelZeroes Demo! mediafire.com/?7j353lkhfpnnx27
The Long Road demo: gamejolt.com/games/thelongroad/236740
Random Game of the Week | Ghosted: rpgmaker.net/games/9756/

/rpgmg/ Collab Project: mediafire.com/file/czw9v8wd0d5h8a9/CollabProj-2_Backup.rar
Chapter 4 slot OPEN (you should volunteer)

If I want to make a lewd game for Patreonbucks, should I try to leave cutscenes and sex scenes for later like I would in regular game development process?

If it's patreon, you're going to need promotional material.

Your backers are going to want these lewd scenes.

Did you try this user?

But couldn't the promotional material be built entirely about gameplay? I am just not the best artist, so I'd like to focus on the game deving and then hiring an artist for the sex scenes.

Is there a program that I can use to make the visual effects of abilities? I'm thinking of something like after effect, but simpler.

Well, it depends on what kind of game you are going to make.
If your main selling point is lewd then it better have lots of lewd scenes.
If you are making a traditional game with some optional lewd scenes (like after romancing a girl or visiting a brothel or something) then yeah, you could go for it.

This. Also you have to think what is the most important feature that will atract supporters/buyers. But if you include both (lewd/gamplay) you'll have more chances IMO.

Post progress!

I predict rpgmakerweb is going to die soon.

Steps (in order)

WRITE YOUR GAME, leave lewd scenes to later

WORK OUT LEWD SCENES, you must have a basic plan before you start drawing and a damn near CONCRETE plan before going to an artist.

COMMISSION/DRAW LEWD SCENES; drawing's easier than commissioning, but odds are there's a better artist than you out there somewhere. Commissioning also saves you the time you'd spend drawing, and if you're doing EVERYTHING else, then damn right you might want to save the time.

BEGIN JEWING ON PATREON!

ASSEMBLE YOUR GAME.

PUT OUT A DEMO, ideally, your game should be completely finished but everyone expects a demo.

USE FEEDBACK FROM THE DEMO TO FIX YOUR GAME

PUT OUT FINAL VERSION

RELEASE UPDATE PATCHES MONTHLY SO YOU GET PATREON REWARDS.

How do I make myself stop using the default tilesets?
I'm not an artist, and I can't really envision what tone or style I want mt game to be

Step 0/Background Step:
Start learning about how to draw

STEP 1:

MAKE COPIES OF THE DEFAULT TILE SETS (this is important)

Step 2:
Whenever a tile doesn't quite fit with what you want, edit it until it does.

Step 3:
Learn more about sprite editing through this process until you get more confident.

Step 4
Use your increasing confidence about drawing and sprite editing to change the default tile sets. You eventually will develop more competence and confidence, and you might start to realize what you want.

why is that?

Stop watching the E3 and work on your game

Do we know the limitations of RPG Maker FES?
Obviously other than no external assets

>watching E3
>after the age of like 17
But why?

is this a "you guys are alright" post

What is he going to break into the server room and smash the server and maybe beat up the one IT guy there?

You can't really 'don't go to the server room tomorrow'. It's not like a public place.

if we're going to entertain it, it could be that he's just going to hack the site and infect anyone who visits the site.

>some of you guys are alright; don't log onto rpgmakerweb tomorrow.

Ah, perhaps.

But I think he's more concerned about it being dead like the Hearthstone general is dead.

Naw, I'm just saying they're waning in their duties.
The v1.5.0 update was 5 days ago and they haven't announce it yet, still waving the 1.4 update banner.

Caz, the lead ReStaffer, admits the ReStaff is inactive because she's not around. Which is basically saying, "I'm not responsible enough to find a replacement."

And ever since the FES release, more people have noticed there's a big asterisk after The Official* RPG Maker Forum, and realized it doesn't mean what they think it means.

A shame, really

Does anybody else feel like writing the villain's backstory, objective and plans first makes other things much easier?

yes. nobody cares about the protagonists. it's all about a compelling villain.

Bump

Does anyone have the new modern tileset they just released for MV? The MV graphics packs are hard as fuck to find pirated versions of, VXA packs are everywhere. And does SumRandomDude ever come here?

>srd
doubt it

The Japanese Festival one that looks like shit?
I've mentioned this before, but who's in charge of promoting this stuff.

I think he means the new one in the rmweb store.

>Created by Sherman3D, this classy tile pack is an excellent add-on to the existing RPG Maker MV material.
>With an emphasis on clean lines and essential objects, this pack will help you create that perfect light and airy feeling of modernity.
>Modern Urban Tileset includes objects and textures needed to create a hotel entrance, a modern casino and a modern boxing or wrestling ring.

*Bellhops, Casino Dealers, Wrestlers, and other modern character sets not included.
*Dragon-thing in promotional image, also not included.

Bump

There's nothing wrong with it. It's just half-baked and ultimately useless.

Yeah, that's pretty bad. It's got to be someone from Degica. The Japanese store use the same images, and even has English dialogue in a screenshot for the DS+ pack.

What does your villain want and how does he plan to obtain it?

he wants revenge for the dark elves being oppressed by the light elves.

i forgot, actually.

10

She wants to capture Earth's men because she belongs to a race of sexbots whose creators became extinct.

do those sexbots know that their creators have already become extinct?

are they only fighting for the glory of semenkind?

Of course. With their masters dead, the sexbots needed to find themselves a new purpose, so now they travel throughout the universe looking for new masters. All the new species they find become extinct too, though.

Just played Harold vs Pax East
The solstice puzzle was pretty good, but the rest of it was bullshit, no warning, play it again and don't make the same "mistake" this time.

No thanks, I wasted enough time.

bump

They're always stretching for nice things to say. I wonder what kind of approval process they have to go through.
>what approval process? They answer to no one.

Not recnetly. His buddy Skullboneslayer has, too. They've shilled each other's Patreons on here before

He wants to prove to himself that the modern civilization was a mistake, so he crudely made a replica of the middle ages world but with magic and shit, while attempting to forcefully stop anyone from starting the age of discovery. By the beginning of the story things were going very badly so every time he fails he resorts to more extreme measures.

Pretty much is you vs a very assholish Sims player. Good luck finding out though.

Don't die /rpgmg/! Your friends are cheering for you!

>cheering
>not each contributing to a section of the final dungeon and/or boss culminating in a cavalry moment where they all return at the very end so you truly aren't fighting alone

He wants revenge. Against the 'final boss,' for destroying his village, and the MC, for taking away his only friend

Rival company wants to monopolize trade and businesses in the capital, rumored to harass smaller businesses by hiring bandits or causing problems for them.

Get in the bag, already

im making a part where a dialog changes depending on who is in the front of the party, does anyone know how i could go about doing this?

Antagonists make the plot happen, so they damn well better be well made.

There should be a checkbox for actors in the same place you check switches and variables for events.

Rate my protagonists purely based on their (admittedly made in RPG maker) appearances.

>too retarded to actually post my image
Man, that's a good sign

I know it's hard to change without abusing hairstyles but I cannot express with words how much I despise catpeople with four ears. Looks fine otherwise but I'm not sure pink hair meshes that well with dark skin.

Yeah, i hate it too, to be honest. There's no reason I couldn't just edit the image to remove it, right?

Pink hair on that skin tone makes me cringe. I'm also not a fan of that particular hairstyle with that face on the male. Dude looks too old to look like that. And then we have the cat ears and the human ears.

On a whole I'm not a fan of MV's character creator, so I might be biased.

you fucking gay?

but "long hair, covering eyes/face of masculine face" definitely looks bad. after a certain age, people stop wearing those kinds of bangs. unless they have the features to support it, which a strong jaw, nose and small eyes do not.

Is there any way to have an enemy's stats affected by a variable to simulate difficulty?

I said that skin tone and this is clearly not an example of that. In your character's case both colors clash too much. In this case it looks good because more than pink this is a very bright red and the eye color compliments the skin.

Don't get me wrong, it can work and I have seen examples. Just that I personally find it too contrasting.

Is that a catboy?

Good night bump

is it this? and if so what does this even mean

It's storing the Actor ID of party member #1 in that variable

i was able to get it thanks people.

Stop dying

Post your progress!

Soon (tm)

One way to make this happen, in theory at least, is stretch the width of the stairway part, that is suppose to be to upper part, since objects that appear closer to the eye are bigger.

Aye.

Still trying to improve my artistic skills.
Perspective is not easy at all.

You can cheat on occasion.
It's a projection not perspective. So things aren't suppose to recede in space. But in a true projection, spheres would be elongated ovals - which doesn't fit the concept of a sphere. But cubes in a projection, being 2 squares on top of each other, don't bother people because it fits our idea of a cube having equal sides, and that's what we see.

In a cabinet projection, we give the illusion of perspective by shortening the top side of a cube by some amount; it seems more natural because we are used to seeing thing in perspective. But we don't distort the ground even though that too is technically the top side of the earth. It doesn't seem to be a problem when you put a cabinet projected cube on a square floor.
But put a cabinet projection of a fountain - the top being shortened into an oval - on a circular floor, and we notice something is wrong right away.

The first place where you get control of your character for more than one room is nearly done (it mostly just needs flavor events now). I have the slum started but unlike the mansion it actually needs changed some and has more than one part, since it's where most of the game takes place.

I'm writing everything down before I do anything else for my game. I mean EVERYTHING. No real progress until then :(

Bump

Storywise, I need 4 main characters.
Character dynamics-wise, I want 3 main characters.
Gameplay wise, I want a party of 3.

What do I do?

Make it so you have to change characters in cities.

Maybe one of them can't fight at all and joins the group for moral support.

One character's a non-combatant and doesn't show up in battle.

bump

The 4th character is a pacifist or oath bound not to harm any living creature. They only appear in combat on special occasions as a gimmick. Like they're an exorcist, so they're only used to banish ghosts and skeletons that are incorporeal or otherwise immortal.

Ion in Tales of the Abyss was with the party for the most part of the game. As the Fon Master he would have strong mystic arts. But it weakens him whenever he uses his Pope powers, and they need him save his strength in order to break seals.
However in a new game +, for whatever reason, if you use Luke's special and press Triangle then Ion will appear and do an extension with his own mystic arte for more damage. "Perhaps I can help. "
So he's basically an optional summon during certain story portions of the game.

Additionally, the annoying mascot character for this tales game is a fire breathing cheagle. They use him for adventure mechanics to hit switches and open new paths, but he's not used in battle.

gotta love portable switch flickers

The exorcist thing reminds me of fighting skeletons in White Knight Chronicles. They're unique in that they only collapse for a little while but get back up again in a minute or so unless you uses a special skill or holy water on them while they are collapsed to properly banish them.
If you have neither, you can use the party chat "Pray" emote while targeting the collapse skeleton, having the same effect.

I kinda wish more online games used chat emotes as a useful game mechanic. Like, to enter a building you have to salute the guards before they let you pass. Or you can "poke" a treasure chest to see if it's a mimick before you try opening it.

that sounds dirty and degrading. hah.

Man E3 was a whole load of nothing at all.

I disagree with your assessment.

yeah, a lot of it was irrelevant to me. i'm hype for monster hunter world, though.
i've also been writing and listening to a lot of big band-y jazz music recently, so i really liked the odyssey trailer music.

Why do you need four characters?

One option is to just do away with one and distribute their important bits among the remaining three characters.

However, from what you're saying, it really seems as though you want a party of three and an important npc.

making rpgs is ruff

ver ruff

What's up with this weird sleeping room?

There is only one bed, the rest are mimics.

It's where the kids sleep.

10

Anyone got all the Time Fantasy sets to share? I plan on buying 'em, but I'm currently broke and I really wanna start doing more than just writing down the concepts, database, etc. More specifically, the MV sets.

How many possible party members should a good rpg have?

Between 1 and 108

As many as you can make up distinct party roles for.

No two characters should do the same thing the same way.

Is 12 party members in battle at once too many?

Question one: does this clutter the game unnecessarily?

Question two: Do the threats you face warrant so many party members?