>Where do I get it? It is available on Gamersgate and Steam
>THE BASICS >Read the manual >Read the wiki >Watch some LPs by Sy, Maerlande, or Nuclearmonkee >Jump into MP feet first; ask for pretender advice in the thread
I don't know how to use magic. I just end up dumping all my gems into summons.
Landon Powell
Lose more, get desperate, read the spells available to you, repeat for every relevant combo of research and paths. That's the easiest way to learn magic.
Leo Brown
ofc I got scared shitless of Royal Mallqui while on weed
Asher Perry
yeah, but there are basically just a handful of spells that are real game winners, the rest are auxillary at best, they may tip the hand in your favor, but they won't win the game for you.
Connor Bennett
Please, list that handful "game-winning" spells so I could laugh at you.
Carson Gonzalez
>there are basically just a handful of spells that are real game winners
Carson Bennett
darkness wind of death burden of time earthquake rain of stones army of gold/lead megasummons
there are quite a few gamebreakers, all in all, but most of the rest rely on combined arms tactics.
Daniel Thomas
The fact that you list BoT as a "game-winning" spell is enough, thank you.
Ryder Morris
that list is by no means exhaustive, but there are, what, say 10-20 spells that will melt your doomstack, out of 800 or so
David Thomas
Only scrubs use doomstacks to begin with.
Kevin Phillips
I mean, c'mon, are you really going to make a game winning strategy around astral healing or fire bolt?
I don't see whats so controversial about this opinion, its more like a statement of fact.
Luke Russell
I agree, but that doesn't stop ermor from stacking 2000 long dead on a single tile.
Lincoln Thompson
Nothing controversial. Just the laughable part where you consider some spells "game-winning". Nobody would dispute that some spells are more useful than others, but to say there's only a handful useful ones is a blatant lie or shitposting.
Also, before talking about game balance, please provide us with your record of MP victories. If it's less than 10, then you should probably play the game more.
Jonathan Morris
Jeesus, do you even read my posts, or do you skim them, punch yourself in the dick and type the first thing that comes to mind?
Daniel Wright
The latter, but instead of punching I stroke it repeatedly while laughing maniacally.
Joshua James
I'm saying there is a lot chaff in the spell list. Not saying it can't be useful, but its not going to win you the game, not by a longshot.
Camden Kelly
How retarded can you really be? Nothing will win you a game in a single turn besides dropping 999 golems with gate cleavers on every province in the world, but it doesn't mean that some corpse constructs or vine ogres or even regular shitty ogres won't save your ass when it will matter.
Kayden King
whatever.
I think the spell list is intimidating. It would be better to give new players a wrap sheet with some of the more useful spells than haze them with meme stategies and the equivalent of a hundred page grimoire.
Gavin Flores
There are newbie guides that do just that. Pretty sure there are some on Steam right now.
Easton White
>tfw you're about to slaughter a nigga by dropping on 15 provinces at once, and you still have 24h to wait for hosting
Easton Johnson
thanks for the warning I just whipped up my sick defense get ready to die
Cameron Butler
Joke's on you, it was a bluff! Now while you're on the defensive I'm going to eat your neighbor with impunity!
Ayden Ramirez
I never liked them anyways
Grayson Long
looks like Fomoria just invaded me for no reason, agartha can we talk on steam
Aiden Watson
I'm not Agartha, but I see your problem. I'll contact you soon if you don't die.
Dominic Howard
TheWheel is dying, no other RP games running. I should host a new one.
Tyler Gonzalez
awesome. i have a number of death gems for those who will help
Adrian Butler
Yes please. I want to be an autist running a kingdom of questing knights or superstitious bogatyrs.
Angel Bell
GN /domg/
Joseph Russell
How do you RP an undead nation without immediately attacking every neighbor as soon as you encounter them?
Look at you, what a pityful player pretending you play well but being unable to endure a single uw game.
I bet that's why you didn't even win a game yet, am I wrong?
Parker Sullivan
but i dun want my underwaterbutthole to be damaged
Xavier Watson
A player like this... Really makes me want to join his game and ruin it!
Camden Harris
Is this trying to sound as a threat? You little boy better behave as a good boy if you want a headpat.
Tyler Rivera
Waifuposter, this is getting a bit off topic. After all, vampires have UWdamage 100.
Jacob Collins
explain to me what's the deal with underwater games
how do they do how goes they go who is who's traditional prey underwater
Ethan Hughes
Let's say I was gonna host an RP game. What age would you want? I don't think we've ever had an MA RP game, but it seems like we've got quite a few MA games running.
For RP, I think the tone should be set by the age. EA is a time when there's great magic in the world, hope for the future, great discoveries being made. Ermor is a great empire.
MA is defined mostly by the fall of Ermor and all the fuck-shit it causes, though. This could be an interesting storyline, what with all the splinter empires vying for power.
LA strikes a more grimdark tone. Everything is dying, the world is breaking, magic is fading. Agartha is a land of corpses. Atlantis is a land of mourning. R'lyeh rules the sea and Lemuria terrorizes the land. Even Ulm has fallen.
What say you, /domg/?
Jose Williams
Why did I deserve this? Should've banned the clowns.
Wyatt Reyes
Would it be possible create a modnation based around staling? The more you stale the more powerful it's units and mages get. Submiting your turn causes the bonuses to reset.
Maybe a nation of snails with temporal magic?
Brayden Nguyen
Kind of like Chebriados followers in Crawl.
Jose Davis
-t Saoluthi
Jackson Taylor
So many namefags I can't keep up with all of them. Who is this?
Adrian Cruz
That's the name of the unit that glitched out Llamaserver during SkeletonWars so no one's turns sent correctly and stalled the whole thing for around 3-4 turns.
Cameron King
Can anyone give advice on how to fight UW fort battles? What kinda of magic helps on attack, what kind of magic helps on defence, do forts get any sort of defensive boost like land forts shoot arrows?
Zachary Clark
I love that guy. We should have made him a meme in the football thing going on.
Jordan Adams
LA Atlantis is hope resurgent. The Atlanteans that had traveled the furthest in their diaspora, gathering on a frozen shore, return to their ancestral home, where the forgiving fathers and ancient reserves of their earliest age awaken to free the seas from R'lyeh's mad clutches.
Lincoln Powell
I do attack them =)
What kind of question is that even?
Wyatt Kelly
>LA strikes a more grimdark tone. That's just a meme though.
Nolan Moore
Pythium - holy empire devolved into cults and decadence Lemuria - duh Marignon - holy empire sold its soul to the devils Man - The Curse (and free college to help keep it contained) Ulm - The Malediction (and illuminati run everything secretly now) Arco - The great leader died and now the mysterious oracles that lead the nation have death magic. (not super grimdark, but a bit darker) Mictlan - We had law & no blood magic, but we back at it again! TC - Barbarians conquered us Jomon - Not actually grimdark Agartha - We necromancy now Abysia - Fallen fire people now just a big ol blood cult Caelum - The Aryan pure doves lost and now we iron and death magic C'tis - We were already about that death, but now we're REALLY about that death Pangaea - Not really grimdark, but less flowerpower Midgard - Not really grimdark Utgard - Sorceresses and apocalypse seeking blood mages. They were grimdark in EA/MA too, though Bogarus - Creepy blood cult, but otherwise not really grimdark Patala - The snakes from the underworld took over, but otherwise not that grimdark Gath - Hungry giants sacrifice humans now. Ragha - Has blood stuff and kings interfighting, but not really grimdark? Atlantis - Truly heroic. Brings a tear to me eye R'lyeh - Full grimderp madness Xibalba - Bats are back and blood hungry, but they work for the Atlanteans now, including the sole remaining Basalt King who wants to subjugate the surface instead of deal with the shit underwater
In summary, slightly more grimdark, but most nations in all eras aren't exactly goodie two shoes anyways.
Everything seems to be very normal, but I know the admin intends to crown a winner at turn 50.
Cameron Thompson
Every age has edgy as fuck shit going on. You can't say it's just LA. In LA magic is weaker though with the exception of blood and the nations have adapted to this.
Matthew Turner
How's this for MA Ulm?
Ian Robinson
Shit. What was your plan?
Camden Wright
Astral mainly for boosters and cool globals and death so I can actually summon some decent thugs so my super cheat crafting can pay off more.
Nicholas Powell
So it won't work? In that case can you give me some feedback beyond "Shit"?
Dylan Carter
The chassis is a SC/heavy thug one not a forger/site searcher/caster you said you were looking for. If you look for a forger/site searcher/summoner as you said why pay for the stats of a SC?
Sending your global caster into combat is a stupid idea too. You can pay less for a smaller mage doing the same and even more.
If you want global caster immortal is great, consider that.
You don't natively have SD on mages in reliable numbers so you need him to site search.
A3 doesn't give you access to airt boosters and can't cast big A spells without a boost from power of the spheres. A4 is minimum for air forging.
S6 can't forge rings unless with a coin and a cap. This pretender can't forge a coin so you will be waiting for a S random on your mages. This could or could not happen.
Jayden Morgan
You could be a mobster lich and demand tribute from them in exchange for non-anihilation and protection from the other nations you are actually anihilating.
Oliver Thomas
Not the person who replied to you, but isn't P3 pretty much mandatory for MA Ulm? What are you going to do with that O3G3 gold
Angel Foster
The only reason I went for an SC chassi is because I've never seen anyone win with anything but an SC chassi or an immobile pretender, but I guess lack of understanding is a bad reason to pick one.
Could this be viable?
Kevin Morales
You get resource bonus from research mages so by midgame it makes no much difference.
It does make a quite sizeable difference in early game though and a strong early game is the best midgame.
Jaxon Stewart
I can easily change it over to O1P3, but G3 is nice.
Isaac Thomas
Looks decent to me. It'll get you very good diversity later, and I think the titan chassis is worth the scale or so it costs compared to a human.
In a small game you'd probably be better off with an awake expander to try get a decisive advantage by midgame.
Take drain 3 (it's free points, what are you doing) and drop a point out of something else (order?) to get prod 3. Consider one less death magic in return for air magic. A4 and air boosters will be very handy midgame, whereas you'll probably have rings by the time you need more than D6.
>If you look for a forger/site searcher/summoner as you said why pay for the stats of a SC? Human mages are less than 40 points cheaper.
>S6 can't forge rings unless with a coin and a cap. What are you talking about? Ring of Sorcery needs S7, you can boost from there to S8.
Even if you were right about needing S8, he can give a skullcap to an ulmish smith and have them forge his god a coin.
Liam Ward
Good advice.
Jason Jackson
Has anyone summoned the Tarrasque yet?
Just checking before I pull the trigger.
Brody Bailey
Could be. Been a while since I've played Ulm, but you can do interesting things with that. I normally go for that big fat Monolith for Ulm. You have to do your own testing of the point cost of what you need. Dominion and magic levels above 1 end up saving you quite a lot if you're not looking for a mage pretender who can cover the site searching and magic boosting that your nation doesn't provide.
That said, Ulm tends not to be able to diversify without a good mage pretender.
Dylan Ortiz
New player here. How good is for EA Ermor an awake Titan of the Sea Chassis with 9W Bless, D4, O1, P1, G1?
Also, what should I be looking for in a pretender for EA Ermor? I know it depends on my strategy, so if you don't mind giving some examples, I'll pareciate that. For information sake, I'm quite agressive in strategy games.
Last game I went with a 4E4F Magic Statue of War with 5D2O2P1G1M Scales. I mainly used it to research and to forge items for my generals, which I finally stopped doing because it was a bit useless; centurions and legatus are not tough guys, and I mostly make them stay behind the troops. Now I'm making him do summons, basically trolls and troll king's court, while my elder augurs summon bane lords and wights (which I equip with the items I gave to the human generals).
Christopher Allen
>pareciate >appreciate
fixed
Ayden Roberts
I like E6N2 awake bull (great scales all around, helps you get resources from your capring fast) and N9E2 imprisoned statue (bless for lossless expansion with equites and golems, may want to add S2 to make sure you have E/S crosspath). Water bless makes equites p scary, but it's expensive and a W9 mage isn't nowhere as useful as N9 one.
Dominion shoul be at least 5, 7 if you want to expand with equites. Consider building a temple ASAP to get indue priests for expansion parties (add a lab later on for flamens).
Scales to prioritize: magic, heat, growth, prod. Order and luck are helpful too, but neither is necessary.
Can expand on that if you want me to when I'm back home.
Leo Taylor
>being lanka >no reason
Mason Nguyen
This desu. Fomoria's doing Panko's work.
James Baker
Thanks! Very much appreciated! I'll try many new things with that in mind. If you can expand in any way, please do. I'll read it for sure!
Here, have a Triumph for your efforts!
Kayden Gray
t. Abysia
Adrian Sanchez
I have an idea for some rp in ea.
Owen Gutierrez
>tfw fuckers wont send in pretenders
Alexander Foster
Shouldn't you be studying for your exams?
Chase Nguyen
I did my exams weeks ago. Got the results and everything.
John Brooks
do MA or EA
Adam Moore
Bump
Joseph Barnes
Can we do the next Archea game as a disciple game? We basically had giant factions fighting each other in the last one, might as well make it official this time. Also are we even going to have another anytime soon? I feel like the end to 4th left a lot of people with a bad taste in their mouth.
Christopher Scott
Do turns reeeeeeeeeeeeeee
Aaron Flores
Well Therodos thinks they're still alive.
Samuel Roberts
>this staling record
Zachary Reyes
rip game
Alexander Rivera
Okay then. As usual with pretenders, you need to know what the nation you're going to play needs. Ermor appreciates:
1) good expansion. Fact: if you want to win the game, you usually need to get big fast. Having more provinces means more income (meaning: more mages, more troops, magic) and more gems (meaning: more mages, more troops, more magic). You can do that either by very good expansion or by conquering your neighbour early on. Since Ermor isn't very strong early game (your troops are nothing special in the age of e*ves, giants and all kinds of bullshit sacreds) and your nerds need to get some research done to be dangerous on the battlefield (both Stellar Cascades and Fire Elementals - your best ways of killing things in early midgame - require lvl5 research and you can expect to have it in early year two at best), solid expansion is your best bet.
Principes are actually solid expanders (tower shields make them immune to all kinds of missile troops in EA, their shortswords work fairly well against lightly armored indies of EA and they can throw javelins, allowing you to rout some indies before even engaging them in melee). However, their resource cost is pretty high, especially for EA. You're not very likely to be get an expansion party of Principes per turn, even with Prod scales and lucky capring (it's probably doable with Prod3 if you start with forests and mountains around your cap, but this, on the other hand, may slow down your movement and thus - your expansion). Your potential opponents, on the other hand, include Vanheim, Helheim, Panheim and other nations able to expand with like 5 troops. That's bad. But you can make your expansion better and there are 2 ways of doing so: taking an awake expander or a bless.
(pics are unrelated, I'm just posting random builds I found in my newlords folder) (cont.)
Aiden Parker
Awake expanders are cool. They allow you to capture your capring (these are the most important provinces to take) fast, giving you more resources to buy troops and take more land. They can also surprise an unprepared army with some easy buffs later on. They can also open up some new magic paths or give you deeper access to the ones you already have. You might want to cast globals with your awake expanders, since their HP is super high and they're very unlikely to get killed by a random spell thrown at a fort they're chilling in.
Monsters are prime expanders. Examples include: bulls, boars, sneks, dragons and the like. Ermor has access to both white and black bull, an erf snek, a spooky dog and a drakon. All of these can work, but my personal favourite is the White Bull. He expands very well (is a size6 trampler with high prot and berserk, meaning he can easily murder skeletons, as opposed to an erf snek) vs pretty much anything other than barbarians or heavy cavalry and you don't need to take dom9 on him. Earth and Nature are great paths for buffing (rushing Enchantment allows you to grab Personal Regen for him) and are incredibly useful later on (globals). Ermor appreciates E2 or E3 for Earth Boots/Dwarven Hammer and N2 for Thistle Maces without the need of empowering random idiots to N2. Gemgens (Earth Blood Deep Well and Mother Oak) are also p useful, though I wouldn't count on getting them unless you're extremely lucky with your lvl1 sitesearching (or conquer an Agartha/Pan, I guess). He's also super cheap. I mean, really, you can run him with almost full scales, it's insane.
(cont.)
Angel Barnes
The other thing you can do to get better expansion is to take a bless. Equites aren't top tier sacreds, but they're definitely usable, with high defence score, good armor, lances and broadswords. With a good bless, they're solid expanders in groups of 6 (that's why dom7 is a minimum if you want to expand with Equites) + a priest (I suggest getting a temple to recruit priests ASAP to avoid wasting your capital's recruitment slot on Acolytes instead of mages). Vs players, they're unlikely to win 1v1 vs stuff like Helhirdings, but with Body Ethereal you can use them to kill a human nation with weak troops and no nature/earth magic (or a player who doesn't know that Tangle Vines and Earth Meld exist).
The blesstest pretender for EA Ermor is probably a N9(E4) Statue of Fertility (imprisoned). Gives you solid scales (don't need to max Prod if expanding with small parties of blessed cavalry). E4 part isn't necessary, but some reinvig is always useful. N9 is also an amazing bless for Golems, while Ermor is an Astral nation without good thugs/SCs (but with some great forging due to their amazing diversity and many crosspaths, as well as solid S pearls income). You lack the E/S crosspath, though (more on that later) and making your pretender able to construct Golems may or may not be worth 56 design points. As a side benefit, having N9 on your pretender means having an amazing mage for all useful N globals (Mother Oak, Gift of Health, Wild Hunt, Gift of Nature's Bounty, Enchanted Forests).
(cont.)
Mason Martinez
I'm the guy who asked. This is all pretty interesting. Please go on.
Aiden Hughes
If you don't want to run N9, W9 is probably even better on Equites of the Sacred Shroud (more action points means more damage on their lance attack and stacking defence is very helpful in melee combat). However, you don't have a cheap chassis for a W9 bless and a W9 mage won't be as useful as a N9 one later on (though Vengeful Waters is still a pretty good defensive global if you have gems and Maelstrom is one of the stronger gemgens). The cheapest (and still okay) bless you can get is probably F9E4, but high F isn't a great path and if there's a nation that doesn't need more Fire, it's either EA Abysia or EA Ermor.
A fun thing to try might be a S9 bless. Equites already have high defence score and solid protection, which means damaging them isn't the easiest thing to do for a regular soldier without nerd support. It's obviosly not as good as N9 or W9 (though it's incredibly strong in lategame, allowing you to craft Rings of Wizardry/Sorcery and even cast Wish without boosters), but getting it on a Statue of Order also helps with another thing Ermor lacks, which is...