I think I finally got a HUD element that looks good. I need to tweak some colors on the gems and fiddle with the flames. But other than that it's good
Dominic Edwards
I can't get Unity (5.6.1f) builds to run on my phone. It's a HTC Desire 820 with Android 6.0.1. Anyone else had this problem?
Easton Jones
That's a pretty generic problem user, add some details. Enable debug mode on your phone and get more data.
Liam Parker
Dropping lucrative ideas:
- quality non-anime disney style vns
Ryder Kelly
Sorry. These are my build settings and when I try to run the game on my phone it says 'Failure to initialize! Your hardware does not support this application, sorry!'
Bentley Wood
walkerman looks like disney and its not doing well
maybe he should have made it anime
Caleb Wright
>non-anime
You have already failed.
You can hate anime all you want, it's the surest way to get sales.
Henry Moore
People who like disney don't like reading.
Henry Rivera
> don't like reading.
More like, they can't read since they haven't learned it yet in kindergarten.
John Brown
>who is akabur, jim
Nathan Lewis
>Comparing porn to normal games
Isaac Evans
you mean the author of those shitty blue balling alladin porn games?
Brody Rogers
disney-style animation at its crappiest is more legitimate as an artform than the most "adult" anime you can name
Parker Gutierrez
Fixed it... had to force install location to internal. Wtf...
Christopher Cook
What law determines how legitimate an artform is?
Logan Diaz
Are you participating?
Owen Adams
looks really great. going to steal that.
Jackson Stewart
I dislike emojis
Lincoln Jones
Bullshit.
Ghost in the shell / Cowboy Bebop / redline > disney.
Former 2 where way better much better at the realistic city setting, redline is just artisticly godtier.
Carter Stewart
Have they posted the design doc yet?
Joseph Nguyen
what?
Jaxson Flores
there's no law. something is art when people treat is as such, ie treat it seriously and talk about it intelligently. anime fans are incapable of this, making anime not art.
Isaac Cruz
okay. please write, in your own words, why ghost in the shell is better than, let's say, pinocchio.
Grayson Long
Yes they have.
Well /agdg/? If you're so good at game design, what game would you make based on this?
Jayden Hill
"game design document" is a worthless concept but i guess at least this one gets points for brevity.
Aiden Jackson
How the fuck is anyone supposed to read that shit?
Brandon Lee
Not that user but Pinocchio always creeped me out, I never watched it again after seeing it the first time.
Ghost in the shell has cool robot girls and robots, so it's way better.
Jacob Evans
>have wanted to make a text message-based roguelike for a while >you'd text a number your action, and it would text back a grid of emojis representing the tiles of the dungeon >only reason i haven't done it is that i don't know how to make a text-bot that won't cost me tons of cash I guess I could fake it for this jam. Hmm.
Jeremiah Cruz
to be honest disney just steals stories
Connor Jones
That's the point of the jam, making this bullshit into something. Pretty dumb if you ask me.
Ian Evans
Where is your 2D engine?
Josiah Lee
what would you say is the average number of bullets "alive" in a certain moment in an fps game? what about a top down shooter?
Leo Morris
>bullets alive >fps game that's not how it works
James Russell
and where's your game?
Aaron Price
>not bringing in myazaki or satoshi >bringing in meme episodic shit that has a few brilliant moments
gits and gits2 are good movies but come on
Jack Collins
i am talking about non hitscan weapons, shit that needs to actually travel
Zachary Carter
Assume i'm willing to learn any language. Which one should i learn if i wanna create games but i still could make a career of not creating games?
i assume it's c++?
Jayden Morales
yup
Julian Phillips
probably not that much in a fps
Jaxon Sullivan
C++ or C# probably. Once you learn how to program learning a new language isn't really that tough.
Camden Garcia
...
Joseph Wilson
Disney Animation > Others Anime Aesthetic > Others
Levi Jones
Isn't the eggplant kind of slang for big dicks? What the fuck?
Parker Hall
yeah, this. You need the programming principles, that's the most important. Languages aren't difficult to grasp´, and learning C - C++ makes sure your fundamentals are in check.
Austin Watson
gotta low these "i come from human computer and interaction and i can't do literally shit" documents
Gavin Parker
pinocchio and gits are extremely related. artificial bodies, the urban underclass, alienation from society etc. the big difference is that pinocchio is ultimately about integrating into society (ie there's nothing more to being a "real boy" than acting like one), whereas gits sells you this fake enlightenment where you're invited to abandon society and escape into a computer, which is a false freedom even within the fiction of gits ("the net is vast and infinite" says the ending, except they've already established that "the net" is just a bunch of servers that corporations use for administration and surveillance. you didn't escape shit).
pinocchio is more insightful while being nowhere near as ponderous, making it a better movie than gits. and in terms of visuals the sequence with the clocks alone displays more visual imagination and craftsmanship than all of the boring robots from gits combined.
Ryder Butler
Yeah, big black cock. The "considerations" emoji ask for diversity.
Nathaniel Hall
>either sidescrolling 2d shooter ala contra or clone of pc engine gekisha boy >you're a florist with big tits/ass (exaggerated lewd because of meme target audience, maybe involve that dumb red b meme because emojis) and a camera who moves along in a virtual world and spreads flower and shit while fighting (catching) viruses >the further you go the more colorful the game world gets >ends with a confrontation with cthulhu and finding love >rng-based upgrades for the weapon >time limit >trumpet soundtrack, audio involves whatever the fuck is in the audio section ez
Nathaniel Nelson
I'm gonna embed a JVM in my engine and there is nothing you can do to stop me.
Camden Foster
I just wish they made cartoons for grownups in the west
Mason Fisher
isn't there some hotline you can call when you feel the urge to use java? choose life!
Matthew Gomez
Don't they do that in europe?
Julian Myers
if you can't handle watching a disney cartoon because you think it's childish, you're not a "grownup", you're an adolescent.
Jason Harris
If they do them I haven't seen much.
What if I can't watch them because I find them extremely formulaic and predictable? But I guess it's my problem with all of western cinema, not just cartoons.
Christian Rivera
>Disney cartoon deal with the same themes as anime head-on I can enjoy the art and subtext, but can only dream what artists could do if given free reign.
I've seen al the golden age stuff. The French are all weeabos now.
Owen Harris
>The French are all weeabos now. Based
Oliver Miller
if anything the US does that
John Butler
Is there anything preventing you from using the Spacewar Steam ID for multiplayer without putting the game on Steam? Is Valve going to come knock on my door?
Dominic Murphy
Most small dev teams or solo devs fail because they either spend all their time/resources on one title that has a huge chance of failing or they run out of resources making said game.
Ive proposed making small games that could be done in a month to help start the small stream of income to hopefully fund larger projects or even save up enough to try those "gamble" projects" that typically kill small devs as their first title(s). This way if it fails or its too small of a niche then youve got other games providing small resources to recover.
These small projects would be something like old arcade remixes with a modern touch, mini games for people to bullshit with their friends online, party games that rely more on the social gathering than the game itself, etc.
Keep ideas as small and simplistic as possible but entertaining enough for people to invest time, not money. The more Time that gets invested the more money you get. Money = Time
Is there a flaw to this plan? For some reason no one wants to work with me on putting something together to put this plan in motion. It's just a summary but even in detail no other dev/artist wants to give it a go.
Am I missing something or do you guys know of a better place to recruit besides the obvious forums and community(unreal, unity, indiesomethin, reddit, etc)?
I already have small project ideas and Im also skilled with 3D modeling, some animation, some 2d skill though Im still teaching myself, still self teaching c# and am at a skill level that I can slap together small prototypes with code built from scratch, and I also play around with music. Cant make you movie quality tunes but I can make something half decent even sound fx.
Why is it so hard to at least find one person with ONE skillset to help take this off? I feel like Im obviously overlooking something in the plan and Im actually a fucktard.
>What if I can't watch them because I find them extremely formulaic and predictable? But I guess it's my problem with all of western cinema, not just cartoons.
then you're just straight up bad at watching movies. at this point i just assume anyone who says shit like that is either (cinematically) illiterate or a poser that wants to be "above" hollywood as a matter of principle. the reality is that there's loads of interesting shit going on in even the stupidest blockbuster that an actually clever and insightful person could talk about for hours. this is the best time in history to be a movie fan as long as you're willing to engage with what you're watching. i've heard people say more interesting shit about michael bay than anime fans are capable of saying about their most celebrated "artful and mature" animes.
Hudson Williams
people want to get paid there is no actual place for people who want "get experience" at their own pace, it's a dog eat dog world
Ian Scott
hey /agdg/ just how stupid would it be to try to create a fan remake of a licensed early 2000s shooter?
Hudson Russell
>Why is it so hard to at least find one person with ONE skill set to help take this off?
Because you're a fucking idea guy and have no idea how much time making games takes.
You can't just take 1 month and finish a polished game, even if it's just some small arcade title with limited mechanics.
Landon Reed
Never heard of it
Nathaniel Sanchez
Reminder that sunnydev never fixed the clipping skirt. Agdg won't care about clipping if you have a cute girl.
Pinochio was a book they copied. Zero credit to disney stealing others work.
Applies to gits too but you interpretation makes no sense. Nowhere do they tell you to exit society and none of them goes hermit. The core question in gits is what makes the soul / individual. They answer with "it's memories exclusive to you that set you apart from the rest". If you share everything you become just copies of each other just like the tachicomas. Git's ending is also not about exiting society. It's about giving up what you are to become something greater. Motoko lost herself but the change created a greater entitiy.
Camden Mitchell
ded like this game
Brandon Hughes
Oh. I always thought of those as for teenagers but you're right.
Bentley Turner
whats that never seen it before
Aiden Young
what did he mean by this?
Jonathan Peterson
You probably never saw that one either
Connor Walker
Say it with me
Bentley Thomas
WUZ
John Bailey
GODS
Parker Sanchez
Dead games are too sad
Sebastian Rodriguez
WAS
Tyler Wright
>god is a cube stopped posting
Wyatt Adams
That dev who made that ended up giving up on the dino cooking lady game it was one of the craziest fucking give ups I've seen in agdg. Like watching someone light a pile of money on fire.
Jonathan Young
dead game tell no tales
Kevin Thompson
enginedevs get a lot of shit but at least they aren't just fucking around making tech demos
Isaac Reed
you're gonna carry that weight
Adam Young
isn't that the toy train dev?
Blake Edwards
>dev hope and dev dreams >all stored in the box How fitting
David Gutierrez
PRINCESSES
Mason Bell
Does anyone have good recommendations on improving my understanding of what makes a user interface good? I think what I'm looking for is called Soft Ergonomics based on a quick search.
Jackson Perry
I've done 3d work for people, paid and unpaid, enough to understand that the money is good IF you can score a gig with good money.
It'll take a long minute before you even reach that level so why gimp yourself to stagnating until 'something' happens? What's so horrible about investing some small time into a project, not mine but any other, that can potentially bring in money in the longer run?
Obviously, contracts are made and signed always to keep assholes from ripping you off, and you also have to look into who or what you're putting work to. Are you going to work with some guy who has no skillset and wants to make a minecraft clone? Or the guy that has technical knowledge and skills to make games around engine limitations, labor hours, and costs?
I'll forgive you because tl;dr but I'm not an idea guy.
Matthew Price
Wait, the cooking game with the dino waifu is dead? Seriously how?
What was his last progress?
Jaxon Diaz
No.
Jeremiah Hall
/agdg/ help!
I'm following this tutorial on shader-based OpenGL lighting, and I've gotten to the point where I have diffuse lighting in my scene. But then the tutorial mentions I need to transform my normals according to a normal matrix calculated by transposing the inverse of the top left part of the model matrix. It shows an example of how to do this in the vertex shader:
mat3(transpose(inverse(model)))
BUT then it says I probably shouldn't do this in the vertex shader, because it's an invariant per model, and inverting a matrix is an expensive operation.
So I need to pass the result of these three operations to the shader as a uniform. No biggie, but how do I calculate mat3(transpose(inverse(model))) in C++ using GLM? Do I first take the x, y and z components of my mat4 to turn it into a mat3, and then calculate the inverse and THEN calculate the transpose of that? Or is there some better way about it?
Adam Bailey
>JUST_like_fuck_my_game_up.blend
Parker Torres
>Pinochio was a book they copied. Zero credit to disney stealing others work.
how are we going to talk if you just open with insane nonsense like that? adaptation is theft now? fuck off john carpenter's the thing, you stole from a movie that stole from a short story! star wars just is, like, kurosawa's dune! fuck the entire western canon for being influenced by homer, and fuck homer because of the epic of gilgamesh! finally fuck the epic of gilgamesh for being a reworking of earlier sumerian poetry, and fuck earlier sumerian poetry for being based on an oral tradition. now that we got that shit out of the way we could actually talk about movies instead of trying to dismiss them for moronic reasons.
>Git's ending is also not about exiting society.
the ending of gits presents "the net" as a state of existence transcending the constraints of normal social order, hence her talking about it while gazing longingly at the blinking cityscape where she is now a denizen of the realm of pure light instead of crude matter etc etc. except the lights of the city are just people turning on the light in the bathroom so they can take a shit, and "the net" is just a bunch of computers where a company keeps their spreadsheets. the ending of gits is an endorsement of a false freedom.
Xavier Collins
He was up to having dialogs pop up over the ingredients to gather, had the "throw it all in a pot" mechanic done, had the MC done, environment looking good.