/agdg/ - Amateur Game Development General

cocky edition

> Next Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com
Your own

>Enginedev
libsdl.org
learnopengl.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

Other urls found in this thread:

mediafire.com/?41slld21h3zi65r
youtube.com/watch?v=r9186rZtCQM
pastebin.com/ZJrkkXHQ
evoland.shirogames.com/
streamable.com/lwsat
mollyrocket.com/casey/stream_0019.html
twitter.com/NSFWRedditGif

I love you, /agdg/, and I love seeing the progress you all make!

Autism intensifies

I love semen, I mean /agdg/, and I love seeing all the progress I make!

If I make a super simple game (like going from home to school, just one level) but gives the option to play in diferent settings:
>Story (a text adventure)
>Music (a shitty game with good orchestral pop music)
>Graphics (PBR meme AAA graphics)
>Gameplay (8 bit nes actual game).

Will people consider I'm innovative and give me awards?

mediafire.com/?41slld21h3zi65r

I forgot

I wont care

>tfw vidya playlist isn't even one month long and ffshrine forums are down so can't get more
can barely dev in these conditions lads

Someone already did that, except each style had multiple levels and gameplay.

But if you make yours free, sure, I guess do whatever.

You have to insert a political message or talk about mental disorders. The rest doesn't matter.

sauce?

I just listen to this for 4 hours on repeat while devving.

youtube.com/watch?v=r9186rZtCQM

Technologies to use for a browser game? Ideally multiplayer, but doesn't need to be.

redpill me on godot

>average blueprint screenshot

>not listening to extreme metal when making a cute game
Aphex Twin works great too

Do you want to make video games? Godot is one of many game engines that is capable of making video games. Godot is particularly good at 2D.

godot can't even do 2D arrays

How do you like your Egyptian Mythology senpai.

2D arrays are just arrays within arrays

t.dumb faggot

W- would a game with a message against excessive drone killing be super duper popular? Like, 32 Twitter followers popular?

It's a buggy shit, use anything else for anything else.

I look forward to battling through levels of pixelshit so I can fap to softcore porn guest starring Mr.Crocodile

Anti-war isn't trendy these days. Not to mention you are way too lukewarm on the subject
>excessive drone killing
>not just drone killing

I am the most talented gamedev ever.

...

I could sample real screams from real warzones and give it an edgy quality, would that work?

This game is looking really cool. One thing I'm not fond of is how similar all the ships look, to the point where even your own ship can be hard to pick out if there's enough on screen. Also do the player bullets need to be so small? Aiming accurately with that kind of control scheme is already pretty hard.

>excessive drone killing
poor drones

EEEVVERRRRR

Why are there so many Godot shills here if there are no Godot games?

Drone killing is the untold crime of our generation
Kill all eagles

I'll be honest I don't remember the name. But the game would go from SNES-tier graphics up to full 3D

s-shut up

You talking about Evoland? That and the sequel were pretty shitty games.

Pony Island did that too, in a way. Though that wasn't their USP, so go nuts.

what about a game that's majorly pro-drone because it keeps the troops safe and saves money?

Since the last thread got torched I'm putting it here:
Any advice on creating a 2D RPG from scratch when it comes to graphics. I would prefer to write it in C++. Graphics are the only things that I might have trouble with. Mechanics will be relatively easy to implement.

ahem

Is it better to sculpt your landscape in a 3d modeling software, or do it in Unreals landscape tools?

pastebin.com/ZJrkkXHQ

I made some sort of floaty inertia controls for my car game, the only problem is when you release the direction key for any direction but Right ('D'), the vehicle pulls to the right a little bit. Any idea why?

godot editor is actually made using godot engine, give me an engine that has a better and easier gui

gamemaker or unity

use unity, it uses c# but its very similar

There's so many RPG maker tilesets out there, you oughta have graphics and artistic inspiration to last you a lifetime.

evoland.shirogames.com/

wow, someone made your idea but better.

RIP

>Unity is real

shhh

No, that's gay
I want my anti-war-drone game

>Any advice [...] Graphics are the only things that I might have trouble with.
well I guess you need an artist then
you should start looking for one (but not here, there's a weird meme that won't fucking die about artists looking for programmers that makes it nearly impossible to hold a conversation about it)

I fucking love skeleton enemies

He's a big guy

how about this
>you play as a peaceful refugee
>you are only trying to bring about the caliphate
>an evil drone spots you when you were about to peacefully blow up some infidels

that way you showcase how drones stand in the way of the caliphate

nice just in time for new thread to post some progress before sleep.

added some things since last time, a bunch actually.
>lots of juicy effects and materials
>there's actually real bullets with physics now instead of just an linetrace - applydamage
>bullets ricochet
>new map scene asset things scifi styled
>working minimap although it doesn't show anything but the player


the weird looking alignment of that bullet and crosshair, i'm going to add lasersight to weapon and remove crosshair for more immersion and that's gonna make it more accurate since it shows you the exact spot the guns pipe is pointing

that light grey box on left is box for quest stuff, which works, but still needs some refining.

And also I've decided some gameplay aspects, it's going to be like slenderman with guns, you got timelimit(maybe optional) to find required items and some other stuff in order to proceed to next level while bad guys are wanting to rape you.

You goddamn glazed donuts are missing the point, you're supposed to be supporting the agenda to kill off billions of people, because that's the popular sentiment right now. Everyone wants to cull the herd

It doesn't help the character I'm playing as is a manlet.

No, I will make a game about shooting a lot of squishy orange bunny things

Then near the end, in a twist never before seen in gaming, it will be revealed the squishy bunny things were humans all along.

I feel the BAFTA, boys. I'll mention you guys in the speech.

wow

MOST TALENTED

Gameplay at last
streamable.com/lwsat

How does agdg plan the program structure of their games?

I'm currently just adding stuff without much prior thought and the program is becoming a hard-to-handle mess.

Just like refactor game

in software development you write down the requirements of your game and then design how it will work before coding anything
you could try that approach

10/10

What I don't like is furfaggotry.

>picture
I'm really enjoying our descent into a vortex of cocks. I think it suits AGDG.

>inb4 unity is too bloated for 2D

Sound effects really make a huge difference.

We

someone post the cute bull terrier with the agdg logo.

>those particle effects at the end
user WTF Y ARE U NOT WORKING FOR NINTENDO OR SOMETHING??

Those smoke puffs on bullet impact are ridiculous. It's like the walls were made out of chalk powder or something.

Seems like you did a good job making the 3rd person controller but how much of it is standard Unreal stuff? and are any of the assets your own?

>mfw I have to make a truck driving simulator in unity for a college project and just keep kicking around the bush and not doing anything

Id rather be cooking rcandy

Don't these force me to releases my game under their licensing and stuff? I'm not too keen on that.

I raffed

godot then you little memer, it will have C++ bindings in 3.0

Not as far as I know with Unity, you can use SDL if you want.

>wakamoto robot

i approve

You're not supposed to make the memes about your games yourself.

Is that all placeholder or is it your final art? I mean the environment and the FX.

All is fair in love and game development

How long did this take you?

>tfw I would unironically buy a game with this as a trailer

is Japanese really that great?

longer than it should

I saw my character get glitched into the sky... and I couldn't help myself.

I see you're a man of taste as well

そ です

That's only because the prevalent method of software design is OOP, which resists change.

controller? you mean the actual player controller or the animationblueprint? is just animations blending with eachother, like anyother, i don't know what you mean by standard ue stuff, how else you can even make it?
and the 3d models are from internets

i do this project for fun and im happy with those effects so yeah theyre final, ofc theyre easy to modify so no problem if i change mind

nice men against fire clone

I don't want to
and I was actually serious about the drone thing, we should continue moving towards unmanned combat

So, Assuming I make a KSP clone, as in a game with the same concept of designing and flying spacecraft, what could the goal be?

Follow a sequence of missions?

I just googled that and it's not a game

There's one level that plays itself, but calling my game a tv series is kind of a stretch

I'm ripping of Spec Ops: The Line, ok

You'd have plenty of making just getting a KSP style spacecraft building implemented.

>i do this project for fun and im happy with those effects so yeah theyre final
Yeah I wasn't complaining about it, it's just that I don't recognize those assets, they look quite nice but super generic and if you were planning on actually taking this further it might have a negative impact. Since you are only doing this for fun I guess it doesn't matter.
Good progress.

I'm pretty sure every engine supports exporting to HTML (somewhat).
When it comes to multiplayer, UE4 supports it the best. Unity has something builtin, but I don't don't know of what quality.
Other than that, there is a Photon Bolt asset for Unity, obviously not free.

videogames also use OOP, games change constantly during development but writing down what are you going to implement and seeing how it interacts with what you already have before doing it could help to structure the code

>posted 4 finished small games on Godot here already
>every time everybody ignored em completely
>now asks why there are no Godot games
Because you retards are not interested in games and devving at all. All you want to do is to shitpost all day long.

>videogames also use OOP
They shouldn't, and many don't. Data oriented design originates from the game industry (unsurprisingly, from the more advanced and efficient engines like Frostbite and Bitsquid).

>writing down what are you going to implement and seeing how it interacts with what you already have before doing it could help to structure the code
It could, but it's also a waste of time if you write flexible procedural code that can be "compressed" using composition, higher order functions, etc.
mollyrocket.com/casey/stream_0019.html

>comes to shitpost central
>complaints about shitposting

you know there are better sites to discuss game development, leave us with our memes and shitposts

Then work on a BIG game.