I love you, /agdg/, and I love seeing the progress you all make!
Adam Martin
Autism intensifies
Xavier Collins
I love semen, I mean /agdg/, and I love seeing all the progress I make!
Brayden Watson
If I make a super simple game (like going from home to school, just one level) but gives the option to play in diferent settings: >Story (a text adventure) >Music (a shitty game with good orchestral pop music) >Graphics (PBR meme AAA graphics) >Gameplay (8 bit nes actual game).
Will people consider I'm innovative and give me awards?
Technologies to use for a browser game? Ideally multiplayer, but doesn't need to be.
Parker Myers
redpill me on godot
Kayden Perry
>average blueprint screenshot
>not listening to extreme metal when making a cute game Aphex Twin works great too
Jose Garcia
Do you want to make video games? Godot is one of many game engines that is capable of making video games. Godot is particularly good at 2D.
Colton Taylor
godot can't even do 2D arrays
Jaxson Cook
How do you like your Egyptian Mythology senpai.
Joseph Rodriguez
2D arrays are just arrays within arrays
Bentley Nguyen
t.dumb faggot
John James
W- would a game with a message against excessive drone killing be super duper popular? Like, 32 Twitter followers popular?
Joseph Flores
It's a buggy shit, use anything else for anything else.
Hunter Long
I look forward to battling through levels of pixelshit so I can fap to softcore porn guest starring Mr.Crocodile
Henry Long
Anti-war isn't trendy these days. Not to mention you are way too lukewarm on the subject >excessive drone killing >not just drone killing
William Harris
I am the most talented gamedev ever.
Daniel White
...
Adam Lewis
I could sample real screams from real warzones and give it an edgy quality, would that work?
John Jenkins
This game is looking really cool. One thing I'm not fond of is how similar all the ships look, to the point where even your own ship can be hard to pick out if there's enough on screen. Also do the player bullets need to be so small? Aiming accurately with that kind of control scheme is already pretty hard.
Hudson Evans
>excessive drone killing poor drones
Julian Lee
EEEVVERRRRR
Connor Reyes
Why are there so many Godot shills here if there are no Godot games?
Lucas Barnes
Drone killing is the untold crime of our generation Kill all eagles
Parker Gray
I'll be honest I don't remember the name. But the game would go from SNES-tier graphics up to full 3D
Joseph Collins
s-shut up
Lucas Cook
You talking about Evoland? That and the sequel were pretty shitty games.
Dominic Torres
Pony Island did that too, in a way. Though that wasn't their USP, so go nuts.
Jaxson Walker
what about a game that's majorly pro-drone because it keeps the troops safe and saves money?
Ayden Mitchell
Since the last thread got torched I'm putting it here: Any advice on creating a 2D RPG from scratch when it comes to graphics. I would prefer to write it in C++. Graphics are the only things that I might have trouble with. Mechanics will be relatively easy to implement.
Gabriel Hughes
ahem
Brody Foster
Is it better to sculpt your landscape in a 3d modeling software, or do it in Unreals landscape tools?
I made some sort of floaty inertia controls for my car game, the only problem is when you release the direction key for any direction but Right ('D'), the vehicle pulls to the right a little bit. Any idea why?
Carter Harris
godot editor is actually made using godot engine, give me an engine that has a better and easier gui
Robert Morales
gamemaker or unity
Zachary Miller
use unity, it uses c# but its very similar
Jackson Mitchell
There's so many RPG maker tilesets out there, you oughta have graphics and artistic inspiration to last you a lifetime.
>Any advice [...] Graphics are the only things that I might have trouble with. well I guess you need an artist then you should start looking for one (but not here, there's a weird meme that won't fucking die about artists looking for programmers that makes it nearly impossible to hold a conversation about it)
Daniel Baker
I fucking love skeleton enemies
Jeremiah White
He's a big guy
Jeremiah Evans
how about this >you play as a peaceful refugee >you are only trying to bring about the caliphate >an evil drone spots you when you were about to peacefully blow up some infidels
that way you showcase how drones stand in the way of the caliphate
Jason Clark
nice just in time for new thread to post some progress before sleep.
added some things since last time, a bunch actually. >lots of juicy effects and materials >there's actually real bullets with physics now instead of just an linetrace - applydamage >bullets ricochet >new map scene asset things scifi styled >working minimap although it doesn't show anything but the player
the weird looking alignment of that bullet and crosshair, i'm going to add lasersight to weapon and remove crosshair for more immersion and that's gonna make it more accurate since it shows you the exact spot the guns pipe is pointing
that light grey box on left is box for quest stuff, which works, but still needs some refining.
And also I've decided some gameplay aspects, it's going to be like slenderman with guns, you got timelimit(maybe optional) to find required items and some other stuff in order to proceed to next level while bad guys are wanting to rape you.
Caleb Jenkins
You goddamn glazed donuts are missing the point, you're supposed to be supporting the agenda to kill off billions of people, because that's the popular sentiment right now. Everyone wants to cull the herd
James Jackson
It doesn't help the character I'm playing as is a manlet.
Dominic Allen
No, I will make a game about shooting a lot of squishy orange bunny things
Then near the end, in a twist never before seen in gaming, it will be revealed the squishy bunny things were humans all along.
I feel the BAFTA, boys. I'll mention you guys in the speech.
How does agdg plan the program structure of their games?
I'm currently just adding stuff without much prior thought and the program is becoming a hard-to-handle mess.
Sebastian Clark
Just like refactor game
Owen Stewart
in software development you write down the requirements of your game and then design how it will work before coding anything you could try that approach
Tyler Edwards
10/10
Joshua Anderson
What I don't like is furfaggotry.
Blake Cruz
>picture I'm really enjoying our descent into a vortex of cocks. I think it suits AGDG.
Jayden Perry
>inb4 unity is too bloated for 2D
John Gonzalez
Sound effects really make a huge difference.
Leo Long
We
Nicholas Hughes
someone post the cute bull terrier with the agdg logo.
Anthony Ramirez
>those particle effects at the end user WTF Y ARE U NOT WORKING FOR NINTENDO OR SOMETHING??
Josiah Parker
Those smoke puffs on bullet impact are ridiculous. It's like the walls were made out of chalk powder or something.
Seems like you did a good job making the 3rd person controller but how much of it is standard Unreal stuff? and are any of the assets your own?
Kayden Lee
>mfw I have to make a truck driving simulator in unity for a college project and just keep kicking around the bush and not doing anything
Id rather be cooking rcandy
Hudson Barnes
Don't these force me to releases my game under their licensing and stuff? I'm not too keen on that.
Anthony Sanders
I raffed
Justin Butler
godot then you little memer, it will have C++ bindings in 3.0
Ethan Price
Not as far as I know with Unity, you can use SDL if you want.
Benjamin Cox
>wakamoto robot
i approve
Grayson Evans
You're not supposed to make the memes about your games yourself.
Joseph White
Is that all placeholder or is it your final art? I mean the environment and the FX.
Alexander Mitchell
All is fair in love and game development
Benjamin Stewart
How long did this take you?
Elijah Russell
>tfw I would unironically buy a game with this as a trailer
Xavier Stewart
is Japanese really that great?
Charles Butler
longer than it should
I saw my character get glitched into the sky... and I couldn't help myself.
I see you're a man of taste as well
Chase Jenkins
そ です
Dominic Howard
That's only because the prevalent method of software design is OOP, which resists change.
Xavier Peterson
controller? you mean the actual player controller or the animationblueprint? is just animations blending with eachother, like anyother, i don't know what you mean by standard ue stuff, how else you can even make it? and the 3d models are from internets
i do this project for fun and im happy with those effects so yeah theyre final, ofc theyre easy to modify so no problem if i change mind
Jace Sanchez
nice men against fire clone
Dominic Rivera
I don't want to and I was actually serious about the drone thing, we should continue moving towards unmanned combat
Nathan Brown
So, Assuming I make a KSP clone, as in a game with the same concept of designing and flying spacecraft, what could the goal be?
Follow a sequence of missions?
Alexander Peterson
I just googled that and it's not a game
There's one level that plays itself, but calling my game a tv series is kind of a stretch
I'm ripping of Spec Ops: The Line, ok
Isaiah Diaz
You'd have plenty of making just getting a KSP style spacecraft building implemented.
Alexander Baker
>i do this project for fun and im happy with those effects so yeah theyre final Yeah I wasn't complaining about it, it's just that I don't recognize those assets, they look quite nice but super generic and if you were planning on actually taking this further it might have a negative impact. Since you are only doing this for fun I guess it doesn't matter. Good progress.
Jason Fisher
I'm pretty sure every engine supports exporting to HTML (somewhat). When it comes to multiplayer, UE4 supports it the best. Unity has something builtin, but I don't don't know of what quality. Other than that, there is a Photon Bolt asset for Unity, obviously not free.
Mason Lewis
videogames also use OOP, games change constantly during development but writing down what are you going to implement and seeing how it interacts with what you already have before doing it could help to structure the code
Lucas Rivera
>posted 4 finished small games on Godot here already >every time everybody ignored em completely >now asks why there are no Godot games Because you retards are not interested in games and devving at all. All you want to do is to shitpost all day long.
Austin Mitchell
>videogames also use OOP They shouldn't, and many don't. Data oriented design originates from the game industry (unsurprisingly, from the more advanced and efficient engines like Frostbite and Bitsquid).
>writing down what are you going to implement and seeing how it interacts with what you already have before doing it could help to structure the code It could, but it's also a waste of time if you write flexible procedural code that can be "compressed" using composition, higher order functions, etc. mollyrocket.com/casey/stream_0019.html
Jacob Bennett
>comes to shitpost central >complaints about shitposting
you know there are better sites to discuss game development, leave us with our memes and shitposts