FIRST FOR NIGGERSPHERE. FUCKING TEST TUBE CANCER BABIES.
Lincoln Diaz
2nd for this
Asher Cox
So i have in no particular order, 1 catapult(gutted) 2 grasshoppers(1 gutted), 3 shadow cats, 2 mad dogs, and a king crab. plus a locust and some jenners
My favorites are the mad dogs but I'd like a clan heavy that is a little tankier without using ballistics. I love my king crab but it hurts to pilot at times.
Any IS heavies for AC10s and or lasers?
No more glass cannons please
Samuel Hill
Best clam heavy to buy for the upcoming tech patch? What's going to be good with the new weapons?
Camden Baker
Nova. 12 heavy smalls.
Hudson Mitchell
>Nova >Heavy
Joshua Walker
Are 12 heavy smalls not heavy enough for you?
Angel Clark
Is there a mech that will do more?
Aaron Davis
Not if you want a shitload of heavy smalls.
Caleb Jenkins
>test out kodiak-3 >put 4 UAC/10s on it and paint it yellow >enemy focuses on me for a good minute or two before I die >proceeds to get raped by exposing their flank to the rest of the team for so long
I don't know if it's the correct way to play assault, but it's working so far. I'm almost tempted to switch out to LBX/20s once I get enough c-bills again.
Eli Long
big stonkin' mecha bump
Nicholas Phillips
Is this robots?
Nathan Garcia
>not going with a dozen heavy mediums dealing 120 damage for just 12 tons
It's like you can't see into the future of opmetatryhardspam and the resulting forum meltdowns demanding nerfs.
Landon Flores
New to this game here. Wouldn't that many heaves be a sick amount of heat? Do mechs in MWO detonate from too much excessive heat like in MW3?
Nicholas Myers
Why can't the (g)oldmen ask for inner sphere mechs that have GOOD hardpoint spreads? Shit like:
>a 75 ton chassis with 2 or more ballistics spread between side torsos and arms >a 75+ ton mech that can put on more than 5 lasers and 2 missiles
Kevin Mitchell
Because the Thanatos and Argus are being saved for the real nigga nostalgia dollars.
Joseph Bailey
>Any IS heavies for AC10s and or lasers? Rifl- >No more glass cannons please fug.
Hill humping with Rifleman, is valid. Warhammer is like a mini Mauler but I cant remember if it gets any quirks to benefit the AC10 much.
armour values a fucked. fully survival treed onion has 131 total ct armour.
not really. whammer is good for dual shotguns, or black widow quad ac5. you can do ac 20 on it too.
Joshua Young
no IS heavy can really take 2 ac 10's without being seriously gimped in most other ways.
Joseph Ramirez
Warhammer
John King
Warhammer, Jagermech, Rifleman, in that order of usefulness.
Robert Powell
Catapult can do dual 10s too.
Grayson Sanders
All of which have to sacrifice in order to do that.
Carter Perez
Whoever made that: I love you!
Carter Wilson
Sacrifice what? Are you troubled by the fact that you might have to take an XL or something? That's not really a sacrifice. Or you're just looking for an opportunity to complain about Clan XLs again.
Brody Cook
no. you either have to sacrifice firepower in supplemental weapons that sync with the ac10's. or you have to run hot by not having any ectra DHS to go with the other weapons you have. or you have to be squishy.
that's why it's usually better to have a single ac20 instead.
Ayden Brown
or a pair of shotguns instead.
Mason Long
I guess? Two tens and a couple medium lasers doesn't seem to get any hotter for me than a 20 and even more mediums, or SRMs.
Lucas Parker
AC 20 IS 14 T
X2 AC 10 IS 24 T
that's ten extra tonnes you could spend elsewhere on useful stuff.
Matthew Turner
Is this a retarded skill setup? Some guy shared his AC20+6ML brawler build on Steam and I question the viability.
Samuel Wilson
>that mobility and sensors tree What the fug
Carson Nelson
Don't listen to steambirths. They are almost worse than (G)oldmen.
Eli Hall
All of this is fucking stupid.
Connor James
Must be a Murican player
Adam Ortiz
Rename: - Warhamburger.
Camden Hall
I've looked seriously into the warhammer. Would be going C-bill variants only.
Rifleman looks like a lot of fun and its cheaper than some alternatives.
Onion knight being Orion I assume? Maybe ON1-K? Looks good too.
Thanks for the leads friends.
Adam Moore
Now that the clan medium and light game is ded. What are my options for mechs in that catagory not using red lasers?
Brody Taylor
spurdo
Joseph Stewart
yea, the oni k. is best variant for being armoured out the fucking wazoo and running the atlas brawl build. (on a 75 t) you have almost the most armour in the game, and lose ONE srm6 to the atlas but get 2 more ML's
Dylan Ortiz
you can always buy the normal variant of the (c)'s and build them out identically.
that's what i did with my Oni iic
Adam Martinez
Onions are reliable brawlers nowadays. Warhammers used to be really really fun but now they're too squishy.
Jack Cruz
just remember to play in a team of brawlers because pugs are chickenshit coward assault / lurmshitter / pepsigoose faggots who want to never ever get shot at ever and will never go into a push with you, or flank or focus fire or even share armour.
Nicholas Taylor
bump
Ryder Hill
playing brawl is masochistic suffering if you don't team drop
Jackson Wood
and with the next patch, playing brawling will be masochistic suffering even if you have a 12-man all versed and equipped for that playstyle.
William Hernandez
because piggy won't do anything that threatens their ''income'' stream from the goldmen steering wheel shitters who cannot actually play the fucking game.
so they nerf anything that hurts the feelings of the goldmens sense of OP
Noah Ramirez
Actually you can still brawl perfectly fine
As long as you play IS mechs :^):^):^):^)
Landon Davis
Just gotta slap on them SRMs that not only do more damage than the clan version but are more accurate than the clan ones with artemis even if you don't put artemis on the IS version. :^]
Josiah Cox
the 'inacuracy' of clam srms mean you have to get like, 10 -20 metres closer, WOW, such a horrible difference!
Justin Walker
>b-but it's balanced because the IS version weights more and clans can fit more missiles for the same tonnage >good thing the heat is still the same and both srms have the same ghost heat limit and we also increased srm ghost heat multiplier so it's extra balanced >t. pig
Julian Smith
Clan SRMs still have a wider randomized spread area, which can very well half your damage potential against the desired component. Even if you are "10-20 meters closer."
Daniel Foster
wider spread means you just have to get closer, ffs. so you just get 20 m closer and then let rip in order to all hit the same component. fuck. it's not rocket science.
sml pulse laser range is enough for clan srms to all hit the one component.
Josiah Butler
Its another "clan weapons are fine" autistic rant, disregarding ultra jam cannons, missils with a wider spread than your moms legs, and "plez pepsigoosemewhenpoking" lasers-
William Perez
>its ok you just have to move closer with srms >its ok you just do less damage with the new pulse lasers >its ok you just have to move a bit more to cover when your uacs jam >its ok you just have to face your enemies for a while longer with your laser burn time
its ok
Cooper Phillips
Atleast we will have erll with a shorter burn time and gauss ppc still works, we can still hide on the other side of the map and plink away right. Oh wait the skill tree still gives clans less beam duration for some ungodly reason, so much for the erll buff because the IS one is getting a lower duration too.
Adam Williams
whats the standard com-2D build? xl200 no ecm 3xSRM4?
Evan White
>IS ERLL duration on mechs without -10% duration quirk: 0.99 seconds >IS ERLL duration on mechs with -10% duration quirk: 0.825 seconds >IS ERLL on quirked mechs will have a duration only 0.01 seconds longer than a duration reduced clan medium pulse laser
haha, whats balance again?? :^))
Brayden Wilson
Honestly with all the new balance changes is it just time to go IS?
Levi Hill
not in cw, because there you will still meet the same old man davion potatos as always
Luke Stewart
CW is fucking dead and playing it only works even remotely well if you have a group of at least 4. Playing CW solo is an exercise in pain and frustration.
>Takes forever to get into a match. >Potatoes manage to lose before you're even on your second or third drop. >Earn less C-Bills than I would have in quick play anyway.
Ryan Wilson
Balance is nerfing the MAD IIC to have the worst agility base of all Assault mechs below 100 tons. Just in time for the Madcat Mk II release for the good goys to spend money on. You know goddamned well that 90 ton clan battlemech with the best mounts in the game will spin like a ballerina. Fuck PGI.
Connor Thomas
Engine niggering was probably the worst change they've ever made to the game. It gave them free hands to give unlimited negative quirks to any mech the davion lurm atlas shitters get butthurt about.
Aiden Gutierrez
>yfw agility nerfs to the worst mech class >yfw nerfs to light damage >tfw its all done to keep the heavies as kings of the battlefield
Lincoln Hughes
>IS Medium [Pulse] Laser and ERLL boats are the only laser mechs NOT completely fucked by the changes
So what's the BEST IS Medium Laser boat I can get?
Jeremiah Brooks
4p
Christopher Brooks
>IS medium pulse laser boat Thunderbolt Top Dog. 9 energy hardpoints spread rather evenly between both torso sections.
Also the Warhammer 6D.
Brayden Watson
>yfw it's time for the thunderbolt to become gud again >yfw it's only because everything else is so shit
Hunter Wright
I'm just better with ballistics than I am with lasers, I think.
It's easier to lead targets and time your fire than it is to hold lasers on target for what feels like forever.
Jackson Morgan
>look at commando variants >the 1B has a fuckton of crazy energy quirks >TDK has fuckall
The pig is really bad at selling hero mechs
Ethan Thompson
bump for the ages...
Hudson Anderson
Scrims?
Ryan Thomas
>pgi balancing
Austin Reed
Are the starting mechs even worth it anymore?
Ryder Diaz
>tfw /gerg/ will go to mechcon just to truly show that we are all old davion men playing with lore builds
Robert Sanders
What's mechcon?
Aiden Torres
It's like a mech condom
Evan Richardson
It's the largest con act about mechs on the canuck cuck side of the world.
Jeremiah Barnes
Personally I am enjoying the longer ttk all around.
Gimping weapons and increasing hp just increases the rift between skill levels even more, since bad players are less likely to land lucky killing or disabling damage with one button press.
Meanwhile, higher skilled players who can aim consistently still molest baddies at about the same speed as before.
MWO feels more like mechwarrior than it has in years. I like it, even though I shit on skill turd and desync hard.
Killing lights is also a good thing, and I say that as an experienced light pilot. 99% of "assassin" style light pilots dont engage in team play. They use their team as decoys while they farm kdr. Blame those type of fags for getting lights consistently nerfed. To be honest, its deserved. Assassin lights are too strong in a game where you can create your own loadout.
Not to suck the pigs dick here but shaking up the meta, dumpstering turret style gameplay, and rebalancing obvious outliers is only ever a good thing for skilled players, who can make anything work.
The mosr dangerous thing to a good player is another good player....or a fucking retarded puglet in a godmech that can click the red square once and disable you.
The lower the overall power level, the less random nigger factor involved in regular gameplay.
Parker Sullivan
I agree with the longer TTK thing.
Short TTK is totally against the feel of MW.
Wyatt Nguyen
>dumpstering turret style gameplay The patch is going to make every style of gameplay except turretwarrior unviable for clans.
Noah Morgan
I feel like they totally destroyed a lot of really good clan builds with the spl nerf. There is literally no reason to even use them now so mechs like the nova and cheetah have to use smalls or mpls.
Meanwhile the javelin is still going around fucking everyone in the ass like it was before the patch and not a single clan medium or light can touch it.
Good fucking luck taking a leg off with anything other than a ppc or gauss round because your laser burn time is too long to get a full alpha into anything.
I guess streaks really are the only alternative since clan srms are equally bad.
Christopher Evans
moving metal bump
Lincoln Young
Are archer pilots faggots or something? Every time I meet one and try to tear open his diaper, he has like 20+ fucking back armor.
This is too consistent for it to be a coincidence.
Ayden Sanchez
they have lrm quirks instead of generic missile quirks, so naturally only faggots run them
Nicholas Kelly
I distribute my Archer's armor evenly between the front and rear and run a STD so that light pilots have the hardest time possible killing me
I get where you are coming from, but why would a dedicated LRM fag run full frontal armor? He's not trading, he's not poking, and his primary concern is getting booty nibbled...so yeah, of course he's going to up his back armor.
I always roll my eyes when I dump a 40 point alpha into a puke green shitmech's ass and see his ct only turn light yellow, but I figure that these retards have died to backstab so many times that they did the only thing they thought to do...increase back armor.
Asher Lopez
>people complaining about Javs
What? I barely see any of them at T1, and when I do they are easy to kill. Shooting the legs doesnt work of course, because they are toothpicks, but they are quite tall and easy to land shots on the torso, which melts off fast.
Nicholas Garcia
bumping
Bentley Wilson
...
Blake Sullivan
Same. I also run a pair of flamers just so they'd hate to be in front of me.
Jose Gutierrez
>not running a 30/70 Front/Rear distro with flamers so that they're FORCED to be in front of you to kill you in a reasonable amount of time
Isaac Clark
If this was proper battletech, you could even have flamers shooting towards the rear.
Connor Gomez
>less likely to land lucky killing or disabling damage with one button press.
Did you just forget about the critical system?
Landon Rivera
>flamer mech forgets to turn off the gas and shuts himself down in front of your shotgun kodiak
Austin Kelly
Smart. Flamers are underappreciated, but they simply fuck stuff up.
Will be less necessary once the spl nerfs come in though.
Christian Gomez
>Match on Canyon Network >In an LRM Catapult >Actually manage to blow through all my ammo >Reduced to 2 x medium lasers >Game turns into a brawl >Running around in a depleted LRM cat the middle of a clusterfuck >Trying to share armor now that my usefulness is minimal >Somehow being ignored by enemy team >Going ham with my little green beams >Win the match, still alive some how >Actually managed to do about 200 damage with just the lasers
I'm guessing there, but based on how many volleys hit versus didn't land hits, I have an idea how much LRM damage I did.