imagine if there was no new thread imagine the progress
Luis Mitchell
first for little red riding hood porn
Parker Gutierrez
no enginewars allowed below this line
________________________________
Austin King
im sorry
Angel Smith
I managed to clean up my equipment code a lot. Before when I posted it I kind of cheated just as a proof of concept. Now it properly selects the mesh and texture based on the entry in the item database.
Additionally, got my rotation issues fixed!
Matthew Evans
Unity.
Eli Lewis
________________________________ And up to this one
fuck unity
Leo Johnson
>no game
Wyatt Wright
Threadly reminder that Unity being shit is not a meme.
Matthew Morgan
Hating Unity is so 2014
Robert Johnson
It can be true and a meme at the same time.
Connor Hernandez
>game runs on one CPU core
Liam Lee
there is 0 reason for my pixel platformer to be threaded
Owen Baker
Here ya go
NTH FOR PROGRESS
Started actually implementing weapons and weapon switching.
Also streamlined level building, instead of every asteroid & planet having their own surface, all instances now share the same surface.
Jaxon Sanchez
There's zero reason for it not to be.
Aaron Martinez
I want my game to be speedrunable, and therefore deterministic. Threading would harm this.
Ian Adams
>People shitting on Unity will never ever post progress
Owen Bell
Looks like luftrausers
Got a twitter or tumblr?
Caleb Davis
Not necessarily.
Sebastian Roberts
Is making simple stuff like this better than having a depression and doing nothing?
Aiden Thomas
A lot more work for no gain is a reason user.
Cooper Barnes
now melt it
Aaron Hall
>a lot more work Not necessarily. >for no gain Wrong.
Jayden Butler
Yeah, I guess I copied a (n agdg) game that propably copied luftrausers.
Haven't posted this on my tumblr yet, might do so soon. Will link here, as well.
Parker Ward
this is progress this is progress this is some kind of progress
rest of you, work harder and bring progress
Evan King
what is he supposed to do that with user
Kayden Thompson
Progress from previous thread
Christopher Diaz
Jet fuel, obvio-
James Murphy
But almost certainly.
IF you would actually try to make a deterministic implementation that uses threading, then you would have to use so much locking and synching that it would probably make the use of threading pointless because you are trying to emulate a single thread with multiple threads
Matthew Richardson
>wrong user pleasing your muh-ltithreading autism doesn't count as gain.
Connor James
Is making shitty art assets of a playable character progress?
Tyler Russell
Today is art practice
Aiden Collins
I know java and some c++, along with some CAD, I've written something flash-game-tier in JavaFX. Am I good to go with starting to work with an engine or should I polish my c++ first? What other shit do I need to know. I have an idea for a game. Should I just try to make a mod for like Skyrim first?
Brandon Scott
To whoever I said I could remake a rhythm game prototype in under an hour, here it is. It's a little wonky and needs some easy to do fixes but I promised results in a given time and here they are.
Joshua Richardson
That would only be the case if most work you do must happen in sequence, which is rarely the case. If you're using a game engine that does everything except the logic for you, you have a point, but the game engine likely does the useful threading for you already (or at least it should).
There's always a performance gain. Whether or not you care for it is a different story, but that's subjective.
William Wright
I'm looking for an artist.
Andrew Rogers
I'm looking for happiness
Noah Scott
good luck!
Elijah Kelly
...
Owen Cook
do you pay?
Kayden Hughes
...
Dylan Perry
Lol no, do I look like I'm made out of money? I'm posting on a pedo site after all.
He's right, you know. It's not that you can't push boundaries using an existing game engine, but an enginedev will always be able to push further.
Caleb Davis
>limitless vast world with endless posibilities
Christian King
>tfw they fell for an obvious switcheroo Come on, guys. I'm not even that guy looking for an artist (who may also be pulling a ruse)
James Howard
>wrecking modern programming >modern programming >modern >destroying the industry >thinks star trek reference is endearing and appropriate in 2017 >thinks there are still "nerds" and "programmers" making games and desperately seeking circlejerk with them Yep it's an engie
Thomas Rodriguez
ebic absolutely eric
Brody Baker
>He's right, you know Is that why he was laughed out of the conference?
Hudson Gonzalez
Dunno what he meant by this, but using Unity or Unreal is not "modern programming" in any form
Eli Cruz
all me
Nathan Garcia
It's just a background
Zachary Kelly
So this is the power of UE4
Zachary Rivera
Truth is not just what the majority believes.
Ryan Price
His belief is that Unity and UE4 are stealing good programmers away or corrupting them or something.
Autism.
Alexander Parker
YOU. YES YOU. STOP AND POST PROGRESS NOW!
Jason Gutierrez
Go with the underdog then. That's the enginedev stigma anyway, always wanting to be underdogs, always wanting to be considered elite and above the fray. Making games is secondary to the ego boost luddites receive by doing things "the hard way" and lecturing people who actually have games.
Zachary Sanchez
I downloaded UE4 and started a template project
Carson Adams
How do I split this single edge into 6 equal parts without Edge Loops (which creates tons of vertices around the whole model on edges I don't need to be split).
Please don't tell me Blender can't do this.
Parker Sanchez
Why are you so butthurt about enginedevs?
Dylan Martinez
But to be honest most of the time programming in Unity feels dull (I'm saying this as a CS grad), but it's actually a good thing because I can use my mental energy for game design and art
Grayson Wilson
I don't think it's positive to stigmatize enginedevving. By enginedevving, you create a bigger understanding for oh who am i kidding
Connor Cox
Do enginedevs think computer science is a secret or something?
Knowing "how bits and bytes work" "down to the metal" is old hat shit but you routinely here enginedevs talk themselves up like they're still the vanguard of technology.
Eli Garcia
subdivide
Hunter Garcia
See
Aaron Hernandez
*hear
Bentley Fisher
I'm an enginedev because I like having control and it pains me to see people ITT and other places having trouble doing what they want to do because they lack control thanks to their engine. But no, it's never the engine's fault, it's because their scope is too big or some other stupid excuse.
Mason Richardson
All this because just one > fuck unity
This user is right, newthreads are progress retardant
Ian Powell
Subdivide only halfs it, I can't choose how much equally spaced subdivides I want.
Aiden Price
You don't need to know how a car works to drive it, but if it breaks you're fucked.
Jonathan Powell
There's actually no such thing as an enginedev. There are really square autistic bumpkins who claim they are making an engine but are really just fucking around and refuse to use popular tools. There haven't been real amateur enginedevs since the 90s.
Kevin Howard
And you still don't have a game in spite of using popular tools you faggot.
Austin Evans
nvm
I found where I can set the number of subdivides.
Ethan Edwards
yes you can. open your eyes
Samuel Price
it is the engine's fault, but it's also too complex and time-consuming to be an enginedev. I just do with what I have.
Grayson Brown
Literally the only engie to actually have a game
Carter Hernandez
----[ Recap ]---- Game: Project K2 Dev: user Tools: Unity, Maya, PS Web: ... Progress: + Made a tileset for the maintenance area + Some tweaks + Some other minor stuff I forgot - Progress kinda slow because of the fucking heat wave (40+C all week), running Maya on my rig really doesn't help.
Hudson Brown
Fair enough, but that's your problem. Other people have more time or more patience, and telling them to not enginedev (not saying you specifically do it, but the general "you") is projection, simple as.
Joseph Ross
>real amateur enginedevs
what are those and what can you use them for?
Lincoln Reyes
who dat?
Dominic Diaz
>reacting this bitterly to the truth >implying i don't have a game
Caleb Sanchez
>Other people have more time or more patience or talent
Jordan Rodriguez
Post it.
Talent is a spook. They put more productive time into learning their skills, that's all.
Christopher Lee
Those bars make the whole thing very busy
Nathaniel Sanders
>Enginedevving is not an autistic form of procrastinating
Ayden Clark
>Other people have more time or more patience and 'tism
Evan Cook
Whomst'd art thou quotin[B]?
Funny way to spell dedication.
Thomas Myers
I promised a functional prototype, not a fully fledged game
Engines saturate the market by making it easier to make a game, so now people have to work harder to make theirs stand out. Since enginedeving already requires more work, the guy's pissed.
>Talent is a spook. They put more productive time into learning their skills, that's all. Seconding this. Talent is just an excuse for lazy people.
Alexander Ortiz
That's Ulaliluleo, aspie engie behind the smash hit Platfer Mastform.
Xavier Barnes
>implying enginedevs have talent t. engie
>They put more productive time into learning their skills, that's all. You are so full of shit.
David Lee
Work smarter, not harder.
James Myers
For me, working hard on an engine with my game is working smart and more enjoyable than using an existing engine.
Logan Young
Engies believe doing things the hard way is an automatic badge of honor.
Blake Brown
no results on google
Nathaniel Campbell
>anti-enginedevs are talent shitposters imajun muh shock