/stsg/ - Starsector General

Wrong neighborhood edition.

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
youtube.com/watch?time_continue=596&v=UTCpVY80Bpc

>Where?
Official site:
fractalsoftworks.com
Official forums:
fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
fractalsoftworks.com/forum/index.php?topic=177.0

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
fractalsoftworks.com/forum/index.php?topic=8726

Other urls found in this thread:

mediafire.com/file/i5fv2c6a68po3va/Messy Portrait Pack.zip
fractalsoftworks.com/forum/index.php?topic=12292.0
mega.nz/#!gzInCKRb!BFh9mq4eYxcZPNE0AHTtpiFvtTpTd3XWy9_lF8w9WFM
fractalsoftworks.com/forum/index.php?topic=10836.0
fractalsoftworks.com/forum/index.php?topic=12493.0
mega.nz/#!cyAxiSbb!WYUKYtj8FocCgAK5VFFdJY28KnzjEzVLCAg-L6Hsd7M
mega.nz/#!kzRC1b6C!YIUk1dU9FIWYF5wl1oOUKssTnJcExKcd0QjO-JLdbhg
fractalsoftworks.com/blog/
twitter.com/NSFWRedditImage

Diable isnt showing up in my nex game dont tell me I have to update them

why aren't you using version checker?

Because I forgot it existed, plus I dont want to update Diable

I think I found a good pandemonium build.

there was a problem with an older version of diable that was having the issue of its markets not showing up in nex sectors. you should update

>loadout purist

My negro. I only do it with Diable though, just because they're so fucking aesthetic.

But what if the changes to Advanced Avionics make them suck

I really only do it because the best part about factions is getting to play with them thematically.
Not to mention DA hulls or weapons don't combine well with other hulls/weapons.

The changes to Advanced Avionics honestly aren't noticeable.

I gave up on Aesthetics a long time ago Having blue cannons on a red hull looks whack but the Devas are the closest I'll get to Lohengrin cannons.

Dear god what have I created.

loadout?

Why do people get so proud of their gamebreaking cheatships?

That one fag that posts his 50 fighterbay, bunch of hardmounted overpowered guns, 50k shields, etc. is always posting about how tuff and cool and cool and tuff his ship is. Now, you're doing the same thing.

Guess what: a kite, modded with a 999999 dmg beam and a hullmod that gives unbreakable shields is going to mop the floor with your liddle ships, and would be just as 'ethical' as the ships you made.

>Inb4 lvl 20 pilot

Uhhhh, what?
I don't know what you're talking about, but if it clarifies everything on that ship is entirely obtainable without doing actual cheats.
Unless you call shield bypass a cheat then I don't know what to tell ya.

thanks

...

Would highly recommend sniper wanzers instead of the escorts, those are really just for help in frigate cleanup.

>reeee play how i want you to play

Oh, pardon me. I was under the impression that the ship you were using was a modded ship, not one from vanilla. If it wasn't in vanilla, after all, then what's to stop the maker from just overpowering the shit out of it?

Has nothing to do with playing. It has to do with being proud of nothing. Anyone can mod in an invincible ship. Don't come here posting like a hardass unless you use vanilla ships, since that's got at least a measure of quality control.

Any recommended Veeky Forums modlist? I played vanilla for like 4 days now and I think I need stuff to add more depth, more factions and an easier start.

Help a space nigga out please.

Anonymous 3 days ago No.179950185
Messy Portrait Pack: mediafire.com/file/i5fv2c6a68po3va/Messy Portrait Pack.zip
LoGH/Power Dolls: fractalsoftworks.com/forum/index.php?topic=12292.0
Infinite Space: mega.nz/#!gzInCKRb!BFh9mq4eYxcZPNE0AHTtpiFvtTpTd3XWy9_lF8w9WFM
Portrait Pack: fractalsoftworks.com/forum/index.php?topic=10836.0
Degenerate: fractalsoftworks.com/forum/index.php?topic=12493.0

Nothing like fucking up copying and pasting.

>double reeeee play how i want you to play since my way is the only way

...

Ah ok, you just don't see anything done with any mod as an achievement at all, gotcha.
I'm gonna go back to playing with my refits now.

>more depth
Nex and Dynasector got ya covered. Not only that, but they also have differing starting options so you can get an easier start like you want.
Special mention goes to Ship/Weapon pack for the IBB bounties.

>more factions
Imperium, SRA, SCY, and Underworld are great additions that add plenty of flavorful ships without upsetting the vanilla balance too much.
If you want more flashy effects and ships there's also Templars, Blackrock, Outer Rim Alliance, and Diable. Those can upset balance a little though.
Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't.

>Pure Diable loadout.
For some reason I find that's actually less effective than hybrid loadouts.

anyone update the fighter chart?

>you just don't see anything done with any mod as an achievement at all

and neither should you, unless you think I'm just the bestest ever for wiping a max size templar fleet with my undamageable deathstar kite

>reeeee im losing the argument lets throw insults like some 12 year old playing cod

>Imperium
>without upsetting the vanilla balance
are you mad. Imperium basically shifts the vanilla game by itself. Just watch the AI try to handle siege fleets.

mod?

It's the Diable dreadnaught.

not ethical not ethical stop having fun my way is only right way

>Be scrub who started playing the game a couple days ago
>Get used to the sunder with its two mediums and a large with its system's bonus damage instakilling frigates
>Now the hammerhead feels like shit with two ballistic mediums and a bunch of missiles the AI likes to waste, and a system that sends you to flux cap in a second

Tell me there's something worthwhile about this ship

I actually think the scatterguns played a big part in defeating the station there, since no matter how wide the spread gets they've got to hit SOMETHING.
There's definitely more effective loadouts since I just slapped it together, but I'm pretty happy with the results.

>too much
But I get what you're saying, I don't really have too big a grasp on how the mods affect the game since well, I have a bunch of them in so its hard to determine whats broken and what isn't.

Diable Avionics
All of the missiles and none of the personnel.

Shit mods that might not even work.

Buffs some skills:
mega.nz/#!cyAxiSbb!WYUKYtj8FocCgAK5VFFdJY28KnzjEzVLCAg-L6Hsd7M
Removes burn penalty and most CR/fuel loss in storms:
mega.nz/#!kzRC1b6C!YIUk1dU9FIWYF5wl1oOUKssTnJcExKcd0QjO-JLdbhg

can u play Nex, Dynasector and Ship/weapon pack together?

the standard nex + ss+ and split mods set

I'm leading a hegemony fleet again hte most fortified planet of the imperium

Yes. Read the fucking mod threads on the forum before asking dumb questions.

All the major mods are entirely compatible with each other.
Just make sure your read up on them and look at what they require.

Most vanilla weapons and ships are objectively superior to what Diable offers, you're literally sperging out about something you know nothing about. Diable offers pretty ships and a very, very specific playstyle that can be countered easily.

The problem with the monstros tend to be the spread, and generally the only way to negate it is to close in. Under normal circumstances this isn't a problem for the Pandemonium, but unfortunately with how stupid the fleet AI can be, sometimes closing in can be fatal (where the rest of your fleet decides to merrily fuck off).

Because of its speed the Pandemonium generally tends to be the 3rd line in a direct engagement, but if you're in the habit of pre engagement reorganization the phase drives can easily bring the Pandemonium up to 1st line. The fighter wings help when it comes to engaging 1st line, but then Wanzers are good for defensive battles and not so much search and destroy. I still end up using sparks a lot of the time (leaving one wing of Wanzers for escort duty).

The Hammerhead is an early fleet anchor when you don't have anything else. It can serve an ok support role given the right weapons loadout, but falls behind later game. I don't normally stick to my hammerhead for long (I like Hayles and Calms too much) but it's not all bad.

>Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't.

lemme fix that for you

>Avoid Neutrino like the plague, any neutrino cruiser and capital is completely broken. Green Knight Security is kinda in the same boat as them but they don't have flashy effects so risk it or don't.

>DME is a nice mod

The Imperium is meant to be a military powerhouse. Individually their ships are well balanced beyond being massive damage sponges. It's just that they move so many resources and fleets any nex war with them ends up in imperium curbstomp

Compare it to Neutrino which fields response and detachments that number in the 40s and a single capital can solo an entire fleet and is just a powerful and invasion happy.

Economy wise the economy always goes that the pendulum swing of total scarcity and abundance because most mods have their capital have more resources than any vanilla market

Right. Even admits they aren't balanced.

Frankly doesn't matter if they are, either. If you want to play with a cheat/OP ship, fine: Just don't come on here with a "HEH HEH I'M GOOD" attitude when you can't/won't win with ships designed by the dev of the game.

Does removing faction files in ship mods break the mod?

Don't try reasoning with him. He's either baiting or doesn't understand that not every mod dev is Soren.
Either way it doesn't really matter. Who cares if there's one autist screeching about people happy with their mod ship loadouts, let them screech.
And regardless of the outcome is it really worth any sort of effort to try and sway a venomous user to your side of the argument.

Imperium is a bit special in that regard because it's also got the proto-Prism Freeport system in Byzantium. That and Ex Vis together basically have several mods' worth of commodities, especially when Ex Vis undergoes production booms.

They're pretty much a powerhouse in every way that matters. You're not going to find another mod that pumps out the same volume of ships other than KT.

And honestly if you're going to compare it to Neutrino then you might as well go all the way and weight it against Red.

He probably is Soren, trying to stir shit up cause people think his mod is OP.

This condescending circlejerk right here is what will kill this community.

I doubt Soren is that assblasted of a developer, but that would be hilarious.

What if we had "FRIGATE" slots and even "DESTROYER" slots for cruisers/capitals respectively in the place where fighters go now.

>community
This thread has been on life support for a while now , and if anything it's the screeching about playing ethically that's going to kill interest.

safety override on everyone

You are so spectacularly and confidently incorrect, I've never seen such a display. I'm in awe, really, this is life changing.

>been on life support
That happens when you deride people who play the game that the dev made and instead use these threads as "play my mod, its got an OP ship" advertisements.

Brand new players aren't going to enjoy the game nor stick around if they listen to this thread, install bullshit ships, and their initial exposure to the game is ships with shield bypass, or 50 fighter bays, or whatever other shit you think makes Alex's game better. You think you're being all inclusive and open-minded by saying "just play like you want lol" when the message you're sending with
>Dear god what have I created.
is, play with mod ships that can solo redacted stations or be a weak noob.

Safety overrides with assault chainguns and dual light machineguns, fly up to any ship smaller than a capital and ruin its day.

Yep, so incorrect that you can't even address where I'm wrong.

You want to be the biggest dick in this dying thread by having a cool and tuff (tm) overpowered ship you modded in, well that's just fine. When you come on here bragging about it, you sound like a jackass.

But then why wouldn't I just use another SO ship like Sunders with triple phase/pulsar, assuming it even needs SO to be at least equally as good?

>play with mod ships that can solo redacted stations
I'd like to see you try to solo a redacted station with a Pandemonium. Really, try it. You'll die pretty quick even with a PD kit, and you'll be able to take down one arm if you're lucky. A Paragon will win over a Pandemonium in that race nine times out of ten.

He was just showing a cool screenshot, you autistic fuck.

what was the most efficient freighter?

Simple user.
You know what you do when you have SO?
You go ballistic.

You made no points though, that's the thing. There's nothing to refute, you didn't say anything to support your claim, so how do I refute it? You just said some bullshit, but were so wrong in the process that you didn't even realize it. You literally don't have a grasp on what you're saying, that's how wrong you are. We're reaching levels of incorrect that shouldn't even be possible.

Carlos you autistic little shit you get ejected

Sorry kiddo, but I think I have the biggest dick in this thread.

Hammerhead has twice the armor and is way more flux efficient with accelerated ammo feeder, you'll win flux wars on account of the ballistics as opposed to energy. Large energy mounts are usually better off with long range stuff because they're hell on flux.

>Indian food
>biggest dick
right

I'm comparing to neutrino to give you an example of a balanced faction that's meant to be powerful with a broken faction that's powerful due to bad design

nah mate the ethical thing is a meme. we only have one guy ranting about something about things you do with mods not being achievements even when alex himself posts on mods threads and keeps tabs on most of them

you know, typical contrarian idiots that think anything they say can't possibly be wrong and egt upset if someone contradicts them

on the life support thing - this is not a permanent general. we are only as active as long as we can fuck around the updaes, but we don't ahve much to do so the general dies a natural death

In fact this update has brought in much more people than I remember compared to 7.2

>This is the sixth time we have created /stsg/ and we have become exceedingly efficient at it,

At least you didn't post a screenshot of you driving one through some wreckage while posting "FUCK YEAR / whos the best / say my name bitch" or something similar.

Like I said, I can just mod a kite to have a deathstar 99999 beam and 2M 360 shields and call it a day. I don't see any difference between being proud of (or bragging about) winning in that vs winning in any other modded ship.

That's kind of sad that even with all of that it still can't beat an Ophichius. It tried so hard.

>3.5 kilometers of weapons grade armor and nothing else

I should download RED and apply Extra SystemsTM 0.8.1a edition to it.
brb

Don't bother.
I think the last RED update removed the Opichius.

Imagine being this triggered over mods. Really can't relate.

I don't even know why that name is in the II namelist

Balls.

>I don't even know why that name is in the II namelist
Wait that's NOT a custom name?
What the fuck DR.

But you could relate if I made a low-rez ship with 65k armor and infinite flux and felt proud of winning with it, right?

>removed the Ophichius
what really why. the Ophichius was the poster boy for OP.

Not really? I wouldn't give a shit. The game isn't difficult even if you play on vanilla. You literally have to slap handicaps on in order to make it hard.

That's alot of debris

Why isn't there "Repairs armor at the cost of Flux" so you can armor tank

I'm not even that guy, man. And in the post you sperged out at, he was fighting another modded ship from an even more OP faction. I really meant it when I said you were so wrong it shouldn't even be possible. Just an unbelievably stupid individual, I'm surprised you even have the motor skills to turn on your computer, let alone type.

Except not even RED has a ship that stupid.
You're blowing the imbalance issues with mods out of proportion to the point where its not even realistic.
And THEN you're pretending that this shitty example proves your entire point.
Hint: It does not.

Because that would break the game with some ships.

So you're saying that if *I* mod in a ship like that, it's wrong, but if RED does it, it's okay.

See what I mean about you killing the community?

Go take a look at the upper left corner of that pic and tell me again how wrong I was about what he was proud of killing. For someone who bleats "wrong" like a sheep, you sure are good at being wrong yourself.

Just make it a high OP cost
thats how you balance things
like 50+ OP for a capital

>not soloing literally the entire sector in one battle at one million battle size with this baby

Ah, yes, the vanilla Archbishop... He really should be ashamed of bullying such an underpowered, balanced, vanilla ship. Should we message Alex and let him know about this? We can't let him get away with this!

Sorry user, that guy is still fucking retarded but he's talking about the image of him blowing up a remnant station. It's a bit below the one you're looking at.

>gets flanked and surrounded
>by the time it dies the domain has returned and reclaimed the sector

And? He practically died in the process, and plenty of vanilla capitals can solo remnant stations. Hell, I can do it in a Dominator.

>flanked and surrounded
>top speed of 10014

>Hell, I can do it in a Dominator.

A fully operational station will completely reck a dominator.

Only is they and the onslaught have is suicide ramming and arm and hoping the ensuing explosions takes out other parts

>So you're saying that if *I* mod in a ship like that, it's wrong, but if RED does it, it's okay.
Of course not, in fact RED is a perfect example to prove otherwise you fucking retard.

Allow me to point out some facts since you seem to have a hard time with reading comprehension:
>There is a difference between overpowered and broken, they are two different extremes.
>An argument using one does not prove a point for the other.
>Both vanilla ship and mod ships have equal capacity to be either.
>Vanilla balance isn't perfect and shouldn't be treated as such. Neither is mod balance (remember unbalanced != broken, no half-assed argument for you)
>Most modders have a sense of decency not to make their ships mary sue tier powerful.
>Most modders also listen to their community for feedback to make sure their ships aren't reaching that point.
>Nobody wants to play a completely broken ship as it gets boring after the first few minutes.
>Therefore mods with completely broken ships and nothing else to offer tend to die out after a while.
>Templars does not fall under this category as their intention is to be a lategame challenge, so don't even try to make a red herring out of that.
>Regardless of your opinion on the matter, people are going to keep playing with mods and posting about their achievements with them.
>If you don't like it, you can either hide those posts or leave the general, I suggest the later.
>Your argument is nonexistent.
>Nobody is going to pretend that anything you're saying right now is actually an argument as long as you keep pulling extremes out of your ass and pretending that proves your entire point.
>I am going to bed, I suggest you do the same.
Night stsg, don't die before I wake up.

This comment shows just how out of touch you are with the vanilla content, and completely vindicates my suspicion that you rely entirely on mods.

>Hell, I can do it in a Dominator

As you were fond of saying of me, "You're wrong." Or you're lying.

The benchmark mission is comfy.

If you can't solo a station with any vanilla content, you're retarded. This has been established already but you seem the type who needs help retaining information.

I know I'm a worthless minority here but does anyone have a link to the latest Linux build?

fractalsoftworks.com/blog/