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Your a bit slow user don't you think you are the one that is retarded
Evan James
Is it just me or are there only like 2 maps where Scorch is good? He's so situational and relies so much on being able to trap enemies in corners with gas canisters that he feels awful on open maps with a lot of unenclosed spaces. Other titans can just walk away and he's fucked.
Luis Nelson
Overall, you aren't wrong, but there's way more than 2 maps that are any good for Scorch.
It's more like there's a couple maps where Scorch is fucked.
Kevin Carter
We miss you klagster Your not gonna like what you missed though
Carson King
>Is it just me no, unfortunately. hes great on complex. hes very situational but dont let that stop you from playing it if you want to. its only a video game.
Chase Bennett
Unfortunately it's not just you. With practice he can be decent on a lot of the maps, but unfortunately there are areas where he just can't do reliable damage and is pretty much made useless. I've had a lot of success with him on a lot of different maps, but there are a couple where it would just be frustrating and I'll pick Legion instead.
Jace Martin
I'll be on tonight fo' sho'. Gonna power through this working-all-the-damn-time exhaustion and have fun with my fellow acolytes of the Church of Stiff What wouldn't I have liked?
Gavin Price
Remember there's more to this game than just killing titans with your titans. True, scorch's ability to completely fuck up another titan is very dependent on positioning and some maps make it difficult. But if you force someone to run away, then you've denied them that area. This can free you up to kill pilots or AI, depending on the mode. Flamewall, gas traps, and creative thermite splashing can reach all kinds of spots to flush out pilots that other titans can't hit. Area-denial/lane-blocking is important in Bounty hunt, hard point, ctf, and to a certain extent attrition. Big boy has lots of strengths that run deeper than just titan hunting. If you're playing lts, then yes, you'll have a hard time finding success on certain maps.
Gabriel Peterson
Nothing just um.. Uhhh ummm I have to go!
Hunter Sullivan
Yeah, I only really enjoy playing him on Complex and Crash Site. The long hallways and cramped corners make it a pain normally, but they play to Scorch's strengths pretty well.
Ryder Lee
>Thermite Cannon can now be air burst in mid air >Thermite DoT is no longer completely unreliable >Gas Canisters launched through flame shield are sent flaming and explode on impact for damage and AOE fire >Firewall slows movement speed
He probably is the worst Titan in the game, and that's someone who's got him Gen 9. A Ronin may be close range only but at least it has the mobility to make that not such a gimp, but Scorch is some huge slow tank that wants to move even slower to any kind of sustained damage, and even then you're mostly relying on the other person having bad positioning.
He needs to be more competent at mid range. He doesn't have to be GOOD at mid range but he has to exist at some level besides close combat, which right now he just doesn't.
Aiden Myers
Fire should deal more lingering damage, and affect Ronin who are blocking.
Jackson Hughes
>Gas Canisters launched through flame shield are sent flaming and explode on impact for damage and this is something they shouldve done a long time ago. a lot of people had this idea and it makes sense. also helps scorch without being overpowered
Ethan Brooks
>and affect Ronin who are blocking. fire/thermite does. including firestars. electric smoke as well. all damage ronin while he is blocking, though the damage is blocked like it normally is. fair compromise i think, cant sprint with block up, only dash and walk.
Jose Edwards
Holding a sword up in front of your face shouldn't block being set on fire from behind.
Connor Campbell
scorch doesnt need crazy buffs. just adjust primary a little bit, give it the EPG treatment maybe. also change some kits so inferno and wildfire aren't such clear choices.
Xavier Myers
Anyone on TFG Ps4 up for some attrition?
Connor Price
how's low TTK mode?
are titans affected at all?
are grenadier weapons the same? can cold war kill in one barrage?
Lincoln Cook
Titans are not affected.
Grenadiers are the same, pilot tacticals have had some adjustments. Phase and grapple in particular. No boosts.
Benjamin Bell
Giving his canisters an arc aimer like his primary, and maybe, MAYBE reducing one or two cooldown by a few seconds is all he needs. LEAVE MY WIFE ALONE
Ian Wilson
What are the adjustments to grapple this is important
Joseph Williams
Longer cooldown.
The EPG is affected in that its AoE damage is much lower, but this shouldn't affect anyone using the weapon correctly.
Jeremiah Collins
Longer cooldown. People who are used to using grapple effectively and managing the cooldown and reeling of it already shouldn't fid the change too jarring. But people who are just learning it and how it works are going to find themselves at the end of their rope pretty quickly.
Oh, my mistake.
Ryder Green
>Pilot weapon TTK increased. >Amped weapon TTK increased. >Stim speed boost slightly decreased. >Phase Shift has 1 charge, but lasts longer. >Grapple has a slightly longer regen time. >Silencers are broken in this test. As Jay described on Reddit
Jaxson Young
>going to find themselves at the end of their rope pretty quickly.
Thomas Evans
>are going to find themselves at the end of their rope pretty quickly. You cheeky fuck, I could kill you for that. Good to know though, thanks. I still haven't grasped the ways of the hook.
Eli Ross
Ok so I just got my first ever match of pilots v pilots (playing low TTK playlist)
wtf this is awful why would anyone enjoy this
Kevin Wright
PvP or the High_TTK playlist?
Jose Morales
PVP
High TTK is pretty fun.
Colton Bailey
PvP for some reason goes against what makes Titanfall fun for me.
It just feels like CoD with wallrunning. Having 8 players means you get flanked too often and it's just a shitfest of camping and nothing happenng.
Attrition still remains the best gamemode, hands down.
Hudson Lee
The Titans and Minions are what make Titanfall.
On the other hand, I played my first Marked for Death. Really fun
Josiah Fisher
I still want some sort of objective based gamemode for Titans. All we have that's really Titan-centric is LTS.
It would be so neat to have something in like, the vein of Halo Reach's Invasion gamemode focused around Titans.
Kevin Thompson
Hopefully we get to use Titans in Frontier Defense.
Jaxson Clark
WHAT HAS HIGH TTK DONE TO THE MASTIFF
SOMEBODY PLEASE RESPOND
Adrian Johnson
Titans were a central part of Defense in TiFa1. With separate titans filling different roles in team composition they'd have to be in this iteration of it.
Wyatt Nguyen
So High TTK is just so RSPN can collect data right?
Ian Green
Scorch is fun. No, I don't know how to webm anything other than shows
Landon Price
FDef 1.0 had multiple kinds of unique titans. Mortar titansthat would use quad rockets to mortar the harvester, Arc titans with permanent arc fields around them to discourage melee and Nuke Titans, Ogres that would kamikaze rush you.
Parker Smith
HAVE YOU TRIED COLDFU?
Ethan Foster
Yeah, it's basically the same as a PTR.
Sebastian Collins
>cut hitscan damage in half for high ttk >its still way too strong
lmao at this game
Lucas Howard
im pretty sure they gave them the r97 nerf for all ranges
Julian Edwards
>Score +44
Jason Phillips
REMOVE BOUNTY HUNT
Josiah Edwards
So the hot discussion now is
how can melee be fixed?
Jace Powell
Why would you remove best gamemode? It can't.
Thomas Hughes
Make it two hits to kill
Thomas Richardson
2 hits and cut the Commando Pro shit out
Nicholas Diaz
I propose that all the happy hour stacks play high_ttk for as long as the mode lasts
Noah Gray
(you)
Julian Gray
One-hit melees take no skill to pull off, and makes them a priority whenever you're within like 5 feet of someone. Completely removes close range gunskill.
Jaxon Allen
There is literally nothing wrong with the melee system.
Get good and stop being a slow.
Luis Garcia
see
Liam Perez
So use a weapon that's more suitable for closer range engagements.
Jace Walker
servers that fucking work. this would also be the proper grapple 'nerf'
Nathan Hall
bored drawfriend around these parts does anyone want to request something
Hudson Miller
Or just make it like Titanfall 1, replace the ridiculous teleport lunge with reticule magnetism and give it a bit of a windup. The game is too fast for 2 hit KO melee to not be completely pointless and I don't remember Titanfall 1's melee system causing this level of salt.
Daniel Johnson
Briggs with the JUST haircut about to shoot herself in the head.
Jayden Harris
Trap pilot
Nathaniel Gray
this is why they leave you know
Jacob Hughes
moe version of Gun for Hire callsign
Isaiah Brown
This a million times over. I can't think of one goddamn time I felt like the melee bullshitted me in the first game.
Benjamin Lopez
Gates comforting trap pilot here
Nathaniel Cooper
It doesn't tho? Reaction time is a skill you hit him with a shotgun first or he melee you first
Ethan Collins
What triggers the melee lunge anyway?
Lincoln Parker
It's shit
Jose Ortiz
Mommy Gates wearing an apron and making cookies for her boys
Gavin Robinson
I don't have to when I can just hit the melee button and get an instant kill for free.
Adam Lee
>literally homes in even at weird diagonal angles from 5 ft away >"""""nothing wrong""""
that too
Noah Watson
This was a bad time for my monitor of six years to finally give out. It's currently in pieces on my dining room table, waiting for some capacitors to arrive to try and get the power board working again.
Haven't played in almost two weeks, starting to get withdrawals. I want to try the high ttk mode and get a feel for it. Do softball sticks still kill in one hit? Same for a CW burst? I think I already read that EPG is still viable.
Logan Turner
yes
Joseph Murphy
yes plz
Benjamin Reyes
I just played PvP on glitch with the mastiff
it was one of the most fun games i've ever had and i shit all over the F3s
Brayden Phillips
user's were saying last night that softball was doing pretty badly, but it felt about the same for me.
Wyatt Morales
Same, I don't think they touched it at all.
Nathaniel Brooks
where's shampooh
can't he pull the stats directly? I know there was a table for "low ttk" but are they final?
Benjamin Lee
i haven't got any concrete way of knowing if they've changed them since the client patch
Elijah Collins
High TTK is a fucking blunder lol
Caleb Ortiz
had to finish this with haste because i had a work meeting hope you like it!!
Evan Morgan
I wish they'd remove sentries from that gamemode. It's completely shit.
Jeremiah Campbell
Jumping usually does it
Sebastian Lopez
I dunno, the real problem is that melee wouldn't make sense WITHOUT the homing system because of how fast the player movement is in all directions. It's really, incredibly, awfully annoying but I can't see how melee would work in a game where characters sprint and bounce at mach 5 through the air without some kind of "magnet" melee system.
Kayden Long
Worked fine in Titanfall 1 with just view magnetism and no lunge.
Ethan Hill
>melee is perfectly balanced in TF1 >decide to fuck it up in TF2 For what purpose?
Jayden Taylor
Any reason not to go Low Pro kit 2?
I guess Kill Report can be useful for finding enemy spawns/action but there's not a ton of utility for that to begin with
Brayden Howard
Im about to hop on to try the new ttk playlist for a bit if you'd like to join me. Attrition after a couple of games?
William Cruz
Titan Hunter counts on Doom and works while piloting a Titan for core meter
Still not as good as low pro IMO but a worthy contender at least
Ryder Baker
I like to use hover for EPG sometimes. CW really benefits a lot from it. Seen some good krebar players get milage out of it as well.
The Titan Hunter kit is also good for Titan brawl but that's about it.
The wallhang and kill report seem a bit useless though.
Jacob Fisher
>The Titan Hunter kit is also good for Titan brawl but that's about it. I thought Titan Hunter didn't do anything while you're in your titan?
Nicholas Kelly
Melee deals 85% health damage
It's massive but it's not a 1hit kill
Robert Collins
>Collecting all the helmets unlocks nothing I guess I shouldn't have expected anything in the first place, but it still feels odd.
Landon Allen
i have a feeling that this would make people not even attempt to melee unless they get the drop on you and execute. i mean, if the pilot sees you coming then you are dead unless the pilot is the worst shot on the planet. i cant imagine how many people would complain about dying after their 2nd melee attack failed to land because they got blasted in the face. itd probably be the same as now. "but i hit him first! i was in range! its the shitty servers fault!" etc.