3 basic areas archetypes that I'm relatively happy with now. Spooky forest looks crappiest because I did it first, but I can't spend forever touching them up.
Still need to do a proper water shader and fix the movement algorithm so it doesn't jerk whenever the player changes destination slightly.
Nathan Sanders
>bullying frontend devs so you end up having to write CSS yourself
Luis Hall
Very nice! You might want to add some sfx like rustling leaves, crows, grass noises to make the enviroment feel more genuine and the walking more heavy.
Benjamin Evans
love how smoothe the camera is
Adam Gomez
Too be fair, css is getting more and more advanced. You now have things like css grid and you'll probably have native sass support in the future.
Leo Clark
Honestly, I wouldn't spend too much effort on sound and music.
When I'm playing ARPGs I'm often have the music and ambient sound turned down so I can listen to my own stuff.
Looking good though. What is going to differentiate it from other ARPGs on the market. I see the digging mechanic, but does it do anything else unique?
Nicholas Rivera
Thanks, and yeah that's a good idea. I know environment specific footstep noises are on the list at some point.
Dylan Hughes
>When I'm playing ARPGs I'm often have the music and ambient sound turned down so I can listen to my own stuff. kys
Carter Davis
Can I get a quick rundown on hopoo?
Zachary Taylor
>just reset back to each commit nigga, no.
git bisect
Liam Peterson
Sorry but no action here, it's a boring turn based RPG. I didn't have any combat in that video but it does exist.
Jacob Adams
how did you find a team?
Jaxon Edwards
nigga it's easier to just click "reset to commit"
Kevin Watson
now I can easily set the starting point manually on maps. there.
Autobiographical information associated with musical melodies is evoked when we hear relevant music or when we are engaged in conversation about music or episodes and events in our life in which music has been important. Hearing music associated with our past often evokes a strong 'feeling of knowing'. We have this feeling for many songs without knowing the title or text of the songs. We are, however, better at recalling the titles of the tunes we listen to (when the tunes are instrumental) than at remembering a melody by simply reading or hearing its title. The opposite pattern occurs when remembering vocals, for which the titles of the songs are much better cues than the melodies [3]. The finding of this link between text and music, which suggests that music is encoded in semantic memory like text, is of particular importance. Many researchers believe that music is encoded in the brain by the perceptual memory system, which organizes auditory information into melodies and rhythms, rather than by the semantic memory system, which encodes meaning. Nevertheless, musical information could be associated with emotional and semantic information (associative memory), either indirectly or directly, as was shown [3], even if it is not directly related to semantic information.
I use music as an associative memory aid. When I play a game I will choose an album of around 20 songs and play them on repeat while playing. I then take those songs and put them in a big playlist.
Whenever I listen to the playlist, those specific tracks will trigger memories of the game and that engages emotions and memories of the experience - like I'm playing the game again for the first time.
When I listen to my whole playlist, I pretty much go through each of the games I have ever played in my mind and feel the same emotions I got from that game.
Adrian Brooks
I remember this concept. That is a great idea.
> Do players get little card packs when they loot stuff - like hearthstone?
Why don't you do a team based system. Seems like a waste only to have one avatar. You could to the whole Divinity: Original Sin thing, but with card battles.
Christopher Wood
>not just jerking off over your playlist so you can orgasm handsfree just by listening to it again
Ryan Gutierrez
>You could to the whole Divinity: Original Sin thing, but with card battles. Ain't that almost Baten Kaitos ?
Isaiah Peterson
I don't care what you do, you're still one dumb motherfucker for suggesting that a dev shouldn't "spend too much effort on sound and music." just because you are a muteshitter.
Caleb Myers
Thanks! Yeah you'll get card packs as loot from dungeons, but I haven't implemented a loot system yet. The reason you only control one character is because it's multiplayer, the server/client stuff is already done.
Aaron Nguyen
new Game Maker!
Jackson Walker
I listened to Elephant by the White Stripes on repeat while doing the undersea world of Dark Cloud.
Whenever I listen to the album or play that bit of the game it instantly reminds me of the other.
Hudson Adams
Isn't that basically just a game soundtrack?
>dat deus ex music >dose uplink songs
>Hearing music associated with our past often evokes a strong 'feeling of knowing' There was a thread where user became an hero, and someone suggested this as the thread theme: youtube.com/watch?v=Swd9d2VfQBk and now whenever I hear it instantly puts me back in the mood from that night. Its painful but also comforting to know I'm still capable of feeling things.
Jackson Bell
>says git is comfy >doesn't even use git bisect
Brayden Robinson
Never heard of it before, had a look. Yeah that is what I was thinking except in a more XCOM way.
Except, you could have cards that interact with the environment or between team members for combos.
Josiah Foster
but what if the game is shit? did you just ruin 20 songs?
Jack Parker
Can you please stop with the animes? This isn't /a/.
Sebastian Baker
working hard
Anthony Stewart
But it clearly says /a/gdg in the thread title
Ethan Brooks
...
Isaac Baker
Sure but where is your game?
Xavier Diaz
Baten Kaitos didn't have that but it had cards that interacted with each other or transformed as the game went on (bananas becoming ripe for example). I thought that was pretty neat.
Xavier Torres
Are there any newer single-player games where the gameplay is similar to Dota and LoL? That is, you move by right clicking and have your attacks/abilites on QWER or similar. I haven't really seen anything like that t b h. And no, no Diablo, Pillars or anything like that, it's not the same thing. Just pure action.
Aiden Cooper
Yeah, that is the downside.
I usually only reserved my music memory association method for games I played more than a month (WoW, PoE, EvE, Warthunder, FTL, BF2142 etc.)
Ian Cooper
>all those hidden hands
Kayden Nelson
Transistor iirc
Owen Williams
theres not single offline mobas and one that dota is spewing out is just diablo clone
Landon Brooks
4/8 it's not that bad
Samuel Walker
Dota/LoL is literally Diablo 3.
Grim Dawn plays a little like Dota/LoL. I guess the closest thing would be Torchlight/Torchlight 2.
Noah Anderson
Only three out of eight. Not that awful.
Nathaniel Wilson
anime technology and futa?
Daniel Thomas
the girl on the right should have her right hand on her hip her position is not natural
Anthony Murphy
kek boku nobody was bringing that up. But you did.
Evan Jenkins
Still early days but it at least does stuff now.
Robert Wilson
okay now i am adding a third font, this one is for high resolution mode
Noah Richardson
Have you acquired enough skills with gamedev that you were able to get a job? Did you profit from this in any way?
Henry Bailey
Yes but I'm presently unemployed, waiting for my ex-boss to set up a location so I can run it, and yes in a lot of ways including monetarily.
John Brown
>800 dollars for console export >800 dollars for EACH console, not all wew
Gabriel Bailey
I didn't like how it looked but I guess you are right
Justin Ramirez
wow CUTE!
Christian Sullivan
That's her stomach though. Is that the joke?
Eli Cook
user that's all wrong
John Johnson
I became a better programmer through gamedev enough that I secured my best job ever yeah.
Joshua Sanders
That is nice to hear. I feel like game dev is actually a perfect thing for me to do as a hobby, since I pretty much do 3D, music, programming etc. separately anyway. I can put all of that into practice on a game project I guess.
Juan Martinez
i meant like this
Brayden Richardson
> You should pay me for this shit
Angel Lopez
Reposting:
Need some help. My code checks the square of the character's vector, to check that it isn't bigger than 1.This prevents the character from going faster diagonally.
The problem I'm having is that when the character jumps, it stutters each time it reaches >1f, obviously because it's taking into account the Y value too. What would be a fix for this?
Kevin Kelly
I've learned about programming in years of amateur gamedev dabbling because I just suck too much at it, I'm too slow and I can't get the hang of it. I still wanna make something, but I'm done pretending I'm gonna learn it and gain any kind of competence.
Henry Phillips
What would I do without you, user
Joshua Jackson
What are some games with good inventory management UI?
practice makes perfect
Jace Williams
I mean I haven't. Fuck.
Angel Ortiz
you might as well bite the bullet and buy all of them for 1500
Blake Phillips
Learn general programming before game programming. Tank a textbook and you'll have the fundamentals of how high level languages work and how OOP works.
If you want to learn the basic logic of game programming use a graphical based one like Construct 2.
Nathaniel Young
Game Maker doesn't get shitposted nearly enough. Fags save all their butthurt for Unity.
James Young
>practice makes perfect No, precisely, it doesn't. Heavy studying makes perfect.
Parker Phillips
luv u Thank you everyone, we are getting there
Lucas Roberts
>just want to model >using blender >oh it's good >trying to work with materials, normal maps etc. >why is this shit so overcomplicated >thinking about what will happen if i want to do more than just simple modelling
will it become a nightmare?
Josiah Richardson
It's already known as a shit engine even by GM users.
Hunter Bennett
Game Maker doesn't get any praise, people just use it to get shit done
Joshua Garcia
Unity wins.
Luke Rivera
Knowing how to use git for basic projects was probably enough to get me hired as an intern.
John Long
the behavior of light is a complicated phenomenon and you need a bunch of shit to fake it reasonably well. if you don't want to deal with all the work that goes into making convincing materials then go for an artstyle that does not depend on realistic lighting.
Camden Baker
arm looks laughably short now
Nathaniel Miller
it's not good enough to trigger anyone
Colton Murphy
It's both, you retard.
Anthony Ross
it's crazy how hoppo is gonna win. he just makes good games. its like even after he could have quit and gotten lazy when he got millions of dollars, he didn't. and that's why he is very respectable
Matthew Morgan
Isn't it that you will have to recreate materials in your engine of choice anyway? You don't need to do it in Blender.
Logan Phillips
thats one tiny hand
Matthew Wright
Well I imagine if I were to make millions I would get extremely bored and depressed if I didn't keep making games.
Grayson Jackson
That is so true, knowledge of git is a must (and I hate it, though).
(Accidentaly quoted you in previous post btw)
Ryan Barnes
Why did you give me a (you)? Hit send too soon?
Ryan Stewart
t. Notch
Aiden King
Now I'm just getting carried away.
This art stuff is addictive.
Aiden Stewart
I'm not very familiar with the names here. Hoppo is that guy who made Risk of Rain, right? Did he make that game alone or? How long did it take?
Dylan Jenkins
This. I won't let myself end up like Notch
Eli Morris
I'm trying to do the interface for my game and I don't know what I'm doing.
Thoughts on adding a blur shader for the background when the inventory is on? I'm not sure if that kind of effect goes well with pixel art.
Adrian Thomas
which of the software licenses should I choose for my free and hopefully collaborated project.
I feel like I don't want the Linux tier eternal free software. I think that a license which makes the project free and open source, but permits its derivatives to be whatever, should be reasonable.
I need help here.
Chase Reyes
I never tried to get a job related to programming, but I can read a dozen or so languages without any issue, design non-game related things and so on.
I just feel like programming as a job in a industry setting is very different than how I work as a hobbyist.