been a while since I got to start off a thread on one of these
Logan Price
...
Jonathan Murphy
First for killing the fucking chicken "meme" Reminder that memes are socially adopted inside jokes and not just you shitposting with the same theme to your faggotry for any prolonged period of time Reminder that 90% of the "memes" in agdg come from one person
Logan Mitchell
I still do not understand what those mind-control potatoes do
Isaiah Gray
why did you game flop?
Bentley Cooper
Just imported WorldMachine terrain in UE4 for the first time and accidentaly set the scale to 8km x 8km. Looks cool as fuck.
he's right. that's the concept of viral marketing.
make your game a walking meme.
Ian Clark
Downloading bokubes KS demo now and it better be optimized or else.
Bentley Turner
they make the enemies in the aura shoot bullets when they die
what would you define as a success?
Juan Scott
>blurry gif on the presentation page This is not a good idea.
Joseph Roberts
17th for our lord and savior gogem, he who will deliver us from the tyranny of Steam!
Isaiah Martinez
take into account how much hours did you work in your game, divide your profits from that, make more money than minimal wageslave rate in your country.
Christopher Flores
You can't force a meme. It has been attempted by every TV show and piece of media since the fucking printing press, it's not a new concept, memes are always formed organically. Only ultra tier mega autists don't undersatnd this because they've never been part of an inside joke in a social situation.
Grayson Bell
looks like those quirky PS1 games u used to get, like devil dice or mr.domino
music reminds me of Klonoa
good stuff
Wyatt Thompson
Progress: I figured out how to get perspective-based movement working in Godot, so now my FPS controller has Quaternion-based rotation AND you move forward based on the angle of your camera. Their documentation was terrible, but I was able to use it to figure out how the scripting in one of the demo projects (cubio.gd) was moving the character. It uses the basis of the camera's global transform. pastebin.com/XFwCPqES
Next I might add jumping and sprinting, or I might change it from a RigidBody to a KinematicBody script. I intend for it to be a general-purpose FPS controller in the end (complete with a simple gun with a few basic firing modes) that I will post as an MIT-licensed asset at the Godot asset library, so if there are any features you would like to see in it, let me know.
Ryder Lopez
EVERYTHING wrong with indie devs, like a toxin that spreads through devs as well ruining the attitude and joy of making games - is because since the indie boom everyone jus talks about money, success, sales..etc
fucking bullshit
just like make game
Joseph Baker
Your game is amazing, ignore the jealous nodevs.
Aaron Anderson
what are some team building games I can draw inspiration from?
Google only gives pic related.
Thomas Morales
memes are simply something people feel the need to share about becuase it amazes them.
It's not good so far, but a) it's still selling (in fact, its still selling decently well) b) we've got some stuff coming up
Cameron Sullivan
ah, I see
also, if it is not much problem, can you please make it possible to use analog movement+mouse aim? steam controller greatly benefits from
Leo Martin
earning any money from your hobby is a decent step in the right direction, stop being a faggot
Chase Murphy
Alright going to ask a question again I asked last night: What's the best way in Unity to detect the end of an animation? In this case there's an attack which causes damage only when active, when the animation ends it should not deal any damage right. The animation could then end either by the attack finishing in which case it could be detected by an animation event. But what if the character gets stunned or killed? Then the "dealing damage" variable would still be set to true. I haven 't found a way of detecting an animation "cancelling".
Nolan Myers
godot 3.0 will save deving
Jordan Baker
>memes are simply something people feel the need to share about becuase it amazes them. Then why do you think you can force people to be amazed with and share something? It's called being ham fisted and it's not good for a creator to do because it treats your audience like they're retarded and easy to manipulate and not all of them are, which will turn them off and make them correctly see you as a hack
Thomas Rogers
Have any of you created a dark souls for mobile games?
Anthony Moore
how much did you make?
Oliver Bell
thoughts?
Jacob Hughes
link to your game?
Ian Johnson
you can trigger code functions on any frame of an animation in unity. its in the animation editor. toggle the hitbox using that
read the documentation...
Jackson Parker
>memes are simply something people feel the need to share about becuase it amazes them. That's wrong, by the way. News is not memes.
Josiah Price
read that book pls before talking shit.
Benjamin Moore
There's no reason to wait. Just use Godot 2.1 and then switch to 3 when it's ready.
Charles Nelson
read the book.
Josiah Gonzalez
Added animation for when you exploit an enemy weakness for an extra turn.
It obfuscates damage numbers of front row enemies a little, so I'll have to figure something out.
Jordan Nguyen
which engines are the best ones if you want to make games for FREE
Grayson Turner
Why would I read some marketing gimmick book? I'm not trying to run a youtube channel and make shekels with views I'm making a game
Justin Price
cool. why didn't you make real time combat instead of the turn by turn?
Elijah Lopez
I know, that makes it possible to trigger an event during the animation. However if the animation is cancelled early, the event will never be called, if I'm not completely mistaken?
Matthew Sanchez
Because I'm literally stealing the SMT/Persona style of combat, I'm not too sure how that would work in real time.
Julian Gray
>how do I market my game >give me advice on where to shill >why my X failed >why nobody play my game that book isn't about marketing retard. is about why people share stuff (memes).
Wyatt Davis
do you want to break your project?
Jeremiah Butler
you need to add a lot of style to make it cool. Make it edgy and shit For the record, the combat was the worst thing about persona. The story was the thing drawing me in
Connor Jones
>what makes things popular? >what makes online content go viral? This is opportunistic drivel intended to make money off morons who are think they will retire by making memes and viral videos. It's basic marketing ideas wrapped in "YOU WILL BE NEXT BIG MEME" hype for retards who don't understand how the internet functions socially. If you own a physical copy of this book throw it and yourself in the garbage.
Angel Howard
Projects break all the time. It's not like you'll have a massive amount of shit done in the span of a few months (the time it will take for Godot 3 to come out), so porting over will be easy.
Ethan Parker
Really? I thought the story was pretty weak and predictable and only finished it because the Turn Press Battle is so satisfying.
To each their own I guess.
Alexander Lopez
>hasn't read the book yet >talk shit anyway >too retarded to pirate it and read it
>Contagious: Why Things Catch On >New York Times bestseller and named Best Marketing Book of 2014 by the American Marketing Association >Wharton marketing professor Jonah Berger has spent the last decade answering these questions >Contagious will show you how to make your product or idea catch on
Yeah, not marketing at all. >these are the "devs" in agdg top fucking kek
the book is about why things become viral. read it.
>too stupid to pirate a pdf and read it on two hours
Luis James
How did you get so many positive reviews?
Congratulations though. Been following your stuff for ages.
James Foster
>yeah, because is used on marketing. Yes a book about marketing by a marketing professor named best marketing book by the american marketing association is probably used with marketing You seem to really know what you're talking about, do you have a newsletter I can to subscribe to?
Brayden Gray
>How did you get so many positive reviews?
By making a good game?
Nicholas Lee
Monolithdev, is that you?
Your game looks really sweet.
Mason Anderson
Gogem is the end result of a marketing and "muh memes" minded dev. Just make a good game you greedy gimmicky fuck and forget about the marketing for a minute.
Charles Howard
the book is pretty good though.
>not simply reading it oh, I forgot this is the general where people scorn at books like loomis to learn something.
bye
Adam Morgan
Whelp godot masters, i'm working on a tactical rpg with an isometric map that has tile height, normally you'd expect higher tiles to be on top of the unit behind it, i have YSort sort enabled for the tile map, and the unit is a child of it, but i get stuff like in pic, when the unit is dead center of the tile, everything is fine, when it's moving however it will be on top of higher tiles until it reaches the next center of the tile, i do know the source of this problem, basically half offset and YSort don't work well together, the sorting works from the center of the cell regardless of the tile sprite, so when a unit is moving its Y position will be bigger than the half off sett tile until it gets behind another tile. this is driving me crazy, is there a better way to do this? i wish there was a possibility to change the Z order of individual tiles, and i can't have multiple tile maps because i'd need 12 (one for each tile height).
Eli Hughes
Does he work in marketing, by any chance?
Zachary Wright
Googem is the end result of someone who doesn't actually like games making them.
That's why all his "games" have negative review scores.
Ethan Howard
>Googem >Work
Kayden Butler
Why don't you guys make a game with RPG combat like dark souls? I'm sure it would be popular
Brody Hughes
Dude, I'm literally making a 2D Pixel Soul-like right now.
Christian White
test
Charles Ross
I'm making Dark Souls except it's not Dark Souls at all. It's a pretty promizing concept.
Ian Long
The highest difficulty made battling in Persona 3 very satisfying. Didn't grind much either so I had to switch personas often.
Kayden Lewis
lol'd so hard at the end.
Jeremiah Peterson
Any of you faggots run into a problem where overriding UE4's AActor::Turn and AActor::LookUp stops the attached camera from rotating?
Xavier Cooper
how can you make a 2D dark souls?
John Hughes
Zelda II
Jonathan Baker
It's not like Dark Souls uses the 3rd dimension at all in it's gameplay 99% of the time.
Can replicate the gameplay pretty well in a top down game.
Cooper Campbell
Anyone else doing FrogJam?
Cooper Harris
well it doesn't use the y axis that much unless you're fighting a boss that jumps but.... backstabs and strafing are used alot though
Leo Lewis
>backstabs and strafing are used alot though
Which can be done in top down games, as long as you allow the player to go through enemies with the dodge or something
Joseph Butler
How long did it take you to develop, from inception to completion?
Solo project or did you have a team?
Luis Miller
Have you checked whether the thing you override was rotating the camera directly or the desired rotation instead?
Jayden Flores
I want to stop drinking and eating fast food but I can't
Christopher Mitchell
That wasn't me but this is. Thanks.
Sometimes the answer really is that easy.
We just need to convince more people that it /is/ a good game.
Gavin Robinson
oh that's right. I didn't consider top down games.
Eli Garcia
Goals now show a preview of the next level, including the position the player will be in when entering it. I will probably add something similar to the level hub too.
I think that will pretty much always happen in 2D. The origin point is what matters here. When the unit's origin.y < tile's origin.y it is behind the tile. Otherwise it is in front. There's a an option to change the Tilemap's tile origin, you can try to mess with that to get it better.
Cameron Nelson
they hurt physically to make
just nonstop fuckery with the code, the art, and everything
Parker Hill
and yet he talks like if he's some master developer.
Mine was originally isometric, but it wasn't fun so I changed it. I really dig isometric in simulator games and such, but for other things it's not ideal.
Hunter Fisher
i want to drink n eat more fast food. lets switch lives like the movies.
Brayden Fisher
Both character creation and menus are functionally pretty much done. Gotta prettify them at some point but for now it's good enough.