I didn't want to post this in the old thread so here.
So many ways to go about it. Maybe having some initial set up that never leads anywhere but simply acts as a motivation for the whole thing could work.
Weirdly enough I still haven't played this. I figure I should if I am to proceed with this project.
>Is it FPS or TPS? I was actually thinking TBS or Real-Time Tactics. Controlling a crew instead of one guy.
>Also does it have space combat, or just the boarding sections? I wasn't planning on having space combat as it would blow the scope out of hand having to make two different combat systems.
>>tfw wanted to make a space pirate game with boarding forever That's still quite different from this. Or at least I hope so. Go on, space pirates are cool!
Looks interesting. I'll have to look that up. From a first glance seems quite different than what I had in mind.
It's a good example of how similar ideas seem like when you describe it with a few sentences. And the idea itself is a bit generic so it would make sense that a lot of people have similar ideas. And a nice reminder that ideas themselves don't have any value.
Thanks. It's been something that I've returned to fiddling with every now and then but this is the first time I feel like my skills might actually be able to pull it through.
Thanks for all the replies. I think this will help me figure out where to take the initial design.
>I would be ok with goog's intentionally provoking attitude if it actually produced any commercial success one comma later.... >but right now his only decently successful game was SIT purely because of its memetic nature if you dont see my beautiful provocateur nature shining from every aspect of SIT you arent paying much attention
Andrew Jenkins
this is not a proper /agdg/ header image, OP
Tyler Baker
So I have been making a thing, I am getting close to alpha.
Soon in valve time Ill have something to show.
Tyler Wood
Nani?
Jaxson Foster
is
is the pic related
Luke Johnson
U got the thing wrong it doesn't matter some people pretend it does cause they suck penises.
Mah gaem is liek huw 2 saey is getin gud
too many africans to post anything though y'all are thieves.
Dylan Turner
> How to Webm >anime OP so close
nice pic Alpha will be in demoday?
post detective game progress
Low poly in FPS isn't disgusting, its comfy Less cognitive load to parse the scene
Asher Taylor
It is one of the references and inspirations to my game yes.
>someone else drawing inspiration from Doom and Hexen
Tell us more.
John Powell
I doubt it somehow because its multiplayer so I need to heavily test everything.
FPS is the genre of what I am building.
Mason Russell
Ctesiphon
Asher Myers
Not exactly too sure what I can say we are a small team of 3-4 working out of a labour of love for video games our team formed because we where all upset with the trend modern games where taking.
We are an international team.
Andrew Young
Depends on the aesthetic you're pushing. There's stuff like Desync where you can basically see each triangle and they still look decent within their aesthetic. Just go with what works for you.
Jackson Jones
I am the Programmer.
halp
learning to program while building the game is painful but i recommend the hard way to EVERYONE.
Lincoln Watson
So... did you guys hear about the shitstorm going on with youtube DMCAs?
One jewish tranny is fucking everyone's shit up. It's pretty scary stuff.
Joshua Sanders
Give me a summary of the dilemma that is abstracted to the point of being sterilized of the mention of any of the specific people involved.
Sebastian Miller
I hope we can get our aesthetic right.
Hard to mention specific things without being asked a specific question "whats your health system like"
Its not a traditional hp system.
No? elaborate
Isaiah Myers
What's the gameplay like, what weapons you got planned, monsters, environments you'll be seeing? Any unique gameplay mechanics? Movement stuff, player abilities?
Cameron Smith
This is low poly 3D. Anything else is indie rehash shit.
Bentley Reed
How do I figure out how often I need to give the player New Shit in a heavily proc gen SRPG with perma death? The game is divided into 8 parts and each part takes 20 minutes to get through but a reward every 20 minutes sounds too infrequent.
Christian Davis
And it looks beautiful
Jaxon Turner
Modelling is easy as shit but texturing is too hard.
James Perry
The gameplay is right now something I cannot specifically mention.
The weapons we have planned is a pretty large list
Monsters is an interesting topic each creature has its own unique abilities and AI and are all meant to be difficult
The one interesting thing I can mention is theres a paperdoll for equipment.
Movement is pretty standard.
Lots.
I know thats fairly vague but we are getting pretty close to having something to put out to get people to try it out.
I intend to be pretty active in the community that spawns from it trying to appease and nutcup everyone by making it good, After all I am making it so that we can all have a game to enjoy without me selling out to Microsoft and doing daily DLC shit.
Xavier Adams
Vague is not a good sign. Tell us about some weapons, and some monsters, because as vague and wishy washy as you're being makes it seem like you either have fuck all planned/written down, or you're just ideaguying at this point.
>indie devs hire a jewish tranny for music >tranny chimps out during development >tranny now going around hitting EVERY SINGLE channel that has the game with DMCA strikes despite signing a contract saying all music made is property of the indie devs >tranny now larping as a lawyer holding DMCA strikes for ransom unless the youtube channels make smear videos about the indie devs >even adult swim's games are being taken down by DMCA strikes from the tranny >no one can stop him
Be very careful who you hire for contract work, fellas.
Oliver Martin
>jewish will literally never hire a kike or a tranny, or anyone from commiefornia.
Benjamin Cook
It depends on what kind of rewards are we talking about. You didn't really give us enough information to allow any kind of help.
Blake Hill
Yeah already had to go through all those issues when getting my little team setup.
People trying to steal unfinished code man like da fuck.
Lucas Ortiz
How can you design a game to be: >3d >have cute anime girls >not be pixelcore >not look cringy Can it be done? Bonus: be achievable by an indie dev
Does anyone have even scraps of concept art or something to help?
David Lewis
>3d anime >not cringy impossible
Evan Sanchez
That's true. Fair enough. My experience is that people don't read long posts about mechanics.
Josiah Robinson
Y-yes.
Jason Russell
how did you solve it then?
did you do some sort of "work for hire" deal or what?
Dylan Richardson
jesus fuck for the life of me i can't grok godot.
am i just stupid guys?
Brody Bell
Go play nier automata
Jeremiah Barnes
>3D >Cute anime girls Hard but not impossible, You will have to mess a lot to get the the right model with the right shaders, and probably mess with the perspectives according the camera angle, like they did for GGX. Simpler approach, do what Tree of savior did, using a 3d model for the character bodies and bilboard for the heads
Dominic Powell
>This is low poly 3D. Anything else is indie rehash shit.
but user your post is the definition of indie rehash shit. it even comes from a hipster lowpoly thread.
Contracts are in effect and the team knows its a labour of love we are doing it because we want to play our dream game.
Not make a quick buck.
Charles Edwards
nights of azure certain touhou doujin games
Dylan Long
I am paying out of my pocket though for anything thats required and theres alot of nuances there as is with the money issue.
Brody Carter
well i've never heard anyone without a serious mental deficiency actually use the word "grok" in conversation so that's a clue
Asher Jones
>hangs out in a place like agdg but pretends to be too cool for a word like grok Is being a tryhard faggot a serious mental deficiency or is it just one of your character flaws?
Evan Kelly
>shittily maintained documentation >only a few tutorials online >basically Unity-lite with no pros and all the cons >decision on which feature to implement next is handled by asking an Ouija board >constrained to godot objects
no, its pretty resonable to not get godot
Christian Perez
I just wanted to be hip with the rad kids
cool. should I move to unity personal? can that still make me money or something?
Nolan Young
i am also compiling a team
It is intended as a free and open source project. But I quess that if there is anything to steal or a way to screw others over then someone will find a way to do it.
So, should I also impose a contract for my free project? What do you think? You already have experience with this.
Gavin Cruz
>should I move to unity personal? it really depends on what kind of game are you making
some games fit perfectly into that design paradigm that every THING must be an object with a graphical counterpart. And that speeds the work up quite a lot.
however, some other games can be achieved much easier through a graphical API where you are not constrained to that one way of doing things.
I don't know what kind of game you are making, so I can't give you a better answer.
Cameron Wilson
grok is an awful new age term that some early computer programmers used because their parents were braindead hippie burnouts. some teenage retard that complains he can't understand how to drag and drop shit into a premade engine using the word "grok" to look smart is incredibly pathetic.
Hudson King
Like a lot of people I have a shitload of undercooked ideas. I'm starting small, perhaps a text game or something arcade, and I'm sure some other tool would fit better. It's just that I wanna start with one, learn it, and stick with it, and I think a more general engine like Godot or Unity would be better than say, Renpy or RPG Maker or some shit. All of this is hobby for me though so it's k.
Alexander James
>I just wanted to be hip with the rad kids forget it dude, you will never grok the information superhighway. the world ends in 2000 anyway so let's drop acid instead.
Jackson Wright
This is a stupid ass math question but I'm trying to make an upgrade have diminishing returns, so it adds 10 on the first point, then 9, then 9, then 8 etc.
But I'm having so much trouble finding a way to make a sequence like this. I'm sure it must be so easy I'm just retarded. Any advice?
Carson White
That's probably one of the easy stuff. I'm not your guy though, but it's probably something exponential function related.
Jaxon Campbell
whelp my game plays like shit. i tried the last big potential fix and its barely different. should i fake it till i make it or just give up again.
Ryder Price
Yeah as a precaution get some documentation and and maybe something like an NDA and that kind of thing.
People will steal from you.
Juan Lewis
uh, stat += 10 - level? or do you actually want two 9s in there?
Samuel Bailey
Can a game with graphics like Ori and the Blind Forest be made by a 1MA within 3 years?
Liam Hughes
I hate Madoka. I could never watch it more than 2-3 episodes.
Christopher Cooper
Also keep in mind that even the most airtight legal contracts won't stop the kind of bullshit that's happening to Imagos and Adult Swim right now.
Avoid trannies like the plague. They are ticking time bombs.
Carter Richardson
>The gameplay is right now something I cannot specifically mention. >The weapons we have planned is a pretty large list >Monsters is an interesting topic each creature has its own unique abilities and AI and are all meant to be difficult zzzzzzzzzzzzz
Mason Davis
Ideally it uses multiplication so it works for any values, with any max.
I kinda found a cheaty way.. but it feels like there's a better way than what im doing
Jayden Young
It depends. If you already have the skills (art, dev etc.) and if you are not an engine dev, then maybe.
Blake Jenkins
you can get to mars within 3 years if you know what you're doing.
Michael Watson
create an enumeration for the range of diminishing returns, that way you can even apply effects / affects to each state.
Some people won't even realize they are stealing especially if you are working at varying paces.
Becareful with your hiring, don't want to have a situation like
"faking it till you make it" Is similar logic to people that say trying hard is bad.
Why not just fix it ? don't have fist it all the time.
brush up on your debugging.
Heres my debugging music I like to listen to.
You goto learn to read bro I gave more hints.
Besides it will speak for itself I am not trying to promote it incase you didn't notice?
Jackson Wood
>anyone without a serious mental deficiency Grok is pretty niche nomenclature, more likely they're a wonk than a potato
Josiah Parker
where have you found good free mocap data?
Ethan Baker
i dunno, can you produce vast quantities of beautiful and consistently stylized artwork very fast?
Ian Perez
WHY IS THERE NO ENGINE/LANGUAGE THAT JUST DOES GUIS EASILY FOR ME AND NOTHING ELSE
WHY DOES EVERYTHING HAVE TO BE EITHER TOO DIFFICULT, TOO BLOATED AND SLOW, OR FUCKS ME AROUND WITH WEIRDASS SHIT LIKE GAMEMAKER
maybe at full time. but I'd say no. or a really short one.
Michael Gutierrez
>TOO BLOATED AND SLOW This is really a meme, chances are the bottleneck is going to be you, not the engine
Adrian Hall
>WHY IS THERE NO ENGINE/LANGUAGE THAT JUST DOES GUIS EASILY FOR ME AND NOTHING ELSE
imgui+sfml?
Connor Carter
Added capital ships, both for player and for AI. Still need to give AI better.. AI.
But now I have fighters and capital ships so there's that. Now I just need to do weapon configuring, then I'm ALMOST done with UI bullshit and can do actual gameplay/levels
Jordan Allen
saying grok just means you've read some horrible programming tutorial from 2003 and haven't done enough real programming to notice nobody talks like that anymore
Carson Miller
I get autistically paranoid about performance.
What is that? Google shows nothing.
Brandon Kelly
yeah the word grok is not programming jargon, It is nodev jargon.
Gavin Rivera
Whats the point of having a nice ship model if 90% of the time its 1 inch on the screen
Sebastian Perez
Why not?
Oliver Morales
>haven't done enough real programming to notice nobody talks like that How does programming teach you how people talk?
David Rivera
Ya know, adding more viewing directions didn't look as good as I thought it would.
Kevin Barnes
like use Windows Forms, haha
Parker King
I like it
David Young
different user but even ignoring the actual game's performance the tools themselves feel really bloated and slow to use. i started making shit by modding neverwinter nights and unity in 2017 feels more sluggish than a silly modding tool did back in 2002.
software is getting slow faster than hardware is getting fast.
I use unity as well and disabling auto-refresh helps. That way it only rebuilds your scripts when you hit control-r, rather than every time you save a change.
Cameron Nelson
Maybe better controls, just watching it looks clunky. Like the first person view in metal gear solid
Matthew Roberts
real programming involves working with other people or at the very least reading modern books, papers, watching lectures etc. i'd argue if you've never worked in at least a mid-sized team you have no idea what programming is because you never needed to write something other people had to read.
Aiden Allen
Or you know, because first person pixel art are a real solid combo
Hunter Wilson
I found this in the archive today. It looks cool, any updates from this guy?
Christian Kelly
How do you think FPS started out?
Austin Walker
Doom has aged like ass, art wise. And his art is placeholder tier as well