/stsg/ - Starsector General

WAITAN FOR THE TOURNAMENT EDITION

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
[YouTube] An introduction to: Starsector (embed)

>Where?
Official site:
fractalsoftworks.com
Official forums:
fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
fractalsoftworks.com/forum/index.php?topic=177.0

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
fractalsoftworks.com/forum/index.php?topic=8726

>it's already dead

>still no crack for the latest version in OP
Anyone wonder why it's dead?

>hownew.ru

>ded in 4 posts
New record lads

might be time to do a thread on /v/ or something

Could Billy defeat the Ophiucus?

help i can't stop giving my destroyer designs double medium missile mounts

i knew that pirate fits are usually pretty bad, but this one takes the cake

That's fine as long as it doesn't have a bunch of other weaps

i'm looking at 2 small hybrid, 2 med synergy and 2 small synergy on a low-OP ship with a weak generator

i really ought to turn the small syns into energy mounts but doing so would kill a really fun fit that puts annihilators racks in them

i wish alex would nerf sabots

Chinese mods have the best designs.

Enjoy your second hand low-tech junk.

implying that design isn't japanese as fuck

Are capitals even optimal

Presented without comment.

watched without comprehension. replied to without thought.

Frigates should only exist as LPC's that go in special Frigate slots that increase deployment/maintenance cost, not costing OP

Thoughts?

sperg

>they don't launch the engines like torpedos which then explode
I give it a 6/10, mildly disappointed

Explain why you think that is bad.

because it fits two hammers and a single ion cannon in one energy and four universal medium mounts.

neat

>medium

*small

oh wait this thing actually loses two entire mounts in the (P) version, never mind then

that ship is doing a goatse

...

needs a more pronounced buttocks

They are bombs though.

can't really pronounce your buttocks more than the goatman

The pirate copy RNG warning is real?

no

yes

Maybe

pls

...

i don't think i'm winning this one

is this gonna be a new prv ship?

>hey everyone else is making thin ships, lets make one exactly the opposite!
>With 2 light needlers!
>Time to go fight dominators!

yeah, i finally found a hull shape i was happy with for that blockade runner

>phase courier

u wut m8

for when your shipment of very legal cloned organs just has to pass customs.

or to dodge the right wing militia's who are trying to prevent you from delivering your load of rapefugees

7.2 bump

>tfw no 435 OP onslaught

how do I git gud. I have no monies fo rsupplies i ded

5 fucking flak cannons
1100 flux dissipation but no shield bypass

Why are onslaught fits so friggin terrible

The 3 large slot arcs don't even overlap!

it's got five large weapons and three of them overlap

keep xtra supply next time around

rofl the thermal pulse cannon is terrible, its also fixed so only against the biggest capitals will both streams of shots hit

250 fucking dps

What mod is that fat green tsunderer?

...

lol k

no idea, that ss is over a year old

its from the IBB bounty i think

i miss crew experience

The onslaught is terrible
Not much else to say there
It's tanky, but its terrible weapon arcs + terrible flux dissipation cripple it.

You can always do so much better for 40 deployment points.

>ISS Squatting Slav

ship/weapon pack

Is expanded magazines on an Onslaught a good idea?

nah, by the time you've gone through the standard mags you're usually pretty fluxed out anyway

saying TPC is terrible is downright retarded m8

Too bad that mod won't see .8

Its only ok because its free and doesn't use too much flux

an energy weapon with 125% flux efficiency? and 1250 burst DPS? feh i say.

I don't think even with the buffs to ship OP across the board following the .8 nerf to skills will you get an Onslaught that has 435 OP now

7.2 was +30% from skills, now in 8.1 we're at +10% base and +10% from ordinance design for 121% total

the difference is not huge but i sure miss that extra hullmod

+10% base

give or take a bit, based on rounding and whatnot

I still don't see what was wrong with +30% other than people complaining the game was too easy

>I don't see why I need to make tradeoffs and can't put all the best weapons in every slot + all the subsystems I want + max flux
hjmmm

But I can still do that even now. If that was the objective all ships should have reduced OP by about 50 to 70% from their current amount.

Do you think you're playing Red or something? How are you going to add in all the subsystems and weapons and still max flux on .72's extra thirty percent alone?

>complete bounty
>earn 2 skill points
>loose a light carrier
>earned 3 skill points in previous bounty
>had half the fleet down to 50% hull and was a hell of micro the fight

May I've been doing bounties too high level for me or is it normal to earn 1-3 points after a bounty?

Also I need more escorts for what will be my replace carrier (looking to buy one plus another cruiser or destroyer, as money allows), what would be better Lasher or another Wolf for my already existing 2 wolfpack?

I think I've been disregarding frigates in favour of destroyers/cruisers.

And where can I look up what makes a ship close support/assault/attack etc?

post fleet

exp curve is exponential. It's easy to level all the way up to 30s, then it starts to slow down. If you mod in extra levels to like 150 or something the slow down is dramatically increased even by the time you get past 50.

Disregarding frigates is fine, you can run an end game fleet without frigates and enemy frigates just feed themselves to your destroyers and cruisers anyways.

Ship roles depend on how you use them.

> And where can I look up what makes a ship close support/assault/attack etc?
Autofit tab in refit screen.

>And where can I look up what makes a ship close support/assault/attack etc?

those are just the names of the fits, you can write whatever you want in that field

a cruiser with a fit named "Assault" is probably built to get in close though while a "Support Frigate" is likely loaded with stuff like taclasers and anti-fighter SRMs

Looking for a Mora-class carrier to replace in the Condor-class light carrier that I lost.

I may need another Dram/Mule depending on how many ships I buy.

Also almost all the D ships have degraded engines, when is a good time to replace your D ships? or is viable to run a mainly D centered fleet?

>or is viable to run a mainly D centered fleet?

yeah sure. cheap maintenance, little reason to care about losses.

>Also almost all the D ships have degraded engines, when is a good time to replace your D ships? or is viable to run a mainly D centered fleet?
You can run a D fleet for as long as you want. There's no real reason to replace the ships unless you want to upgrade, but the game is so easy that you can intentionally handicap yourself and still get away with it as long you're not going after impossible bounties. Survey missions are better for cash anyways.

level your officers. click their portraits.

its easy to forget. but a good officer is one hell of a multiplier.

Is Damper Field officially worthless now?

it's officially only moderately overpowered

or so i've been told anyway, i never used the damn thing in the first place

Does not fit the setting, 2/10

ricing your ride is extremely post-apoc

>tfw no ricer faction with built-in SO ships

>what is the ludds

So this is what the inside of a wolf looks like?

Go find the latest crack on your sketchy .ru sites
No longer works as easily, gg Alex
Maybe, maybe not. I can still have solid runs

Yawn, now do a paragon

RC8 is cracked
Came out like 2 weeks ago

>detailing ship
>change layer color
>PS creates a dozen browser windows and crashes

fucking adobe

whenever i see this i think that it probably looks much more interesting than it is

>level your officers. click their portraits.

I completely forgot about that.

Thanks user.

>Disregarding frigates is fine, you can run an end game fleet without frigates and enemy frigates just feed themselves to your destroyers and cruisers anyways.

Good to know, I don't like having so many ships eating up my CP when in combat.

Then I'll guess I just keep recovering ships without degraded engines unless I can find the ships I want for my fleet.

Although at this point I have the skill that supposedly halves the D modifiers.

dont forget the absolutely massive range

sure, you can't always hit a destroyer with both TPCs, but you will be able to do serious damage to anything that can't hit you back with zero commitment

the TPCs are the main reason the onslaught is any good at all, the second reason being the insane hull and the 4 missile turrets (annihilator pods/typhoon reapers are incredible against caps and cruisers)

the two side larges would be OP if they overlapped. on a player onslaught i downgrade them to mediums, on an AI onslaught i fit devastators

Personally, I keep a few frigates and light carriers around late game to pick off runners after the main combat is finished.

Found a cheap Mora, what fighters/bombers are the best vanilla ones?

I want that Mora to screen my ships from enemy fighters and harass fast frigates.

you probably want talons for that

Yeah, talons for that would be good. And warthogs would be good for most other shit

what are the annihilator rocket bombers called? khopesh? use those.

Yeah, the rocket bombers are the khopesh

>went to scan probe
>fuel left only takes me to hostile territory
fucking hegemony comission.