the "pro" stands for "production", not "professional"
Zachary Parker
Which one is easier to learn/understand? Gamemaker Studio Godot Only maybedevs and above should reply to this.
Jaxson Cook
Looking for an artist? I'll check back in an hour, to check for serious responses. Please include the time you've been working on your game, how many others you're working with, previous games, engine being used, genre or comparable games, free or commercial. Looking forward to working with you.
Leo Young
>gamasutra articles insist every single developer will fail >steam still has lots of games and developers make sequels
Charles Sanders
RPG Maker
Mason Ross
Do people still dev in flash?
Jaxon Turner
i was only kidding please leave my thread thank you
Joseph Taylor
It's actually the old greek meaning for pro, "before". He's not an amateur, he's the status before that.
Zachary Gonzalez
gogem PRO
Parker Jones
I said maybedevs AND above,
Jordan Robinson
It would be bad PR if they displayed the uncountably infinite landscape of failed or abandoned projects. The chances of success are so close to 0 they just call it
Oliver Flores
best engine to use for a lo poly walking sim? THAT ISNT FUCKING BLOATED AS FUCK FOR WHAT I WANT FUCK YOU UNITY
Hudson Allen
The amount of indie devs with only one game on steam is disturbing.
Kayden Mitchell
shit progress
+ the game name is Youali + parallax backgrounds
Mason Anderson
about 6 months, just me, first game, godot, rpg/tactics, wouldn't think of monetizing until much later if ever, mostly a casual learning experience
Dominic Hernandez
godot (no memerino)
Gabriel Walker
GS obviously you maybedev
Luke Diaz
At the moment I have: lerp(positionA, positionB, Time.DeltaTime); Which goes from fast to slow.
When reversing the inputs to get: lerp(positionB, positionA, Time) it jumps immediately to the position...
What did you mean by this?
Leo Mitchell
Background shouldn't move when the camera is not moving
William Wright
Is this all just a waste of time?
James Watson
>he only interpolates linearly
Tyler Morales
Thought you meant lerp from two velocities, not locations, my bad. No idea why it goes from fast to slow in that case but maybe it has to do with the fact you're using Delta Time instead of Delta Time/Total time you want the lerp to last. If you want the lerp to go from slow to fast, then your alpha should grow exponentially.
Ethan Ortiz
I think it's implied that the camera is moving with the player to keep them in center frame.
John Flores
Time you enjoyed wasting was not wasted
Ayden James
Yes. the background is fixed to the camera
Easton Price
if you enjoy gamedev as a hobby encompassing a wide net of skills, then obviously not. if you have been under the assumption that this is a viable career, then you are retarded and obviously yes it is. Depends on your priorities.
Aiden Bell
I mean at the beginning and end of the webm, when the character is moving towards/away the center of the screen.
Joshua Wilson
Gamemaker studio
Landon Thomas
Looks like it's implying speed. Lots of games do what the webm is doing. Sonic Advance to name one.
Ian Hall
>work on project whenever you have time >weeks, month and maybe even years pass but it's coming along nicely >use your savings or take a tiny loan to finance your companies founding >sell first game >make 5-6 figures >holy shit we are rich >get a giant loan from the bank >rent a flat in downtown >hire gay Feng-shui master to furnish your studio >hire 3D designer(s) >hire level artist(s) >hire network programmer(s) >hire full time community manager >money reserves dwindling fast >suck publisher cock to finance your "studio" >12 month in and nothing to show >go bankrupt and become code-monkey for EA
Charles Reed
Monolith dev did like 000000 marketing. I never expected it to "succeed" to begin with. whatever that means.
Wyatt Miller
>all of his random numbers are pulled from a uniform distribution
Jaxon Torres
thank you for reposting
Alexander Wilson
Maybe it's the lack of background elements combined with the walking animation then, because I really don't see "speed" at the beginning and end there. It looks like the camera is waiting for the character to get to the center of the screen to follow him.
Hudson Davis
Maybe I'm approaching the problem wrong. Someone suggested using Lerp to implement acceleration of character movement in a 3D platformer, but I've read that Lerp is meant for a constant speed change rather than gradual. Would lerp not be the best way to implement acceleration?
Joseph Mitchell
well it was the end of the thread baby.
Asher Robinson
Looks like it. The parallax is really subtle.
Cameron Green
So my friend had a game idea and I made prototype out of it and its actually fun, the only problem is that he's a lazy ideasguy so i would have to do all the work for him
Bentley Scott
guess the game
-the mechanics are based off of a jojo episode -the title is a song which isn't from a jojo episode -it's something that comes out your mouth
"shit" has already been guessed
Asher Smith
crazy talk
Oliver Watson
no
Jayden Hall
I don't understand the question
Liam Diaz
anyone here uses unity?
I can't find anywhere how to make the game end (go to another scene repeat current scene whatever) when an object gets out of camera (touches any side of the camera) any help please?
John Russell
lewdjam cockjam it's all the same to me
Kayden Price
cumjam
Leo Sanchez
Lerp just means that if your alpha goes from 0 to 0.3, it will have the same amount of changes as it would have from 0.7 to 1. If the alpha goes from 0 to 1 in an exponential fashion, then it won't seem linear. Other ways to do that result would be to add 1 to your location at the first frame, then 1.2 at the second, then 1.6, and so on until it reaches the amount you want.
Again I don't really understand why you would lerp locations, velocities would work better because then if something collides mid movement, it'll push back your character.
Connor Stewart
just got a shelf for my mic, quick gimme something to read record to test it
Andrew Ortiz
well changing scene is easy. What you want to do is a check in lateupdate to see if you can still see your character (or maybe have colliders), and if not then change the scene to whatever next scene needs to be loaded. I suggest looking at example of camera occlusion (will show you how to have a camera that checks if it can see the character) and then some simple scene controller examples.
Daniel Fisher
What's alpha? And I'm not sure what the "proper" way to use it is; the official Unity tutorial lerps two locations.
Jaxson Adams
Do you know what they did for marketing? I never heard anything about the game from anywhere. Did he try viraling it to the Issac community?
Gabriel Allen
Are AIComponent movement commands only supposed to work when they're being called every frame? If I call them once, the actor moves for about two seconds and then just stops.
Nathaniel Peterson
Alpha is the third value you're using to go from A to B. No idea how it works in Unity but in UE4 it's supposed to be between 0 and 1. The thing about velocity and location is more of an opinion than an absolute truth, I know nothing about Unity.
Jonathan Green
I've been playing the GB Donkey Kong and it inspired me to mess around with making a platformer again.
In GMS2, is the best strategy for collisions still the for loop that subtracts velocity until your trajectory doesn't cross through an object anymore? Or did they improve the built in physics enough to be usable?
Daniel Sanders
What I mean is I have absolutely no idea how to detect whenever an object is still visible to the camera.
I've read something about "Renderer.isVisible" but I have no idea whatsoever how to use it.
David Ortiz
>ripped from >give credits Always gets me
Parker Lee
>i'm done much of the programming and need to actually make levels
Bentley Nelson
Yeah, haha. I like to take old gb graphics when I'm just dicking around with stuff, so I'm glad someone ripped it, at least.
Anthony Harris
>his game has "levels"
Eli Morales
But I love making levels
Asher Johnson
You could look here at the 2 "NearCliPlane" videos, that should be a good solution for you. Here it will fix the camera if something collide with the created plane, you could simply do whatever you want instead of something collide.
I hate making levels/content. I just want to program stuff and have someone else make levels with my tools.
Mason Howard
I unironically want my game to look like this. I just can't put my finger on why it's so appealing.
Liam Jenkins
That was the golden age of PC and online gaming.
Jace Martinez
It's appealing for two simple reasons. 1. Nostalgia 2. Lack of visual clutter
I love going back to the original Deus Ex because I can immediately identify every salient feature in the environment thanks to the simplicity of the game's geometry. New games are packed to the gills with bullshit that just serves as visual noise.
Sebastian Evans
It was the lovely era when developers could use photographs as textures with basic lighting but not cover everything with vaseline.
Nathaniel Wilson
I'm thinking to keep the simple low res diffuse maps and 2017ify it with pbr.
Hudson Hall
>immediately identify every salient feature in the environment thanks to the simplicity of the game's geometry This
Charles Evans
The whole thread
Austin Sanchez
DeltaTime is evil
Even if the engine forces you to use it
Easton Murphy
the plane scene
Jordan Butler
>Lack of visual clutter this
Ryan Rogers
That's why I like old school platformers and nintendo games. 4k HDDD Super Hyper Mega Texture you-can-see-the-hair-follicles graphics were a mistake.
Eli Martinez
>300 dollar short of 4000 before his mommy shoves in 1000
PLEASE HELP
Charles Allen
>DeltaTime is evil As expected of a reaction image shitposter you're full of shit.
Nathaniel Cox
epic fukken epic
Jace Edwards
living the dream
Noah Fisher
>need to save the render target to a texture so I can export it so I can open it in gimp so I can make it seamless before importing it back Unreal is weird at times. I feel like the foam is kinda weird though, I'm gonna try to make it fade away after a distance and maybe give it some depth as well.
Jack Thompson
Ok I already found out the culprit, I thought I was going crazy.
turns out void OnBecameInvisible() Is not only looking for the game camera but also for the editor camera for some fucknows what reason and I was not registering as I was still locking at the object in the editor.
When I closed the tab it started to work instantly. Still thanks for the help.
Kevin Gray
will 5k even be enough it seems like a small amount for a kickstarter
Jeremiah Miller
its enough for a block pushing puzzle game in 2017
Hunter Roberts
Depends if he pays rent and shit
Alexander Ortiz
>6 days Should be fine, right?
>need to save the render target to a texture so I can export it Imagine if you were a non-dev, you'd pull some shit like trying to get the camera 90 degrees perpendicular and using printscreen
Joshua Turner
Unity is full of little 'gotchas' like that
Eli Moore
p-please help.
Gavin Price
>I like random physics in my game
If you want stable physics you should have a fixed time-step
You should only use DeltaTime if you want to meausre the frame rate so you can update the game's logic n times per frame, rather than moving the objects n pixels.
And I hope you like my reaction image this time you dipshit
Ayden Sullivan
fucking anime
Joseph Sullivan
speaking of visual clutter
Dylan Gutierrez
Here's a WIP of my nightclub level. I'm not sure on how the textures and lighting are gunna mesh so I'm going to redo my killhouse level and try and make it nice and clean
Landon Green
shes gonna look better with hair right?
Bentley Richardson
>Imagine if you were a non-dev I kinda am, I've never released anything and only had two other projects which never went past "playable/barely playable" before that. It's just a matter of knowing your limits and researching, having an inflated ego very often leads to failure.
William Cook
fug
Anthony Jones
look at him shill fucking failing kickstarter on /v/ how desperate.
James Green
nice screenshot
Aiden Reed
No bullying
Aaron Sanders
ayy
Dominic Thompson
>You should only use DeltaTime if you want to meausre the frame rate So you know you're full of shit you stupid anime reaction image shitposter