>tfw just finally finished coding the settings for analog sticks now I have to test them out and see which parts don't work
Cooper Adams
maybe later
Parker Perez
Game development helps to stave off my lifelong depression and anxiety, I don't feel like a complete NEET waste and I'm proud of my progress, I finally feel like I'm part of the world and not just an observer.
Joseph Ortiz
Same. And Im not even a neet.
Mason Perry
>I finally feel like I'm part of the world and not just an observer. >tfw still feel like a visitor no matter how much progress
Is the bat supposed to be an enemy? I thought it was an alternate form of the MC.
Alexander James
I like the look of your game
Evan Young
The player can become any enemy.
Gavin Davis
i've picked godot and reading through the docs, why does anybody complain about bad docs when it has a step by step tutorial and you can pretty much check every usable class in the engine itself?
Hudson Campbell
yeah but it doesn't look like an enemy, the color scheme is the same as the player
Bentley Brooks
it doesn't burp you and change your diaper so its shit
Jackson Flores
Because there's a whole class of enemies that are the same type of monster as the player
Jonathan Peterson
i'm trying to improve the general feel of all of my movement to be more fluid. i've been working on turning, decided to mess with some values for fun.
Owen Evans
Because people don't read through the docs and expect tutorials in the class reference instead.
William Lopez
Yeah when you move away from the more commonly used classes you may notice that a lot of them have nothing but the function names written in the docs.
Gavin Garcia
But can he stand up consistently after falling?
Owen Sullivan
When did this become a break dancing game?
Kevin Myers
it didn't. but you can break dance if you spam all the movement keys while rolling and kicking.
Adam Bailey
what are you talking about, user? they should work first try, you don't ever need to test if something works, because it does works That's how programming is, write once, test once.
Zachary Scott
So I finally have time to get back to developing my pet project, a game heavily inspired by the battlenetwork games.
If you had something to add/improve upon the original formula, what would you do?
Leo Barnes
i was going to do a canned get up sequence but i want to do it right. i'm working on a more procedural system for getting up.
Cameron Evans
So, *a-hem*, as it turns out, I'm an amazing dev and my games are really popular.
But it's okay, I won't leave you non-300000-view-lets-play devs and keep endowing you with my vast, vast knowledge
It hurts how they're bullying me in the comments how do I cope with that I never had to do that before I only have 20 twitter followers dammit I shouldn't have to suffer like that
Hudson Powell
we ain't apologizing for shit especially considering you don't actually have a game now get out of my thread before i kick you in whatever you might have instead of nuts
Brandon Baker
Nice, I almost bought that one but I decided $1 was too much.
Austin Johnson
More instantly accessible and infinitely usable command moves like the met shield from BN2 hubstyle, ideally either tied to styles or customizable in their own right.
Andrew Cooper
I'm not watching that because I don't care.
Luis Rivera
rate
Justin Mitchell
Post your twitter in reply to the most popular comments and tell people to come talk shit to you there.
Nathan King
And I'm not watching it because I can't take the possibility of people making fun of me
We're in the same boat here
Luke Baker
Okay I changed my mind, I care. Definitely do this.
Matthew Powell
Can a female dev make an appealing VN?
Caleb Harris
The Bokube Kickstarter will succeed, and here is why
1: It's a better game than many which are funded at that price. It is a puzzle game with custom assets and it works.
2: A demo is available to prove it works. This puts it above most kickstarter games.
3: It is super casual and norm norms have money.
4: agdg shitters are always wrong about kickstarters and said at the beginning it wouldn't be funded, so you can guarantee it will
5: Kickstarters have failsafes and only the kind of baffoon who thinks professional wrestling is real would believe the negative hype and fake drama about whether it would fail
Michael Garcia
WHERE IS ROBOT SAMURAI
Logan Baker
>300k views wew, that's pretty awesome >tfw my game will never get roasted by youtube commenters
Alexander Morris
I can just imagine the space invader giving a fateful monologue before commencing the final attack on Earth's brave defender.
thrilling and dramatic/10
Jordan Hill
>appealing VN
Easton Carter
Yeah
Alexander Lee
If she makes it about herself and uses pictures of herself in the game. Nudes, obviously.
Colton Mitchell
a girl cant write about anything interesting. what's she going to make the story about, doing her makeup?
Dominic Adams
From last thread:
What would it be multiplied by? 0.x? Would subtract work with both signed and unsigned values?
Ayden Gonzalez
looks bretty good.
Andrew Harris
Subtraction won't work with negative values. Multiplication will. This is 5th grade arithmetic.
Andrew Nelson
Hi, I'm just getting into game dev and this is my first project. It's a top down shooter, obv. I'm making it in Construct 2 because that seems like a pretty easy place for a novice to start.
This is my first ever progress post so I'm not sure what to say other than "I'm here and not a nodev anymore". This is fun so far! Although I think as soon as I start creating enemies the fun is going to stop immediately.
Julian Allen
Why does opening structs in Unreal cause the editor to crash?
Dominic Sanchez
That's what I thought as well. I was wondering why it was suggested.
Jacob Lee
Good luck! Good to see some yesdevs here for once
Carson Sanchez
>spatial
Ryder Evans
oh hey another fpdev
Cooper Russell
????
Isaac Hernandez
Hello, friend.
Thank you, it's not too hard yet but then again I haven't made anything really complex so we'll see.
Bentley Thompson
...
Josiah Taylor
Good luck!
Nolan Morris
>21 tumblr followers >13 twitter followers
Eli Flores
That's not a lot, user.
Daniel Moore
Why didn't you follow me back? :(
Charles Davis
I'm a nobody.
Hudson Reed
post tumblr twitter
Lincoln Garcia
the moon thing in the background looks kinda weird. like its too obviously just a 3d model positioned behind the other level geometry. you should maybe position farther away or think about using some filters at some point in the future. I know you probably gonna change it but its just something i noticed
Lucas Scott
Enemies are one of those things that are easier to do than they seem.
Even if you make really basic AI, you'll find it works just fine in practice. Of course like with most things the more effort you put in the better it gets, but it doesn't take much work to get something simple and fun.
So yeah don't worry, just do it.
Adam Wilson
I hope that's the case, yeah. I was thinking of doing it sort of like Hotline Miami where enemies have a couple of different states when they're not active (patrolling, investigating noise etc), but only one or two when they are (moving around, closing in on the player, standing still and firing etc).
The pathfinding is what I'm worried about, that seems like it's gonna suck no matter what I do.
Lincoln Hill
Monolith dev your game is hard But it's really fun
Leo Moore
Unironically, would an artist like to collab on my Unreal 4 space pirate game?
I literally just need 2D character portraits for dialogue cards. Like 5 or so for a few characters. I don't even care if they're shit, better than my MS paint.
inb4 memes. Good luck on my project.
Cameron Rivera
post games
Asher Jenkins
with this, i rewrote the entire colision system 3 times now
but now i finaly got what i was looking for, you have "control" to were the asteroid will go.
Adrian Hall
>can't call a custom event in Unreal without an instance reference So are these just functions for retards or what
Lucas Wilson
what are some cool mechanics involving lighting systems?
Nathan Lopez
>Can't call a non-static function without a reference to the object that contains the function Well, yes. This is how you program user
Ian Collins
No they're pretty different
Joshua Jackson
i was in between models when i recorded it.
Ryder Bennett
Dark Aether
Bentley Morales
shit progress first mechanics edition + camera switch + bouncy bodies
how the fuck do people write structured and clean lua? coming from a strictly typed compiled language, the freedom overwhelms me.
Lucas Jackson
tables
Jackson Brown
lowpoly was a mistake
Charles Gomez
I'm really not all that familiar with events, but the way I saw them explained in a Unity tutorial a while back is that you put functions in a box (the event), and then you call that box and it calls all the functions for you. In this particular case it doesn't much matter because I was just trying to reduce the number of nodes in my graph by replacing a function call with an event, but if I wanted to say, call an event on every instance of an actor, I can't do that without iterating over an array of every instance, and at that point I may as well just use a function to avoid clutter in the main graph.
How so?
Colton Cox
chairs
Landon Wilson
Wow, that's not going to make it(unless bokube fills the gap himself). And the guy who pledged $1,000 is either bokube himself or someone who is going to refund on the last day. Life is too cruel for bokubedev.
Samuel Perry
but everything's tables and there's never any guarantee about them unless you litter your code with if table[key] thens.
James Stewart
You don't, Lua sucks.
Probably the only good dynamic language is Scheme
Aiden Campbell
I get around this by using another language instead.