I can write music for you if you want. What kind of game?
Luke Diaz
arise chicken
Charles Gutierrez
>if you override a function with no return value, it becomes an event WHAT THE FUCK ARE YOU DOING EPIC WHO WANTS THIS """"FEATURE"""" HOW DOES IT HELP IT JUST MAKES THINGS MORE CLUTTERED
Dylan Nelson
Why don't you just collapse it
Camden Kelly
Just some simple doors transition.
Colton Jenkins
my game is collapsing
Jack Howard
sovereign citizen simulator 1998
William Thompson
It will still be there on the main graph being ugly, and not in the "Functions" section of the sidebar where it belongs.
Nolan Torres
A sci-fi metroidvania set on a planet consumed by an evil nebula, reminiscent of the world of Demon's Souls. Lasers and robots and things are in full force but there are also supernatural happenings.
Anthony Sanders
If it bothers you so much add an output, override it, then delete the output.
It's a weird quirk but holy shit lad.
Jace Long
Is this First Blood: N64 edition?
Carter Gomez
how long does it usually takes to make a simple song?
Aiden Jackson
I know that works but it's still stupid. Why is this a feature
Brody King
I'd guess because functions have restrictions, unlike events. Since there is no output then it might be more useful for it to become an event.
Sebastian Edwards
>I'd guess because functions have restrictions Like what? The only real difference between them that I'm aware of is that events aren't allowed to return anything.
Oliver Watson
hopoo if you are reading this, your games are SHIT
t. me
Chase Flores
Deadbolt was good though.
Alexander Nguyen
>as a shitty demo like 30 minutes-an hour >as a finished product a few days or less depending on how autistic you are about your mixing
Grayson Nguyen
>am i being detained? >am i free to go?
Benjamin Clark
absolutely correct because a function without an assigned return value is mathematically not a function.
Carter Cook
m8, I feel like shit.
Is like when I started to draw all over again.
Jaxon Martin
Functions can't use delays, and by their nature of being 'in a box' can't as easily interact with other bits around your graph like getting the outputs of other previously executed functions, access to timelines, their use with timers, there are also some networking implications which I'd guess aren't relevant.
A function with no output is just a bad event which can have local variables (and I'd guess that adding some local variables takes it back to being a function)
Jayden Diaz
I don't see a single reason to play risk of rain, deadbolt was ok though
Owen Nguyen
>Functions can't use delays, and by their nature of being 'in a box' can't as easily interact with other bits around your graph like getting the outputs of other previously executed functions, access to timelines, their use with timers, there are also some networking implications which I'd guess aren't relevant. Easily handled with futures.
Elijah Reed
So wouldn't it be bad practice to insert a delay or make it interact with the rest of the graph when it's being called like a function?
Andrew Perry
Welp, Networking in LibGdx for browsers kinda sucks. Can't really use any outside libraries without it crashing so I'm stuck with basic web sockets. I guess it'll be a nice challenge to make this work. /blogPost
Noah Green
networking for browsers in general sux webrtc is a hack and websockets are reliable-only
Elijah Nelson
It's supposed to be crime investigation + survival horror sequences (kinda like deadly premonition or Mizzurna Falls ), but I might just make it pure survival horror since social interaction with multiple choices and endings might be too much of a project.
Blake Walker
Level persistence for items is basically done.
Had not really planned it but the system could even handle items dropped by the player. Which really only makes sense when you have some kind of inventory/weight management in place, which I personally believe is pretty much always an annoying waste of time, so I don't fuckin know.
What even speaks for inventory management? It's not even realistic or anything.
Aaron Cooper
>reliable-only
I don't understand what that means. I did my software engineering in french.
Matthew Ward
Oh cool is this Skyrim 2
Nathaniel Adams
Easily handled with futures.
Nicholas Rodriguez
Composer here, tell us what you're looking for/what your project is, m8
Cameron Sanchez
basically you can only use TCP, not UDP
Lincoln Diaz
What's the hard part, the writing or the production? What software are you using?
Also, now that I think about it, if a game looks lo-fi then it can probably get away with lo-fi music. I liked the music in LISA and that was just like fucking default loops he dropped in garage band on mac or whatever he used. Sounds like shit production wise but was whacky enough to be memorable. But if I was playing a nice looking 3D game I'd expect nice sounding music. You know what I mean?
Isaac Wilson
Hi I know only the very very basics of programming
but I want to make a "game." A turn based RPG, with just about the same mechanics as Pokemon. I really enjoy competitive Pokemon but there is a lot of shit in it that I think could be fixed to make it overall more fun. I want to make my own version of that, think like the Project M but for Pokemon.
I can't imagine it would be too difficult. Its just a simple turn-based game with 5 stats. I think if I actually put in the effort I could learn how to do it. I'm just not sure where to start. What would be the best way to go about making this?
Alternatively, if there is a way to do it with gamemaker or RPGmaker without having to spend too much time on actually programming... that would be cool.
Jackson Scott
Functions can call events anyway so this doesn't introduce any new 'risks'
Noah Powell
Hey, I'm pretty bored usually and have a bit of free time, I can write whatever you need. I think I'm a decent writer. Whats your project?
Landon Brown
you know when someone start to draw he makes those really awfull shit drawings?
same deal but in music.
Evan Edwards
>tfw picking beggar master race
Alexander Russell
and you know how you can improve your drawing capacity much faster than normally by learning stuff like perspective or anatomy?
yeah. Go pick up a book or watch some youtube videos on music theory. Now.
Isaiah Anderson
Oh, yeah I knew that. I'm not making a game with hundreds of people at the same time so the overhead of tcp vs udp shouldn't be too bad, but we'll see. Can't believe I hadn't heard of these before, will definitely come in handy thanks.
Lucas Jones
People say don't use IMGUI because it's expensive to compute layouts every frame. You are a fucking retard if your GUI layout is expensive to compute. Not talking GPU state changes and draw calls and whatnot here, you should cache and reuse as much as possible. Ideally define the types of your GUI API to forbid or at least discourage doing slow things with your GUI.
Xavier Hill
this is too much progress for me, good work my man
Ryan Anderson
Yeah just keep at it my bro. I've been writing music since I was like 12 years old and I only started getting decent at it these last few couple years. But as long as you think it's fun you have the basis for getting good at it.
Thomas Jenkins
just pick whatever engine in the OP and start learning you will have to spend a lot of time on programming and it will be harder than you think though, don't expect it to be easy or else you will drop it at the slightest issue, making games is not the same as playing games where things always work as intended
Since I'm not working on a specific project right now, I'm looking for general ideas/scenarios to write music to/for. Anyone got some suggestions?
Cameron Smith
Futures are good for pretty much any asynchronous operation you can think of. You can even use them as an API for coroutines.
Carson Ortiz
>sourceposter is butthurt about Godot now How did I know this would happen?
Jaxson Richardson
what do you guys produce vidya music and sound effects with?
Nathan Cooper
Or he can just use blueprints like a normal human being.
Brody Gray
I use Ableton for my own music.
Jason Hernandez
because he's been doing the same thing for 2 years?
Dominic Young
FL12.
Jacob Ortiz
Blueprints are also programming, but with pretty pictures instead of just text.
Gabriel Allen
FL Studio master race here
Jose Jones
Comfy.
Christopher Baker
Reaper, various VSTs & libraires, a microphone and actual musical instruments
Ethan Gutierrez
this, if you don't know what an array is blueprints can't help you
Lincoln Baker
>welp, time to watch music theory videos.
Jace Moore
something something gamedev
no demo this month
Thomas Torres
Monomyth & Monolith /agdg/ crossover when?
Logan Sanchez
For what purpose? Just practice making music. You might need tutorials for mixing but you only get good at writing by practicing.
Joseph Peterson
>actual musical instruments I like it how people always have a need to emphasize that, like they are above the others. Yeah, I also have an ACTUAL piano sitting right next to me, big deal.
I only have a PS2 Singstar microphone though, so I'm still a pleb.
Bentley Roberts
where can I see more of this game
Caleb Reed
>3 days to demo day >no game >full tank of gas >half a pack of cigarettes >wearing sunglasses
Jaxson Turner
>PS2 singstar microphone those aren't too bad desu, personally I use the rock band microphone
Jason King
I literally only specified it because it seems like, in amateur videogame music, being only made with synthesizers and samples is a given, so it would be interesting for the guy who asked to know that there are still people who use live instruments?
I wasn't really trying to act like it made me somehow superior, if that's how I was coming across.
Camden Howard
fly
Evan Lewis
will you buy my game?
Asher Jones
how much?
James Morris
>found a good music theory video >he calls the notes quaver, crotchet and minim
Ryder Morales
Do you enjoy inventory management?
Carter Parker
...
Jeremiah Torres
1000 copies is enough
Ryder Walker
Nah, it's fine man, it's just something I see often. NHF. Agree about synths and samples.
Luis Cook
I told you music theory is only for fags. Real musicians improvise and follow their heart.
Ian Williams
no,
Hunter Smith
man i regret never learning theory. I'm pretty good at guitar but always just read tab
Parker Harris
>TMPA
I don't know what it means but I would suggest using more contrast colors instead of black background and dark navy blue.
Carter Gutierrez
If you are looking for the basics, check out these:
There are more resources on some reddit threads if you want, I'm too lazy to link to all of them now.
Tyler Ward
You are not going to get around programming for a game like that.
Ethan Russell
Nothing is stopping you from starting learning it right now.
Henry Campbell
Hey look it's rise of iron, raid titan armor holding the fire axe.
Aaron Long
Hey monolithdev. I LOVE YOUR GAME, BEST GAME AGDG EVER RELEASED, RoR HAS NO SHIT ON THIS.
And I don't even play danmaku shmups, but maybe I'll try some out now
Noah Cooper
literally just my initals, haha. I know I'll have to get a better logo at some point, I'm just kinda shit at making those.
do it m8. Learning song actually goes much faster with scores (or just general music theory knowledge, ie scales, harmony etc) than it ever is with tabs.
Adam Thomas
>trying to make "simple" puzzle game about boxes with puzzles on each side >already at a point where trying to comprehend and figure out how to make this thing is impossible.
I'm using Unreal's Blueprint system. What's a good, reliable way to get help as I make this fucking thing?
Jason Russell
depends on the game.
im going to force my game's inventory to be small so that the player doesnt travel too far without storing.
i just find it stupid that a player can hold a billion items while walking around in a semi-realistic setting.
I also makes getting inventory slot upgrades so much more satisfying.
tl;dr, unlimited inventory is fucking stupid
Jacob Perez
Yeah i might have to once I finish all my art. Shouldn't be too hard seeing as though I can already easily arrange fingerstyle versions of songs by ear on guitar.
Jonathan Diaz
Oh hey, I'm making a similar design, my character is based around using a magic hammer and a magic spear. Good shit. Are you making the animations yourself or using blueprints?
Ayden Long
How about for a game with progression similar to Souls or the earlier resident evils?
Aaron Anderson
Souls games have unlimited inventory because resource scarcity is less important when opening the inventory doesn't pause the game and using an item makes you vulnerable for 5 seconds. On top of that, healing items are usually rare so there's no need to limit your ability to carry them.
I haven't played Resident Evil but the early games were survival horror and survival horror absolutely NEEDS resource scarcity. Whether you choose to enforce that through a limited inventory or by making the most useful items rare is up to you.
A limited inventory is best used when you want to force the player to make decisions about which items to take with them.