Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.
Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
READ THE WIKI BEFORE ASKING QUESTIONS LIKE: >Where do I get games OR >Where do I get games OR >Where do I get games OR >Where do I get games OR >Where do I get games OR >What is the best emulator for...
Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.
Remember to submit bug reports or shit won't get fixed.
>get hankering to replay SF64 >checking out N64 emulators for first time >start reading about project64 suddenly introducing opt-out malware and eventually nagware into their new builds Is this something that happens sometimes or was that a one time occurrence? I never really considered that someone would go through the effort of making a decent emulator and then going out of their way to shit it up with malware.
Ryder Smith
Was Squall_Leonhart one of the Desmume devs? That might explain a few things...
So getting about 11 fps consistently after 30 minutes of play means it's probably not going to get any better, right? I followed what it said on the wiki
Anthony Ross
Nope, performance seems to get worse after more time playing, you're good as you'll get
>u.nya.is/zkaivp.mp4 This is some very good news to everyone. Your performance is better than mine, but not THAT better (and I was even using OpenGL, Vulkan is faster on most cases). So the emulator is the bottleneck, I can only hope the emulator get even more optimized to run on my toaster. Nice videos btw, they gave me a good comparison
Ian Cook
>I never really considered that someone would go through the effort of making a decent emulator and then going out of their way to shit it up with malware. He made good money from the adware.
Now it has been replaced with a nag-screen that can be bypassed if you edit config.
James Brown
github.com/project64/project64/issues/1322 I find it weird how some people close an issue, reopen it, then close again lol.. Also boggles my mind when people ask for help, ignore suggestions, then complain :) .
It's too bad progress would have been made, but it looks like we can't have nice things.
Jaxson Johnson
>Now it has been replaced with a nag-screen that can be bypassed if you edit config.
Um How? I'm currently trying to play some of my n64 favorites but they don't emulate at the best to 100% >Bomberman 64 The Opening never Pans inside for that one zoom in view during the title sequence it just fades to black Then the opening just fades to black with music playing in the background an doesn't load texture throughout the the dialog >Vigilante 8 The menu's an textures are all mess up the horizon is all blurry an messed up
Dose any one know hoe I can fix any of this?
Asher Ward
just use Mupen64plus
its decent
William Diaz
Alright guys. having issues with emulation. Running Project 64 2.3.2.202 Trying to emulate Stunt Racer 64. Yes I own the actual cartridge. Took me years to track one down in a local store before I found one several years ago. The grphics are messed up and the emulator reports the following issue. >[video] HLE not supported [audio] needs audio plugin
pic related are my specs. Yes, it's a laptop.
Andrew James
You didn't mentioned which plugins you're using and it seems like you didn't even chose an audio plugin. Shiroyushi-or-something-like-that's audio plugin is one of the best ones if not the best one.
Kayden Williams
haven't downloaded any plugins. The only ones I have are those that came with the emulator. I've never downloaded plugins for any program before. The ones recommended for this game that I could find were Z64gl, and Azimer's audio plugin. testing it out now.
Benjamin Watson
Got it working Thanks for the help.
Justin Watson
Oh Yeah Right I was forgetting one >Blast Corps The Over over-world menus is all is missing line indicator an the textures arm flipped upside-down for the vehicles that are supposed to be in the level.
Josiah Howard
Dude could you play Blast Corps Bomberman 64 or Vigilante 8 an let me know how it performs on your setup?
Asher Howard
>Vigilante 8 Not him, but I know this game works great with PJ64 and GLideN64. Not so sure about the other 2 games. I imagine those also work best with GLideN64 (as far as HLE plugins go).
Alexander Clark
>Um How? I'm currently trying to play some of my n64 favorites but they don't emulate at the best to 100% Open project64.cfg (which is located in config folder), search for [Support Project64], then set Run Count to -1.
Charles Fisher
What are the best fps games on PS1? I've learned how to play using mouse+keyboard and I want to try something more than Alien Resurrection or the Quake port
Cooper Ross
>GLideN64 What is that a plugin? I have Project 64 installed >just use Mupen64plus
Uhm I tried loading up my Vigilante 8 rom an it crashed
>Got it working Thanks for the help. Sorry I thought you said you had everything working now so I wanted to try out your settings, best of luck to you in your endeavors mate.
Just look at how much issues so far... I really want an alternative, but ubershaders would not cut it for now (soon, not now)
Kayden Taylor
>Looks like Ishiiruka is dead now you kidding right? It still stutters
James Thompson
Metal Gear Solid? If you have never played it have your self a treat. to one of the best stories ever told through Tactical Espionage
Armored Core series >customization Mecha horrible underrated for its fps mode you can play through the game with >I could never get it to work for on my keyboard for some reason I learned about it on a lets play[I'm going to try again tonight on my new emulator]
Time time Crisis would be the one a fun one to play. I personally never have gotten to it yet because I want to hook it up with a light gun.
Camden Bailey
Oh, I forgot that I've already played Time Crisis with the mouse in the emulator already, really fun shit. Use Pcsxr-Pgxp, mouse and keyboard + visual fixes at stable framerate (with CPU overclock)
Jose Turner
I don't want to say you're retarded, but as per its author's words, Ishiiruka is a build mainly focused on speed while keeping the support for legacy hardware. Nothing stops him from implementing Ubershaders as an optional thing once it is functional, because right now it apparently causes a lot of issues with a lot of games, as most of the people who talked about it and tried the feature here pointed out.
Brody Thomas
Oh you already played man good on ya I'm gana Have to put Panzer Dragoon back on the list for shooters... Not really sure about the fist person for that one but I do know the game play is amazingly fun an then >Metal Gear Solid is a must >Armored Core (at 6:09 you can see him go into first person mode, I think you press starts an select simultaneously to enter the first person view but I'm not sure I'm looking it up ) youtu.be/EibPaT6Llp8?t=6m9s
Jayden Fisher
I bought the mayflash GC adapter and an original GC controller. I tried configuring it in Dolphin, but things are kinda weird with the L and R analogs. The meter shows it recognizes the analogs, but some things don't work right in game. For instance, in Metroid Prime, the scan isn't working.
Charles Cox
Any game where I need to aim is cool with this control scheme (maybe with some tweaking 3rd person games could be playable too)
Dominic Russell
bump
Nathan Rogers
What's the best video output for Higan? Playing Super Mario World and the video looks a bit janky at times? Not sure if it's just the fact it's scaled up pixels or if it's actually kind of janky frame rate.
Levi Gonzalez
I thought about fucking around with Soul Calibur (1) for the first time and it'll be the first Dreamcast game I'll ever emulate, what's is the most recommended emulator if I care about performance over accuracy?
Christian Fisher
You're welcomed to try and reverse engineering that ucode. olivieryuyu is the only one who bothers to do such things while everyone else(Projet64/ Retroarch) just take his work without giving back.
Aaron Johnson
I'm having a bad time time with PSX emulation.
I've tried epsxe 1.8, 1.9, 2.0 on the lowest settings and I get crackling audio with a 30-40 fps.
I've tried mednafen and I can only get 30-40 fps with crackling audio as well.
My power settings are set to high performance.
Wyatt Murphy
what the fuck im literally getting full speed psx emulation with epsxe on a mobile i3 and intel GMA hd
Jordan Wright
The only real key feature of Ishiiruka is async shader compilation. Once the bugs of ubershaders get ironed out Ishiiruka's usefulness diminishes greatly.
Jason Carter
I'm sorta curious, how well would Cemu run (poorly I assume but I might as well ask) on a 960M, i5-6300HQ and 8GB of RAM? I know laptop, but I'm a person who moves around a lot so it's pretty much required.
Yeah I don't understand it, it's only using 20% cpu.
Nolan Cooper
Why don't you go try it then come back and tell us
Jason Watson
Because that'd require hours of download on my shitty bandwidth.
Lucas Perez
No. Blame the retarded faggot on /v/ who was so smug because people wanted an snes classic and he thought he was so amazing for being able to emulate.
Jaxson Brooks
Update: it runs at 60 fps when I have epsxe in the background but goes back to 30-40 fps when I bring it to front.
Landon Hall
>olivieryuyu is the only one who bothers to do such things while everyone else(Projet64/ Retroarch) just take his work without giving back. Did you even read the discussion? They were trying to help him and he quit.. It true that Retroarch devs take w/o giving back, but not true for PJ64 devs.
>You're welcomed to try and reverse engineering that ucode. That's not something I'd want to do on my own and judging by that github thread, the scene is cancerous. People are getting criticized for trying to help LOL.
Jeremiah Kelly
No, did YOU even read that conversation? do you even know about ucodes and such, just by reverse engineering doesn't mean the game will work out. ucodes are only used for pity shit like lighting and effects. Majora's Mask has a bad ucode yet the game is completely payable, unlike those two games.
Get those two games to work in HLE THEN you can bother with with a correct HLE implementation of the ucode.
Ian White
>No, did YOU even read that conversation? Of course I did. >do you even know about ucodes and such, just by reverse engineering doesn't mean the game will work out. They hardly do any reverse engineering. They just copy from stolen documentation, in most cases..
You act like ucodes are magic. It's just RSP assembly code. The RSP instruction set is well documented (if you have illegal docs).
Xavier Cruz
>They hardly do any reverse engineering.
lmao, to reverse engineer ucodes you need to be proficient in assembly and know very well how the Nintendo 64 behaves and have knowledge in graphics, plus the majority of the ucodes aren't documented or use a modified ucode version.
You act like it's easy work, when no even gonetz can do it.
Anthony Cook
>plus the majority of the ucodes aren't documented or use a modified ucode version. Even Turbo3D was documented..
>when no even gonetz can do it. Doesn't mean anything.
>lmao, to reverse engineer ucodes you need to be proficient in assembly And that's difficult?? All you have to do is read it. Even if someone doesn't have all knowledge necessary, they can still collaborate with other people.
Gavin Johnson
>Doesn't mean anything.
I understand you're stupid, but don't let it get you down, okay?
John Peterson
How do I get shaders working on RetroArch? I downloaded the 3 different types through it, tried adding them in the first pass, and none of them take effect.
Easton Murphy
>olivieryuyu is the only one who bothers to do such things while everyone else(Projet64/ Retroarch) just take his work without giving back.
What does this mean? If they open source what they "take", then they are "giving back" by definition and anything worthwhile can easily be cherrypicked by him. There's no requirement for people to explicitly send pull requests back upstream either.
Alexander Price
> There's no requirement for people to explicitly send pull requests back upstream either.
Of course, wanna know what are those people called? leeches.
Dylan Miller
If I fork an emulator and make a patch for it, I am not obligated to send the patch back upstream. If I provide the source code, then that is enough for the upstream dev to cherrypick my patch if he cares enough.
Kayden Lopez
All these devs go through mood swings and have mental issues. It's not suprising they behave like that.
Chase Jackson
>I understand you're stupid, but don't let it get you down, okay? He has yet to even fix microcodes that actually worked fine in Glide64...
Kayden Reyes
Those "working" microcodes in Glide64 are nothing more than hacks.
Jace Hughes
>Those "working" microcodes in Glide64 are nothing more than hacks. proof? I would love to use these "hacks" so that I wouldn't have to switch video plugins as much.
>I understand you're stupid, but don't let it get you down, okay? Gonetz can't do a lot of things. Deal with it. He heavily relied on documentation for HLE.
Nicholas Richardson
When is someone going to make a PS2 emulator that isn't hot trash?
Isaac Howard
You can go read the source code yourself, even GlideN64 uses some of them, it's not like Gonezt goes around hiding the fact that hacks are used.
Eli Baker
>I would love to use these "hacks" so that I wouldn't have to switch video plugins as much.
This is what Retroach mupen core aim to and fails miserably to do.
Aiden Smith
thegangster256 is writing one
Bentley Powell
How much until the next update? No one seems to be able to contact the guy about this project
Joseph Nguyen
Either you're only thinking about RE2 or you're just making strong assumptions. I haven't seen Gonetz claim that Glide64 is simply using hacks for other microcodes that work better in Glide64. Regressions are a legitimate problem with GLideN64. The difference isn't always due to "hacks".
>This is what Retroach mupen core aim to and fails miserably to do. How is it failing miserably?
Landon Jackson
Such as? ParaLLEl-N64 just uses Glide64 for HLE.
Carson Campbell
>All these devs go through mood swings and have mental issues. It's not suprising they behave like that. It's a real shame, but I guess you're right. It seems very difficult to work with some of these people. They just don't listen..
Gabriel Torres
>Either you're only thinking about RE2
There is literally a section in the GlideN64 code for hacks, Jesus Christ, you really didn't even bother to check do you.
Samuel Gray
>this is what Retroach mupen core Not talking about Parallel, pal.
I've seen it. It uses hacks for stuff like winback. What I'm saying is that there are microcodes that work better in Glide64 and there's no obvious hacks as far as I could tell.
For instance, Nintama Rantarou has these annoying black lines. Not a problem in Glide64. GLideN64 also doesn't have the lines when using LLE, so it's a microcode issue.
Adam Cooper
So you're talking about the newer Mupen64plus core that uses GlideN64?
Where are these hacks, then?
Cameron Torres
So, I can't go fullscreen on mGBA without it stretching the image? I want to play it with frame size 2x on fullscreen, is that not possible?
Jacob Peterson
I was just memeing you, I can't help laughing every time I see his nickname
how the absolute FUCK do i run pc engine cd on ra >format: ccd, cue >syscard3.pce on system (bios) folder >mednafen pce fast/mednafen supergrafx crashes for every fucking game
Logan Howard
Read logs carefully.
Justin Torres
I know that HPS2x64 is slow, it's so slow that hurts to even record a test (also, it's so slow that the only video on the entire Youtube showing a game running is my Silent Hill 2 video), but I just love to cover to progress of any new attempt at emulation for any system. What are the chances of this guy you linked really answering anyone? Someone so far has shown proof that it's real?
Owen Cook
bios or cuesheet. Always those two. Double check the cuesheet. Often they ahve absolute file names.
Aiden Lopez
pretty simple to work for me
I beat rondo of blood with it, I just selected the cue file and ran the core and it booted
make sure you have the bios files from the wiki I guess
Hunter Wood
>This is what Retroach mupen core aim to and fails miserably to do. Yea that's too bad.. They are not doing so well with N64 emulation. They seem to be behind even M64p and are certainly behind Project64.
At least PJ64 backported F3DTEX/A. Hopefully they will also backport T3DUX.
Jacob Myers
thanks for the help guys. it was both the wrong bios, and the argument to open it on the frontend.
Nolan Martin
Where are people download Nintendo games' ROMs nowadays? Looks like every good site decided to delete them for some reason.
Aiden Jackson
Fuck off Nintendo
Isaac Morgan
they laughed at us for having hoarding tbs and tbs for all consoles... well who's the sucker now!!
Jason Wood
Yeah, ok, but can you help out?
Jeremiah Campbell
Anyone?
Ryan Sullivan
No, fuck you Nintendo
Bentley Martin
There are videos in the thread and he released a PSX (AdriPSX) and a DS (Duos) emu in the past
Liam Price
Are you joking or do you seriously believe I'm a fucking Nintendo employee? lmao
Ethan Nelson
Employee, fan or someone wanting to be spoonfeed: fuck you
Josiah Foster
I'm seeking some fucking help here you motherfucker, if you don't want to provide it then just ignore the comment.
Juan Flores
1. Read the wiki 2. Fuck you
Ryan Edwards
But there's nothing about where to find those ROMs on the wiki, only about ROM hacking.
Jackson Miller
8TB and counting here. Go nuts Nintendo take all the sites down. I'm good.
Jaxson Evans
LEARN TO READ YOU RETARDED, IT'S RIGHT THERE!
Jonathan Collins
Found it, but do you really have to be such a faggot in every answer you give?