/kfg/ - Killing Floor General

Previous thread: >Latest update
steamcommunity.com/games/232090/announcements/detail/1334602669405426819

>KF2 Steam group
steamcommunity.com/groups/kf2vg

>kfg discord
discord.gg/e2mffzs

>Maps and Mods by /kfg/
pastebin.com/QkMNdNPj

>user's guide to modding sound effects
pastebin.com/uCUjbFKY

>Useful console commands for testing:
steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about perks, damage, weapons, etc:
docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Mapping/modding help, bugs, tweaks, downloads, and extra stuff:
pastebin.com/w5jdaGVn

How good is the Centerfire when used by a Gunslinger?

not great, long reload times and low ammo capacity really hurt it

Fair enough, two less bullets missing can be noticeable. I thought the Winchester was pretty alright as a T2 alternative for Gunslinger, and now that there's an actual beefier lever-action I thought it could be more useful later in but I guess I'll stick to the Deagles and .500s barely even touched the spitfires yet

>survivalist isn't going to get reworked until at latest Christmas

What is the best way to grind xp for the different perks besides just doing the special xp requirements?

Generally by playing on harder difficulties. 1.051 also normalized (and effectively nerfed) the bonus experience objectives for some perks between all difficulty levels, so Sharpies and Gunslingers now only get +1 per headshot regardless, Support welds are also only +8 per increment too, though door repairs I believe still scale.

>get 4 non-ticket drops in a row
>5th drop is this

what did you get from it user

A third fucking voodoo hat I like it though