/agdg/ - Amateur Game Dev General

Is your demo ready edition

> Next Demo Day 15 (ONE DAY)
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

Other urls found in this thread:

youtube.com/watch?v=zpBNZytDjUM
streamable.com/h2s4q
store.steampowered.com/app/303940/CAPSULE/
twitter.com/AnonBabble

Roguelike ideas, go

took a texture from The Witness and made it into an isometric tileset/ applied it to a house

how does it look?

Initial D x DCSS
drift your way through hordes of orcs

It's a game that is like Rogue.

Good morning agdg!
What are you working on today?

You're in a mech suit, you have like 6 weapon slots, need to deal with each part of your mech getting damaged.

RIP

I don't like the disappearing houses desu
much better to design your map such that you don't need it

Procrastination by music

here's an older version of the same area for comparison
you won't be forced to go behind houses

Steam workshop support, I'm positively baffled.

Tinkering with ideas on another project because I ran out of level ideas for my game and getting kinda sick of it.

Mech roguelike would definitely be interesting.

you could have done that without stealing it

now this is an idea I can get behind

reminder there is already a turn-based Initial D game

youtube.com/watch?v=zpBNZytDjUM

How do you make games without a narrative compelling?

today is bugfixing day
can't push a demo with bugs, rite

AI

not in time for demo day and not while idk how to make textures myself

learning how to apply the textures was hard enough

still using the retarded objective markers?

Do you have a game in mind?

intro
with sound: streamable.com/h2s4q

Good gameplay, art design and sound design.

>reminder there is already a turn-based Initial D game
What the fuck.
It looks kinda decent graphics wise too.

Also just thought about it and Cataclysm DDA kinda does the drifting roguelike thing already, although it's not the main focus.

pretty dope

they've been changed slightly
action rpg a la diablo/mobas

It's literally a bunch of different colored rectangles. No more than 30 seconds in MSPaint

Don't even bother trying to argue, that dude is retarded.

>still big white diamonds on the screen
lmao

i'm not working on art until after demo day ok

people in these threads use placeholder sprites all the time, what's the difference
i don't have unlimited free time, go fuck yourself

>being triggered by a yesdev
huh, why do nodevs still post here?

i love this 'old tv' style, whatever its called
any other games with this style? I can only think of superhot off the top off my head

yesdevs can be stupid too you know

pony island.
Its just exaggerated scanlines

How would you make a horizontally looping map like in Civilization?

>i'm not working on art until after demo day ok
Probably shouldn't make progress posts that are only about you adding a texture then.

I was vaguely inspired by this game.
store.steampowered.com/app/303940/CAPSULE/

>my time is limited so it justifies my awful workflow

I'm angry at this dude shitting up the thread every time he posts, it would be fine if he didn't go full retard defense force every time he gets criticized.
See last time where he argued for maybe an hour about his transparent shadows (which are still in by the way )

>never made asteroids
embarrassing

>38 posts
>18 posters
>2 games
hmm

the last time i posted progress people kept whining about the lack of textures

hence i posted a webm with textures to see what people thought
this isn't about the shadows, it's about the textures

Maybe you can't see it right not but you're instigating yet another argument with agdg and you haven't even fucking done anything.

the last time you posted progress like 20 people called you a retard for using objective markers

>the last time i posted progress people kept whining about the lack of textures
>hence i posted a webm with textures to see what people thought
Stop cherrypicking easy shit from a mountain of feedback and then coming back to start arguments, dumb fuckin cunt. Potato 2.0

>actually post progress
>nobody cares

mmh

Oh well, better try again next demo day.

its the whole kit + caboodle t.b.h.
the slight curves to everything for that convex screen look
the shitty audio

i added the textures that you were whining about
no i posted progress two days ago
>Stop cherrypicking easy shit from a mountain of feedback
the only feedback was muh textures and muh shadows and i fixed muh textures

just say what you think of the textures, it's not fucking hard

>hey this forest's trees are getting chopped down by some faggot
>I have 3 options
>1. leave
>2. fix it by planting trees
>3. chop even more trees
Guess which one you're doing

>this isn't about the shadows, it's about the textures
Something tells me that's not what agdg had in mind when they told you to work on your textures. You might even know this and just enjoy the bad attention and arguing in which case you're really going to enjoy agdg.

>Something tells me that's not what agdg had in mind when they told you to work on your textures.
what else could they have fucking meant

the game literally has textures now

>i fixed muh textures
I was there. You were told to paint your trees and fix the shadows. Nobody told you to steal textures and put them on the buildings.

You ARE potato 2.0

AND EVERY DAY I LIE AWAKE AND PRAY TO GOD TODAY'S THE DAY

I actually did manage to implement FSM with an action list and priority system,
just need to put in the animations before demo day

they said no flat colours that look like they're from a flash game

i've removed the trees for now
>Nobody told you to steal textures and put them on the buildings.
it was implied
>You ARE potato 2.0
what the fuck does this even mean

Stupid question.
If you do like player.forward, will that give the direction the character is facing? i.e. not just 0,0,1?
I want to apply force to the way he's facing.

It's always the ones who ask for feedback too.
>hey everyone pay attention please feedback? what do you think? ideas?
Then they disregard 99% of what they're told and deliberately argue with agdg about it. It's attention whoring, it's not gamedev.

>shadows still fucked
apply yourself

You should stop trying so hard to appease agdg and just make the game you want to make.
Also stop replying to every little post like an autist because you know it always devolves into a shit hurricane.

>it was implied
Except that it wasn't because the buildings had nothing to do with the shadows and textures of the trees. Do you think you're clever and are entertaining a crib of infants who can be fooled with your bullshit? Fuck off and uninstall your game engine you're just wasting time.

where's my game

>remove yourself
ftfy

he's not trying to please agdg he's trying to incite them against him because he has the same mental disorder rotate has
that's why he behaves exactly like him and we even thought he was him

>Except that it wasn't because the buildings had nothing to do with the shadows and textures of the trees.
why are you focusing on the trees

i've removed the trees
you know what i'm turning off transparent shadows since you obviously don't appreciate them

posted in dead thread:

So I'm taking CS50x, it mostly covers C and Python.

Will I have enough understanding to make game once I'm finished with it?

>he has the same mental disorder rotate has
because its literally him you dummy.

literally all i want is feedback on how the textures look in the webm and nothing else

GOOD or BAD, it isn't hard

181138797
>we say good
>thanks :)

>we say bad and tell you why
>[autistic screeching]

no thanks

This unfortunately. Sick fucks like this act like they are trying to please everyone and can't woe is them. In reality they are deliberately annoying people for attention because of psychological issues.

We call them brain drains in the software industry because they are dead weight and sap everyone's energy. They exist everywhere though,office jobs, grocery stores, etc. They can't keep a job for more than a week.

it's shit
your whole game is shit

They look like shit and you stole them.

Well fuck it, since I can't think of anything worthwhile myself, it's time to rip off games in development

you haven't said why it's bad
why do they look shit

Rip off this

>people in these threads use placeholder sprites all the time, what's the difference
They don't post progress posts of "hey i added this stolen sprite" you fucking asshole. You are a troll and your behavior and attitude is an insult to the yesdevs in here. Stop derailing and seeking attention and leave (again)

Anyone know where I can get some placeholder animations for my fps (unity)

>mfw I see a game which looks like it is trying to clone mine but it is vastly inferior

Mixamo

Come on man, if I'm gonna rip someone off it's not gonna be something from the cesspool that is /agdg/

>literally all i want is feedback
Your game is a fucking toddler affair tutorial copy paste that could be done in Unity in 2 days and you've sought literally (LITERALLY) fucking hundreds if not thousands of (You)s from agdg for it and continue to argue. You want feedback on your game, you get it. If you want feedback on your game dev: it's a trainwreck, and even if you finish a game you've pissed off enough people here that you're going to regret it, so give up. Quit.

>you know what i'm turning off transparent shadows since you obviously don't appreciate them

i appreciate shadows that don't have obvious glitches in them. if you're not going to fix problems then sure, just remove shadows altogether.

post game

>why do they look shit
Because they were stolen and placed by an actual retarded person.

>If I just put in an hour a day I can finish game
r-right guys?

Bad color choices
Houses are literal cubes
South park tier animations
Additive shadows
Shadows go through other houses when they're transparent
Light posts are fucked and don't light anything, just apply a decal instead

>Bad color choices
He's been told this 3,000 times.
>Additive shadows
300 times in the past 24 hours

Instead of doing something about it he stole textures and is here to argue with agdg

>They don't post progress posts of "hey i added this stolen sprite" you fucking asshole.
next time i won't mention that i'm borrowing things then you autists
>Your game is a fucking toddler affair tutorial copy paste that could be done in Unity in 2 days
like every game in this general
i'll make them opaque
you're just impossible to please
>Bad color choices
they look mellow, some people have said they like them

>because its literally him you dummy.
I don't want to believe that but it's becoming really hard to deny.

you've replaced solid color with a bare-bones repeating pattern that does not convey anything about what the surface is. is the ground the same material as the houses? what is it supposed to be? textures are supposed to convey information, add visual interest etc but they do nothing here.

joke's on you, I'm already ripping off an existing game

>next time i won't mention that i'm borrowing things then you autists
Oh. We are the autists.

Holy shit you really are rotate. What the fuck? Did you think this was ever going to work? lmao

>borrowing
STEALING
And what you stole didn't look good and you applied it poorly so it looks bad. So even if you didn't steal it you'd still make something that looks like shit and then argue with agdg about it. Isn't that what this is really all about for you?

it sounds like me adding textures just raised your standards

>is the ground the same material as the houses? what is it supposed to be?
Zero effort gamedev his favorite kind

A bullet collides with an enemy. Which scenario is better?
A) The enemy detects that it was hit by a bullet and takes damage
B) The bullet detects that it hit an enemy and tells it to take damage

>i'll make them opaque

or you could actually fix them. whatever, make your garbage worse to spite internet strangers. make the shadows solid pink and replace the texture with goatse, that will teach us a lesson!

REEEEEEEEEE WHY CANT I FUCKING THINK OF SMALL FUCKING IDEAS?!!

JUST 10(TEN!!!) FUCKING MINUTES AGO I SAID I WAS GONNA MAKE A PROCEDURALLY GENERATED SIMPLE ROGUELIKE AND IN TEN (FUCKING 10) MINUTES IT EVOLVED INTO A STORY DRIVEN RPG WITH A MAP EDITOR AND AN EQUIPMENT SYSTEM

>whatever, make your garbage worse to spite internet strangers
FINE I WILL

which are you going to have more of, bullets or enemies?

it's an unused texture that the guy put up on his website
> you applied it poorly so it looks bad
i'm not seeing how it looks bad, it looks on par with the old shit or even better

the colours might be clashing i guess
>or you could actually fix them.
GMS1 doesn't support layers so i can't fix them

like most of the things you're suggesting can't be done in GMS1

my game is currently rectangles moving about

not sure if bait but i'll bite, about the shadows, i know you want your shadows to be a bit transparent to show the ground, that's natural, the problem is when you draw two transparent shadows about each other they will add up, a building would normally block all kind of light, so whatever behind it "won't" have a shadow, a solution to this would to blit your shadows (opaque) to a layer, then blit that layer with transparency, this way your shadows will be transparent without that additive effect, another solution is stencil test, it depends on what engine you're using.
about the color, it looks a bit better with texture, but the color themselves aren't "comfy", you're putting too much effort on this so i will rule out high effort trolling.