>my time is limited so it justifies my awful workflow
I'm angry at this dude shitting up the thread every time he posts, it would be fine if he didn't go full retard defense force every time he gets criticized. See last time where he argued for maybe an hour about his transparent shadows (which are still in by the way )
Caleb Davis
>never made asteroids embarrassing
Carson Thompson
>38 posts >18 posters >2 games hmm
Henry Brooks
the last time i posted progress people kept whining about the lack of textures
hence i posted a webm with textures to see what people thought this isn't about the shadows, it's about the textures
Liam Gonzalez
Maybe you can't see it right not but you're instigating yet another argument with agdg and you haven't even fucking done anything.
Josiah Watson
the last time you posted progress like 20 people called you a retard for using objective markers
Sebastian Brown
>the last time i posted progress people kept whining about the lack of textures >hence i posted a webm with textures to see what people thought Stop cherrypicking easy shit from a mountain of feedback and then coming back to start arguments, dumb fuckin cunt. Potato 2.0
Jaxson Flores
>actually post progress >nobody cares
mmh
Liam Jackson
Oh well, better try again next demo day.
Jackson Morris
its the whole kit + caboodle t.b.h. the slight curves to everything for that convex screen look the shitty audio
Ayden Thomas
i added the textures that you were whining about no i posted progress two days ago >Stop cherrypicking easy shit from a mountain of feedback the only feedback was muh textures and muh shadows and i fixed muh textures
just say what you think of the textures, it's not fucking hard
Bentley Gutierrez
>hey this forest's trees are getting chopped down by some faggot >I have 3 options >1. leave >2. fix it by planting trees >3. chop even more trees Guess which one you're doing
Logan Adams
>this isn't about the shadows, it's about the textures Something tells me that's not what agdg had in mind when they told you to work on your textures. You might even know this and just enjoy the bad attention and arguing in which case you're really going to enjoy agdg.
Easton Ward
>Something tells me that's not what agdg had in mind when they told you to work on your textures. what else could they have fucking meant
the game literally has textures now
Elijah Miller
>i fixed muh textures I was there. You were told to paint your trees and fix the shadows. Nobody told you to steal textures and put them on the buildings.
You ARE potato 2.0
Oliver Reyes
AND EVERY DAY I LIE AWAKE AND PRAY TO GOD TODAY'S THE DAY
I actually did manage to implement FSM with an action list and priority system, just need to put in the animations before demo day
Josiah Morgan
they said no flat colours that look like they're from a flash game
i've removed the trees for now >Nobody told you to steal textures and put them on the buildings. it was implied >You ARE potato 2.0 what the fuck does this even mean
William Rodriguez
Stupid question. If you do like player.forward, will that give the direction the character is facing? i.e. not just 0,0,1? I want to apply force to the way he's facing.
Cooper Sanders
It's always the ones who ask for feedback too. >hey everyone pay attention please feedback? what do you think? ideas? Then they disregard 99% of what they're told and deliberately argue with agdg about it. It's attention whoring, it's not gamedev.
Nathan Mitchell
>shadows still fucked apply yourself
Jack Morgan
You should stop trying so hard to appease agdg and just make the game you want to make. Also stop replying to every little post like an autist because you know it always devolves into a shit hurricane.
Mason Clark
>it was implied Except that it wasn't because the buildings had nothing to do with the shadows and textures of the trees. Do you think you're clever and are entertaining a crib of infants who can be fooled with your bullshit? Fuck off and uninstall your game engine you're just wasting time.
Anthony Hill
where's my game
William Anderson
>remove yourself ftfy
he's not trying to please agdg he's trying to incite them against him because he has the same mental disorder rotate has that's why he behaves exactly like him and we even thought he was him
Carter Baker
>Except that it wasn't because the buildings had nothing to do with the shadows and textures of the trees. why are you focusing on the trees
i've removed the trees you know what i'm turning off transparent shadows since you obviously don't appreciate them
Samuel Davis
posted in dead thread:
So I'm taking CS50x, it mostly covers C and Python.
Will I have enough understanding to make game once I'm finished with it?
Grayson Kelly
>he has the same mental disorder rotate has because its literally him you dummy.
Juan Smith
literally all i want is feedback on how the textures look in the webm and nothing else
GOOD or BAD, it isn't hard
Cameron Lopez
181138797 >we say good >thanks :)
>we say bad and tell you why >[autistic screeching]
no thanks
Brody Green
This unfortunately. Sick fucks like this act like they are trying to please everyone and can't woe is them. In reality they are deliberately annoying people for attention because of psychological issues.
We call them brain drains in the software industry because they are dead weight and sap everyone's energy. They exist everywhere though,office jobs, grocery stores, etc. They can't keep a job for more than a week.
Landon Scott
it's shit your whole game is shit
Isaiah Howard
They look like shit and you stole them.
Logan Hernandez
Well fuck it, since I can't think of anything worthwhile myself, it's time to rip off games in development
Julian Flores
you haven't said why it's bad why do they look shit
Hudson Edwards
Rip off this
Lucas Edwards
>people in these threads use placeholder sprites all the time, what's the difference They don't post progress posts of "hey i added this stolen sprite" you fucking asshole. You are a troll and your behavior and attitude is an insult to the yesdevs in here. Stop derailing and seeking attention and leave (again)
Isaiah Walker
Anyone know where I can get some placeholder animations for my fps (unity)
Jaxson Robinson
>mfw I see a game which looks like it is trying to clone mine but it is vastly inferior
Tyler Allen
Mixamo
Jaxson Myers
Come on man, if I'm gonna rip someone off it's not gonna be something from the cesspool that is /agdg/
Connor Walker
>literally all i want is feedback Your game is a fucking toddler affair tutorial copy paste that could be done in Unity in 2 days and you've sought literally (LITERALLY) fucking hundreds if not thousands of (You)s from agdg for it and continue to argue. You want feedback on your game, you get it. If you want feedback on your game dev: it's a trainwreck, and even if you finish a game you've pissed off enough people here that you're going to regret it, so give up. Quit.
Aiden James
>you know what i'm turning off transparent shadows since you obviously don't appreciate them
i appreciate shadows that don't have obvious glitches in them. if you're not going to fix problems then sure, just remove shadows altogether.
Leo Allen
post game
Aaron Rivera
>why do they look shit Because they were stolen and placed by an actual retarded person.
Colton Martinez
>If I just put in an hour a day I can finish game r-right guys?
Asher King
Bad color choices Houses are literal cubes South park tier animations Additive shadows Shadows go through other houses when they're transparent Light posts are fucked and don't light anything, just apply a decal instead
Asher Martin
>Bad color choices He's been told this 3,000 times. >Additive shadows 300 times in the past 24 hours
Instead of doing something about it he stole textures and is here to argue with agdg
Isaac Nguyen
>They don't post progress posts of "hey i added this stolen sprite" you fucking asshole. next time i won't mention that i'm borrowing things then you autists >Your game is a fucking toddler affair tutorial copy paste that could be done in Unity in 2 days like every game in this general i'll make them opaque you're just impossible to please >Bad color choices they look mellow, some people have said they like them
Sebastian Reed
>because its literally him you dummy. I don't want to believe that but it's becoming really hard to deny.
Sebastian Smith
you've replaced solid color with a bare-bones repeating pattern that does not convey anything about what the surface is. is the ground the same material as the houses? what is it supposed to be? textures are supposed to convey information, add visual interest etc but they do nothing here.
Lincoln Rodriguez
joke's on you, I'm already ripping off an existing game
Brody Kelly
>next time i won't mention that i'm borrowing things then you autists Oh. We are the autists.
Holy shit you really are rotate. What the fuck? Did you think this was ever going to work? lmao
Colton Martinez
>borrowing STEALING And what you stole didn't look good and you applied it poorly so it looks bad. So even if you didn't steal it you'd still make something that looks like shit and then argue with agdg about it. Isn't that what this is really all about for you?
Julian Roberts
it sounds like me adding textures just raised your standards
Logan Myers
>is the ground the same material as the houses? what is it supposed to be? Zero effort gamedev his favorite kind
Sebastian Perry
A bullet collides with an enemy. Which scenario is better? A) The enemy detects that it was hit by a bullet and takes damage B) The bullet detects that it hit an enemy and tells it to take damage
Cameron Carter
>i'll make them opaque
or you could actually fix them. whatever, make your garbage worse to spite internet strangers. make the shadows solid pink and replace the texture with goatse, that will teach us a lesson!
Oliver Sullivan
REEEEEEEEEE WHY CANT I FUCKING THINK OF SMALL FUCKING IDEAS?!!
JUST 10(TEN!!!) FUCKING MINUTES AGO I SAID I WAS GONNA MAKE A PROCEDURALLY GENERATED SIMPLE ROGUELIKE AND IN TEN (FUCKING 10) MINUTES IT EVOLVED INTO A STORY DRIVEN RPG WITH A MAP EDITOR AND AN EQUIPMENT SYSTEM
Gavin Cook
>whatever, make your garbage worse to spite internet strangers FINE I WILL
Lincoln Diaz
which are you going to have more of, bullets or enemies?
Gavin Gonzalez
it's an unused texture that the guy put up on his website > you applied it poorly so it looks bad i'm not seeing how it looks bad, it looks on par with the old shit or even better
the colours might be clashing i guess >or you could actually fix them. GMS1 doesn't support layers so i can't fix them
like most of the things you're suggesting can't be done in GMS1
Joshua Carter
my game is currently rectangles moving about
Levi Gutierrez
not sure if bait but i'll bite, about the shadows, i know you want your shadows to be a bit transparent to show the ground, that's natural, the problem is when you draw two transparent shadows about each other they will add up, a building would normally block all kind of light, so whatever behind it "won't" have a shadow, a solution to this would to blit your shadows (opaque) to a layer, then blit that layer with transparency, this way your shadows will be transparent without that additive effect, another solution is stencil test, it depends on what engine you're using. about the color, it looks a bit better with texture, but the color themselves aren't "comfy", you're putting too much effort on this so i will rule out high effort trolling.