/agdg/ - Amateur Game Development General

demo day 15 coming

> Next Demo Day 15 (1 DAY LEFT)
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: www.homph.com/steam
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
nvidia.com/en-us/geforce/geforce-experience/shadowplay
gitgud.io/nixx/WebMConverter
github.com/thetarkus/WebMCam

Other urls found in this thread:

infoq.com/news/2016/06/visual-cpp-telemetry
itch.io/jam/agdg-demo-day-12
lmgtfy.com/?q=low poly modeling tutorial
twitter.com/NSFWRedditImage

What tool/functionality are you waiting for?

Viable water physics, it's 20 god damn 17

arise chicken

huh, nothing. There is literally nothing holding me back.

fug new thread and I just posted this in the old one, oh well I'll do it here too:

I live in New Zealand so there's not many Americans here, but I need American voices for my game, so what's the best way to get some? Just post an ad on upwork or some other site? Or just hire some kiwi actors to do american accents (is it super obvious to real americans when they're faked?)

Name the top two things to focus on to get a game noticed.

three dot zero

For pay? VoiceBunny is a thing
Otherwise ask googem, he's on your timezone and is an american

art
advertising $

spamming reddit with "funny" gifs of your game

shilling and graphics

Spamming LPs with a low enough frequency not to be caught by their spamfilter.
Fucking gaym journalists.

>advertising $
REEEEEEE

motivation injections

nothing, 2.1.4 fixed the weighting problem in the A* algorithm, i can literally make any functionality i want using the engine's scripting language.

I thought Hugh Laurie was American when I was a kid. In fact, he got cast as House right after the casting director said no more British actors.

I have been led to believe that American accents are very easy to imitate.

>no audio buses

monster girl gamu is soon!

>can't make an interesting game happen in a single cubic meter
Point at him and laugh.

The ECS library I'm using just released a new version that changes the entire API, and I'm debating with myself whether to move forward with a rewrite now, or wait until they make further changes

>Fucking gaym journalists.
This is the best, most reliable method.
The downside is you have to have sex with a game journo.

>VoiceBunny
Thanks, looking at that site now, wish I could refine the search by accents within america though

Yeah but you also hear about how bad peoples american accents are all the time, for instance the girl who plays Jean Grey in the nu-xmen movies. Maybe though. Were you able to tell the guy playing Judge Dredd in Dredd is from New Zealand?

>breaking backwards compability
Crime worse than murder.

It's pre-1.0. I knew what I was getting into when I used it.

I couldn't find a good clip for Jean Grey and wasn't sure exactly what to look for, but I just watched a 20-second clip from Dredd and he sounded American to me.

I have never heard something that sounded to me like a "bad American accent," although it's possible I just didn't realize they were trying to sound American.

Currently looking to compile the binaries with something that won't plant telemetry methods in my files. There is like 1 guy who did it and wrote about it.

Followup question:
What is the least important thing for a game to be noticed?

Game feel and graphics.

So, for some artists I took more than a decade to sell their first shit, working day after day.

Some, it took even more than a decade and half before mastery.

Clean and elegant code.

gameplay

>not making your own custom functions and call them instead of directly dealing with the api
now instead of changing just a part of your code you need to rewrite everything, it's your fault

no
yes
no

Lots of artists don't get recognition until after they've died.

Edgar Allen Poe died broke and HP Lovecraft wrote a lot of his stuff just because he was desperate for money. Notably, he hated Reanimator.

gameplay balance
it can't be shown in screenshots, videos, etc

Coder here.

Don't listen to or nobody cares about your code and only art will get noticed even in this general.

what telemetry methods?

>nobody cares about your code
>so don't listen to the guys saying it doesn't matter

>coders in charge of reading comprehension
LEAST

infoq.com/news/2016/06/visual-cpp-telemetry

You don't get it.

I didn't read it wrong, he wrote it wrong and wanted to ask for the most important one.

After already asking for
>the top two things to focus on to get a game noticed

>inb4 just pretening

Are you bullshitting to save face on a an anonymous Mongolian shadow puppetry forum or do you actually believe "what is the most important thing to get noticed" is a follow-up question to "what are the top two things to get noticed"

How do I lowpoly 3D model?
And also, what are a bunch of objects that are good practice to model?

Cube.

Talent.

...

>How do I lowpoly 3D model?
Just don't add as many polygons as for a mid to higth poly object, duh.

I think you misunderstood my postI was advocating that game feel and graphics were more important than elegant code. although i might have misunderstood the original question since it was worded quite awfully. also I too am a "coder".

>How do I lowpoly 3D model?
do a high poly and then use topogun

Why are those waiting for 3.0 not compiling it from git? Are you holding out for a stable release?

Added sound to my game today

i might had made a terrible mistake, the colisions of the meteors makes a sick beat,

he understood you
it was the original question he didn't understand

I'm gonna wait til the official alpha release. I know it'll still be buggy, but at least it'll mostly work.

No one is actually waiting, it's like the Vulkan hamster

because a pre-alpha is not exactly very usable

>pong
Looks more like Breakout to me.

no one here actually uses or wants to use godot
there is nothing wrong with godot but nobody actually uses it

I do

How do I go about finding a programmer for an indie game who doesn't respond to queries with "My rate is $3000/minute"

I want to hire people to work with but the only applicants I get are:

1. I've never finished a game before, but I can make you a Tamagotchi.
2. My rate is your entire budget.

>nobody actually uses it
That's a flat-out lie.

>I don't want to pay a lot but I don't want to hire an amateur either
Make up your mind

Or just learn to use Blueprints. Speaking as a programmer who can't do art or music, I feel pretty confident that this is the easiest of the three to learn from nothing, and Blueprints make it even easier.

Find a programmer who wants to team up for a gamejam, then befriend them and suggest your project afterwards

>enginedev getting GODOT'D

There are about 5 devs on /agdg/ using Godot and at least twice as many shitposters who were either never going to even try it out or used it for 1-2 days and are just praising it for sake of an enginewar

>no one here uses godot
>that's a lie, here's a screenshot of someone on another site using it

I do art, and I've been looking to make connections with programmers, but those that work have an insanely high price, or are flakes and leave after the fun part ends.

>not recognizing the game
dumb wojak kidnapper

its also not a rpg, thats the joke

>someone on another site
Welcome to agdg, newfriend!

LOVE 0.11 I guess, for queueable audio sources, although I'm not really waiting and I may give up my dynamically synthesized music idea, I haven't even really started on it yet

>another site
>stick rpg user
common, he makes that game for longer than i've put PMP on hold

>screenshot of a game I've never seen
>posted on a different site
>i-it's from here, I swear!

kys

>queueable audio sources
That doesn't sound like something that requires a complcated workaround.

lurk moar before memeing

>om nom nom delicious bait!
KYS yourseves

>Veeky Forums filename
>"posted on a different site"
KYS yourself as well

well I have no idea how streaming (or non-streaming) audio works, so I'm not about to cook up my own solution

A few people here do use it. And there's more people outside of /agdg/ that also use it. This isn't a Vulkan situation, Vulkan isn't an engine. And it's not like Polycode binaries either, since Godot has been around for a couple years now, it's not something brand new, it's something that's being worked on by several people and is already proven to be good.

79 posts
1 progress

itch.io/jam/agdg-demo-day-12
Tender Arms
Now go fuck yourself.

>Veeky Forums filename
>"posted on a different site"
>KYS yourself as well
That is a snipping tool screenshot I just took. 4chanx changes the title to Veeky Forums format upon posting.

If someone gives me a tutorials on how to low poly I will post low poly video game progress once I finish a model.

What are some good character sprites generators?

For side scrollers preferably?

lmgtfy.com/?q=low poly modeling tutorial

ms paint

>tfw steam sale ruined my productivity
I'm playing games instead of testing my own game
demo day will be a disaster

>tfw not going to make demo day again

Anons, pls...save demo day

So Gogems new game is a Western RPG? I thought he was working on some detective shit?
How is he going to turn the Wild Wild West into a spreadsheet game /agdg/

@181195086
you already posted this

>unironically shitposts about shitposts

wheres your game?

Show me your art, if it's good I'll work for you (on the game you want to make) for revenue share.

you can't escape the bone beatdown

>unironically shitposts about shitposts unironically shitposting about shitposts

who the fuck cares

Make a stamina meter that says "PARKOUR"

Please tell me those are your hands. And your skeleton

Soft body physics on skeletal meshes - Nvidia's FLEX is close but not there yet.
Better and flexible collision on skeletal meshes - Spheres and capsules fucking suck.
Nvidia GameWorks support on poor people's machines with AMD cards - Until then I'll simply tell them to fuck off.

this is a good idea

they are indeed my hands, taken in my kitchen with my awful cell phone camera

nice fight knight clone