Current name:
>Kuroba Quattropace
Launch (estimated):
>1986/87
Trims:
>Poverty base - 1.8L SOHC 4 Banger (most likely borrowed from another manufacturer to reduce cost on cheapest model) developing 110 bhp. Steelies, unpainted bumpers, no frills
>
>ECO - Either base 1.8l with a low pressure turbo or a more advanced engine with a low pressure turbo, developing around 130 bhp. Aero rear hatch, aero bumpers, covered rear wheels
>Base 6 - Company's self developed 2.0l straight 6 with a rev limit of 8k, develops nearly 200 bhp. Nice wheels, nicer interior, nicest spoiler, NICE.
>TURBO I - Turbo charged 2.0L I6 (unknown power figures), body kit, spoilers and sports wheels.
>TURBO II - Twin Turbo 2.0L I6 270bhp, body kit, spoilers, sports wheels.
>Racing and Rally versions haven't yet been worked on, sorry.
Ofc, there would be more trims based off of the base 4 and 6 (i.e. LX, GX, GT, etc), just not going to name them all.
Interior is going to be the main focus next week.
>A car designed by a bunch of autists, so what? What can I do with it?
It will be simplified and put into Assetto Corsa and Rfactor ( other games might be possible too, i.e. GTA 4 and BeamNG, but that's too much to promise atm).
>Have you seen another user working on the Touge racing game?
Yes, we have talked, this has a strong chance of making it in that game.
Thread theme(s):
youtube.com
youtube.com
youtube.com
youtube.com
P.S. the program I am using to model this is Blender 2.79.
>don't ask me again REEEEEEEEEE
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