Did I ever tell you how much I suck at animating? Oh wait, I don't need to tell you. Just look at this shit.
Lincoln Miller
I pick this one.
Jordan Bailey
The animation is good enough for the quality of the model. But you know that and just fishing, so good job ya got me.
Mason Hughes
My demo is finally uploaded! Time to finally relax and start playing all your games. Thank you for all your help, /agdg/. I like you guys even tough you shitpost a lot
Jack James
do nudes of her.
Kevin Baker
No, I did a shit job and I wanted to get shit on. If you're saying the model is shit too then yeah I guess you're right
Matthew Lewis
is this the ironmash dev or just a shitpost
Liam Harris
Slowly making my way through
Jason Martin
sleep tight devver
Liam Barnes
It has peg limbs. What kind animation where you expecting it to have?
Eli Ross
How do you motivate yourselfs to get to work?
I've had all these ideas but I don't know how to get started when it comes to actually developing the game.
Camden Peterson
I can never get the pace of the animations right, you know, the contrast between slow motions and fast ones.
Brayden Bell
That is really fucking nice man. What are you working on?
Matthew Stewart
I post what I am going to today in the thread then I proceed to do it
Caleb Hill
when starting on a jam game, listen to hype music, get pumped to work
when it comes to devving my main game, it's just a matter of routine
Nathaniel Peterson
yes it's me user
Nolan Clark
Am I an amateur game developer now? Also, what do you look for in a tactics game? Interesting characters or something more like X-com where the characters don't really matter?
Ethan Morales
>trying to into art haha any of you lads got some spare rope and a chair? unrelated to the art issue, of course
Jaxson Ward
Interesting characters. Fire Emblem is shit now, and I only play it for the characters anyways. Get a good enough artist and fun characters and i'll play it.
Nathaniel Diaz
The characters are merely a medium for me to sperg about tactics and numbers. They will be defined by their successes and failures in battle.
Thomas Parker
Happy little clouds
Nathaniel Murphy
there needs to be more than one way to handle any problem don't ever force the player to learn a specific thing outside the basics, always give them a choice This is something I learned too late
Jace Allen
I use unity and my game doesn't run poorly. There , now can we end this argument?
Levi Scott
Just practice.
A few of weeks of /i/ and /ic/ will get you to a halfway competent level.
>Fire Emblem
I miss 7, it was fun to play.
Ryder Hill
map editor progress
Thomas Ross
Why /i/ and /ic/? What do they offer?
Aaron Hill
a foot up your ass
Gavin Price
i'm impressed
Jace Torres
Do coordinates in a hex grid work the same as in a regular grid? Basically what I mean is are hex grids just like regular grids but with the second, fourth etc rows being displaced half a tile to the side?
Dominic Cook
Wow, rude.
Aaron Anderson
what does putting t at the end of sentences means?
Juan Young
Its your choice
Easton Sanders
What is this map editor for?
Kayden Sanchez
>end Found the Japanese guy
Jacob Reyes
my non-existent game
James Ward
It's like an "author of a post: xy". Some finnish word I believe, and it became a meme. It's used to imply that somebody specific wrote the post.
t. me
Kayden Thomas
t. newfag
Kayden Jenkins
I mean what type of game will it be? Or have you not decided?
Julian Hall
Tactics rpg. In my mind you'll conquering small villages and recruit/upgrade units to conquer even more villages.
>5 difficulty modes aaaaa I like the UI a lot though.
Kayden Anderson
Thanks, that's interesting.
That's a good point.
That's the gist of it, I'm definitely not an expert though. redblobgames.com/ has a bunch of stuff that is probably useful to you.
Dylan Scott
what's the correct way?
Henry Cruz
Why is the dwarven queen a guy
Tyler Wright
Oh I see the demo day link now. I'm still unsatisfied.
Christian Lee
>Demo Day 15 is live! PART 2
> Previous Thread (Cross-thread)
> Play Demo Day 15 itch.io/jam/agdg-demo-day-15 > Play Monster Jam itch.io/jam/agdg-monster-jam > Play Demo Day 14 itch.io/jam/agdg-demo-day-14
>>>>>>>>>>>>> Play Demo Day 15 itch.io/jam/agdg-demo-day-15
Easton Watson
I'm thinking of building a 2D MMORPG. Is this a delusional idea? l aready wrote a TCP server capable of handling multiple concurrent clients + a basic game protocol for client-server communication.
pls respond /agdg/
Parker Miller
body proportions ok, ugly face
Zachary Brooks
Damn there are a lot of tactics rpg in this general. I'm making one as well but I haven't posted about it yet since I haven't got much worth showing yet
Austin Sullivan
There is 0 chance that your game would be an MMO maybe it would a persistent online RPG but that's a different target that you have to keep in mind
Colton Gray
What is this? A menu for ants? Or is it going along with the dwarfes thing, I dunno
Charles Russell
Generator now scales such that all islands should look fairly similar independent of size. That is, bigger islands don't end up looking like archipelagos. The generator was tuned for 1000x1000 maps, like the ones I was posting yesterday, though this map is 3000x3000 and looks pretty good for using pretty much the exact same values.
Daniel Gutierrez
it's not impossible, but consider the following:
>nobody has ever 1MA'd an MMORPG >multiplayer indie games tend to fail even if they're good because they can't attract enough players and enter a death spiral >the golden age of MMORPGs is distant past in the west
Brandon Myers
sort of related, has anyone made a multiplayer roguelike?
Anthony Sullivan
>game >TCP
Josiah Jenkins
I worked on one for a while, but never finished it. Friends didn't pick up the pace and I lost steam, I think the idea could work.
Adrian Smith
MMORPGs don't need UDP
Jason Peterson
this + tinier waist Actually just make your game a porn game. Easy sell
Easton Rodriguez
Shoreline looks very Mediterranean. See a lot of Greeces, Italies, Cretes, etc. in there.
Xavier Butler
my favorite nodev
Owen Wright
just make it non turn based bro, what was the problem?
Ryan Sullivan
what do you guys think about programming something very inefficiently but it works fine anyway?
Joseph Gonzalez
Still not visible progress with the stuff im putting in.
Just adding all of the different stages of the turn. Move / confirm move / end turn. etc.
Added a small menu.
Juan Cooper
Everything is better with a tailored UDP solution unless you are literally reimplementing TCP in the process.
Thomas Hughes
He's not a nodev
Oliver Bailey
t. webdev retard.
Hunter James
Thanks! That's what I was going for I think, the smaller islands had sorta the same feel but not enough space to make the full Mediterranean look.
Eventually I'm going to be able to tag a map with some shit like "Chaotic" and "Mountainous" and have it generate accordingly. In that example, there'd probably be a lot more curves / jags, and a boost to every tile's height for example.
Bentley White
name one of his released games
Alexander Long
If you only care about correctness and not efficiency then go ahead. I care about both. Simple as.
Jack Hill
>multiplayer indie games tend to fail even if they're good because they can't attract enough players and enter a death spiral
fuck
Lincoln Wright
Not a true rougelike but Crawl is an interesting type of game like that.
Jackson Jenkins
>good
Nathaniel Wilson
Still not visible progress with the stuff im putting in.
Just adding all of the different stages of the turn. Move / confirm move / end turn. etc.
Added a small menu..
Kevin Powell
idolm@ster
Charles Phillips
not an actual game
Brandon Moore
Its fine if it saves you time and the slowdown is unnoticeable to the end user. Just remember what you did and have a way to improve performance if it does become something that affects the user.
Jose Diaz
difficulty modes >aaaaa calm, gale and hurricane are renamed old difficulty levels breeze and storm are the new ones and are somewhere between the old ones >I like the UI a lot though. thanks
Kayden Hughes
you didn't ask me to name ACTUAL games. you asked for RELEASED games
Juan Gomez
even if you're reimplementing TCP it's better to do everything in one udp stream as opposed to having UDP/TCP open at the same time apparently this is why enet exists
James Fisher
write spaghetti as you see fit, refactor as you see fit
Caleb Baker
>UDP stream >reimplementing TCP with UDP means you have UDP and TCP open simultaneously
Samuel Edwards
You can't refactor spaghetti, that's why it's called spaghetti. You should write good procedural code and refactor (I prefer "compress") to reduce duplication only.
Luis Sullivan
Please keep furshite out of /agdg/.
Jason Ward
You can refactor spaghetti, why wouldn't you be able to? Its just harder than non spaghetti. Write spaghetti if you want, just know you'll pay for it down the road.
Grayson Myers
Unfortunately you won't know how to avoid spaghetti until you make a mess. That's how life works.
Gavin Reed
I think there's two kind of spaghetti. The regular kind, hard to make out the individual pasta but still doable. And the cheesy spaghetti, where cheese melted all over and it just forms indissociable clumps
Brody Martin
>project inspired by fight knight and GMOTA Oh christ I've inspired someone. Tell me more about your game dude. Also you might want to make the the flashing end sooner.
Chase Murphy
refactoring is the process of untangling spaghetti code itself. if you didn't have any spaghetti code (code is clean), there's nothing to refactor.
Sebastian Mitchell
Refactoring spaghetti involves untangling it into good procedural code.
I wouldn't call decent code with duplication spaghetti code. It has the potential to be, sure, but it's more like prototypal code.
Nicholas Walker
Your menus are excellent, I love the names you've given for your two characters too. Still hoping to be able to play as one of those cute little gators as a bonus character
Nolan Robinson
Define actual game. also wiyag
John Collins
>the gators are weak in most ways but have a powerful redeeming factor if you're good
Ethan Allen
At least he's in the process of deving, unlike you.
Adam Miller
>all of their bullets have crap range regardless of their weapon, but they can do a bite attack that does a crap load of damage, and can do a lunge both on the ground and in the air, useful as a double jump or a means to go FAST
Joshua Turner
>nodev can't think of a legitimate criticism for the best agdg game
kek.
Julian Thompson
stolen
Carter Wilson
actually to take this further. >gators HAVE no bullets, depending on their weapon, they have different bites >instead of the umbrella shield, they have the aforementioned lunge, gives i-frames >only 2 HP, maybe 1