----[ Recap ]---- Game: Nox Striga Dev: Mez Tools: Unity, Blender, Paint.Net, Gimp Web: mezdritch (twitter/tumblr) Progress: + New Rain Temple area started. + Some basic AI for patrolling/detecting/stopping the player and forcing an encounter. + About the encounters: Worked on the card library and manipulation, did develop a quick mode with very basic cards to test this. Its using the library properly, however it will soon be changed to be more unique and interesting (so that it can coexist with the main card matches). + New splash screens for each area. + New models & textures. + A lot of preparation for the actual cards (images/stats/abilities, all that stuff).
Xavier Ortiz
I'll make the logo!
Cameron Clark
I just released a new version which changes the level transfer method and the crashing should be fixed, please test it out if the game crashed for you before. itch.io/jam/agdg-demo-day-15/rate/133525
Elijah Phillips
i will take the credit and money.
Juan Torres
will do!
Luis Smith
So what do you think? Where are my 1000 dollars from the previous thread? Jokes aside, feedback please.
The lady thought of as a witch is sent into a labyrinth-like cave by her fellow citizens. According to a legend, only the purest of the souls are able to find a way out of it. You're some creature that lurks there and when you see her you fall in love and try to do everything in your power to get her out of there alive. You're too ugly to go outside of the shadows, so she must not see you. As she is walking around and trying to find her way out, you're setting up clues and hints for her to follow, like scribblings on walls, ropes with only one end visible and torches signalizing where she should go. All sorts of monsters live in that cave too, so you have to be constantly in front of her, lure the monsters away as she passes by them, solve puzzles to open hidden doors or disable traps, and just constanly make sure she doesn't do something stupid like pressing a button which will trigger huge axes from the walls that will cut her in half, or make a noise which will trigger nearby enemies. Once she escapes, you'll shed a tear and know you did something good, even though she will never know who her guardian and saviour really was. 3D Topdown or third person, not sure.
Anthony Sanchez
>character can walk out of the screen >character auto attacks when in range instead of having an attack button gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too, also those shadows aren't great when the character's shadow is above a building , also the character going black/shaded when under a building even if only feet should be affected. well, at least your ui is good and objectives are clear, even with minimalistic design you can't get lost.
Jason Miller
sent :^)
Luis Wilson
Story Engineering is good if you have zero prior writing background. I'm sure the writers who lurk around here can recommend something better.
Sebastian Long
I didn't read this post last thread and I'm not reading it now. Learn how to press the Enter key.
Josiah Edwards
>that last-second-skelly
Alexander Mitchell
>that revenant at the end
Jeremiah Lee
It's 4 lines long my dude, do you guys only read in greentext?
Cameron Rivera
>character can walk out of the screen ok i can make walls >gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too most CRPGs have an autoattack and the feedback i got from the last demo day was that there was too much clicking
if you go to the next room you will need to left click to set target >also the character going black/shaded when under a building even if only feet should be affected. it's a 3D space so if their feet are in shadow then their whole body should be >also those shadows aren't great when the character's shadow is above a building yeah i'll fix that
I will need 608 unique sprites to animate all characters in my game. At least it's 16x16.
William Ward
I'm phoneposting from the bathroom at work. It's a wall of text on my screen.
William Rogers
>I'm phoneposting from the bathroom at work. Don't.
Owen Wilson
that's why you should make your characters similar and just change their colors and hats
Nathaniel Harris
>doing a 2d game I'm so sorry
Jordan Reed
Hm, but then it would be even longer if I greentexted it. Anyway, I genuinely wanted a feedback, but you'll just make fun of me so I won't bother with formatting.
Jackson Wood
>3D Topdown or third person, not sure. Eh, I would think 2d side-scroller is better, it's easier to see traps if the game is laid out that way especially since you are always running out of time running after her, this being one giant escort mission
Camden Rogers
okay, i will charge you $110 every 10 sprites. Send me an email.
Logan Gutierrez
Not him but who doesn't. >tfw Veeky Forums blocked on office pc
Asher Wright
>most CRPGs have an autoattack D&D based games do, but that's because you're usually controlling a group of several characters and have multiple active abilities per character to keep track of. If you only have one character, it should play like Diablo II.
Leo Smith
People who aren't cancer.
Adrian Barnes
that's already taken into account
William Cruz
It's not like an escort mission. When did you see an escort mission where you don't just have to kill people around the person you're trying to save? >Lemmings Still not very similar.
This would be more like a puzzle game. Also, how would you create a maze in 2D? It is very limiting.
Btw, you're walking in front of her and fixing the surrounding.
Angel Evans
Come on, I wouldn't pay anything to anyone inferior than myself
Levi Johnson
>Once she escapes, you'll shed a tear is she a double fucking rainbow?
William Reed
Boss plz
Lucas Thomas
it's hard to see things around the corner in a 3d game, that's why. with 2d, you are afforded vision of the whole map ahead of you, and you can plan things out in your head way ahead of time
but if you really want it in 3d then sure, I just imagine it'll be a lot more frustrating that way
>Lemmings what?
Hunter Campbell
oh yeah? where's your art?
Anthony Ramirez
Robert mckee the story. Lajos Egri Dramatic writing. Joseph Campbell The hero's journey. 36 plot book. TV tropes wiki. Emotion in games the art of emotionering by David freeman.
Noah Sanders
Ah, I forgot to say that you are far away, in front of her. She is walking at a steady pace and you can scout around as far as you want and search for potential traps and ways to disable them etc. I guess it's a bit hard to explain it with words.
Nolan Anderson
here's a shitty batman
Adrian Nelson
idk man, i can add more active abilities to the items i guess
>it's a 3D space so if their feet are in shadow then their whole body should be What?
Christopher Rogers
given the perspective if his feet are in shadow then he's behind the building wall and thus should be in shadow, because you usually stand straight up
Jack Thompson
Might just be me but I don't even see a download option
Jose Rogers
then it'd be nice to have a key/button that you can quickly press to have the camera center on her (as long as your vision of her isn't obstructed).
I can think of this game being same as much of how Enslaved Odyssey to the West plays, if you need some reference.
Carson Reyes
My fix created another bug so I'm fixing that too. I'm retarded.
Ryan Johnson
Heroes that rely on auto attacks usually need to kite or stutterstep or otherwise reposition constantly.
I haven't played your demo yet, so maybe the other user is full of shit, but he made it sound like you just left click and wait your enemy to die to autos. If that's the case then just make it more interactive.
Kevin Hall
FIXED-FIXED VERSION IS UP
Nathan Gutierrez
>but he made it sound like you just left click and wait your enemy to die to autos there are multiple enemies so you need to move around and take out the weaker ranged ones first >I haven't played your demo yet y not play it then
Parker Clark
i just noticed, why does your character have a circular and a side shadow at the same time? are do you have two light sources? or you're too lazy to animate the feet of the side shadow?
Xavier Harris
>mobas have autoattacks right ye
Jack Wright
You should do webcomics.
I know there is a punchline here somewhere.
Austin Phillips
he lost his parents.
Connor Brown
it looks better than just a side shadow >or you're too lazy to animate the feet of the side shadow? more like i don't want to waste processing power, especially after implementing surfaces halved my FPS
Bentley Edwards
The main character of my sim-rpg type game is a grill. Would it be weird/uncomfortable to add a marriage or dating portion of the game, mainly uncomfortable for guys playing the game? Should I just go ahead and let you choose between playing as a guy or a girl if I decide to go through with a marriage system like Harvest Moon games? I really like the design of the main character and like the idea of her being the mascot of my game, but might have to improvise if I include this kind of system.
Gavin Sullivan
...
Nicholas Jackson
Fuck, Missed this last thread. Sadly no, they didn't accept my application this year.
I do remember the expression of interest form saying they were making an effort to feature more "exciting" and "interesting" games. Which to me just translates to 'We want kid-friendly hipster junk' but I didn't push it, it could just be they raised their standards.
Jaxson Brooks
Do you find the idea of playing as a woman and marrying guys appealing?
Noah Robinson
I'm a straight guy and I wouldn't mind. Make sure there's a trap option if you want anyone but girls to play it though.
Jason James
>marriage if your game has nothing to show, then you can add marriage
Carter Roberts
Your game is featured on their website though?
I'm in Brisbane, but my co-developer is going to Avcon. I was just surprised to see you on there.
Shame about not getting in, too much hipster crap in game festivals these days.
Landon Baker
Oh, you could also include a yuri option instead of or in addition to a trap option. Most straight guys would be fine with that, and it might even get you free advertising from SJWs.
Cooper Clark
:3
Aaron Peterson
>add a marriage or dating portion of the game 10/10 would buy it.
Carter James
after all those years all i've got is a fucked up wrist now i can't handle the mouse without feeling pain and a fucked up eyesight with hyper light sensitivity, who thought this was a good idea?
Hey guys, I did a bugfix update on my demo, the issues addressed are the extra life bug, being unable to jump while holding down, some missing background bushes and (hopefully) fixed camera issues when not running at 60FPS. itch.io/jam/agdg-demo-day-15/rate/74978
No gameplay changes except for the jump making rolls from the ground easier to do, I'll leave those for a future demo.
Carson Myers
----[ Recap ]---- Game: Gunsun Zeros Dev: GearSting Tools: Ue4, Blender Web: gearsting.tumblr.com Progress: + Particle effects for muzzle flash and explosions + Weapon and power up pickup models/animation + Player character doesn't move faster diagonally anymore + Health and charge bar ui + Bug fixes + Made grenade launcher + Modelled new robot but need to implement him - Lots of progress because I missed the last recap
Oliver Perez
include gender options but dont actually change anything. if anyone gives you any shit about it just repeat the magical incantation "sweetie, no"
Liam Watson
>Your game is featured on their website though? The IGR page is always embarassingly out of date, I went last year but I'm not listed for this one: theindiegamesroom.com/games/2017-games/
They also sent me a really misleading email with "IGR Acceptance" in the title but "Unfortunately you have not been selected" in the actual message.
>too much hipster crap in game festivals these days Tell me about it, I used to be good friends with the previous organizers of the IGR so I got in with way less in 2013 and just spent the whole time sitting in the center coding and showing passers by what my new code was changing. Then Politics happened and the current crew took over just hasn't been the same since.
What game are you guys makin?
Xavier Williams
...
Cooper Robinson
...
Samuel Garcia
Would a side-scrolling point-and-click adventure game feel off it it were broken up by the occasional top-down spaceship flying segment with traditional action game controls? Or would it be better to ditch one style and commit to the other?
Logan Carter
not using this
Carson Fisher
Do your game level design work togheter with your story and gameplay, or are u simply putting mechanics with not a single core purpose, making a generic game rather than an unified experience?
William Adams
This seems kind of silly unless you can take hormones and go full tranny.