AGDG - Armpit Gouging Development General

Demo Day 15 is live! PART 3

> Previous Thread

> Play Demo Day 15 itch.io/jam/agdg-demo-day-15
> Play Monster Jam itch.io/jam/agdg-monster-jam
> Play Demo Day 14 itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days pastebin.com/JqsQeru
> Previous Jams pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> How into .webm
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtube.com/watch?v=2KnPgHv0J4E
my.mixtape.moe/dkpzxc.webm
itch.io/jam/agdg-demo-day-15/rate/141368
youtube.com/watch?v=ahdAW2FF2Vc
itch.io/jam/agdg-demo-day-15/rate/133525
youtube.com/watch?v=f-AdVb1ijLk
youtube.com/watch?v=jPqwDGXxLhU
youtube.com/channel/UCl4IxW2484SzBMzoIIZHHjQ
itch.io/jam/agdg-demo-day-15/rate/74978
theindiegamesroom.com/games/2017-games/
twitter.com/SFWRedditGifs

GODOT

Daily reminder that we will only be able to do something great if we work together.

I'll be an art director / idea guy.

Anyone happen to know a good book about story writing? I've already got gameplay, so don't worry about that.

vulkan or bust

I'll be the moral support

Ideaguy here. I'm willing to split profits 50/50. Email me. Thanks

>ignoring all of internet history saying otherwise
Nice.

i will eat all food supplies

Stephen King is a meme, and it's nothing to do with writing, but I still enjoy youtube.com/watch?v=2KnPgHv0J4E

Nothing to do with GAME writing*.. obviously it's about writing.

>video
REEEEEEEEEEEEEEEEEEEE, I wanted to read something before sleep every day. Bookmarked though, thanks!

This is probably the most violent death animation I've made.
And I'm very proud of it.

my.mixtape.moe/dkpzxc.webm

pirate the book then retard

itch.io/jam/agdg-demo-day-15/rate/141368
play my demo
youtube.com/watch?v=ahdAW2FF2Vc
gameplay video of a slightly older version

Sorry I'm retarded. Of course it's also a book...

Fucking dope. Good work.

no way

I give up.

----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ New Rain Temple area started.
+ Some basic AI for patrolling/detecting/stopping the player and forcing an encounter.
+ About the encounters: Worked on the card library and manipulation, did develop a quick mode with very basic cards to test this. Its using the library properly, however it will soon be changed to be more unique and interesting (so that it can coexist with the main card matches).
+ New splash screens for each area.
+ New models & textures.
+ A lot of preparation for the actual cards (images/stats/abilities, all that stuff).

I'll make the logo!

I just released a new version which changes the level transfer method and the crashing should be fixed, please test it out if the game crashed for you before.
itch.io/jam/agdg-demo-day-15/rate/133525

i will take the credit and money.

will do!

So what do you think? Where are my 1000 dollars from the previous thread? Jokes aside, feedback please.

The lady thought of as a witch is sent into a labyrinth-like cave by her fellow citizens. According to a legend, only the purest of the souls are able to find a way out of it. You're some creature that lurks there and when you see her you fall in love and try to do everything in your power to get her out of there alive. You're too ugly to go outside of the shadows, so she must not see you. As she is walking around and trying to find her way out, you're setting up clues and hints for her to follow, like scribblings on walls, ropes with only one end visible and torches signalizing where she should go. All sorts of monsters live in that cave too, so you have to be constantly in front of her, lure the monsters away as she passes by them, solve puzzles to open hidden doors or disable traps, and just constanly make sure she doesn't do something stupid like pressing a button which will trigger huge axes from the walls that will cut her in half, or make a noise which will trigger nearby enemies. Once she escapes, you'll shed a tear and know you did something good, even though she will never know who her guardian and saviour really was. 3D Topdown or third person, not sure.

>character can walk out of the screen
>character auto attacks when in range instead of having an attack button
gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too, also those shadows aren't great when the character's shadow is above a building , also the character going black/shaded when under a building even if only feet should be affected.
well, at least your ui is good and objectives are clear, even with minimalistic design you can't get lost.

sent :^)

Story Engineering is good if you have zero prior writing background. I'm sure the writers who lurk around here can recommend something better.

I didn't read this post last thread and I'm not reading it now.
Learn how to press the Enter key.

>that last-second-skelly

>that revenant at the end

It's 4 lines long my dude, do you guys only read in greentext?

>character can walk out of the screen
ok i can make walls
>gameplay is bad and isn't fun, if you need to click to target and pick shit up, you should click to attack too
most CRPGs have an autoattack and the feedback i got from the last demo day was that there was too much clicking

if you go to the next room you will need to left click to set target
>also the character going black/shaded when under a building even if only feet should be affected.
it's a 3D space so if their feet are in shadow then their whole body should be
>also those shadows aren't great when the character's shadow is above a building
yeah i'll fix that

youtube.com/watch?v=f-AdVb1ijLk

I will need 608 unique sprites to animate all characters in my game. At least it's 16x16.

I'm phoneposting from the bathroom at work. It's a wall of text on my screen.

>I'm phoneposting from the bathroom at work.
Don't.

that's why you should make your characters similar and just change their colors and hats

>doing a 2d game
I'm so sorry

Hm, but then it would be even longer if I greentexted it. Anyway, I genuinely wanted a feedback, but you'll just make fun of me so I won't bother with formatting.

>3D Topdown or third person, not sure.
Eh, I would think 2d side-scroller is better, it's easier to see traps if the game is laid out that way especially since you are always running out of time running after her, this being one giant escort mission

okay, i will charge you $110 every 10 sprites. Send me an email.

Not him but who doesn't.
>tfw Veeky Forums blocked on office pc

>most CRPGs have an autoattack
D&D based games do, but that's because you're usually controlling a group of several characters and have multiple active abilities per character to keep track of.
If you only have one character, it should play like Diablo II.

People who aren't cancer.

that's already taken into account

It's not like an escort mission. When did you see an escort mission where you don't just have to kill people around the person you're trying to save?
>Lemmings
Still not very similar.

This would be more like a puzzle game. Also, how would you create a maze in 2D? It is very limiting.

Btw, you're walking in front of her and fixing the surrounding.

Come on, I wouldn't pay anything to anyone inferior than myself

>Once she escapes, you'll shed a tear
is she a double fucking rainbow?

Boss plz

it's hard to see things around the corner in a 3d game, that's why. with 2d, you are afforded vision of the whole map ahead of you, and you can plan things out in your head way ahead of time

but if you really want it in 3d then sure, I just imagine it'll be a lot more frustrating that way

>Lemmings
what?

oh yeah? where's your art?

Robert mckee the story.
Lajos Egri Dramatic writing.
Joseph Campbell The hero's journey.
36 plot book.
TV tropes wiki.
Emotion in games the art of emotionering by David freeman.

Ah, I forgot to say that you are far away, in front of her. She is walking at a steady pace and you can scout around as far as you want and search for potential traps and ways to disable them etc. I guess it's a bit hard to explain it with words.

here's a shitty batman

idk man, i can add more active abilities to the items i guess

mobas have autoattacks right

youtube.com/watch?v=jPqwDGXxLhU

>tfw this is modern aaa games.

>it's a 3D space so if their feet are in shadow then their whole body should be
What?

given the perspective if his feet are in shadow then he's behind the building wall and thus should be in shadow, because you usually stand straight up

Might just be me but I don't even see a download option

then it'd be nice to have a key/button that you can quickly press to have the camera center on her (as long as your vision of her isn't obstructed).

I can think of this game being same as much of how Enslaved Odyssey to the West plays, if you need some reference.

My fix created another bug so I'm fixing that too.
I'm retarded.

Heroes that rely on auto attacks usually need to kite or stutterstep or otherwise reposition constantly.

I haven't played your demo yet, so maybe the other user is full of shit, but he made it sound like you just left click and wait your enemy to die to autos. If that's the case then just make it more interactive.

FIXED-FIXED VERSION IS UP

>but he made it sound like you just left click and wait your enemy to die to autos
there are multiple enemies so you need to move around and take out the weaker ranged ones first
>I haven't played your demo yet
y not play it then

i just noticed, why does your character have a circular and a side shadow at the same time? are do you have two light sources? or you're too lazy to animate the feet of the side shadow?

>mobas have autoattacks right
ye

You should do webcomics.

I know there is a punchline here somewhere.

he lost his parents.

it looks better than just a side shadow
>or you're too lazy to animate the feet of the side shadow?
more like i don't want to waste processing power, especially after implementing surfaces halved my FPS

The main character of my sim-rpg type game is a grill.
Would it be weird/uncomfortable to add a marriage or dating portion of the game, mainly uncomfortable for guys playing the game? Should I just go ahead and let you choose between playing as a guy or a girl if I decide to go through with a marriage system like Harvest Moon games?
I really like the design of the main character and like the idea of her being the mascot of my game, but might have to improvise if I include this kind of system.

...

Fuck, Missed this last thread. Sadly no, they didn't accept my application this year.

I do remember the expression of interest form saying they were making an effort to feature more "exciting" and "interesting" games. Which to me just translates to 'We want kid-friendly hipster junk' but I didn't push it, it could just be they raised their standards.

Do you find the idea of playing as a woman and marrying guys appealing?

I'm a straight guy and I wouldn't mind.
Make sure there's a trap option if you want anyone but girls to play it though.

>marriage
if your game has nothing to show, then you can add marriage

Your game is featured on their website though?

I'm in Brisbane, but my co-developer is going to Avcon. I was just surprised to see you on there.

Shame about not getting in, too much hipster crap in game festivals these days.

Oh, you could also include a yuri option instead of or in addition to a trap option. Most straight guys would be fine with that, and it might even get you free advertising from SJWs.

:3

>add a marriage or dating portion of the game
10/10 would buy it.

after all those years all i've got is a fucked up wrist now i can't handle the mouse without feeling pain and a fucked up eyesight with hyper light sensitivity, who thought this was a good idea?

I understand straight men less and less each year

not me. I gym everyday.

i assume you are gay

only if the grill is cute

no plain girls

shouldn't you be training for TI?

as long as it has cute boys in it

any good C++ game framework?

>writing your game in C++ instead of BASIC
lmao

YOU BETTER DO MY GAME YOU FUCKING FAGGOT
youtube.com/channel/UCl4IxW2484SzBMzoIIZHHjQ

Hey guys, I did a bugfix update on my demo, the issues addressed are the extra life bug, being unable to jump while holding down, some missing background bushes and (hopefully) fixed camera issues when not running at 60FPS.
itch.io/jam/agdg-demo-day-15/rate/74978

No gameplay changes except for the jump making rolls from the ground easier to do, I'll leave those for a future demo.

----[ Recap ]----
Game: Gunsun Zeros
Dev: GearSting
Tools: Ue4, Blender
Web: gearsting.tumblr.com
Progress:
+ Particle effects for muzzle flash and explosions
+ Weapon and power up pickup models/animation
+ Player character doesn't move faster diagonally anymore
+ Health and charge bar ui
+ Bug fixes
+ Made grenade launcher
+ Modelled new robot but need to implement him
- Lots of progress because I missed the last recap

include gender options but dont actually change anything.
if anyone gives you any shit about it just repeat the magical incantation "sweetie, no"

>Your game is featured on their website though?
The IGR page is always embarassingly out of date, I went last year but I'm not listed for this one: theindiegamesroom.com/games/2017-games/

They also sent me a really misleading email with "IGR Acceptance" in the title but "Unfortunately you have not been selected" in the actual message.

>too much hipster crap in game festivals these days
Tell me about it, I used to be good friends with the previous organizers of the IGR so I got in with way less in 2013 and just spent the whole time sitting in the center coding and showing passers by what my new code was changing. Then Politics happened and the current crew took over just hasn't been the same since.

What game are you guys makin?

...

...

Would a side-scrolling point-and-click adventure game feel off it it were broken up by the occasional top-down spaceship flying segment with traditional action game controls?
Or would it be better to ditch one style and commit to the other?

not using this

Do your game level design work togheter with your story and gameplay, or are u simply putting mechanics with not a single core purpose, making a generic game rather than an unified experience?

This seems kind of silly unless you can take hormones and go full tranny.