The Faction soldiers all gain Ability Points (AP) when they rank up, so you can always purchase at least one ability from their new rank. Each soldier also has a new "Combat Intelligence", which modifies how much AP they earn at each rank. Smarter soldiers earn more AP, so they can buy more abilities. And on top of that, you can then choose to spend any extra AP you've earned from combat (listed as "XCOM AP" on the promotion screen) to purchase additional abilities. Very possible to unlock all of the abilities if you really invest in one soldier, or if they're super smart Base game soldiers also have Combat Intelligence and gain AP when they rank up, but you can't access their "expanded" skill tree and spend it until you build the Training Center. Base classes don't have new abilities on their trees, but they can get some through the Soldier Bond system. They can also get multiple cross-class abilities now (instead of just one through the AWC) or learn abilities from both branches through the Training Center.
Jason Gonzalez
I want the user from last thread to make a phased plasma guns tier.
Once again posting information released after War of the Chosen's reveal. Reply to this post with more information and I will put it in the next thread.
Is it worth making a pastebin compendium and putting it in the OP?
Brandon Campbell
phased whatnow?
Jose Green
This doesn't feel fair
Dominic Jones
phased plasma rifle in the 40 watt range
Ayden Cruz
have you ever seen a sectopod do this?
Owen Flores
pavonis changed something with haven retaliations in long dong? When i played 1.0-1.2 i was getting my first retaliations when i already had mags + predator armor, now i'm getting retaliation my in second campaign in a row within first 3 months wtf
William Young
Nope. I think its so shit even the AI thinks its not worth using it.
Nolan Brooks
Put more people on Intel so that you can detect datataps and prevent the retaliations completely.
Colton Reyes
I had 10 faggots in haven and 7 from this 10 was on intel. What is datataps btw? And i'm talking not about 'Kill 2 pods with 1-2 faceless and some advent troops with your heaven rookies" retaliations, i'm talking about ones that "HELLO FAGGOT WE ARE ABOUT TO KILL ALL YOUR HAVEN PERSONNEL"
Hudson Hill
They are the missions where you have, in addition to the team you sent, your haven advisor and 4-5 rebels protect a relay while advent rush it from all sides.
Anthony Lopez
Oh shit, i remembered. I had this mission once in one my first campaigns, i don't want this kind of expirience anymore desu But still, why do i keep getting retaliation missions in my first months in new update? I don't want to read all this patchnotes i missed
Ryan Richardson
>Reinforcements >Reinforcements the next turn >Reinforcements the next turn
fuckkk me
Jack Walker
That's a lot of links. I'd pastebin it.
Jack Reyes
wewww
I'm not doing another mission at 0% unless I get supplies for it
Blake Parker
...
David Adams
Null lance as an ability is based as fuck, ptoblem is it usually isn't that useful in open combat unless there's an enemy like a gatekeeper or an archon that you 100% need to finish off and can't waste a nade or risk muh grazed. Where it really shines is in taking out enemies in heavy cover if you need your explosives somewhere else and fucking up faggots that abuse LOS since the lance can go through multiple walls, roofs, and even hit airborne targets.
It's also goat for ambushing pods when they're clustered up, (especially in longer missions, as it's not a consumable and can cripple or outright kill as well as a grenade in that situation.)
The real problem is that all the psi powers are shit compared to stasis.
Luis Collins
What do you think lads? Rupture or combat fitness?
Cameron Stewart
In non-LW XCOM 2, is there any particular reason why my specialist shouldn't have a skullmining skulljack glued to their arm at all times?
Easton Hall
Fug, I copied it from the last thread instead of my notepad file
Don't hurt me user
Henry Clark
Kill Zone for you.
Henry Collins
She already empties her magazine every round with overwatch due to rapid reaction
Joshua Bell
Her mobility and aim are already solid for what she's supposed to do, so rupture would be my choice for a bit of added utility. A ranger with basically shredder could be breddy gud
Joshua Davis
But that's only three overwatch shots. Kill Zone gives you six if you get an elite magazine, and it lets you activate enemies at squadsight ranges with the AR I recall correctly.
Lucas Phillips
That's xcom baby
Dylan Nelson
>give a spark a 36% dodge pcs >nothing happens, it just gets deleted >no buff, nothing
th-thanks jake, I guess
Samuel Cooper
>try to play a late night infiltration before going to bed >get caught up customizing some soldiers >start the mission >game crashes >fall asleep watching bagel videos
Bzzz bzzz i scan u. I'll finish the rest of the scanners tomorrow but i figured it wouldn't take too long to make a shitty video.
It'll be pretty much the same for Xcom's scanner, except for the color of the effect and the sound.
Kevin Thompson
>use a gatekeeper to make a psi zombie >kill the psi zombie with the gatekeeper's resurrect ability >doesn't make a new zombie out of the old zombie
shit game
Caleb Wright
What's with all the hate for SPARKs? Using them for first time in Long War 2 Commander difficulty and they always carry team/their weight in every mission I've deployed them so far. They're the kings of retaliation missions.
Granted I'm in late July at the moment. Is most of their criticism based on Vanilla, or lategame in LW2?
Ian Reyes
vanilla
Christian Hall
That still makes me wish we had PsyLance from the EU/EW Ethereals.
Luis Foster
>can mind control ethereals >cant mind control avatars
why tho
Adam Perry
Because the Avatar is already mind controlled
Carson Butler
Lads my cousin is getting rekt in XCOM EU Vanilla on Normal Ironman, what advice can I give him? I told him to never be out of cover and stuff but it's been ages since I played EU Vanilla I don't even remember what it was like
Lincoln Adams
o7
Lincoln Morales
High Cover Overwatch everything, use nades and break los works for anything
Christopher Reed
Haven't been here a while, is my beloved Uncle Gunnie working on anything cool?
Parker Jackson
Get EW and use SHIVs.
James Taylor
train up 2 squadsight snipers and have them camp at the LZ of every mission
Luis Davis
OPERATED DOT COM. CLICK HERE FOR BIG CALIBERS RUINING TIGHT LITTLE AYY SKULLS
Jeremiah Ortiz
BULLSHIT
Nolan Harris
>falling for the
Hunter Jenkins
Why your fps is so low?
Jonathan Gomez
if a retaliation strike is 1 week away, is that 0-7 days or 7-14 days away?
Ian Hill
>tfw pretty sure it's been added in LW 1.0
Can't be sure, but that icon is riddlin me a lullaby of USEFUL late-game psionics.
Jonathan Scott
>jacob rees-mogg
Hello brother
Henry Smith
>void rift a near dead pod, kills heavy mec and damages an officer >officer panics, runs near off screen >shoots something offscreen >scores a crit, kills a shieldbearer
Probably the only time panic will do something beneficial
Asher Stewart
>move spark adjacent to enemy >only 65 hit chance, high cover >the fucking high cover perk works for enemies too
I fell for the all for one meme again
Jaxon Powell
- Retaliations (and mini-retals) will occur according to a different mechanism: every day you have a rebel on a job, the rebel has a chance to be detected by ADVENT. That chance is impacted by difficulty level, regional vigilance and alert. If detection occurs, a global bucket to trigger a retaliation gets a little more full. (There are buckets for each rebel job except hiding and a master bucket for full Haven retaliations). Once a threshhold is reached, a retal/mini-retal will occur and the bucket empties. They will tend to occur in busier regions. This reduces the minimum working rebels threshhold to trigger retals and should space out retals/mini-retals better. Increased regional cooldowns for these missions.
Fuuuck this shit, now i understand why i got retaliation 2 games in a row so fast. How do i manage my havens now with this change?
Zachary King
Swords are useless
Nicholas Phillips
Have there been any decent Reshade's or graphical overhauls since launch? There was that "Cinematic Reshade" one but I'm sorta tired of it.
Nolan Foster
I use sweetfx but alas I cannot provide a link at the moment
Matthew Thomas
This is why I'm holding off on LW2 for now. I love some of the ideas it has, and it feels like a more complete gameplay experience than the base game, but the fact it keeps changing and updating annoys me. Once it's considered 'finished' and the only updates they release are bug fixes, I'll move over it. But not until then.
Say that to my 100+ kills shinobi waifu's face and not online, motherfucker.
Leo Jones
veteran difficulty hunker down full cover disoriented advent officer gatecrasher 3 damage on my rookie What chance advent officer had to hit my rookie? I used perfect info but i deleted it because i didn't found how to remove loot marker on enemies with loot
Aaron Price
>I think 80 aim >-50 >-40 >-25
So he has around -35% chance to hit.
Sounds like he memed you desu
Ian Gomez
If there is one thing you have in gatecrasher it is time. Just take it slow, take a fortified position and defend it.
Brody Gray
I've figured out how to port weapons from GR: Wildlands. First time I've ever made a weapon so it's a bit too big at the moment, but it's a start.
Jonathan Evans
Hunker down gives -50% chance to hit? Wut? I thought it gives 20% Anyway, even if it gives 20% he still should've missed. what. the. fuck.
Thomas Hernandez
I checked and it's 30 def with 50 dodge chance.
Ryan Harris
Maybe it's hunker down mod i installed, i should check it.
Christopher Turner
Vanilla Hunker Down: +30 Defence, +50 Dodge. Must be in cover.
Modified Hunker Down: (customisable) +15 Defence, +50 Dodge, +1 Armour, +10 Will, -15 Sight Radius. Reduces reveal range when flanked in Concealment by 40%. Does not require cover. Removes Burning (Stop, Drop and Roll!)
Gabriel Cooper
love it, truly a god amongst men
Bentley Morgan
on the avenger during ironman, do i have to save and exit then quit to desktop every time or can i just exit to desktop?
Charles Ortiz
Not really. I use skulljack all the time for the hack bonus
Anthony Campbell
it saves when you exit the geoscape but you can save and exit manually if you want
Connor Phillips
What happened to the last thread? Not the one who reached bump limit, the other one
Easton Wright
OP was a shitter who just wanted to be the first to make a thread.
The previous thread link in it was to the current fire emblem general, for one thing.
Lucas Howard
Not sure about X2, but in EW the minimum chance 1%. So doesn't matter how many defences you have there's allways a chance to hit.
Daniel Butler
I also seem to remember some bullshit mechanic in X2
>enemy has 0% chance to hit >but has anywhere between 1-100 crit chance >this means that if they attack and roll a crit, let's say they have 40 crit chance, that means the attack that CANNOT hit, will instead crit, meaning crit damage is dealt
I dunno if that got fixed or if I'm misremembering but it's total bullshit and why flashbangs are garbage for anything but psionics.
Bentley Watson
...
Jayden Young
>install more mission types mod >get a council mission three weeks in >par for the course until I rescue the VIP >"commander, reinforcements incoming!" >every other turn for 12 turns, ADVENT groups of five drop in >3 of my rookies show up for some reason >wave after wave, I endure
What a ride. I was not prepared. There was still a pod I hadn't fought on the map yet either.
Daniel Torres
>haywire stun a mec for 2 turns >hits me next turn with rockets
wot
Anthony Martin
Is there a mod that gets you the classes of LW 2 in vanilla?
Julian Robinson
yeah, LW2 classes but it's not up to date at all. Same for the aliens pack.
Jason Johnson
Did it say Stunned 2 or Stunned 4? Stun is measured in terms of Action Points, not turns.
Isaiah Ross
Is it the "rescue dude from a rioting city" mission? Those are fucking painful but very fun. I had the archon king spawn on one once and it was utter chaos. Most hectic mission I've ever done, fun as fuck too.
Adrian Russell
how bad are the viper venom rounds? 50% less time on concealment missions seems too difficult
Angel Lewis
Really depends on if grunts and captains are still a threat to you or not. Normally once you're past Mag weapons, you can wipe the floor with them
Ryder Hall
If you can deal with ADVENT soldiers effortlessly then it's fine. You can also just put medkits on soldiers and they become immune anyway. High Alert is utter fucking AIDS and should always be countered, imo.
Zachary Bennett
tfw nobody wants to drink at phobos's bar
Michael Cooper
phobos cant mix for shit
greeks out
Luis Perry
I'm not sure. It was on some sort of Advent fortress map within a city.
Levi Brooks
Joey mod when?
Gavin Clark
>Find a Muton before a MEC
Aren't Mutons at a higher force level?
Noah Jenkins
What legit cheats can you recommend, /xcg/? Turning off NCE made game a lot easier, but it's still a bit hard for me. long dong 2 btw
Jaxon Thomas
Rookie difficulty helps. Has a lot of basic bitch cheats
Easton Martin
Rookie is too easy even for me. Metal over flesh mod making game easier?
Charles Baker
Well, it makes SPARKS useful but balances it somewhat by making the buffs to them available through a great deal of proving ground projects.
Christopher Gutierrez
>Haven't played XCOM in a while >Throw gas grenade at Vipers >Remember too late that they're immune to poison >One of them pulls my soldier into the cloud and binds him >The other one spits redundant poison at him, covering them all, and hammering home how much of a fucking idiot I am
Lucas Lee
>beingBradford.jpeg
Dominic Price
that's what you get for buying into the gas grenade meme
Aaron Baker
Gas grenades see some use with the Anarchist custom class, at least so far in my campaign.
Robert Cook
Trying to do the Skullack a Codex thing, do I have to wait until Codexes become normal enemies in missions or can I skulljack an officer to summon a Codex then skulljack that Codex?