XCOM General - /xcg/

Independence Dayy Edition

Previous Mission: News:
1)EXPANSION dropping August 29th
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>youtube.com/watch?v=CpLcPIWqK18

2)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Other urls found in this thread:

youtu.be/QoLywiaM6PA
youtube.com/watch?v=_Mg7qKstnPk
youtube.com/watch?v=yRLOkk-Lhdw
xcom.com/news/entries/xcom-2-war-of-the-chosen-the-assassin
youtube.com/watch?v=xVJg_KrLzBA
xcom.com/news/entries/xcom-2-war-of-the-chosen-the-reaper
pcgamesn.com/xcom-2/xcom-2-war-of-the-chosen-release-date-factions-units-strategy
youtube.com/watch?v=CpLcPIWqK18
gamespot.com/videos/xcom-2s-new-expansion-lets-you-control-aliens-e3-2/2300-6439474/
rockpapershotgun.com/2017/06/20/xcom-2-war-of-the-chosen-preview/
youtu.be/-0QeOx-Jwcc
twitter.com/SFWRedditGifs

100% not fucked

youtu.be/QoLywiaM6PA

VIGILO CONFIDO

>tfw just hit 3 lined up targets with null lance

itll never happen again

none of them died

The Faction soldiers all gain Ability Points (AP) when they rank up, so you can always purchase at least one ability from their new rank.
Each soldier also has a new "Combat Intelligence", which modifies how much AP they earn at each rank. Smarter soldiers earn more AP, so they can buy more abilities.
And on top of that, you can then choose to spend any extra AP you've earned from combat (listed as "XCOM AP" on the promotion screen) to purchase additional abilities.
Very possible to unlock all of the abilities if you really invest in one soldier, or if they're super smart
Base game soldiers also have Combat Intelligence and gain AP when they rank up, but you can't access their "expanded" skill tree and spend it until you build the Training Center.
Base classes don't have new abilities on their trees, but they can get some through the Soldier Bond system. They can also get multiple cross-class abilities now (instead of just one through the AWC) or learn abilities from both branches through the Training Center.

I want the user from last thread to make a phased plasma guns tier.

youtube.com/watch?v=_Mg7qKstnPk

Once again posting information released after War of the Chosen's reveal. Reply to this post with more information and I will put it in the next thread.

>Chosen factions and soldier class information

youtube.com/watch?v=yRLOkk-Lhdw - Inside Look - the Assassin
xcom.com/news/entries/xcom-2-war-of-the-chosen-the-assassin

youtube.com/watch?v=xVJg_KrLzBA - Inside Look - the Reaper
xcom.com/news/entries/xcom-2-war-of-the-chosen-the-reaper


>Other WotC stuff

pcgamesn.com/xcom-2/xcom-2-war-of-the-chosen-release-date-factions-units-strategy - has details about 3 new buildings that replace the Advanced Warfare Center and the alternative level up system
youtube.com/watch?v=CpLcPIWqK18 - 112 new things in War of the Chosen
gamespot.com/videos/xcom-2s-new-expansion-lets-you-control-aliens-e3-2/2300-6439474/ - Video interview with Jake Solomon on WotC
rockpapershotgun.com/2017/06/20/xcom-2-war-of-the-chosen-preview/

Is it worth making a pastebin compendium and putting it in the OP?

phased whatnow?

This doesn't feel fair

phased plasma rifle in the 40 watt range

have you ever seen a sectopod do this?

pavonis changed something with haven retaliations in long dong?
When i played 1.0-1.2 i was getting my first retaliations when i already had mags + predator armor, now i'm getting retaliation my in second campaign in a row within first 3 months
wtf

Nope. I think its so shit even the AI thinks its not worth using it.

Put more people on Intel so that you can detect datataps and prevent the retaliations completely.

I had 10 faggots in haven and 7 from this 10 was on intel.
What is datataps btw?
And i'm talking not about 'Kill 2 pods with 1-2 faceless and some advent troops with your heaven rookies" retaliations, i'm talking about ones that "HELLO FAGGOT WE ARE ABOUT TO KILL ALL YOUR HAVEN PERSONNEL"

They are the missions where you have, in addition to the team you sent, your haven advisor and 4-5 rebels protect a relay while advent rush it from all sides.

Oh shit, i remembered.
I had this mission once in one my first campaigns, i don't want this kind of expirience anymore desu
But still, why do i keep getting retaliation missions in my first months in new update?
I don't want to read all this patchnotes i missed

>Reinforcements
>Reinforcements the next turn
>Reinforcements the next turn

fuckkk me

That's a lot of links. I'd pastebin it.

wewww

I'm not doing another mission at 0% unless I get supplies for it

...

Null lance as an ability is based as fuck, ptoblem is it usually isn't that useful in open combat unless there's an enemy like a gatekeeper or an archon that you 100% need to finish off and can't waste a nade or risk muh grazed. Where it really shines is in taking out enemies in heavy cover if you need your explosives somewhere else and fucking up faggots that abuse LOS since the lance can go through multiple walls, roofs, and even hit airborne targets.

It's also goat for ambushing pods when they're clustered up, (especially in longer missions, as it's not a consumable and can cripple or outright kill as well as a grenade in that situation.)

The real problem is that all the psi powers are shit compared to stasis.

What do you think lads? Rupture or combat fitness?

In non-LW XCOM 2, is there any particular reason why my specialist shouldn't have a skullmining skulljack glued to their arm at all times?

Fug, I copied it from the last thread instead of my notepad file

Don't hurt me user

Kill Zone for you.

She already empties her magazine every round with overwatch due to rapid reaction

Her mobility and aim are already solid for what she's supposed to do, so rupture would be my choice for a bit of added utility. A ranger with basically shredder could be breddy gud

But that's only three overwatch shots. Kill Zone gives you six if you get an elite magazine, and it lets you activate enemies at squadsight ranges with the AR I recall correctly.

That's xcom baby

>give a spark a 36% dodge pcs
>nothing happens, it just gets deleted
>no buff, nothing

th-thanks jake, I guess

>try to play a late night infiltration before going to bed
>get caught up customizing some soldiers
>start the mission
>game crashes
>fall asleep watching bagel videos

pretty comfy

youtu.be/-0QeOx-Jwcc

Bzzz bzzz i scan u. I'll finish the rest of the scanners tomorrow but i figured it wouldn't take too long to make a shitty video.

It'll be pretty much the same for Xcom's scanner, except for the color of the effect and the sound.

>use a gatekeeper to make a psi zombie
>kill the psi zombie with the gatekeeper's resurrect ability
>doesn't make a new zombie out of the old zombie

shit game

What's with all the hate for SPARKs? Using them for first time in Long War 2 Commander difficulty and they always carry team/their weight in every mission I've deployed them so far. They're the kings of retaliation missions.

Granted I'm in late July at the moment. Is most of their criticism based on Vanilla, or lategame in LW2?

vanilla

That still makes me wish we had PsyLance from the EU/EW Ethereals.

>can mind control ethereals
>cant mind control avatars

why tho

Because the Avatar is already mind controlled

Lads my cousin is getting rekt in XCOM EU Vanilla on Normal Ironman, what advice can I give him? I told him to never be out of cover and stuff but it's been ages since I played EU Vanilla I don't even remember what it was like

o7

High Cover Overwatch everything, use nades and break los
works for anything

Haven't been here a while, is my beloved Uncle Gunnie working on anything cool?

Get EW and use SHIVs.

train up 2 squadsight snipers and have them camp at the LZ of every mission

OPERATED DOT COM.
CLICK HERE FOR BIG CALIBERS RUINING TIGHT LITTLE AYY SKULLS

BULLSHIT

>falling for the

Why your fps is so low?

if a retaliation strike is 1 week away, is that 0-7 days or 7-14 days away?

>tfw pretty sure it's been added in LW 1.0

Can't be sure, but that icon is riddlin me a lullaby of USEFUL late-game psionics.

>jacob rees-mogg

Hello brother

>void rift a near dead pod, kills heavy mec and damages an officer
>officer panics, runs near off screen
>shoots something offscreen
>scores a crit, kills a shieldbearer

Probably the only time panic will do something beneficial

>move spark adjacent to enemy
>only 65 hit chance, high cover
>the fucking high cover perk works for enemies too

I fell for the all for one meme again

- Retaliations (and mini-retals) will occur according to a different mechanism: every day you have a rebel on a job, the rebel has a chance to be detected by ADVENT. That chance is impacted by difficulty level, regional vigilance and alert. If detection occurs, a global bucket to trigger a retaliation gets a little more full. (There are buckets for each rebel job except hiding and a master bucket for full Haven retaliations). Once a threshhold is reached, a retal/mini-retal will occur and the bucket empties. They will tend to occur in busier regions. This reduces the minimum working rebels threshhold to trigger retals and should space out retals/mini-retals better. Increased regional cooldowns for these missions.

Fuuuck this shit, now i understand why i got retaliation 2 games in a row so fast.
How do i manage my havens now with this change?

Swords are useless

Have there been any decent Reshade's or graphical overhauls since launch? There was that "Cinematic Reshade" one but I'm sorta tired of it.

I use sweetfx but alas I cannot provide a link at the moment

This is why I'm holding off on LW2 for now. I love some of the ideas it has, and it feels like a more complete gameplay experience than the base game, but the fact it keeps changing and updating annoys me. Once it's considered 'finished' and the only updates they release are bug fixes, I'll move over it. But not until then.

Say that to my 100+ kills shinobi waifu's face and not online, motherfucker.

veteran difficulty
hunker down
full cover
disoriented advent officer
gatecrasher
3 damage on my rookie
What chance advent officer had to hit my rookie?
I used perfect info but i deleted it because i didn't found how to remove loot marker on enemies with loot

>I think 80 aim
>-50
>-40
>-25

So he has around -35% chance to hit.

Sounds like he memed you desu

If there is one thing you have in gatecrasher it is time. Just take it slow, take a fortified position and defend it.

I've figured out how to port weapons from GR: Wildlands. First time I've ever made a weapon so it's a bit too big at the moment, but it's a start.

Hunker down gives -50% chance to hit? Wut?
I thought it gives 20%
Anyway, even if it gives 20% he still should've missed. what. the. fuck.

I checked and it's 30 def with 50 dodge chance.

Maybe it's hunker down mod i installed, i should check it.

Vanilla Hunker Down:
+30 Defence, +50 Dodge.
Must be in cover.

Modified Hunker Down: (customisable)
+15 Defence, +50 Dodge, +1 Armour, +10 Will, -15 Sight Radius.
Reduces reveal range when flanked in Concealment by 40%.
Does not require cover.
Removes Burning (Stop, Drop and Roll!)

love it, truly a god amongst men

on the avenger during ironman, do i have to save and exit then quit to desktop every time or can i just exit to desktop?

Not really. I use skulljack all the time for the hack bonus

it saves when you exit the geoscape but you can save and exit manually if you want

What happened to the last thread? Not the one who reached bump limit, the other one

OP was a shitter who just wanted to be the first to make a thread.

The previous thread link in it was to the current fire emblem general, for one thing.

Not sure about X2, but in EW the minimum chance 1%. So doesn't matter how many defences you have there's allways a chance to hit.

I also seem to remember some bullshit mechanic in X2

>enemy has 0% chance to hit
>but has anywhere between 1-100 crit chance
>this means that if they attack and roll a crit, let's say they have 40 crit chance, that means the attack that CANNOT hit, will instead crit, meaning crit damage is dealt

I dunno if that got fixed or if I'm misremembering but it's total bullshit and why flashbangs are garbage for anything but psionics.

...

>install more mission types mod
>get a council mission three weeks in
>par for the course until I rescue the VIP
>"commander, reinforcements incoming!"
>every other turn for 12 turns, ADVENT groups of five drop in
>3 of my rookies show up for some reason
>wave after wave, I endure

What a ride. I was not prepared. There was still a pod I hadn't fought on the map yet either.

>haywire stun a mec for 2 turns
>hits me next turn with rockets

wot

Is there a mod that gets you the classes of LW 2 in vanilla?

yeah, LW2 classes but it's not up to date at all. Same for the aliens pack.

Did it say Stunned 2 or Stunned 4? Stun is measured in terms of Action Points, not turns.

Is it the "rescue dude from a rioting city" mission? Those are fucking painful but very fun. I had the archon king spawn on one once and it was utter chaos. Most hectic mission I've ever done, fun as fuck too.

how bad are the viper venom rounds? 50% less time on concealment missions seems too difficult

Really depends on if grunts and captains are still a threat to you or not. Normally once you're past Mag weapons, you can wipe the floor with them

If you can deal with ADVENT soldiers effortlessly then it's fine. You can also just put medkits on soldiers and they become immune anyway. High Alert is utter fucking AIDS and should always be countered, imo.

tfw nobody wants to drink at phobos's bar

phobos cant mix for shit

greeks out

I'm not sure. It was on some sort of Advent fortress map within a city.

Joey mod when?

>Find a Muton before a MEC

Aren't Mutons at a higher force level?

What legit cheats can you recommend, /xcg/?
Turning off NCE made game a lot easier, but it's still a bit hard for me.
long dong 2 btw

Rookie difficulty helps. Has a lot of basic bitch cheats

Rookie is too easy even for me.
Metal over flesh mod making game easier?

Well, it makes SPARKS useful but balances it somewhat by making the buffs to them available through a great deal of proving ground projects.

>Haven't played XCOM in a while
>Throw gas grenade at Vipers
>Remember too late that they're immune to poison
>One of them pulls my soldier into the cloud and binds him
>The other one spits redundant poison at him, covering them all, and hammering home how much of a fucking idiot I am

>beingBradford.jpeg

that's what you get for buying into the gas grenade meme

Gas grenades see some use with the Anarchist custom class, at least so far in my campaign.

Trying to do the Skullack a Codex thing, do I have to wait until Codexes become normal enemies in missions or can I skulljack an officer to summon a Codex then skulljack that Codex?