first for buying my game when it releases, not pirating it
Jacob Murphy
How many projects have you dropped so far? How many drops do you regret?
John Torres
o-oh. new thread.
Camden Lee
>previous thread not next to previous demo days and previous jams
>mayang.com/textures nice dead link
>how to webm even though there's already a how to webm page
4/10 OP
Jace Adams
>4 dropped >1 kinda regret It was an undertale clone so I regret not finishing it and scooping up some fans, but I also don't regret it because I didn't get to have my actual voice heard through my own game ideas.
Aiden Scott
who else is hype for yaoi jam?
Samuel Davis
I dropped one non-game app I was working on, but haven't dropped any games. Granted, the one I'm working on now was supposed to be small and I've dragged it out for a year.
Bentley Green
Here's about 60% of my dropped projects on one harddrive. I have more. I need serious help At least I've been sticking with one project for a while now, and all my prototypes did teach me a lot
Cameron Hernandez
More than 10. More than 10.
Justin Campbell
>dropped I like to call it "indefinite hiatus"
Jacob Kelly
dropped my very first game which was meant to be multiplayer, way above my head even now
dropped a wallpaperjam game once because of lack of interest
dropped a 2D dark souls clone that I wanted to make despite never playing dark souls (lol), good call especially since 2D dark souls clones are super tired now
seeing as other than those I still actually made and released 6 games playable from start to finish and got some feedback on them, I only really feel bad about the multiplayer game. I still want to make it someday
but first I gotta finish the singleplayer one in the same universe
Luis Cruz
>Try to learn Unity through tutorials >Try to learn Unity through YouTube videos >Try to learn Unity through asking questions on interwebs >Unity is still confusing as fuck >Decide as a last ditch effort to go read the Unity documentation >Suddenly everything makes sense
Go figure.
Thomas Moore
> 100% finished Yes > and a masterpiece Don't be silly, it was my first game. > You're implying that the failures, or learning trials and experiences along the way to a finished product are not anything. No I am not. However what I meant is that finishing it, it's going to be a complete experience of the dev process. Failure is a kind experience that is not meant to be repeated. Why do you need to repeat the experience of an incomplete game? > I've canceled because I didn't like them You don't need foresight to complete games. You need certitude and plans. If just you wanted to play around with an idea, that's fine, but if you thought that idea will give you a whole game, then you are wrong.
Don't mask failure as something that is not. Errors and mistakes are needed, but make them count.
Angel Lee
>you will never make a game as fresh, high energy, and fun from beginning to end as Katamari Damacy or Jet Set Radio
Joseph Barnes
>docs >last ditch
Carter Ortiz
Why? Too busy feelposting?
Easton Clark
RIP None of these are 'dropped' just on holdforever
Joshua Butler
RTFM is not a joke.
Alexander Torres
Internet noob here who is also bad at Unity, where's the Unity docs. Also >asking questions No one ever helps when you ask.
Jack Gutierrez
Jet Set Radio wasn't a good game though? If anything, you should be making an original game that improves on its formula.
Ryan Perry
Oh no, I'm not talking about myself. I'm talking about YOU
Tyler Lee
I have gained wisdom from my experience. Fuck the tutorials, docs come first.
Isaiah Baker
Post your abandoned projects user
John Cox
Then what is the image trying to convey? Are you sad I am not making a Katamari game? I have to say I never even thought of making one. Maybe someone else can make one for you.
Your reading comprehension is terrible. I'm talking about the quality and uniqueness of those games. Making clones is for people with no imagination.
Brody Collins
What kind of game are you making?
Ryder Martinez
How do I not suck
Christopher Davis
Think Metal Gear Solid meets Dead Rising
Jason Sanders
Turn-based basketball bumper carts
Logan Ward
Master individual things step by step until you've mastered them all.
Josiah Anderson
dumb dogposter
Jaxon Clark
I just continually drop the same project only to restart it later, never actually going anywhere with it.
Hudson Lopez
Not proud of this image. Especially embarrassed by how small some of these are.
Camden Price
I'm thinking of making a comfy/cozy game. What genre would be best? Point and click adventure came to my mind.
Oliver Wilson
I might not have job next month
Juan Watson
Point and Click games are literally the easiest games to make. Even if you finish your point and click game you are not considered a real developer.
Josiah Gonzalez
Harvest Moon clone Medieval villagebuilder
Parker Butler
Every time I drop a project, I take it as a sign that I should refine my scope. I try to come up with projects that I think I'll be better able to finish, but that I'm still excited to make. Even if it's not the best game ever, I'll still get the experience of what it means to finish a game.
Tyler King
>doing small scale projects >not working on your dream game for 3 years as your first game you people sicken me
Liam Evans
not him but is point and click really the easiest genre of game to make? I thought it was 2D platformers.
Wyatt Scott
no they are not. fuck off.
Jayden Collins
Webm4Retards only works sometimes for me what the fuck is up with this shit. Whats the easiest conversion tool for an AVI to WEBM
Jose Peterson
Alright jam is over, going to play the games now Other than my own game, did i forgot anyone?
Juan Morales
SHMUPS ARE THE EASIEST
Levi Barnes
>engine logo as executable icon You all sicken me.
Michael Richardson
Download the latest version of Harmon:i:c, I fixed the crashing.
Xavier Bennett
>not building up your knowledge and skill with smaller, well-designed projects, instead of pretending you're not gonna lose your motivation and excitement for your dream game because you know you're not disciplined enough. you poeple sicken me
Blake Brown
thanks for the assets.
Owen Martin
ok
Luke Butler
Like Foxtail?
Eli Cruz
What's an interesting way to destroy/banish/incapacitate a ghost other than whacking it with a magic sword or zapping it with a proton pack?
Noah Watson
if you dont do your dream project first youre never going to do it because you will realize your dream project is garbage
Isaac Russell
>being so lazy that some of these devs didnt even bother changing the gamemaker studio logo for their executable And this is how I know some of you will never make it.
Camden Phillips
Vacuumcleaner
John Ortiz
When it comes to deckbuilding games (Dominion, Arctic Scavengers etc) do you prefer games with a handful of piles from which you can buy cards from, like Dominion, or games with a central row of ever-shifting randomized cards, like Ascension? Why?
David Adams
I hceked it. Only found a trailer. Was it even released?
Blake Howard
Whoa, great idea. How has no one thought of that before?
Benjamin Smith
Turn Undead.
Austin Johnson
Suing them because haunting shit is illegal.
Nathaniel Hughes
POST. YOUR. CANCELED. PROJECTS.
Robert Adams
Sit them down for a therapy session, convincing them that haunting people is just repressing their underlying personal issues.
Kayden Perry
godot can't change application icon
Cameron Williams
sure, that's a possibility. But that's clearly also something that happens with games people start, hence all the abandoned projects. I don't see what your point is.
Caleb Williams
How to into 32x32 cobblestone?
Adrian James
[repost from last thread] Fishing for recommendations of games that either feature lots of conventional dungeon crawling, are slow paced side-scrolling adventure/platforming games, really-really good side-scrolling adventure/platforming games, or less conventional games that still technically qualify as "crawling," a "dungeon." Top-dollar fantasy RPGs may also apply. -for research purposes. The list (have/am going to play) currently includes: Bauldur's Gate Claustrophobia Dark Souls Darkest Dungeon Delver** The Elder Scrolls EvilMaze Hollow Knight Legend of Grimrock Magicite Momodora Rogue Legacy Salt and Sanctuary Shovel Knight Sword of the Stars: The Pit Volgarr the Viking
Not really looking to make a BG/Divinity situation, or a DS/ES situation, but like a slow, methodical, side-scrolling action/adventure game.
[added from last thread] Wonder Boy in Monster World
Oliver Cox
Back when I was trying to get my little brother into programming we worked on a small RPG, it wasn't anything special but it was fun to work on. This is probably from 2011-2012
Zachary Richardson
Not yet, but developer is working on it. The most recent post they showed some of the music: soundcloud.com/user-812395050
Jason Price
Doing some tests with a state machine implementation, i made each state into a separate object/component, the parent object hold all states but only updates the current active one. switching happen via signals to keep everything separated, a state never knows about other states and only need to receive a signal from the parent to activate and it can force it to send a signal, now i don't even need flags and tons of if statements to check for every little detail. everything is clean now but turning what used to be a single object into an aggregation of objects would cut performance even by a small amount, well, i won't have to worry about it for a 2d game with few active enemies at once, but it really makes me think, is a clean and comfy code worth the the price of performance?
Hudson Jones
>npcs only exist to tell you to keep moving
Asher Cooper
looks better than most games here
Matthew Young
Yes, that's why I made my first game as shmup. Adventure games have pretty complex structures depending on how much features you want to have.
Caleb Watson
I try to help people here with UE unless you ask questions like >how to install VS Expect the same in return if you don't respect those who you ask.
Samuel Nelson
youtube.com/watch?v=ch3KWAchmZc forgot this even existed, it was a collaboration with a friend who drew all graphics. it was meant to be what deadbolt ended up being, neither of us knew of its existence
youtube.com/watch?v=zkGYEZFcqtI meant to be multiplayer arena shooter with cars, reused most of it in "Ye Olde Noir GTA", my current singleplayer project
youtube.com/watch?v=myg8Q0r8JnQ Zaamurets, pic related, meant to be a soviet-style train wallpaper for a game jam, artstyle inspired by this animation, first experiment with normal maps. reused in a skyjam game Grand Stratospheric, a fast-paced Transport Tycoon-like
the souls clone only got one one sprite before I dropped it, top right corner of pic related. it was meant to resemble Titanfall's Spyglass, but its camera-like head wound up looking more like a furry head with a nozzle, so I went for a furry robot-thing instead. might up putting him somewhere in Ye Olde Noir GTA as an NPC
Austin Lee
Only in the beginning sequence of the game. In later parts they gave you fetch quests, tips, save points, or even attacked you. Also my brother would have only been 13-14) when we worked on this (I was 21-22) it was his game, I was just there to assist.
lol
Samuel Morris
>he doesn't want his dream game to be perfect
Brayden Flores
----[ Recap ]---- Game: Bravely Fantasy: Persona Edition Dev: user Tools: Monogame Web: N/A Progress: + Working on the first dungeon of the game, a forest zone + More spells animations finished - Sleep schedule is absolutely ruined so work is pretty slow
Jeremiah Perez
pls
Easton Morris
Weird, I could use docs, but learning through visuals is a lot better for me. And learning software is trivial. But everybody is different. If anything, learning with docs is fast, but then again, I watch videos at faster speeds so that helps.
John Morales
use a resource hacker to change it, they will change this in the future
Gabriel Parker
Are they using Visionarie? It's been two years :(
Ryan Watson
>16 people reblogged your ms paint doodles because you tagged it game idea on twitter wow
Jack Hernandez
Now that you say it like that, can you name a few people that have mastered all aspects of game dev/design?
Anthony Reed
Interested. Show more.
Jayden Butler
Started working on a new town yesterday. Released a demo about 2 weeks ago if you wanna check it out. dewdneym.itch.io/unknownworld
Anthony Gonzalez
NOT ENOUGH INTERESTING SCREENSHOTS / GIFS/ WEBMS YET RRREEEEE SHOW ME YOUR GAMES
Parker Cox
Are there too many medieval settings out there? Are there too many tudor houses out there? What lesser known medieval european cultures had interesting architecture?
Nathaniel Green
>my game >interesting
Joshua Scott
maybe some of my music would work with a video game
Another old one. You play as a spooky spirit trying to haunt people to their death. This was the prototype level, where you scare a man into a pond to drown.
Other levels would have him have dog that could sense your presence and have him run towards safety.
It was a puzzle game I ended up not digging. If I remember correctly this was from 2013, and only used 4 colors?
lol here you go.
Brandon Kelly
my point was only nodevs have dreamgames in the first place, yesdev wakes you up
Benjamin Martinez
The Moors Early Cossacks
Bentley Thomas
if i am trying to stylize proportions, do i use stylized reference or use real reference and stylize in my mind?>
Levi Barnes
You pay an artist
Luis Kelly
jesus christ how horriying
Caleb Nguyen
The former. Always go full Deviantart
Jackson Hernandez
oh god
Joshua Ward
I didn't see which engine they are using, but I think so.