Meme edition

Previous Thread: Our Wiki will answer every question you could possibly have. FUCKING READ IT FOR FUCKS SAKES unless you're a dumb American in which case you're not gonna read it, instead you're gonna go on Mumble and ask questions that are already answered there and everyone's gonna think you're a fucking moron, but you don't care, you're gonna post your dumb question in the thread and because this community is full of full blown, braindead morons, you're gonna get spoonfed and never learn anything and everyone will hate you:
>get-good.net

Swing by our Mumble server and introduce yourself!
>Mumble IP: mumble.get-good.net
>Port: 64738

Equipment Guide
>docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo/edit#gid=0

We're racing GT Sport and ARCA on Weekends! Check out our Google doc for more info.
>docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc/edit#gid=536213780

Other urls found in this thread:

docs.google.com/spreadsheets/d/1KmJlRBsaaLNmuhpNzENjmbr_ld5MNP7-Q8PgjANrT18/htmlview#
twitter.com/AnonBabble

1st for stripey leggings

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Let's have a healthy thread guys

>/ovg/ not in the OP
For fucks' sake.

There's a chance because this isn't /ovg/, as OP is a dumb mumblrina and forgot the subject.

>ogctard from discord fucks up the thread
>i-i-it was mumble!!!
Lmao

why don't we just settle the mumblr vs discord debate by moving to the prc teamspeak

7th for RR3

>don't join WAT1

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lol wat do u think of my new driving game? :) :)

fixed

the reddit humor image wasnt funny the first time

If it was an ogctard there would be an advertising link in the OP wouldn't there

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

>forgot the subject
>forgot
this isnt /ovg/ because /ovg/ has gone to shit

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

>take user's advice from the last thread; buy PS2 controller for 10 of my currency
>only the sticks work

last thread's theme was tripfags vs anons so in some way 2014 /ovg/ is back baby

working PS2 controllers shouldn't be worth more than 10 currencies, stop getting jewed by people thinking old video games aren't worthless

It's a good thing I'm unemployed, so I can take it back first thing tomorrow morning.

what is this thread about?

>the hypercar le mans race in a thunderstorm

id send you a free controller if the shipping wouldnt be more than an xbox360 controller

nothing in particular. how was your day?

>how was your day?
today was my day off work and it was boring as usual

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

2014 /ovg/ was best /ovg/

can you post a gif of your work?

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i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

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what game

Rust v0.02

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why do you guys have to shit up my thread ;_;

this

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

this actually looks really comfy desu

why are you posting losers lmao

i dont really give a shit about lemans or LMP cars but this poster is really cool. I enjoy clean, simple graphic design like this

this isnt an ovg thread

Toyota didn't deserve that

it really is nice

but its still mine and people are posting garbage copypasta

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

>someone tries to make a driving game
>bully him
Why?

>Raising the excitement

Yeah I admit, Toyota's car dying right at the last second was exciting but I'm not sure that's something they want to advertise.

Nigga wat that's HL2...

shit, HL2 looks worse than I rememember

it doesnt even look finished

The level isn't original, but yeah, it does look unfinished as fuck.
>Not remembering the health indicator on bottom left and buggy he's driving
I haven't touched HL2 in ages but that shit's unforgettable.

/ovg/ Half-Life 2 series when?

but the cars in HL2 and EP2 are objectively shit

>people are posting garbage copypasta
for a garbage thread
just need to look at the OP to see that

good thing you know how cars work and can build a good car on your own

i know
i should have taken out the mumble info

>meanwhile, in the shadow government lair...

>microsoft edge
>clearly VR except a portal to the den/kitchen
[uneasy laughter]

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ogc discord idea

How do i become the embodiment of fast?

8 hours of sleep

why didnt t10 put jumps on the test track for the truck races

Finally put together a livery that I kinda like.

i wish i could make tracks for a real racing game instead of Rust v0.02

is this too cartoonishly aggressively banked side to side? are these turns too tight? i dont even wanna begin on off-track geometry or on-track detailing until this like 2 meters or w/e of road is absolutely perfect and sets a standard of what is acceptable for the rest of it

please note that the part in obvious gray/orange dev textures will probably have a grippy natural sufrace later, like gravel or tamped dirt. the pressed concrete and poured concrete will remain level accross their widths wherever that material is used and only be not level to change elevation, unlike the dev textured bit thats all waverly

New thread when?

You have to finish shitposting this one first

thats the power of actually enjoying going fast.

P hot

>people always respond incredibly violently to things i make; why bother finishing any? But then people just make fun of me for not finishing anything, but why finish stuff when the response to anything I do is always so bad?
What a stupid nigger. It's like he's never even made a game.

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pls go and stay go

wtf is this shit

this one Veeky Forums thread about gamedev had some dude from brazil post really shitty stuff and now he just shitposts in every thread he possibly can
apparently he decided this thread was good for shitposting too

i love how deep this lore gets

tell me more

i can't tell much more about that guy in particular, but /agdg/ was a mess it had like 3-4 people who were all massive shitposters and would just ruin threads for a week
they also may have all been 1 person but who knows

but how many of them were brazilian

why does brazil hate video games?

imagine living in a country where any and all video games cost like 10x what they do in any other country and also all the jobs suck and everyone's dying on the shit roads and/or from government death squads
under those conditions i might spend all day ruining Veeky Forums threads too tbqh

animal porn and death squads are very cheap in brazil though at least they have that

>having fun driving around in sims while drunk
>sober up and realize I'm wasting finite time sitting in my room getting drunk by myself playing vidya

You're not alone, user. You've got me, wasting time and getting drunk by myself in my own room.

>NA Miata, EB110, IROC-Z and C6 in same race

The Miata was stupid fast.
It was a 4-rotor.

4-rotor miatas are fucking uncontrollable though, at least it was in FH2 when i last tried it

When was this? any way to join the next?

>turn 1
You should show what Turn 10 looked like

No shit.

>nobody ever noticed the Veloster in the back
):
Saturday iirc

Any doc to leave a name for invite?

docs.google.com/spreadsheets/d/1KmJlRBsaaLNmuhpNzENjmbr_ld5MNP7-Q8PgjANrT18/htmlview#

Apparently this Civic with a few simple mods won this years GT award at SEMA.

>GT Award
Did Kaz give it a thumbs up or something?

They're supposed to put them in the game, things like the Buick Special, the two HPA cars, the Mustang Cammer etc. were all cars that won.

Apparently they recently scanned two of the more recent winners that haven't shown up yet (That one dude from FnF's 240 and something else) so odds are they're gonna start putting the winners that haven't been put in for the last three or four years into sport.

Well that’s good, looking at GTS’ car list I’m kinda glad I didn’t get a PS4 for it and am no longer planning on it for Black Friday
It’s just so meh tier and small, there’s so little that interests me

Yeah carlist isn't great, apparently they plan on updating it, and hopefully if they do it gratis then that won't be too bad.

One thing I can say is I'm glad they had a bit of fun with it things like the NSX Rally Car and the GT-R rally car and some of the other fictional things reminded me of pic related and when they had some fun what if race cars.

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>s2000 and yellowbird
Are you trying to summon the autist or something?

One that's the BTR and no I'm not. It was just the first decent pic I found of it.