games it's the armorgames jam where we make mid-late 2000s flash games
Dylan Hernandez
>not writing comments absolutely disgusting
Dylan Jackson
>shovelware developer who fights with steam over morality of their rules >shovelware developer who doesnt enable ads on his youtube videos >shovelware developer that puts out an average of one game a year if im a shovelware developer im doing it all fucking wrong
Connor Lee
how do i into submenus? just a basic structure, or anything. i've hit a road block 5 minutes into making my game.
Jayden Cox
Yeah, you are.
Juan Perry
Reminder to work out daily! A healthy body will improve dev abilities
Matthew Russell
Working out daily is bad for your health. You need a rest day for every work out day or your muscles can't recover.
Christian Clark
Would you ever fuck a trap? Serious question.
Isaiah Allen
you just do it nerd channel your inner shia
Asher Rogers
>tfw been out of gamedev for so long you can't even more a ship around a world with a grid background anymore
Anthony Walker
Got level transitions to work, after a lot of pain. Show me a screenshot of your game as it is right now!
Eli Barnes
I don't get it
It's updating table 1 with a new number table 3 is reporting correctly the first time
but after I give table1 a new number it isn't updating for table 3, what gives?
Not sure you can even do like nested tables in lua, or if it'll even help me, just messing around.
Any reason why it's not updating?
Christian Clark
>spend 95% of my time making music and 5% being unable to code
bad this is my music is shit too
hahahahhahahahahahahahahah
Mason Morgan
>tfw nevermind it works now gamedev has never not been easy
Thomas Davis
your assigning table3 the values of the other tables, not giving it a reference to the actual object.
try table3 = table1
Leo Morgan
added 180 turns and jumps out of the slide-stop to help with changing direction, working on smoothing out the mechanics
Wyatt Rogers
Ah, well shit, trying to do nested tables so I can have it automatically place like 5 tables with permanent character info.
That way I don't have to write this out for 5 characters, though finding and replacing a number is easy enough I guess.
Each stat is it's own table so I can reference it with a player number, such as number 1 is character 1, and all it's stats are TableWithStat[1]
Benjamin Lee
A whole thread was shitting on you, but that gets you mad? Pathetic.
Ryan Bennett
Its a tedious process finding his trigger words
Henry Reed
the day AGDG makes me mad is the day /agdg/ makes me mad
Jaxson Rodriguez
I figured out about a week ago that he can't stand it when his games are called shovelware.
Luis Smith
I don't understand your answer, it's either yes or no gogem.
Jack Howard
Patent this before I steal it. Holy fuck I love this.
Samuel Hernandez
are you a gamedev justice warrior?
Isaac Cook
I'm not keen on lua, is it not OOP?
You could have/ should have a function doing that for you.
David Martin
my trigger is not a word, its an image meant to convey faster than framerate motion but instead looks as if the subject got fat
Nolan Bailey
triggering gogum is as easy as posting superior animation techniques
Andrew Walker
was meant for im gonna antifa the fuck out of steam
Thomas Wilson
really fucking helps if you actually post the image though
David Taylor
my very first c++ tutorial game next project is a 3d action sandbox mmorpg :)
Carson Brown
Is this really his trigger? That's hilarious.
Jonathan Cook
On an unrelated note. I smell ham, like someone is is cooking a xmas ham. Man it smells good. I don't know where it's coming from.
Am I having a stroke?
Jayden Sanchez
>You could have/ should have a function doing that for you. the bit while TV11 < 16 do TV11 = TV11 + 1 TV22 = E1deck1[TV11] E1deckname1[TV11] = cards2[TV22] end
Is automatically placing names into places, but that's just filling one table with another table's info related to what cards need to have what name.
Character 1 has the stats P1stats1 = {1000,100,100,101,0,0} HP, STR, ect Which is permanent, so the stat is moved into the battle variables which are independent to allow me to easily target one characters stats when needed
So if player 3 targets enemy 2 with health damage and a slow, it's going to target EnemyHP1[2] and EnemySP1[2].
Probably explaining this very poorly, but I'm not a programmer.
Isaiah Allen
why are you posting giygas?
Matthew Carter
Thanks Original game pls do not steal
Hunter Scott
Is that a Super Mario 64 clone? Looks neat regardless.
I won't, its gorgeous though. Really clever use of (negative space? I don't know the term, I'm no artist) Keep up the good work.
Jace King
nigga that video is 32 minutes.
Hunter Wood
fightan game fag here, other artist is gonna be on leave for about two days so I wanted to make a quick fun post
we designed a character and we've got a bunch of colors for her outlined (most references, some not) and we wanted to give you fellas the resources to give us some ideas for palettes for when the time comes to give each character more than one palette
here's the PSD and the concept for the character in question if we like one we'll put it in the game lol dropbox.com/s/4t8105351r4hh3l/tittymonster_colorable.psd?dl=0 (kinda crummy because artfag didnt initially have a good white PSD and i dont think he ever kept one intact RIP sorry)
glhf love you all, love this thread, keep up the good work on your games
Adrian Thomas
oh boy, and you have one of those for each guy?
why is there 5 values for it?
Logan Gonzalez
real devs set through 32 minutes of their own game
Thomas Adams
>everyone just keeps making videos of the same 3 DD games NOT happy
Aaron Gonzalez
For each of the 5 characters on each side.
Character 1 is slot 1, 2 is 2 and so on. Figured it would make targeting things with things easier. Obviously I can long form fill them in, but there's probably a much shorter way to get all of character 1's stats into his slot
Austin Russell
Thanks a lot!
Chase Martinez
I would love the oppurtunity to watch 32 minutes of someone's impressions on my game, I've only got like 20 minutes total to work from so far
Joshua Carter
yeah it was really late and I just couldnt stop!!!
Justin Martinez
post a screen of where you declare these guys
Eli Foster
What do you mean by declare?
Lucas Gonzalez
initialize? Lua is a typeless language, huh. You in the discord?
Cameron Howard
Like use them?
during combat, but I need to rework a lot of that because I stupidly started building for only one character
So when you target slot 1 that affects character 1 and so on.
A special attack is going to utilize it's card stats, the player's stat modifier, any additional modifiers.
And when hit you're using your defensive stats and any other bonus's.
Jack Reyes
You don't put ads on your vids because they get 500 views tops you fucking idiot.
Blake Adams
i uploaded my horse to unity
Elijah Cooper
hes in a better place now
Jordan Peterson
this is what he looks like in blender. as you can see some of the niceness gets lost in the animation.
Landon Gomez
i like you gogem
or, i would, if i knew what you've fucking made
Daniel Sanchez
...
Ryder Roberts
>its another 'gookgem gets mad for being called shovelware developer' episode
Jackson Nguyen
Thanks, I'll look into all of that
Nolan Flores
ragdoll it
Jonathan Martinez
...
Lincoln Ortiz
>shovelware turning down pennies herp derp
John Morales
Keep it up user!
Matthew Taylor
i don't kno how lol, or else i would. actually i think the best would be to do that thing where they combine ragdoll physics on collision, with normal animation cycles.
Jack Jones
Slowly but surely
James Perry
>use pseudonym for years >google it yesterday >someone else has been using it for years too >they've also made games and in fact live in the same city as me what do i do?
Hunter Cook
cgange you're name
Blake Hall
what's the pseudonym? you could probably slightly change it to make a word pun about being the alter ego or clone or something
Michael Fisher
The shortness of a name that you can get away with is proportional to your success. Imagine trying to choose a name like "Pixel" in 2017.
Robert Harris
I added the standard melee attack function. I still need to fix the effect a bit as well make an aerial version, but it works. The attack functions similarly to Castlevania's melee attacks, but I plan to make variations of it as you progress. The attacks can be canceled into rolls and landing from the air.
Isaiah Cook
is this the next cave story
Henry Baker
>character felt down before the strife start my sides
Robert Clark
is this the next momodora
Matthew Turner
I wish, but I doubt my game can reach acclaim as much as cave story.
Owen Gomez
is this the next risk of rain
Dominic Mitchell
Making some tests with my generic fish AI script. It didnt scale well going from the smaller hammerhead shark (seen swimming behind the 3 tentacles on the left) to the giant one that looks retarded but the tentacles adopted the exact behavior I wanted just by dropping the script on them. The ones on the left are obviously stuck at the base and will be used for giant octopi while one on the right is loose and will serve for eels and worms.
Grayson Fisher
How much of a generic pseudonym did you use that someone else has been using it and making video games in the same fucking city?
Bentley Ross
is this the next subnautica
Carson Ramirez
its not even that generic most of the results on google are me or him
Ryder Foster
Reminder to have multiple solutions to puzzles or problems the player has to solve.
Cameron Martin
I pretend to be A but I'm actually B
Easton Taylor
t. bocuckdev
Daniel Green
Never played these two though.
Owen Harris
me on the lower right
Julian Perry
maybe its a tyler durden situation
Dominic Rodriguez
>Testing generic fish ai script >tfw you scrap project #653 because someone else is doing it, again.
Gavin Taylor
>tfw you scrap minecraft because someone else is already doing infiniminer
Aaron Rodriguez
it's a dumb move to drop a project just because someone else is doing it. 90% chance the other person won't even finish anyway
Aiden Anderson
Yeah yeah I know. Mine is way different, it was just a generalization. I'm sure we all feel that from time to time though.
Leo Adams
I'll never have their scope but I might have the spooks if I make it right
Owen Martin
fresh progress >I've made additional action buttons contextual and moved them to the main mystery screen >you don't have to spend FUNDS to learn today's rumor
Gavin Parker
How's this for winning. Nothing too fancy for now.