/agdg/ - Amateur Game Dev General

Make progress every day edition!

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

youtu.be/5gMaCA7nTps
dropbox.com/s/4t8105351r4hh3l/tittymonster_colorable.psd?dl=0
twitter.com/NSFWRedditVideo

When is next game jam?

First for we all gonna make it

Reminder that gogem is a shoveldev, not a yesdev.

I kinda want a shit art jam, would be cool.

Mid-September. Jam theme will be Armor

games
it's the armorgames jam where we make mid-late 2000s flash games

>not writing comments
absolutely disgusting

>shovelware developer who fights with steam over morality of their rules
>shovelware developer who doesnt enable ads on his youtube videos
>shovelware developer that puts out an average of one game a year
if im a shovelware developer im doing it all fucking wrong

how do i into submenus? just a basic structure, or anything. i've hit a road block 5 minutes into making my game.

Yeah, you are.

Reminder to work out daily! A healthy body will improve dev abilities

Working out daily is bad for your health.
You need a rest day for every work out day or your muscles can't recover.

Would you ever fuck a trap? Serious question.

you just do it nerd
channel your inner shia

>tfw been out of gamedev for so long you can't even more a ship around a world with a grid background anymore

Got level transitions to work, after a lot of pain. Show me a screenshot of your game as it is right now!

I don't get it

It's updating table 1 with a new number
table 3 is reporting correctly the first time

but after I give table1 a new number it isn't updating for table 3, what gives?

Not sure you can even do like nested tables in lua, or if it'll even help me, just messing around.

Any reason why it's not updating?

>spend 95% of my time making music and 5% being unable to code

bad this is my music is shit too


hahahahhahahahahahahahahah

>tfw nevermind it works now gamedev has never not been easy

your assigning table3 the values of the other tables, not giving it a reference to the actual object.

try table3 = table1

added 180 turns and jumps out of the slide-stop to help with changing direction, working on smoothing out the mechanics

Ah, well shit, trying to do nested tables so I can have it automatically place like 5 tables with permanent character info.

That way I don't have to write this out for 5 characters, though finding and replacing a number is easy enough I guess.

Each stat is it's own table so I can reference it with a player number, such as number 1 is character 1, and all it's stats are TableWithStat[1]

A whole thread was shitting on you, but that gets you mad?
Pathetic.

Its a tedious process finding his trigger words

the day AGDG makes me mad is the day /agdg/ makes me mad

I figured out about a week ago that he can't stand it when his games are called shovelware.

I don't understand your answer, it's either yes or no gogem.

Patent this before I steal it. Holy fuck I love this.

are you a gamedev justice warrior?

I'm not keen on lua, is it not OOP?

You could have/ should have a function doing that for you.

my trigger is not a word, its an image meant to convey faster than framerate motion but instead looks as if the subject got fat

triggering gogum is as easy as posting superior animation techniques

was meant for im gonna antifa the fuck out of steam

really fucking helps if you actually post the image though

my very first c++ tutorial game
next project is a 3d action sandbox mmorpg :)

Is this really his trigger?
That's hilarious.

On an unrelated note. I smell ham, like someone is is cooking a xmas ham. Man it smells good. I don't know where it's coming from.

Am I having a stroke?

>You could have/ should have a function doing that for you.
the bit
while TV11 < 16 do
TV11 = TV11 + 1
TV22 = E1deck1[TV11]
E1deckname1[TV11] = cards2[TV22]
end

Is automatically placing names into places, but that's just filling one table with another table's info related to what cards need to have what name.

Character 1 has the stats
P1stats1 = {1000,100,100,101,0,0}
HP, STR, ect
Which is permanent, so the stat is moved into the battle variables which are independent to allow me to easily target one characters stats when needed

So if player 3 targets enemy 2 with health damage and a slow, it's going to target EnemyHP1[2] and EnemySP1[2].


Probably explaining this very poorly, but I'm not a programmer.

why are you posting giygas?

Thanks
Original game pls do not steal

Is that a Super Mario 64 clone? Looks neat regardless.

love this meme

Unnamed pixel platformer gameplay impression
youtu.be/5gMaCA7nTps

forgot my image

I won't, its gorgeous though. Really clever use of (negative space? I don't know the term, I'm no artist) Keep up the good work.

nigga that video is 32 minutes.

fightan game fag here, other artist is gonna be on leave for about two days so I wanted to make a quick fun post

we designed a character and we've got a bunch of colors for her outlined (most references, some not) and we wanted to give you fellas the resources to give us some ideas for palettes for when the time comes to give each character more than one palette

here's the PSD and the concept for the character in question
if we like one we'll put it in the game lol
dropbox.com/s/4t8105351r4hh3l/tittymonster_colorable.psd?dl=0
(kinda crummy because artfag didnt initially have a good white PSD and i dont think he ever kept one intact RIP sorry)

glhf love you all, love this thread, keep up the good work on your games

oh boy, and you have one of those for each guy?

why is there 5 values for it?

real devs set through 32 minutes of their own game

>everyone just keeps making videos of the same 3 DD games
NOT happy

For each of the 5 characters on each side.

Character 1 is slot 1, 2 is 2 and so on. Figured it would make targeting things with things easier. Obviously I can long form fill them in, but there's probably a much shorter way to get all of character 1's stats into his slot

Thanks a lot!

I would love the oppurtunity to watch 32 minutes of someone's impressions on my game, I've only got like 20 minutes total to work from so far

yeah it was really late and I just couldnt stop!!!

post a screen of where you declare these guys

What do you mean by declare?

initialize?
Lua is a typeless language, huh. You in the discord?

Like use them?

during combat, but I need to rework a lot of that because I stupidly started building for only one character

So when you target slot 1 that affects character 1 and so on.

A special attack is going to utilize it's card stats, the player's stat modifier, any additional modifiers.

And when hit you're using your defensive stats and any other bonus's.

You don't put ads on your vids because they get 500 views tops you fucking idiot.

i uploaded my horse to unity

hes in a better place now

this is what he looks like in blender. as you can see some of the niceness gets lost in the animation.

i like you gogem

or, i would, if i knew what you've fucking made

...

>its another 'gookgem gets mad for being called shovelware developer' episode

Thanks, I'll look into all of that

ragdoll it

...

>shovelware turning down pennies
herp derp

Keep it up user!

i don't kno how lol, or else i would. actually i think the best would be to do that thing where they combine ragdoll physics on collision, with normal animation cycles.

Slowly but surely

>use pseudonym for years
>google it yesterday
>someone else has been using it for years too
>they've also made games and in fact live in the same city as me
what do i do?

cgange you're name

what's the pseudonym? you could probably slightly change it to make a word pun about being the alter ego or clone or something

The shortness of a name that you can get away with is proportional to your success. Imagine trying to choose a name like "Pixel" in 2017.

I added the standard melee attack function. I still need to fix the effect a bit as well make an aerial version, but it works.
The attack functions similarly to Castlevania's melee attacks, but I plan to make variations of it as you progress.
The attacks can be canceled into rolls and landing from the air.

is this the next cave story

>character felt down before the strife start
my sides

is this the next momodora

I wish, but I doubt my game can reach acclaim as much as cave story.

is this the next risk of rain

Making some tests with my generic fish AI script. It didnt scale well going from the smaller hammerhead shark (seen swimming behind the 3 tentacles on the left) to the giant one that looks retarded but the tentacles adopted the exact behavior I wanted just by dropping the script on them. The ones on the left are obviously stuck at the base and will be used for giant octopi while one on the right is loose and will serve for eels and worms.

How much of a generic pseudonym did you use that someone else has been using it and making video games in the same fucking city?

is this the next subnautica

its not even that generic most of the results on google are me or him

Reminder to have multiple solutions to puzzles or problems the player has to solve.

I pretend to be A but I'm actually B

t. bocuckdev

Never played these two though.

me on the lower right

maybe its a tyler durden situation

>Testing generic fish ai script
>tfw you scrap project #653 because someone else is doing it, again.

>tfw you scrap minecraft because someone else is already doing infiniminer

it's a dumb move to drop a project just because someone else is doing it. 90% chance the other person won't even finish anyway

Yeah yeah I know. Mine is way different, it was just a generalization. I'm sure we all feel that from time to time though.

I'll never have their scope but I might have the spooks if I make it right

fresh progress
>I've made additional action buttons contextual and moved them to the main mystery screen
>you don't have to spend FUNDS to learn today's rumor

How's this for winning. Nothing too fancy for now.