AGDG Amateur Game Devs Gaiden

What he thinks of your game edition

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

dewdneym.itch.io/unknownworld
twitter.com/SFWRedditGifs

What's the best version of GameMaker?

Thanks in advance

Would shiggy like a survival game heavily based on zelda 1?

shiggy might enjoy bokube

Does anyone want their game played?

I love all of your games!

TURN DOWN YOU'RE FUCKING BLOOM YOU TWINK

Oh hey you, idk if you saw already but I added grass stamina bars just for you thanks for the feedback!

There isn't a single game in these threads that looks even remotely good.

Keep it up, guys!

There aren't enough elephants in video games

>Amateur Game Devs
>Amateur
No shit sherlock

What should I work on now? I have these options:
* Pushable objects
* Wireable-ish objects, like...
* Bridges that appear and disappear
* Disappearing blocks (when wired/powered)
* Controller support

this is really confusing

What do you expect, this is an AMATEUR game dev thread. It's not a pro thread, which is why I don't post progress.

its so busy and unclear are you bokudev?

Mind elaborating?

Meant for

>tfw want to make game but not good enough

art-style
i dont know what the fuck is happening on the screen

my eyes burn looking at this, or is it just me?

>tfw can't make game
>tfw can't program
>tfw can't art
>tfw depressed
>tfw no motivation
>tfw I'm afraid of the future because I know I'm a failure
>tfw I'm making this all up just to make fun of you

I am not.

Here's a screenshot without rain. Any better?

>tfw been practicing for 2 years and still don't feel like I'm good enough to make my dream games
This is something many people go through, I think it's about time I just do it, the game will never be as perfect as I imagine, but at least I can try.

>I am not.
confirmed boku

fuck
this hits too close to home

i know that feeling

desu it looks interesting when background is white
but when you changed scenery it just looks terrible

start by making your dream game.
be appalled of how shit it is.
then polish it until it's how you want it to be.
now you have your dream game.

working on something else because you are scared of your dreams is how you become a nodev.

My laptop just turned off for no reason.
Please don't tell me my best friend is dying.

godot

By changed scenery do you mean made stars be the background?

Could be overheating, what were you doing when it turned off?

yes

i think the switching would work better if you have different words with inverted map, think a black and white map, when you switch world you can move only in the opposite color, i still don't know where you intend to take this, neat effect tho

That's an interesting idea, I think I can make it a mechanic, but I don't particularly want to make it the entire game. Thanks for your suggestion!

Huh, well. I like it, but many levels might not even feature the second scenery as you called it.

Lost motivation for a few days because I'd spent the previous few trying to fix a problem. I fire up the project today and its gone. Now we keep going!

>bokudev is now making bokube, a first person survival game, and a 2D platformer where you play as a blob
This guy is crazy, will he start a fourth game?

consider the following, swap the texture but keep the values
so the background stays white and the foreground stays dark, but only the texture changes


or vice-versa: colors change but the texture doesn't

3.0

Not sure if this breaks the game or makes it more fun.

So just change the star texture to something else that is similarly dark? That sounds like a good idea, noted. Thanks!

Time for progress.
Implemented a chargeable laser weapon. The normal version needs power, if there isn't enough power a weaker version of the shot is fired, while the stronger version is available in super mode.

what's the difference between TheJackal04.webm and TheJackal05.webm

I'm curious

>try to get into gamedev because I like games
>become depressed from my inability to do anything
>can't enjoy games now because it reminds me that there are people out there achieving their dreams
>go back to trying to gamedev because I feel like I'm wasting my time if I'm not doing something dev related now
What have I done

Last night I realized my code was totally fucked, spent the evening and this morning fixing it up. Now I'm back to a point where I can make progress. Unfortunately my computer isn't great, so the webm is kinda choppy but it runs totally fine when I'm not recording, though I should still probably check on my code. The idea of the game is that you're a spaceship going through different sectors exploring stuff, and can encounter stuff that wants you dead.
Right now the projectile tracking is pretty rudimentary, but it will aim ahead of the target based on its trajectory last tick instead of where it currently is. Next stop is implementing sensor scanning and possibly stealth/detection mechanics.

...

156 people posted in last thread.
Last DD had 28 entries.
Sort your shit out.

>want to make a game
>have no good or original ideas

I want to be like Resident Evil 4... they took a gamble and ended up revolutionizing modern games even outside the horror genre... since then, 90% of AAA games have been over-the-shoulder cam 3rd person shooters.

Time for a new trend...

You CAN'T make a game

Nice progress son

Well honestly there's a lot of little tweaks I've done.
Most of them are visual though, but the biggest difference is the aforementioned charge weapon and that I've changed random wave spawner to spawn enemies with a keypress.
It's still an early prototype obviously, I'm just lazy to make faster progress.
Thanks for asking though.

>discord day

>discord is yesdev, everyone else is nodev
I better go post in discord then huh

hehe you're so clever user

>discord agdg jams have 8-12 entries
>last actual agdg jam had one
gets those neurons firing

if discord was actually good you wouldn't be here instead

you're right, if i acted like a brainless cunt on discord i'd get banned after a week or two for good while /agdg/ lets it fly and even feeds me (you)s

it's good you can be yourself here

that's why /agdg/ is better

>its another 'fagdevs posting progress without giving feedback to other posts' episode
typical (((yes)))devs

yes please dewdneym.itch.io/unknownworld

>without giving feedback to other posts' episode
What?

>dozens of people regularly filling thread with shit
>latch onto few people who make these threads actually worthwhile instead of a complete shithole
do you come here for an intellectual conversation about programming and artists with a frogposter, animeposter and cuckposter all of whom have no actual game?
or for cool progress webms and feedback?

It is an anonymous site. Why would I reply to other posts ONLY in the post where I show my stuff?

Ignore him, it's just the same shitposter as usual

Terence and Philip really stepped up their game, huh?

Posting your stuff without giving feedback to other posts is literally marketing and if you want filtered stuff and moderated shit, there is a safeplace for all of you jewdevs aka piss off jewdev

now this is spicy shitposting

>he wants to verify and investigate everyone who gives him feedback
reddit might be more your speed

>Posting your stuff without giving feedback to other posts is literally marketing
Sir, I need you to post your game or leave the thread.

I wonder if you think you are being funny or if you are just a retarded lunatic.

@182083580

t. googs

>no arguments
As expected from (((you)))

>no game
As expected from (((you)))

>he gives feedback without digitally signing his post with a screenshot of his game

nice parenthesis newfagdev

just like you are using the benefits of anonymity and not posting your game associating it with dumb shit that slides out of your mouth (assuming you have one), other devs are also open to use the same benefits and post certain stuff anonymously rather than associating it with their progress posts
you don't need any more arguments, now fuck off to reddit

Added the crouch version of the melee attack, which can also be canceled.

>another jewdev

Any other weapons planned? Or just this short sword?

Oh look, a post that actually replies to OP. As expected from a realdev that has good taste in making games and not just shitpost progress because he wants (You) feedback.

looks adorable, very nice.

I plan to make three upgrades for now with different hitbox spacing.
Projectiles will be limited by stamina, but melee attacks can be done without limit.

Guess I'll add jewdev to my filters.

(You)

So does that mean you'll switch between the upgrades? And I'm assuming this grill is a mage of some kind seeing as she can shoot those projectiles, is the sword magic too or just a melee weapon she's packing?

I like talking both gameplay stuff AND lore/character stuff.

safespace is that way also you will never make it
Feels good having manchilds out of the market

Got the game to assign controls based on how many players there are. Currently the controls for each are hardcoded, but it won't be hard to make them configurable. This allows for the actual co-op aspect. Both players have to be at the "next level" sign to proceed.

I-I just need this much juice and then my game will be good r-right?

meant for

Your disgust makes me continue further!
Yes, upgrades will be switchable, able to be turned off and on, etc. I want the player to have as much freedom as possible with the upgrades.
The sword is magic. Basically, everything she does is light based.

Good work!
I love it!
This looks great!
Amazing!
Nice work, user!
Keep it up!
Juicy!
Can't wait to play it!
Cute!
Demo when?
Nice art!

(You) don't need to be bitter. Just fire up a text editor and jlmg.

fuck off (((fag)))devs

feel free to respond to

Oh, then nevermind, sorry!

nadeblastmakeslampsway.gif

Damn, why am I still here?

>fuck off (((fag)))devs
That's a lot of salt you're displaying here. Did you not get enough (You)s the last time you posted progress?