>Everything EO (References, Music, Art Books, etc.)
pastebin.com
>EOV
atlus.com
sq-atlus.jp
>EMD2
sq-atlus.jp
EOV releases in the west in Fall 2017, yes, Europe as well
EMD2 releases in Japan August 31
Previous thread:
>Everything EO (References, Music, Art Books, etc.)
pastebin.com
>EOV
atlus.com
sq-atlus.jp
>EMD2
sq-atlus.jp
EOV releases in the west in Fall 2017, yes, Europe as well
EMD2 releases in Japan August 31
Previous thread:
Other urls found in this thread:
I'm playing EOIV for the first time and boy was the Maze 2 boss a leap in difficulty
I only won because of Wufan's Head Bind, honestly
Am I making a mistake by running no class with reliable binds?
(Nightseeker, Sniper, Arcanist, I'm assuming)
How long will Stigmata + Ecstasy last?
I've been cheesing everything that dares to look at my party, but I'm pretty sure it won't be effective by endgame and postgame.
Sniper and Arcanists are the only ones with reliable binds - Nightseeker has ailments.
And while binds are strong they are not needed - you want them in the second maze since Hollows have +50 evade.
But they only reappear in the 6th stratum and in the 2nd maze you have Wufan.
Reminder that Necromancer is cute.
You can't kill the Rhino FOE in the fourth stratum, Ur-Child will annoy you and won't take full damage. That's it I think?
With proper buffs Storm Emperor can be one-shot with Ecstasy even on Expert.
With Fire Palm and Fire Fantasia maybe even Blizzard King but I'm not too sure on that one.
Great Dragon, Hecaton and Ur-Child should be out of reach for a one-shot though.
Ur-Child is even immune against head binds so Ecstasy is weaker. But it is nice enough to restore your Force periodically so it should still work fine.
Why would anyone need to be reminded of her cuteness?
Do Yggdroid boys have dicks?
So I'm not the only one who saw that series and thought that it was straight out of EO3?
Did the guy who requested this get it? I didn't get confirmation last thread ;_;
They can install a wide array of artificial dicks at any time.
But while on the battlefield they only have their standard rape rod for easier travel.
Yes, thank you.
read the thread again
I don't see it
No binds + no good ails will cut you off from some handy tactics, but I guess you can probably compensate with good hard tanking and buffs. Kill randoms fast and lean on the Fortress for bosses, you'll be fine. I guess you're going:
L/F/D
M/R
which should be okay for the maingame. Those L debuff hits could be handy.
Alrighty
Also, can I get the low-down on Resting/Retiring?
I'm running into a few things I might want to work around, as I'm finding heavy AOE damage to be a problem that Taunt isn't cutting
Yeah, that's literally my exact set-up
Retiring is back to level 1 for stat gains based on your previous level. It's mostly something left for postgame when the gains are bigger. If you have no plan to go that far you can wait for one of those limited use items that auto levels someone up (in the 2nd,3rd+4th strata) and just abuse those to gain a few free stat ups. Remember that you can't stack the same gains again. So If you retire once at level 30, then again at level 40, you will have exactly the same stats as someone who had just done the level 40 retire.
Resting just lets you reassign your skillpoints. It's good for when you open up Veteran and Master skills and want to dump all your points in the new hot shit.
I'm going to play this until EOV comes to the west, essentially, so I'll likely hit the post-game
Resting resets all your skill points and your subclass and costs two levels.
Retiring deletes your character and you make a new one with some bonuses (nothing stops you from using the same portrait and name again though). It's available from level 30 and the new character will get additional stats, skill points and start at half the level of the old character or 30, whatever is lower.
Retiring doesn't stack so just to it at 99 for the maximum bonus (10 points in all stats and 10 skill points) if at all.
Taunt is good for monkeys/bears that punch one dude at a time, but later Forts are all about the Line/Party/Weak shields. If needed rest, then get those. Then buff your Forts defence, Rampart, apply the appropriate debuff via Landy, and you're set. Remember that the Runemaster buffs also improve your resistance to that element. This is a boss strategy. Normal mobs will be all about speed of killy, so build the Dancer accordingly
Yeah, I'm gonna Rest my Fort I think
I'm out like 8 points in shit like Auto-Taunt and Element Guard that proved not useful, and with Vet open I can quickly see the value of a back-line Fort using Line/Party skills
Taking hits for your party always treats you as if you are in the frontline - no backline damage reduction for these skills.
And you only get TP for getting attacked while in the frontline so you will drain your small pool quickly sitting in the back.
They have seen through my entry-level plan, it seems
Fortress is a bit weak in the mid-game but enemies don't hit that hard so it's not too big a deal.
Once you have subclassing and are 40+ they are amazing again.
Dancer's Fan Dance increases your evasion massively (don't take Speed Boost - their interaction is bugged and will completely didisable Fan Dance) and Guard mastery lets you deflect attacks.
Together you will ignore about half the attacks thrown at you. The Fortress passives gives you TP when you are attacked not only when you are hit - so evading and deflecting does not hinder your TP generation.
So you can throw out Party Shield, ignore many attacks and get all your TP back so you never run out of steam.
>soul already has a container
>wants to make another one
dumb corpse
But that container is not see-through.
...
So who's Dick do I have to suck to get a decent female protector portrait? I have nothing against Loli portraits, but the fact that for the male portraits I get to choose between a shota/adult, but females are almost always two loli's starting to irc me for some classes.
I think only the dark hunter and Hexer avoid this. And War Magus and Gunner got hit the hardest by this. I just want to run like two teams of adult characters. Where is my Amazonian shield toting protector or scarred busty Ronin in EO2?
...
2/2U portrait of Peach is not too loli like, but I agree. Only actually older woman is in EOV and she's about to die of old age
>protector are loli
>hexer isn't
lmao
teach is 23, that's just how himukai draw in EO1
Eyepatch Dragoon also looks older to me.
Oh yeah, her too. Man, EOV got diverse with the characters
Eyepatch Dragoon looks pretty grownup for the next game. I think it's partly an artstyle thing though - the simple style in the first games meant nearly everything without a beard looked like a kid.
I actually just did not realize that there were two Loli hexers. And even that I could probably swing it so that the second younger one in the brown Pancho is the guy and then the older one in the brown Poncho is a chick so I can still let the hexer class go
And here on the left, we have the gayest poster in Etrian Odyssey General.
She lost to the cock
Old Mangoon / Patchgoon [guns] / Big Cestus
Granny/Generic Lunarian dude [heals]
Is maybe actually a good party
Gonna post this here to keep this thread alive while I sleep
Been a while since I last saw this. Sleep tight user.
>party with M. Dragoon 1, F. Hound 1, and Necrololi
>retire
>replace with Old Dragoon, Granny Bunny, and Necrotitties
Shame there's no Earthrun shota to become Cestus McLargehuge.
If you are counting male Dragoon 1 as young male Cestus 1 should also be young. Maybe not full shota but with white hair hulk Cestus can be his older version (that lost his tatoo)
Brownie -> Cestus, clearly
But how does a Necrogirl grow?
Yeah but Giant Cestus is not grandpa-aged, just adult or middle aged. So his younger counterpart should be younger than the redhead Dragoon.
Though I guess you could pretend the Cestus is old and just really really fit.
Fit old men often look ten to twenty years younger than they are. Well, fit old people in general, really.
Nene is well acquainted with the cock. She wouldn't lose to it
Nene is pene after all
The best thing about the second names is where it looks like it's designed for class duplication
> one Necro summons for the other
> one Dragoon makes bunkers to build Gun Revenge for the other
> dodge counterattacks to multi proc Fencer links
> Smoke bomb herbalists
> Hounds sharing passives + basic commands
> Warlock triggers Common Magic for next Warlock
Is EOV Dragoon as shit as the Gunlancer it draws inspiration from?
It's no damage powerhouse but they are a tank that offers nice chip damage.
It has a super strong damage build that goes to shit when the opponent resists Bash/Fire, because that's all it can do. But it also has the ability to duplicate its last Guard for 2TP and fill a whole row with jerkass autosummoned pillboxes. Sounds awesome.
Good enough, honestly
I think the the portraits for Dragoon (Grandpa and Eyepatch) just look so much better than Fencers
Also, I never really like relying on luck for tanking, even if the dodge rate is high
Also also, I feel like everyone will run Fencers
Why would anyone not use Nene? It's her game after all
Fencers don't seem that great at protecting the entire party, I don't think they'll be all that common.
As if anyone ever used Bobshark.
'Trained in the desert to avenge his family' Cestus or 'Beat the gooks to death with his bare hands' Cestus
Lolimancer or tittymancer
Tomboy.
Fencer is not like Beast - they do not force every attack to target them.
They just have more aggro so they do nothing against line or party attacks.
>actually getting good male portraits
>still pick the same one you've always picked
bud why :DD
Fuckhuge Cestus and 4 potatoes.
Always hulk Cestus.
both
Beefcake Cestus is four potatoes in a skinsuit.
Stab those who insult Nene.
Nene sucks
fuck oof fagg
Because only when someone stabs something can she actually deal damage.
If no one stabs anything she is helpless.
My digg
Important Samurai question.
If luck defines Crit chance in these games, should a one sword Masurao be Earthrun in order to max out delicious double damage turns?
>using peerless
Peerless should be earthrun anyway for survivability
Newfag here
Can you guys hit me up with some dungeon crawlers recommendations that I should play before I geting into EO? I heard EO has so many QOL improvements that I'm afraid it'll make older dungeon crawlers hard to go back to, so I'd rather experience them now.
Ideally I'd start off with early dungeon crawlers from the 80s but recommend me whatever the fuck.
Literally just play EO, it's not related with any dungeon crawler aside from general concept
I'd second EO is different enough in concept that older crawlers don't lose much.
Wizardry for example is all about hazards which if they exist in EO are usually a part of a puzzle - especially in newer EO titles.
Just to Echo everyone just pick up etrian Odyssey and learn this game. Older dungeon crawls have different structures to their games despite all of them being first person dungeon crawling experiences.
However asked for my background with the Jabra I first got into it with the dark Spire for the Nintendo DS and I still feel like that is a very good game to start off on if you're new to the genre and you want to experience a slightly old-school feel.
Now as for a question to the thread which each tree and odyssey would you consider to be the best one to start off on? I'm partial to recommendING the original EO2 to new players.
These two Hexers are my wives. I'm going to impregnate and start a loving family with both of them.
Therian LUC is not that terrible.
I think losing the STR would hurt more than a slightly lower crit rate.
I'd recommend neither EO nor EOII - they are fairly far away from what the series has become and EOII is a technical nightmare. Lag so hard the very essence of the game breaks and you can get encounters while turning is the very least that will happen, worse things are very likely.
For a smooth entry into the series I would say EOIV since it's the least pure dungeon crawler so you might find more things familiar to you. And it's the easiest of course.
For a more pure view of what EO is the first Untold classic or EOV are pretty good. In the case of Untold starting with Standard is not a bad idea though.
Those Hexers are not your wives and you're not going to breed with them
>eov
Well at level 99 Therians have +15 STR but -38 LUC. My understanding is that crit chance is based on relative LUC compared to the enemy, so that might well be a huge deal.
They are my wives and I will impregnate them user.
You have been talking about this for some time now (assuming you are the user spamming this).
Just get it over with.
Formulas vary from title to title and afaik no one has yet datamined the crit formula - but you are very likely right since this is how it worked in the past.
The final boss has 170 LUC and a Eartrun peerless Masurao has 171 base luck.
Masurao ultimate armor has all stats (including LUC) + 5, there is an accessory with + 30 LUC and a hat with +7 (or more realistically a pair of boots with all stats +4 - the hat is early game gear). The only katana with LUC up is midgame so it does not matter.
And there is the race passive that offers LUC.
So all in all there is a lot of difference you can create between even the final boss and and Earthrun - so it might actually make a noticable difference in crit rate.
If I was recommending somebody to the entire series I think two would still be a better starting point since it gives you a good middle ground between 1 and 3. As well as providing an improved interface for skills and some mobility improvements for dungeon crawling. I can't say I noticed the lag you're talking about but I would be lying if I didn't have the game forget I was drawing a map at the same time that I would get into a fight.
How do you feel about EOIII? And having not played 4 it's a shame to hear that it has lost some of its spirit as a dungeon crawler.
During certain quests the game would check if you have managed to fulfill them after every single step.
Together with the fairly demanding 3D models for the walls and some particle effects and other shit running in the background the DS got pushed to and even slightly past its limits, resulting in horrible lag as long as you had the quests active.
EOIII is closer to what the series has become with many important changes. But I wouldn't recommend it as a starting point over the 3DS games.
If you only want to play the DS titles the other two are an annoying step down from EOIII in many regards but it's probably the best to show the series in a good light.
So I've been holding back on the 3DS versions. What exactly have they done to the series? How much off base has the dungeon crawling aspect gone?
If EO3 is so good, then why didn't it get ported to Europe?
Christians: 1
Eo3babs: 0
Yurop: -1
>yurops
>people
God forbid you import a game released on a region free console. Unless you speak a non-English language in which case how are you posting on this board?
The Untolds, outside of chatter heavy story mode, have better and more intricate dungeons than the originals. But, and it's a heavy but, it has "Floor Jump" which lets you teleport between already visited stairwells. That changes the feel a fair bit. IV doesn't have that, but the dungeon is divided into a bunch of smaller locations, and the total of all those dungeons is a lot smaller than the traditional labyrinth.
Probablyworth saying that in battle, and in terms of character builds, shit is a lot more sophisticated than it used to be, The quality of life stuff and better balancing are massive
>has lost some of its spirit as a dungeon crawler.
It didn't lose anything and only purist autists are mad at changes
EOIV has an overworld and side dungeons and the main mazes only have three floors.
It is different in many aspects but I still enjoy it.
The Untolds are remakes of EO and EOII. All maps and classes are reworked and I think in many cases vastly improved.
Besides the classic mode that is just like EO has always been they have a story mode with a fixed party which locks several things behind it.
EOU story has the new Highlander class and the Gunner class from EOII as playable characters but you can create neither at the guild - so if you want these classes story is your only choice.
More annoyingly the new 5 floor side dungeon (which you enter through a menu and not through an overworld) is restricted to story mode. So Codex completion in classic alone is not possible.
Also for whatever reason the best katana is restricted to story mode despite no story character using katanas natively...
In EO2U only the new Fafnir class is locked behind story mode.
Princess (renames Sovereign) from EOIII makes an apperance but those can also be created at the guild.
The side dungeon can also be entered in classic mode.
The upcoming EOV has no overworld, no side dungeon, not even a sea map - back to the roots.
It doesn't even have any old enemies besides a single cameo.
>implying
None of the three groups mentioned is people.
So I reached the red fur cutter in EOIV but my party is only level 9. Where is a good place to grind? Team is Land/Dancer/Sniper in front with Runemaster/Medic in the back.
>9
Are you running from combat ever?
Are you ignoring quests?
Are you not doing every side quest as they appear?
Asking not to be rude, here
If you are on the second floor you only need to get him to half health before he flees.
You should be able to do that with level 9.
Did you try and fail already or are you just scared?
Just run around the last floor a bit and kill everything. Or you could try and fell the bear now if you're feeling brave. It's possible.
No I've been taking on enemies as is, done all side quests available as well yet still I'm underlevelled. On normal of course.
I tried once and got my ass kicked so I wasn't sure whether to try again or grind.
First turn he will roar at you for damage and stun - if that's too much to take to the face just Defend to cut the damage in half.
When he takes his stance he is gearing up for his big attack three or four turns later - if you damage him enough during this the stance will be broken and he just wasted his time for nothing. Elemental hits are the way to go.
For a tiny bit of additional damage you can put your Medic in the front - while the bear is in his stance he will do nothing else so its safe. And switching members around does not cost a turn or anything.
If your damage is just way too low defending when his big hit comes in should help you survive.