Reminder that googs only makes shovelware and is therefore a shoveldev, not a yesdev.
Mason Price
what with this shitty chicken meme, no wonder nobody takes /agdg/ seriously.
Ryan King
if you hate chicken, make an op before chickenop does
Jaxon Perez
it shouldve been anime
Sebastian Jones
GET OUT CHICKEN DEVS
Joshua Carter
ARISE
Carson Mitchell
cluckold
Brody Collins
Has anyone got some good info on Nav links ? The documentation has jackshit on it and I've got this bug where if I'm close to the navlink, the AI goes back towards the first point of the navlink.
Jace Rodriguez
can you craft a chicken hat out of the chicken? DO IT.
Jacob Lopez
to be fair chicken guy did post the OP pretty fast. If he had waited a while I would have noticed and made a new thread.
Robert Collins
just for further precision, it works fine if the character is already flying, it seems like the jump is what fucks it up
Brayden Edwards
Can someone explain how the heck did I make this "bug" and how to fix it? GMS 1.4
Eli Sanchez
There's obviously a problem with your collision logic.
Austin Watson
Pastebin your collision code.
Jonathan Brown
whats wrong with this code?
if it spawns 1 enemy, it will create 3 variables ( two of them that are completely empty ), and one that stores the objects id.
why is it creating the two extra empty variables when it specifically says only to make them if targets is more than 1?
Andrew Lopez
pls no bully, i am nodev. This is mostly all of the code I wrote.
Robert Hall
>my game isn't getting any attention >broke >character art and concept hasn't been finalised yet >why don't i make the characters moeshit lolis or furries and nab dem patreonbux on OCs
redpill me on why this is a bad idea when it's likely to get me the guap
Dylan Johnson
forgot image.
John Diaz
because you have competition these days because you didn't plan this from the start because you're an outsider to the scene looking to make a quick buck, and people can tell
all that said, it probably still has a better chance of success than steam
Adam Carter
It means everyone will think you're a furry literally until the day you die. If you're okay with that, and your artistic vision doesn't care whether the game is furshit, then go for it.
Ryder White
As long as it's a good furry game like Dust then you're golden.
Robert Butler
What if I make it like Lugaru with guns
Jordan Cox
What's grav equal to?
Aaron Long
This, actually.
Anthony Wright
----[ Recap ]---- Game: Harmon:i:c Dev: AWK Tools: Godot Web: awk.itch.io/harmonic,twitter.com/AWKgamedev,awkgamedev.tumblr.com/ Progress: + First week of the refactor/port to Godot 3.0 + I made a module system that lets me build actors using generic nodes, a wall is made of an mSolid which defines its shape and layer in the level's grid, I can combine several mSolid modules to make bigger objects, I can also easily add an mControl module to the wall to make it controllable by the player (or AI) and an mAudio module to make a sound every time the move function is called for example + Expanded debug message system that shows which node is sending the message and its position + Input (with configurable echo timings), level grid, module logic, collision, the very basics are done - Nothing visually interesting to show so have debug messages instead
William Myers
meant for
Hudson Adams
>you're an outsider to the scene looking to make a quick buck That's what most of these faggots are. The biggest offender being gogem.
Jaxson Howard
code looks fine
my guess is its something to do with one of your objects collision mask, game maker is funny that way.
try using more rounded numbers.
Samuel Morales
grav = 0.2;
Gabriel Moore
Then there's your problem. Try seeing what your actual y coordinates are in the air. Chances are you're ending up off the pixel grid, and thus not aligning to the collision correctly.
Kayden Baker
6.67408 × 10^(-11) m^3 kg^(-1) s^(-2)
Isaiah Edwards
holy shit, this was it. I would have never guessed this was the problem. Thank you. This thing literally bothered me 2 months that made me really not progress at all. Thanks again, anonymous heroes.
Carter Hill
Is that the gravitational constant?
Mason Harris
I'm not a programmer, but it could be that the variables are made regardless of the conditions. And then it only assigns a value to them if the conditions are met. But I've no idea why would that happen honestly.
Can my reputation ever be saved? I want to keep my options for a career open.
Isaiah Rogers
Can't he do it anonymously, under a differnt name?
Aaron Sanders
>I'm not a programmer, but it could be that the variables are made regardless of the conditions. this was happening, it was creating the variables based on an array length instead of the targets length.
oops
Matthew Myers
>GMS problem found
Jack Clark
If you're extremely careful, maybe. Use different account names, and artstyles for the two projects. Publish anonymously for the furshit. You still have to use your real name for bank stuff but I don't think that's forward facing.
Kevin Rogers
>this was happening, it was creating the variables based on an array length instead of the targets length What array?
Brayden Peterson
FYI things in GMS are not tied to the pixel grid unless you code them to be.
Jonathan Cruz
>26 thumbs downs kek
Joshua Price
grav = 9.8f*Time.deltaTime;
Austin Nguyen
Don't worry, furries actually pay quite well.
This just means it'll be more embarrassing when he gets found out. Look at Andrew Dobson and his CattyN persona.
Samuel Barnes
>rebuild the movement logic >switch up a few things >bug partly goes away well at least if it doesn't get stuck anymore it's decent enough for placeholder
Carter Miller
I did it guys, I actually worked on my game for 5 hours (and a bit more) just like I promised.
Adrian Gomez
We're proud of you, user. Post progress.
Colton Jackson
Is this even an issue? Furry is getting more and more mainstream anyway. And don't many artists who work in the industry draw smut anyway?
Oliver Morris
my menu array for selecting options, simple fix.
is there any reason why near the bottom of my script i cant write obj_overlord.id[m].x ?
basically replacing id1 with id[m]
the for loop should iterate through as many targets that exist and replace the [m] with the number right? but id[m] draws the cursor in the middle of the screen for a reason i cant figure out, while id1 works perfectly.
Kevin Young
There's at least a few comic writers for the sonic series that have gone to porn now that the comic is ded.
Justin Diaz
Yeah, like I said, furries pay quite well. Lots of artists learn to draw smutty furshit solely because furries are willing to pay much more than anyone else for commissions.
Alexander Harris
>Andrew Dobson He drew really degenerate shit, with shit skills, and acted retarded. If you just draw "normal" furry porn, do it well, and act cool about it if you're found out, it won't be a big deal. Everyone needs money, people understand that.
Jayden Cooper
Your navmesh does have decent jump links right?
Nicholas Wood
man this oculd be simplified a lot, and why not use a switch.
But yeah, var m could be declared onces, the draw_spite(w,x,y,z) could be variable that you set in each if and then draw_sprite at the end, etc
Aaron Edwards
Protip: Veeky Forums just got flooded with pokemon porn. It's gonna get flooded again. Keep threads bumped.
Samuel Lopez
wow our constant stream of shitposting kept us alive
Wyatt Scott
Where? I don't see any.
John Walker
But that's exactly what I mean: hiding your degenerate fetish art, even if it's not your fetish per se, will only end in ridicule and a reputation as "that guy who tried to hide his degenerate fetish art." You have to own that shit.
Jeremiah Kelly
Why didn't you tell me before it got deleted? I wanted to see it... for reasons.
Landon Morales
libgdx versus godot.
why?
Kevin Sanders
>You have to own that shit. This
Unless you're making anything to be marketed at/for children.
Grayson Evans
why, indeed.
Josiah Torres
If gogem is so shit, why not filter it?
Julian Carter
why
Connor Jackson
----[ Recap ]---- Game: Project K2 Dev: user Tools: Unity, Maya, PS Web: ... Progress: + imported teleporter model + replaced the glass shader on the bridge model, fps is now much better + minor optimizations and tweaks + Menu prototype! - The new glass shader doesn't look as good as the old one.
Jaxson Gonzalez
we enjoy our anger
Nathan Morgan
Can I set the visibility of part of my widget or do I have to make two separate widget blueprints?
e.g. Weapon description is shown when you hover the mouse over it in the inventory.
Brandon Brooks
That's called a tooltip
Joshua Bennett
i'll clean it up at some point, its at least functional for now.
also i realized my mistake with m, i was misunderstanding the for loop.
Eli Roberts
You can set up a little web space for free using social media, you know
Elijah Clark
only this one, but I don't see how you could do it wrong if you don't place it like a retard. The navlink works as intented if the character is flying, I think what it's trying to do is that it's trying to go back towards the navlink's path before going up.
Jace Taylor
Damn. Thank you so much. I was overthinking this.
Samuel Murphy
Sorry for shilling, but have you guys taken a look at WritScrib yet? Assuming they don't just run off with the Indiegogo money, it looks like an objective improvement over Tumblr. I don't have anything to show off just yet so I'm thinking I'll wait until they launch to set up my dev blog, instead of using Tumblr.
Benjamin Rodriguez
I want to replicate this with Unreal Engine. Since the only interactive part are the buttons, can I simply use a picture for all the rest (including the lines connecting the different buttons/social policies)?
That doesn't sound right to me. Which is the right way to do this?
Asher Jackson
Making 2d is easier than 3d, right? I would assume so just based on learning to model in 3D being difficult for me personally
Wyatt Collins
It's alive
Evan Phillips
real shitty attempt at preventing backface occlusion
Alexander Morgan
Pretty much what you just said. I don't use unreal engine so I don't know the technicalities of it, but what I'd do is make the background (including lines) a single image, then apply the buttons over it. If you want you could make the background one image, the lines another and then apply the buttons over the top of both of them. This way if you ever need to edit the lines and reposition things, you wont need to touch the background.
Jace Richardson
I feel like I am going to get bullied IRL for buying and using assets. Like I know some turbo autist is going to find where I got everything and bully me about it.
Kevin Morris
That's the right way to do this.
David Green
Al right. Thanks for chipping in.
Zachary Watson
From a purely aesthetic point (not a "standard area" so its not supposed to look normal), which one do you prefer? a b c d e f
Ryder Wood
All and none of them, simultaneously.
Mason Martinez
Don't worry. I'm going to make a game with a toolkit that has all the core mechanics implemented. I'll be bullied in your stead.
Jaxon Flores
top or bottom left seem most consistent
Jonathan Gonzalez
Unless you come up with a way to procedural generate those lines, everything will have to be made into a texture. Welcome to the hell that is UI development.
Jaxson Harris
It turns out that myself and two of my roommates all have been using game maker. How do we work together to make a video game?
Cameron Lee
...
Alexander Gonzalez
RPG Maker?
Brandon Barnes
E
Zachary Russell
A toolkit for Unreal Engine for a specific genre. I don't care if I'm bullied and ostracised. All I care is making that damn game.
C looks the most like weird rocks so I like it more. E is also nice. Overall it really reminds me of Baten Kaitos, both in the weird aesthetics and the colors so I kinda like it.