Yes. All engines are pretty easy. That's sort of the whole point of them.
Luis Garcia
fightan-fag here, we were working on a fighting game but we realized we were going for a project that was too large in scope so we're going to switch to a different genre
Our current unity dev is pretty solid working in 2D as evidenced by the about 9-days progress he made on the fighting game movement we accomplished, but he is self-admittedly not the best in 3D
this is kinda important cause one of the genres I was suggesting we switch to was a 3D action platformer in a similar vein to Jet Set Radio Future which I suggested due to our character designs and aesthetic being in similar vein to/inspired by JSRF so existing assets we've already created could be translated into the genre easily
what I wanted to know is if any unity developers who have experience working on 3D games/3D platformers would want to work on a project like that
pic related, the current character designs with completely finished models that would be easily translatable into a 3D skating platformer setting.
I want to know if there's any sort of interest in this type of game because frankly I would LOVE to work on it immediately, and it's much less animation-intensive than the fighting game department is.
Also, we're still looking for a 3D animator if anyone's biting. I'm okay at the task but I have my shortcomings since it was never something I focused on learning, just knowledge I picked up through my 2D and 3D art learning process
sorry if i sound like a faggot, just being an artfag means I don't have total awareness of the development project and it's a bit weird to be the one always talking about our game development when I'm not the one doing the actual programming bits :(
Aiden Diaz
Anyone know a good tutorial for a Unity Inventory system?
Jaxon Perry
can i get a quick rundown on your lighting? looks like cel shading but there is another layer to it
Luke Scott
why are its eyes bleeding
Levi Ward
That hurt animation is pretty solid.
Xavier Powell
edgy chicken
Dominic Nelson
I was thinking of making some sorta Descent or Starfox clone with this procedural tunnel system I got working using raymarching. All my geometry is calculated in the fragment shader for this effect, so I'd need some way to evaluate the surface each frame, maybe using a custom depthbuffer to mix regular polygon graphics with raymarched distance field geometry.
Bentley Collins
Trying to fix my exterior handles for the ship so you can put cruise control and still walk over the hull.
There's trigger colliders around the ship that you have to be (1) colliding with and (2) "holding" by pointing a ray cast and holding the mouse button so that you can inherit the ship's velocity and travel with it from the outside.
It works, but the problem is when your head/camera is completely inside the box collider, it won't let you "pickup" the handle again if you stopped holding it for even one frame
There's a few hacks involving reversing the raycast or offsetting the origin but I would rather keep the ray as it is since you also use it to pick up other items in your second hand. Would adding a ton of smaller box colliders achieve the effect (essentially converting the current boxes into thin walled enclosures)?
Parker Sullivan
I like Jet Set Radio
Did this information help you
Owen Hughes
looks sick I'm thinking of that game where you fly through a tunnel going faster and faster
Connor Mitchell
ah shit i meant to reply to
Nathaniel Roberts
that's just a dirty blender render, I followed this guide (however for the render of the left girl I forgot to disable the AO)
ao or some other subtle shading adds to cel shading imo. it's not obvious enough that players can spot, but it adds in some real shading info that's missing from pure cel
Juan Howard
interesting. that helped a lot, thanks.
currently the obj_info is already created, its where i store all the relevant information to pass to the script.
using instance_create/destroy is a good idea but not something i can do here without losing the stored data.
so it seems changing "g = obj_info" to "g = obj_info.id" did the trick.
thanks again.
Landon Perez
i am not pretty convinced user. Maybe if you show me more jiggling boobs/ass i might change my mind.
Carson Ward
Has anyone tried Unity's new camera tools yet?
Nicholas Williams
some of the shadows are painted on in the texture, this is the model totally unlit
Jack Sanders
yowza, forgot the image. RIP
probably gonna avoid any dynamic AO since it can cause unwanted graininess which would be bad for aesthetics in a JSRF-type game
Evan Bennett
grill
Levi Miller
is this rigged or just sculpted to this pose either way p good
Robert Bailey
>but it is used for forward attacks That'll work in 2D games at best.
Let's say you're playing something like dark souls where you can turn to the left or right in the middle of fluid attack chains (you character doesn't return to an idle stance in the middle, nor does the animation reset). Look at how you have to fling the origin about the old hitbox location's point. Imagine this with more attacks, or with a more complicated game. Keeping all three of these things in the same spot is a gorillion times easier, the only exception I'd make is if you're using a hand-drawn 2D game like skullgirls where managing this is easy and you can't just measure the bone's stepping speed in an animator.
nodev
Leo Garcia
Is there a simple, good, and free 3D modeling program that I can use to make simple low-poly models that isn't Blender or 3DSM?
Ethan Diaz
do unity/gamemaker kiddies actually consider themselves to be real game devs
Christopher Ward
Damn dude, that's trippy as heck. Could be neat for a game.
Alexander White
Is my son here? I want him to know I didn't give him a thousand dollars to not finish his cute little bunny game so he can make that other gross game. He knows how much I just hate frogs.
Also its time to do the dishes sweety.
Camden Cooper
GODDAMMIT THEY MOVED THE LUDUM DARE DATE BY A DAY
NOW I NEED TO CHOOSE BETWEEN GRANNY'S BIRTHDAY AND MY SUPREME VICTORY
FUCK MAN
Christopher Walker
Working on an asteroids-like game. I'm happy with it so far.
Easton Gomez
rig
still has some problems with weight and shit but thanks
Hunter Baker
Why this nigger piece of code doesn't spawn four regions at the top?
void Random_Room_Seeds(int ix, int iy, int w, int h, int level) { TestQuadtree.add(new Rectangle(ix, iy, w, h)); if (level < 3) { Random_Room_Seeds(ix, iy, w/2, h/2, ++level); Random_Room_Seeds(ix+w/2, iy, w/2, h/2, ++level); Random_Room_Seeds(ix, iy+h/2, w/2, h/2, ++level); Random_Room_Seeds(ix+w/2, iy+h/2, w/2, h/2, ++level); } else { int x = random.nextInt(w) + ix; int y = random.nextInt(h) + iy;
shceme is so shit, what a fucking headache trying write a gimp script
Gavin Sanchez
That's not a choice. Granny's birthday. You shouldn't even have to think about it.
Samuel Bell
Cute. I'd go on a date with her.
Benjamin Taylor
I'll probably hook up some sorta system where the cave structure - just 2 sinusoidal tunnels - reacts to different frequencies of music files you load into it. Maybe have n number of audio frequency buckets determine the frequency and amplitude of the tunnels.
Brody Stewart
that is actually amazing
Aiden Lewis
granny please get off /agdg/ you don't even have a game
Robert Clark
if granny did have a game I'd bet it would be pretty interesting just kidding it's monopoly
Carson Long
Stop driving so fast. You know I worry about you.
Camden Green
It could be like Audiosurf. Have enemies spawn dynamically with the rhythm of the music.
Nolan Peterson
help is there a way to run libGDX desktop projects without OpenGL?
Right now I'm stuck with this
>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL is not supported by the video driver.
Henry Perry
I'm digging up raw materials to hand craft my own cpu. Do hardware kiddies actually consider themselves to be real gamedevs?
Ian Ramirez
>draw a boy's face, call it a girl
Caleb Flores
do you have a fucking toaster m8?
your pc still runs opengl 1.4?
get 0.99, last version that works with 1.4.
or install your gpu drivers.
Daniel Sanders
New since last progress:
-Player bullets create sparks when they hit stuff instead of just vanishing like before. -Enemies flash when they're hit. -Enemy bullets have graphics, and there are a few different types instead of everyone shooting the same pink mspaint ball. -Point pickups have graphics.
Connor Johnson
too be honest with you I think having the hud attached to the ship looks a little silly
Alexander Morales
I have a 2007 laptop I bought in highschool because I'm a broke college student that can't afford anything else It runs with Intel Mobile 4 Express Chipset onboard graphics, whose drivers were discontinued by Intel because of how old it is
Zachary Allen
so i did a few tests and it looks like root motion attached to the animation actually works. it doesn't fuck with collisions like i thought it would, and it translates in the correct direction so long as you're moving the root bone in the Z axis.
it feels weird having two different systems for controlling translation, since i've now split my movement up between root motion and code, but hey whatever. i just hope it doesn't horribly conflict in the future.
Carter Bailey
I like the remaining enemy bullets turning into point pickups after they die. The present graphic looks sort of weird though, like it's a generic clipart image.
Nolan Wilson
get a newer pc from second hand.
you can get a better laptop in 100 bucks.
hell, even phones have better opengl than that.
Jeremiah Wood
>it feels weird having two different systems for controlling translation This is the drawback. The more complicated your game is, the bigger issue it'll be. Technically speaking any method works though.
Jordan Roberts
not where I live, second hand laptops are worth half a standard salary
Anthony Morales
>background looks like fantasy rpg >play as shmup with 3d futuristic vehicles why do you do this?
Luis Wilson
Yeah people have said that before and I kind of agree. I just think it's important to do it in a way that you don't have to look away from the ship to see, so maybe when I make real graphics I can make it look cool like the ddpdfk hyper meter (pic related). If not, I'll try to think of something else.
Sebastian Howard
>java
in for a bad time
Christian Sanders
lol I thought it was Secret of Mana or some shit from the thumbnail
Brandon Peterson
i just didn't want to exaggerate and make her too cutesy and animay, but k
Luke Nelson
buy them from some chinese online shop.
Christopher Wright
I was thinking the same shit. now i want a fantasy rpg with that background.
Landon Green
Because the background is still a placeholder ripped from a fantasy shmup. I should have gotten rid of it long ago but I keep doing small things to postpone working on the big things that matter more.
Daniel Diaz
What's wrong with java?
Parker Collins
Is the Ludum Dare compo still 48 hours? Is the LDJam still 72 hours?
Also what theme suggestions are people submitting? I couldn't really think of much, I might change these if I think of anything better.
Anthony Roberts
Just have it be part of the actual ship. Pic related.
Gabriel Price
>Armor Fight knight dev pls
Michael Rogers
I just finished a two-day job of rewriting enemy movement code to fit a new mechanic. In all honesty, I needed to do that anyway, it was pretty ill-conceived, but I can't help but feel a mix of accomplishment at having made a stronger foundation and that feeling of spinning my wheels cause the enemies are just doing what they did before.
Nolan Flores
I won't have time to participate so I'll just suggest stupid shit
Luis Ramirez
Remember to like your game because games are fun but not as fun as swimming and dabbing grease off pizza with paper towels. But still very fun.
Chase Lee
are text adventures retro?
not roguelikes but just like get lamp
Brandon Thomas
stop
Anthony Stewart
What does /agdg/ think of net neutrality?
Jose Anderson
They already passed the kill law here two weeks ago That battle's lost
Might make for a nice game though, unless it gets flagged as hate speech
Adrian Perry
I think its not gamedev.
Samuel Ortiz
wow I'm glad you specified
Jonathan Cox
Where's here?
Noah Turner
Some guy in the last thread asked for a video on how I do texturing, so I tried making a little timelapse. Fucked up something in the settings (first time trying Blender for video editing) and made it way too fast:
>what's wrong with Java Speed and the fact that people have to install the JRE to play your game. Stop asking this question.
Alexander Torres
and minecraft made two billion dollars of it.
Jace Murphy
the amount of time wasted on creating a shit engine compared to free already existing engines is too much
Jordan Brooks
>We began with an idea to create a game engine and a goal to publish a game made with it. With this in mind, our first task was obvious but not simple, create this game engine. Our main consideration at the time was to have the engine support the big three desktop OSes, Windows MacOS and Linux. Our language and OpenGL wrapper of choice ended up being Java/LWGJL (lwjgl.org/); for reference, this is the same setup which was used by Notch to create Minecraft. Fuck man, I thought I was getting memed
Brandon Anderson
Yeah, again, sorry about the speed. Can't see what the fuck is going on, but the basic gist of it is that I have a texture set with many "parts" and that I unwrap one area of the model at a time and simply try to find bits and pieces that go together. And then I draw in some lights and shadows with vertex paint.
Jordan Morales
*unzips*
Jayden Johnson
that's not how the java knock knock joke goes you homonculus
Jeremiah Barnes
tasty
Aiden Stewart
calling on this post again for anyone who wants to help with this project
Asher Miller
that's valid if you have tendonitis or another RSI or just, you know, value your time
Easton Campbell
What's the consensus on Unity frameworks/APIs?
Are there certain ones that a lot of amateur/indie games use? I tried looking at the Unity store and there seems to be a lot of choice.
I come from a programming background and typically everyone uses the same things so you just follow the crowd.